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Archeun
06-23-2017, 05:27 PM
Ubisoft has now introduced a way to check our kill ratio on mobile devices. Also, they have introduced new outfits that you can have if you spend you some steel!!!

The tone-deafness of Ubisoft is truly staggering. As their game is literally dying, instead of pumping resources into the game to fix it and build the player-base, they constantly do this kind of crap.

In all seriousness; Have you just given up on this game Ubisoft? Do you have a skeleton crew of like 4 people working on it just to say you are actively working on it? Any chance you can release the information on exactly how many people are working on the For Honor team to actively fix the staggering number of issues or are we going to continue to get the PC answer of "We are doing everything we can?"

Xavyn
06-23-2017, 05:46 PM
This is the exact same thing that happened to the Division. Ubisoft saw that being out of touch with their audience and their shortsighted decisions left the game in a state that would take a huge investment to fix so they cut the team down to save money and focused on cash shop and paid DLC to squeeze every penny out of the sinking ship.

The fact is, we will never see dedicated servers and that is the number one problem that plagues this game. It is too much of an investment for a game that Ubi already cashed in on with initial sales. There are many other problems that we may or may not see fixed but the network issues are the main one and that will never be addressed.

It is the sad state of game development. Our dream games require tons of money and man power to develop and audiences are too fickle to see it through. So we see a lack of innovation and customer care on the development side and rather see them stick to methods that are proven to bring in a profit if nothing else. No one develops games anymore for the pure joy and artistry of it and even if they want to they are limited by that state of the industry and have to rely on big publishers and investors which brings alot of red tape and their true goals never being realized.

Epoqx
06-23-2017, 06:04 PM
This is the exact same thing that happened to the Division. Ubisoft saw that being out of touch with their audience and their shortsighted decisions left the game in a state that would take a huge investment to fix so they cut the team down to save money and focused on cash shop and paid DLC to squeeze every penny out of the sinking ship.

The fact is, we will never see dedicated servers and that is the number one problem that plagues this game. It is too much of an investment for a game that Ubi already cashed in on with initial sales. There are many other problems that we may or may not see fixed but the network issues are the main one and that will never be addressed.

It is the sad state of game development. Our dream games require tons of money and man power to develop and audiences are too fickle to see it through. So we see a lack of innovation and customer care on the development side and rather see them stick to methods that are proven to bring in a profit if nothing else. No one develops games anymore for the pure joy and artistry of it and even if they want to they are limited by that state of the industry and have to rely on big publishers and investors which brings alot of red tape and their true goals never being realized.

Concerning servers or p2p, it has been discussed tons of times, and it seems like p2p is the best way to play a combat game.

You talked about The Division... Well sorry to tell you this, but that game is getting major update regularly, and some more DLC's are coming. Its been 3 years i think, and even when people think that the game is dead, it is clearly not.

And some companies do make badass games, and they do take care of their customers... But for each company it is the same deal : they need time.

Look a Projekt Red with their witcher 3 for example.

Archeun
06-23-2017, 06:16 PM
I think the P2P aspect is ruined because you simply don't have enough players to populate games which means P2P games are including players from different continents.