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Flowpiece
06-15-2017, 08:10 AM
Hi evryone !

Let's give your imagination to inspire the team on this ambitious game which is BGE2 :

Go through your mind, from new concepts to little feature :)

Like Michel Ancel said, we are all welcome to participate !


Let's start :D

I would love to see in this game a karma rate, i understood that the spirituality will be an important part of the background, it would be awesome if our actions could influence our reputation, we could be the most horrible pirate, participating to the slavery trades, or pirates fighting for the hybrids rights.

for example a planet would be like in south USA in 1800 and we would try to kill the traders and chiefs of these places to help people to get back their freedom

it could be a good idea to chose our religion, differents religions giving you differents features

a wanted system, if you have a bad karma, you make a lot of money, but the space police would be looking for you, you could be one them looking for criminals.
in this system, the wanted signal could give details about this criminal where he could be located, a picture of his ship, his race...

I would love to develop this idea but let's give place to yours :)

Legion-495
06-15-2017, 09:04 AM
I think we will soon enough get access to small bits of the game.
Until we get that there is almost no reason to suggest a whole lot as we don't know how the game actually works right now.

That said we need to wait to actually have something that we are able to improve.
At this very moment this is just pointing out things, about something we have not seen a lot.

I would not suggest a Karma-system more like a wanted scenario since you are a pirate.
However we twist it, the game probably has some sort of way to regulate this. Maybe it's actually not needed? We cannot say.

We need to wait until the program launches it's first people into this world.

Flowpiece
06-15-2017, 09:28 AM
Nothing prevent us to give ideas, with the informations that we have we can start to understand a bit the universe :)

the development started, so ideas can start as well even if it's not official. It's just ideas :)

I think the karma could be a good feature of this game, like i said the religion seems to be an important part of this world, your actions will probably have an impact on the game.
So from this point you can probably make good or bad actions. In BGE universer, the photos and investigation takes a big place so why not to have a sytem "wanted"


ps: even if we don't have that much informations, we can make speculations, dream, through that good ideas can come

Tigridia
06-15-2017, 10:44 AM
Hi, been reading this and my mind went flying around like I was working in some sort of story, so I wanted to share my thoughts with you.

I'm not sure if I entirely get the "karma" thing, but for sure the fact that some actions and decissions you make having an impact in the following adventure looks like a good thing to have in an open world like this one.

So, got me thinking, what if we could make an alliance with different pirate crews? I bet choosing one in particular would give you certain reputation and taking missions on that specific crew would give you a different "karma" than another one, right?

I don't know if that's the whole point of the open worlds, but sure as hell I'd play over and over again to see if that could change the course of the game.

Oh, and another thing I really wanted to point out: If this game by any chance gets a multiplayer mode, what about creating you very own crew and try to beat/steal other crews? Again, it's just a thought, I don't know if this is possible or if I'll be even listened up here, but it's worth a try.

I'm so hyped about this game, it looks AMAZING!
:rolleyes::rolleyes:

IRISNetwork
06-15-2017, 10:51 AM
My idea is to give us a beautifully crafted story and to be able to play as in-depth characters, without getting too convoluted with other non-linear features.

It's a crazy, ambitious idea I know, but hopefully that is the version of BGE we see!

jonathaneko
06-15-2017, 11:21 AM
I have full confidence in your team, and it seems that you have the basic ideas of what the game will be. It would be something like a total customization of our character or team, an RPG style would be fine with that universe so wide you want to do. Something that for many hours you play still seems entertainingperdón por el ingles pero estoy usando google translate para traducir esto

Sorry for the English but I'm using google translate to translate this
I'm from Spain and I've been waiting for this news for a long time, in the trailer I ended up crying about the emotion :'D

Sedoy_Ural
06-15-2017, 12:43 PM
Good idea with karma. If it adds variability as a result of the game. I hope that photography of flora and fauna or picking up pearls not disappear. I would also like to see the race as in orig. game.http://www.mobygames.com/images/shots/l/634018-beyond-good-evil-xbox-360-screenshot-race-track-mini-game.jpg

SuperBiscotCOT
06-15-2017, 01:01 PM
Races have been confirmed in a french interview of Michel Ancel at E3 !

He clearly said that with the big variety of vehicles we will be able to find in BGE2's world there will be races to do :)
I'm sure that this news will make more than one happy ;)

Btw it has also been confirmed that photographgy will be an important part of the game.

Sedoy_Ural
06-15-2017, 01:21 PM
Races have been confirmed in a french interview of Michel Ancel at E3 !

He clearly said that with the big variety of vehicles we will be able to find in BGE2's world there will be races to do :)
I'm sure that this news will make more than one happy ;)

Btw it has also been confirmed that photographgy will be an important part of the game.


O my friend! You have good news. Merci

SuperBiscotCOT
06-15-2017, 01:26 PM
O my friend! You have good news. Merci

Haha You are welcome :D

MamylaPuce31490
06-15-2017, 02:14 PM
Races have been confirmed in a french interview of Michel Ancel at E3 !

He clearly said that with the big variety of vehicles we will be able to find in BGE2's world there will be races to do :)
I'm sure that this news will make more than one happy ;)

Btw it has also been confirmed that photographgy will be an important part of the game.

That's a F...NG GREAT info man !! Bon sang de bon soir !! :D

Fran_0995
06-15-2017, 04:46 PM
I think the game would be great if it has a contract system for secondary missions, like you are in a shady bar and you can go a fetch contracts available in this especific city in exchange for money or gear.

SuperBiscotCOT
06-15-2017, 04:50 PM
I think the game would be great if it has a contract system for secondary missions, like you are in a shady bar and you can go a fetch contracts available in this especific city in exchange for money or gear.

I think this would perfectly fit with the photography system.

Take a pic of this guy doing this thing, or take a picture of this location.
Or even more complicated in the other side: he gives you a picture and you have to find someone with the clue he gave you.

I think we have an intresting concept here ;)

Fran_0995
06-15-2017, 05:10 PM
I think this would perfectly fit with the photography system.

Take a pic of this guy doing this thing, or take a picture of this location.
Or even more complicated in the other side: he gives you a picture and you have to find someone with the clue he gave you.

I think we have an intresting concept here ;)

Also i think this could affect the multiplayer component, crafting your own contracts up (with the photos which i think it would be great) i think it will add a fun component in the game. Like you can make literally anything, from a race/delivery to a 'go a take a photo of this dude', and it will add plenty of fun

SuperBiscotCOT
06-15-2017, 05:14 PM
Yes ! Devlopping on this idea of multiplayer component, why don't just make weekly challenges where you have to take the same exact picture : same location, same time of the day (simply day or night), same angle, ...

And that would give players rewards :)

You could create space pirates crews with your friends, some sort of clans.
And this idea could be expanded in "clan" challenge.

RaboDeCabra
06-15-2017, 06:05 PM
As they've said, there will be the possibility to play alone or with friends. It would be great to see any type of customitation for the characters in the game, or maybe the possibility to choose your own race, like monkey, pig, shark, etc. and pick your clothes, colours and all that stuff. Also I'd like to see some customitation for vehicles, at least colour picking or something XD. As many of you here, I've been waiting for this moment a lot of years, I hope this game will be amazing. The only bad thing is to get a nice PC to be able to play this breathtaking adventure. Anyone to be in the same situation as me? :confused: ;)

SuperBiscotCOT
06-15-2017, 06:24 PM
Customization has already been confirmed, but we don't know to what extend it will be :)

Nhawai_
06-15-2017, 06:29 PM
Hello to all of you ! I'm so excited about this project !

I understand english but i cannot write long sentences so...it will be in french and in english with a lot mistakes :(

FRENCH :

J'ai quelques idées à propos des missions secondaires que certains NPC pourraient nous donner. Au lieu d'aller bêtement à un point précis de la map, retrouver un personnage, je pense qu'il peut être intéressant de faire ça de façon plus fluide.
Je m'explique, imaginons-nous rentrer dans un bar, pour acheter des Starkos ou autres éléments nécessaire à notre personnage. Un personnage nous bouscule et nous glisse quelques mots : "Objet rare est à tel endroit, vas y et garde le". La mission est lancée et libre à nous en tant que joueur de l'accepter ou non.

Bien entendu, cela peut être un piège élaboré par d'autres pirates ennemis, donc il faudra faire attention et être prudent.

Après, j'aimerais voir une dimension un peu RPG, avec surtout des points de compétences à gagner (pilotage, tir, interrogatoire, investigation, etc...) et à attribuer comme bon nous semble pour avoir notre partie unique.

Voilà pour ces quelques idées, pas originales peut être mais ce sont les miennes !

Merci pour ce magnifique trailer et "Viva the space monkey program" !

WITH THE MISTAKES :

I have some ideas about the missions given by NPC. Instead of going to a mark on the map to meet a NPC, i think it will be more interesting and more fun if it's on a smoother way.
I explain my view : You walk into a bar or a place to buy Starkos or another item useful for the adventure. A NPC come and speak to you a few words about "a rare item is a this exact location, if you find it, keep it ! " The mission is launched and it is free to you to follow the indications or not.

Of course, this could be a trap elaborated by another pirates who are against your crew, so be careful.

Also, i would like to see a RPG dimension with skills point to attribuate (driving, shoot, interrogation, investigation or else...) to have your own character. with these specifications.

There is few ideas, maybe not new but there's mine !

Thank for this beautiful announcement and "Viva the Space Monkey Program"

EDIT : IF SOMEBODY WANTS TO CORRECT MY SPEECH, GO AHEAD :p

SuperBiscotCOT
06-15-2017, 06:34 PM
I won't correct you but you can come and join us on the french forum ! :D
http://forums-fr.ubi.com/login.php?do=ssologin&notregister=1&url=%2Fforumdisplay.php%2F137-Beyond-Good-amp-Evil

Legion-495
06-15-2017, 06:53 PM
I wonder which types of vehicles we will get in this game.
I wonder if gear is changeable like a other jetpack or clothing.
Are there driving rules we have to care about in cities?(Mafia style)

IMO we should not go into skillpoints. That's one of the things the first game didn't do either. But what the first game did we are able to do in the second too. Like any big game that is without a skilltree new things are unlocked by getting new gear. In this case a jetpack or vehicle. May even explosives or some hacking tool.
What I want to say with that. We should pin it down to gadgets again. So the player has all options open but nothing needs to be bought. I wonder if we get a saving to cloud option kinda like Nier:Automata^^

DayumSon21
06-15-2017, 07:44 PM
How about the pallet game which we also could play in the Akuda bar?!

Also I would like to see some special rewards which are hidden in places you actually need detective work to find it.

And if the thing with customizable characters are a thing, I would like to see more voices to choose from.

AND PLEASE GIVE US DEEP CHARACTER STORIES OF EVERY MAIN- AND SIDECHARACTERS!

SuperBiscotCOT
06-15-2017, 07:48 PM
How about the pallet game which we also could play in the Akuda bar?!


"Mini-games" have been half confirmed by Michel Ancel in an interview :)

Dirasyaj X
06-15-2017, 08:08 PM
Since it looks like they are going for a fast paced action space pirate theme. I really think they should take from the anime outlaw star,and the game rogue Galaxy. As well as any other good media to give this game a real fun deep space pirate feel!

bl4ckgriffin
06-15-2017, 09:26 PM
i would like to be able to recrut NPCs not only for the ship crew but maybe as Agents as well like in Dragon Age Inquisition. They can serve multiple roles like information gathering, infiltrating etc

HDAFest
06-15-2017, 09:34 PM
First of all HI!
Well, coming from a huge fan of the series since i was a kid, the first thing i can sayt is "Don´t forget why we all loved the first game"
In my case i loved every single detail of that beautiful piece of art.
Since the mechanics and the gameplay until the backgrounds and the BEATIFUL instrumental ambientation.
One of the things that made BGE a great game was the story, and that it was a change of the normal paradigma in games on that time, because it was NOT an action game at all, it was a perfect combination between action, emotional, funny, and hard GAME.

My idea, well, don´t forget why we all love BGE, because you loved it when BGE came out 15 years ago, don´t try to please all our demands, remember that we all love your game, because all came out from you, and about gameplay, i wouyldn´t matter if i see a bigger fullfill of differente neccesity of skills such as the first game
To do a fast recap, the first game had, Fights, HUGE exploration, animal discovery, races, vehicle up grades, investigation, mini games, aim missions, BADASS bosses, sociaty impact with every resaerch we do, a f****ing space trip to the moon (which also has the last animal space whale)AND THE BEST ******* STORY OF ALL TIMES


Really thank you for reading my emotions about this piece of art game!

Tigridia
06-16-2017, 01:27 AM
I think the game would be great if it has a contract system for secondary missions, like you are in a shady bar and you can go a fetch contracts available in this especific city in exchange for money or gear.

I find this extremely interesting! It would be AWESOME if they could add some kind of missions that, apart from exploration, as you mentioned, had some kind of puzzle to decipher, something difficult, that unlocked some kind of gear, skin, something that wouldn't necessarely change your gameplay, but gave you like some kind of grade - for example, investigator, detective, amateur (if it's an easy one)...

They could make this kind of quests in special events, maybe even make people try to work with each other for different pieces of the puzzle... I don't know, I'm letting my mind flow right now, I'm just so hyped about the game, and so glad they ask for opinions and ideas from fans ^^

TraceurX2012
06-16-2017, 03:07 AM
I saw from an interview in a vid that the ship you start out with is a flying tuc tuc, i am already sold on the game lol. Been on a non-flying one in guatemala and it was a lot of fun. As for ideas I think we need to see some gameplay and hopefully hands on soon. I dont even have any idea because I honestly loved everything I saw from the trailer and interviews. Can't wait to hopefully play some early beta

LordKrillos
06-16-2017, 07:01 AM
Howdy, I have an idea here. I was going to open a new thread regarding the subject but I think I'll throw idea in here anyway.

I strongly believe that BGE2 should let you select a race for your hero. You can either become a human or any of the small number of hybrids and every race has their own traits and unique abilities to their advantage. Like if you picked an aquatic hybrid, it will enables you to breathe and swim more smoothly underwater without any gear. Or if you're an avian type, you could fly from the very start without getting a jet pack.

Flowpiece
06-16-2017, 08:09 AM
Howdy, I have an idea here. I was going to open a new thread regarding the subject but I think I'll throw idea in here anyway.

I strongly believe that BGE2 should let you select a race for your hero. You can either become a human or any of the small number of hybrids and every race has their own traits and unique abilities to their advantage. Like if you picked an aquatic hybrid, it will enables you to breathe and swim more smoothly underwater without any gear. Or if you're an avian type, you could fly from the very start without getting a jet pack.



That would be awesome :D

That would be great :)

I think some planets will have big hybrids populations, I guess on some of them the separation bewteen race would exist like, pig to a side, monkeys to another.....

I think each race have been created for different skills linked with their own abilities... maybe some of them went a way to create their own community and find their origins, we could imagine monkey hybrids living in huge forest...

that means if we would create a monkey we could have secondary missions in these kind of cities that we wouldn't have if we were a shark ( btw water planet would be amazing)

CulturalLemur
06-16-2017, 12:28 PM
As of right now I have only one suggestion/idea - don't include a minimap. By doing this devs with encourage the players to keep their eyes focused on everything around them instead of that one thing in a corner of the screen. I've been playing some Witcher 3 with minimap disabled lately and lemme tell you, it improves the experience A LOT overall.

IRISNetwork
06-16-2017, 12:38 PM
As of right now I have only one suggestion/idea - don't include a minimap. By doing this devs with encourage the players to keep their eyes focused on everything around them instead of that one thing in a corner of the screen. I've been playing some Witcher 3 with minimap disabled lately and lemme tell you, it improves the experience A LOT overall.

I partly agree because the first game worked perfectly without a mini-map, you instead relied on your actual map or first person compass to get around. You had to figure out where to go based on what people ask you to do, rather than some sort of 'quest' system, making the game feel way more immersive.

HOWEVER, that games levels were crafted so beautifully that you knew where you were no matter the place, everywhere looked unique enough that you could pin point your exact location within the world, and your journeys to and from these places (mostly by hovercraft), was created in such a way that certain places might be blocked off naturally at certain points in the game, informing the player that they have to come to those areas later. The world was big enough to feel immersed in, but also small enough that it could be hand crafted with intense care.

BGE2 however, seems to want to go the route of sprawling cities and chaotic environments, where your probably could get easily lost. Now that sounds cool in of it's own merits, getting lost in this massive dystopian city, but it could be frustrating for the player, if they had no constant indication of where to go. I would personally sort of like no indication myself, as it would be more reminiscent of the first game, and it sounds fun getting lost in these worlds, however for the sake of the more casual player, I believe mini maps will end up being a thing in BGE2.

CulturalLemur
06-16-2017, 12:45 PM
I partly agree because the first game worked perfectly without a mini-map, you instead relied on your actual map or first person compass to get around. You had to figure out where to go based on what people ask you to do, rather than some sort of 'quest' system, making the game feel way more immersive.

HOWEVER, that games levels were crafted so beautifully that you knew where you were no matter the place, everywhere looked unique enough that you could pin point your exact location within the world, and your journeys to and from these places (mostly by hovercraft), was created in such a way that certain places might be blocked off naturally at certain points in the game, informing the player that they have to come to those areas later. The world was big enough to feel immersed in, but also small enough that it could be hand crafted with intense care.

BGE2 however, seems to want to go the route of sprawling cities and chaotic environments, where your probably could get easily lost. Now that sounds cool in of it's own merits, getting lost in this massive dystopian city, but it could be frustrating for the player, if they had no constant indication of where to go. I would personally sort of like no indication myself, as it would be more reminiscent of the first game, and it sounds fun getting lost in these worlds, however for the sake of the more casual player, I believe mini maps will end up being a thing in BGE2.

Very good points, but I recall one of the BG&E2 devs saying that they WANT the player to get lost xD

SuperBiscotCOT
06-16-2017, 12:46 PM
They could do what Ubi Paris did for Ghost Recon wildlands.
Whenever you want you can disable the whole HUD and continue to play, the game have been designed for this option too.

All the dialogs, interractions, signs ... can be understand without any mini map. Because it's designed for it.


However like IRISNetwork said, we may found lost in BGE2's world without a mini map at some point.
We are not at a scale of Bolivia but at the scale of a Universe, a chaotic universe.

BGE had a small and very easy to understand environment, that won't be the case for BGE2 due to his scale.
However we need to understand where are quests without the little dots on the mini-map (like The Witcher 3 have) if you don't want people to be focused on it.


They are also other options like having a displayed mini-map only in vehicles. From the tuc-tuc to the vessel. But not when going on foot.
But it has other inconvinients and answer not entirely to the problem.

Flowpiece
06-16-2017, 01:01 PM
As of right now I have only one suggestion/idea - don't include a minimap. By doing this devs with encourage the players to keep their eyes focused on everything around them instead of that one thing in a corner of the screen. I've been playing some Witcher 3 with minimap disabled lately and lemme tell you, it improves the experience A LOT overall.

I would half agreed with you :) because we talk about a solar system so we would needs indications in some way, when you control a ship i guess a map is required :)

What could be interested is to have a map with the main points, and some planets wouldn't be on this map. Then we could discover planets which would appear on this map

So a mix between a map and the discovery of new places that we could add with the researsh of these CD's that we saw in the trailer :D

Kingy77
06-16-2017, 01:03 PM
Hi all!

I read almost each post of these Space Monkeys topics and I approve most of your ideas and the improvements you propose. Although I'd like all of you to rewind and remember what in BGE gave you so much pleasure, good feelings, interest and emotions. I even advise you to replay it now (was free in HD edition on Xbox Live Gold a few months ago) and witness how the magic still works. I'm not beeing fully objective here (finished the game 5 times already) and most of you won't be neither, but my point is: BGE took us all by our hearts. Not because we are hardcore gamers, not because it was technically advanced, not for its lifespan, not for its complexity, social features or customization tools...
In the way I see it, BGE 2 must NOT follow any other AAA game. It must not become an Assassin's Creed, or a Deus Ex, or a Horizon... GTA or whatever. We certainly all love these games, but did they give us anything close to what BGE did, with their choices and factions and multiplayer MMO and karma ?
Let me take some ideas as examples:

Main character's customization/race selection: you know how the affection you had for Jade was strongly attached to her features, the way she moved, her voice, her tone, her colours, and the way she interacted with other characters. Could BGE2 be as good with a character you built from hundred possible options? Maybe. How? With a tremendous amount of work that would most surely cause a loss on another part of the game...
MMO features/cooperation: I really don't want to see this in BGE2. Or at least I don't want to be forced to play along with other people. Do you really wish to see other people meddle with your BGE experience??? Do you picture yourself, enjoying a moment of contemplation, and then a guy with a dumb nickname over his head is jumping around you... Seriously?! Hell no. I love playing online with FPS and such. Maybe it's just me, but my BGE experience is MINE!
Factions/karma: I loved the way those components were managed in the latest Deus Ex or in other RPGs. But I fear it would just add too much complexity to the story-telling and to the identity Michel and his team could inject to the characters. Same arguments than character customization.
Huge open world / more secondary quests: BGE had this perfect ratio of exploration, action and contemplation moments. Don't you think? I'm all for a larger world if it keeps at least as good a pace. If I may take GTA V as an example of large open world with numerous secondary quests, I often felt taken away from the core story because of this overwhelming scale. Its breaking the rythm of the game. I think it could damage BGE2's experience to play it in such a scale.


Thank you for reading me.
I just hope this BGE2 will be as mastered as the first was in every way. Even more. I don't want it to show off, like most of the AAA licenses are doing (bigger maps, better graphics, 4K native...). BGE is not the place for that. It's the place for inspiration, art, emotions, stories and immersion. Let's keep it Zen! :)

IRISNetwork
06-16-2017, 01:06 PM
They could do what Ubi Paris did for Ghost Recon wildlands.
They are also other options like having a displayed mini-map only in vehicles. From the tuc-tuc to the vessel. But not when going on foot.
But it has other inconvinients and answer not entirely to the problem.

Stuff like this I love, it makes sense within the context of the world and is more interesting as a gameplay mechanic, making me feel more immersed. I think you should be able to bring up your whole map when on-foot by using your S.A.C, because its not realistic that the character would be staring at it the whole time, in the form of a mini map, but vehicles have them built in like sat-nav.

That way, you can still provide the experience of being lost within the areas you travel around on foot, but you would still be in a small enough immediate area to find the things you are looking for through clues in the environment, but moving on to another area is easy enough as you will have the mini-map to guide you when in a vehicle, and then you can get 'lost' in a completely new part of the city!

Hopefully it works out this way :)


Hi all!

I read almost each post of these Space Monkeys topics and I approve most of your ideas and the improvements you propose. Although I'd like all of you to rewind and remember what in BGE gave you so much pleasure, good feelings, interest and emotions. I even advise you to replay it now (was free in HD edition on Xbox Live Gold a few months ago) and witness how the magic still works. I'm not beeing fully objective here (finished the game 5 times already) and most of you won't be neither, but my point is: BGE took us all by our hearts. Not because we are hardcore gamers, not because it was technically advanced, not for its lifespan, not for its complexity, social features or customization tools...
In the way I see it, BGE 2 must NOT follow any other AAA game. It must not become an Assassin's Creed, or a Deus Ex, or a Horizon... GTA or whatever. We certainly all love these games, but did they give us anything close to what BGE did, with their choices and factions and multiplayer MMO and karma ?
Let me take some ideas as examples:

Main character's customization/race selection: you know how the affection you had for Jade was strongly attached to her features, the way she moved, her voice, her tone, her colours, and the way she interacted with other characters. Could BGE2 be as good with a character you built from hundred possible options? Maybe. How? With a tremendous amount of work that would most surely cause a loss on another part of the game...
MMO features/cooperation: I really don't want to see this in BGE2. Or at least I don't want to be forced to play along with other people. Do you really wish to see other people meddle with your BGE experience??? Do you picture yourself, enjoying a moment of contemplation, and then a guy with a dumb nickname over his head is jumping around you... Seriously?! Hell no. I love playing online with FPS and such. Maybe it's just me, but my BGE experience is MINE!
Factions/karma: I loved the way those components were managed in the latest Deus Ex or in other RPGs. But I fear it would just add too much complexity to the story-telling and to the identity Michel and his team could inject to the characters. Same arguments than character customization.
Huge open world / more secondary quests: BGE had this perfect ratio of exploration, action and contemplation moments. Don't you think? I'm all for a larger world if it keeps at least as good a pace. If I may take GTA V as an example of large open world with numerous secondary quests, I often felt taken away from the core story because of this overwhelming scale. Its breaking the rythm of the game. I think it could damage BGE2's experience to play it in such a scale.


Thank you for reading me.
I just hope this BGE2 will be as mastered as the first was in every way. Even more. I don't want it to show off, like most of the AAA licenses are doing (bigger maps, better graphics, 4K native...). BGE is not the place for that. It's the place for inspiration, art, emotions, stories and immersion. Let's keep it Zen! :)

Completely agree and I think you'll find not one of use are totally onboard with the way the game seems to be taking an online, modern turn.

I think we on board however, with a version of that game that also respects and is reminiscent of the original.

So yeah, the game is open world, but whose to say it can't just be a way advanced version of the level design of the classic? I think that's what we are all hoping for.

Yes the character customisation is worrying, but if the avatar still remains grounded and motivated by their own personalities then I think it could work out well as a game where you as the player are actually just being a part of much more important events and characters going on around you in this world.

Nobody wants this to become an MMO, but hopefully its more of a case of being able to co-op certain missions and objectives and mini-games (hovercraft racing!) if you so wish, rather than other players being able to jump into your game and ruin your immersion whenever they want.

I agree, I could do without the factions and karma being in BGE, I still want whatever character we play to have the same motivations and story, even if all our experiences and approaches differ slightly.

And lastly yeah, again, BGE was a perfect ratio of all those elements, and hopefully BGE2 just takes on a more advanced version of that design philosophy.

Great points, and welcome to the forums! :)

Flowpiece
06-16-2017, 01:19 PM
[QUOTE=Kingy77;12715858]Hi all!

" BGE experience is MINE! "

I think it's gonna be the philosophy of this game :D

I think the idea to create your character at the beginning is a part of that, i believe, that the narration will be made in a way that you feel empathy for him/her.

SuperBiscotCOT
06-16-2017, 01:55 PM
For the map they could go with a system similar to what we saw in early concepts of The Division.

http://cdn-thumbthrone.s3.amazonaws.com/wp-content/uploads/2014/07/Tom-Clancys-The-Division-Map.jpg


The S.A.C. would display it but it would only give global street, letting you explore and discover mysteries, inhabitants and trafics of smaller isolated areas of the planet and smaller streets of cities.

AzadN
06-16-2017, 02:54 PM
Hi evryone !

Let's give your imagination to inspire the team on this ambitious game which is BGE2 :

Go through your mind, from new concepts to little feature :)

Like Michel Ancel said, we are all welcome to participate !


Let's start :D

I would love to see in this game a karma rate, i understood that the spirituality will be an important part of the background, it would be awesome if our actions could influence our reputation, we could be the most horrible pirate, participating to the slavery trades, or pirates fighting for the hybrids rights.

for example a planet would be like in south USA in 1800 and we would try to kill the traders and chiefs of these places to help people to get back their freedom

it could be a good idea to chose our religion, differents religions giving you differents features

a wanted system, if you have a bad karma, you make a lot of money, but the space police would be looking for you, you could be one them looking for criminals.
in this system, the wanted signal could give details about this criminal where he could be located, a picture of his ship, his race...

I would love to develop this idea but let's give place to yours :)




Please do not make it like other games of Ubisoft, which were mostly focused on repeated mechanism of game and techniques for making a bigger open world. Beyond good and Evil 1 changed My Insight to Entertainment. I want to see Originality of Storytelling and Variety of gameplay mechanism inside Beyond Good & Evil 1 inside this one. Beyond Good and Evil 1 is the best game I ever played I want the second one to be better to be a game changer. I'm tired of seeing games out of creativity and originality.
Also, I'm a Digital Artist in Iran looking for a good Group to work on video games. I care about the originality of Ideas myself to design a vehicle prefer to make the story and from that story bring out a vehicle not to just take every detail I like in references. I would be pleased to work on such project It's almost impossible with the current situation for the artists in Iran to work properly, I'm looking for your consideration. azad.3ds@gmail.com

Fran_0995
06-16-2017, 04:02 PM
For the map they could go with a system similar to what we saw in early concepts of The Division.

http://cdn-thumbthrone.s3.amazonaws.com/wp-content/uploads/2014/07/Tom-Clancys-The-Division-Map.jpg


The S.A.C. would display it but it would only give global street, letting you explore and discover mysteries, inhabitants and trafics of smaller isolated areas of the planet and smaller streets of cities.

I don't think it will add up to the tone of the BG&E2 this kind of minimap, As the previous one worked with the compass i think the best would be an improved compass, where it show you where the near store, things are, and a minimap working in the menú or perhaps an ebook working as a map, i think that would suit up better than a division type map

Fran_0995
06-16-2017, 04:07 PM
Hi all!

I read almost each post of these Space Monkeys topics and I approve most of your ideas and the improvements you propose. Although I'd like all of you to rewind and remember what in BGE gave you so much pleasure, good feelings, interest and emotions. I even advise you to replay it now (was free in HD edition on Xbox Live Gold a few months ago) and witness how the magic still works. I'm not beeing fully objective here (finished the game 5 times already) and most of you won't be neither, but my point is: BGE took us all by our hearts. Not because we are hardcore gamers, not because it was technically advanced, not for its lifespan, not for its complexity, social features or customization tools...
In the way I see it, BGE 2 must NOT follow any other AAA game. It must not become an Assassin's Creed, or a Deus Ex, or a Horizon... GTA or whatever. We certainly all love these games, but did they give us anything close to what BGE did, with their choices and factions and multiplayer MMO and karma ?
Let me take some ideas as examples:

Main character's customization/race selection: you know how the affection you had for Jade was strongly attached to her features, the way she moved, her voice, her tone, her colours, and the way she interacted with other characters. Could BGE2 be as good with a character you built from hundred possible options? Maybe. How? With a tremendous amount of work that would most surely cause a loss on another part of the game...
MMO features/cooperation: I really don't want to see this in BGE2. Or at least I don't want to be forced to play along with other people. Do you really wish to see other people meddle with your BGE experience??? Do you picture yourself, enjoying a moment of contemplation, and then a guy with a dumb nickname over his head is jumping around you... Seriously?! Hell no. I love playing online with FPS and such. Maybe it's just me, but my BGE experience is MINE!
Factions/karma: I loved the way those components were managed in the latest Deus Ex or in other RPGs. But I fear it would just add too much complexity to the story-telling and to the identity Michel and his team could inject to the characters. Same arguments than character customization.
Huge open world / more secondary quests: BGE had this perfect ratio of exploration, action and contemplation moments. Don't you think? I'm all for a larger world if it keeps at least as good a pace. If I may take GTA V as an example of large open world with numerous secondary quests, I often felt taken away from the core story because of this overwhelming scale. Its breaking the rythm of the game. I think it could damage BGE2's experience to play it in such a scale.


Thank you for reading me.
I just hope this BGE2 will be as mastered as the first was in every way. Even more. I don't want it to show off, like most of the AAA licenses are doing (bigger maps, better graphics, 4K native...). BGE is not the place for that. It's the place for inspiration, art, emotions, stories and immersion. Let's keep it Zen! :)

I think the karma system would work better if it subtle, like you are a pirate, maybe if you visit a store owned by hybrids all the ítems would be cheaper than a anti-hybrids, also cities anti-hybrids you would be looked as a criminal while in the hybrids cities you are more like a hero so you would get less likely to be chased or attacked in an hybrid city than a anti-hybrid city.

Fran_0995
06-16-2017, 04:31 PM
Hello to all of you ! I'm so excited about this project !


I have some ideas about the missions given by NPC. Instead of going to a mark on the map to meet a NPC, i think it will be more interesting and more fun if it's on a smoother way.
I explain my view : You walk into a bar or a place to buy Starkos or another item useful for the adventure. A NPC come and speak to you a few words about "a rare item is a this exact location, if you find it, keep it ! " The mission is launched and it is free to you to follow the indications or not.

Of course, this could be a trap elaborated by another pirates who are against your crew, so be careful.

Also, i would like to see a RPG dimension with skills point to attribuate (driving, shoot, interrogation, investigation or else...) to have your own character. with these specifications.

There is few ideas, maybe not new but there's mine !

Thank for this beautiful announcement and "Viva the Space Monkey Program"

EDIT : IF SOMEBODY WANTS TO CORRECT MY SPEECH, GO AHEAD :p

I think this is a pretty cool idea, the fact that you could go to a bar and talk to the npcs and give maybe a treasure hunt, but you must be careful because maybe this is a trap and you can encounter many enemys in a cave or a remote island in that planet, and sometimes you find a big treasure. Also this could add up with my idea of karma system, where you go to a anti-hybrid bar and someone send you to a trap or maybe he is a secret pro hybrids, who is giving you a treasure. Also misdirections would be pretty neat.

Venom_04
06-16-2017, 05:45 PM
I think it will be great if we can found some "books" or "digital book" (like the mail and magazine system). A little like the book system in the elder scroll video games.

We can :

- Buy books in store, it will be great if the book we can found for example in the "Planet A" is differont from the book on "Planet B"
- Found books or article when exploring.
- If we have book, it will be great to have a digital library like Elder Scroll Online. With the library the player can read again a book discover 15 hours before.

With book system, we can learn more about BG&E Lore and Universe, we can found books about mythology, hybrids, religion, philosophy.... :D


https://img15.hostingpics.net/pics/613485500pxValdsDebt.png


What do you think ? :confused:

SuperBiscotCOT
06-16-2017, 07:35 PM
I don't think it will add up to the tone of the BG&E2 this kind of minimap, As the previous one worked with the compass i think the best would be an improved compass, where it show you where the near store, things are, and a minimap working in the menú or perhaps an ebook working as a map, i think that would suit up better than a division type map

I wasn't thinking at the same design as The Division.

Just the idea that you can display with the S.A.C some sort of map ... more similar to a compass with interest points.
You could move around to see this map rotating.This would be a normal eviolution of a compass :)


I think it will be great if we can found some "books" or "digital book" (like the mail and magazine system). A little like the book system in the elder scroll video games.

We can :

- Buy books in store, it will be great if the book we can found for example in the "Planet A" is differont from the book on "Planet B"
- Found books or article when exploring.
- If we have book, it will be great to have a digital library like Elder Scroll Online. With the library the player can read again a book discover 15 hours before.

With book system, we can learn more about BG&E Lore and Universe, we can found books about mythology, hybrids, religion, philosophy.... :D


https://img15.hostingpics.net/pics/613485500pxValdsDebt.png


What do you think ? :confused:


That's a very good point ! :)

I was thinking about the big screens in cities displaying news that refers to actions that players accomplished. It would give players the feeling of progressing in the adventure.


Concerning the idea of some sort of digital books for the history of Systems there is so much that can be done :
Some of them could be found in old small shops with old, first hybrids explaining you their own stories.
Or maybe searching in deserts and lonely places, the rests of past cities and vessels.

TraceurX2012
06-16-2017, 07:40 PM
I liked how they did the map system in hollow knight where you hold a button and the lil dude holds out the map and the map pops up on the screen has you hold the button. I really like that system of whenever you want the map just hold a button

Kingy77
06-16-2017, 10:12 PM
Oh et by the way, je suis français aussi ! :cool:


Great points, and welcome to the forums! :)
Thanks IRISNetwork! :)


I think the karma system would work better if it subtle, like you are a pirate, maybe if you visit a store owned by hybrids all the ítems would be cheaper than a anti-hybrids, also cities anti-hybrids you would be looked as a criminal while in the hybrids cities you are more like a hero so you would get less likely to be chased or attacked in an hybrid city than a anti-hybrid city.
I see exactly what you mean. There was a similar faction system in Dragon Age if my memory is all right. Although I still think it would unbalance the story that Michel's team will want to tell us. Unless there is a story carefully prepared for each choice you can make, there is a risk that you character will diverge from the core topic. Imagine the story is about a pirate defending the rights of hybrids. How do you justify getting along with an anti-hybrid faction? Infiltration tactics to get intel? Sabotage? And how will the other characters react?
It could work out, but it would also be incredibly difficult to write...

As for the map system, I agree to the idea that there should be no mini-map. We want this game to be as immersive as possible, and this would be a downer... Although we could imagine having a special ability for the character to track items and relevant locations. Nothing too obvious like an itinerary or a complete map, but a direction tip, or a visual effect.
Also we could just rely on directions given by the random citizen, like in Shenmue! Loved this idea! :D
For the vehicules, a GPS-like map would do OK.

gorkslasher
06-16-2017, 10:31 PM
I hope that scenic photography and discovery plays a similar role in BG&E2 as it did in the first game. A very nice aspect of the game for me was this balance between combat and non-combat, this distinct emphasis that athmosphere can play a central role and feed into gameplay.

RayGlob2017
06-16-2017, 10:38 PM
Hi! After the most anticipated game was announced at E3 2017, I was very excited to play the new prequel, of course! Michel Ancel, the creator of Rayman, always inspired me since my childhood. With the Space Monkey Program (that I have participated), It was a great opportunity to make the new video game more creative and diverse than before. I know It's not possible to include every wishes, but here are some ideas I suggest you to add in the game:

Playable (and customizable!) characters ideas:

-"Experimental no legs, nor arms robot": Designed for offering greater support between robots and humans, with the advanced magnetization technology, mechanical body parts can float in the air and follows the robot's movements. These experiments are also designed for an important purpose: respect, teamwork and friendship between humans, hybrids and robots, and protecting the living beings from bullying, injustice and threats from any form of evil. After saving himself from a certain death (his robots family was killed by a "hateful man who wanted to exterminate any form of progressivism between living beings and robots"), one experiment must travel through the galaxy, while meeting companions, in order to find a way to prevent the carnage the "human psychopath" has done...

As you can see, experiments are inspired by Rayman, my childhood video game hero, of course!

Here are the hybrids I would like to include in the game:

-Crocodile
-Tiger
-Bear
-Chicken

And now, some worlds I would like to include in the game, with their cultures, musical aspects and mythologies that inspires them:

-Quebec (lands and forests covered with snow, maples are also popular in this region, inhabitants' accent is really inspired by the french-canadian culture)

-London (a region with clock towers, talking detective yorkshire terriers, teas and biscuits, british humor, and "rare discoveries")

-Cuba (a land of palms, sands and beaches, with decors made of woods, some hot temperatures and a lot of fiestas)

-Africa (a region with jungles, deserts and savanas, with wild animals)

-Japan (a land who combines cultural past and the high-tech future in one place, with ninjas and samurais, giant cats, yokai, robots, sushis, and more. The world's creativity and mythology is also inspired by Hayao Miyazaki)

And finally, some preorder bonuses ideas:

-BG&E Custom Pack: Includes customizable elements inspired by the heroes from the first game in the series, such as Jade, as well as Pey'j.

-Michel Ancel's Classics (working title): A bonus compilation that includes 3 Ubisoft classics Michel worked in the past:

-Rayman (based on the PSone version)
-Rayman 2: The Great Escape (based on the Dreamcast version)
-Beyond Good & Evil (based on the HD version)

That's all for now! I hope you will be interested by some of my ideas. Thanks!

WiwarK9
06-16-2017, 10:58 PM
Hi all!

I read almost each post of these Space Monkeys topics and I approve most of your ideas and the improvements you propose. Although I'd like all of you to rewind and remember what in BGE gave you so much pleasure, good feelings, interest and emotions. I even advise you to replay it now (was free in HD edition on Xbox Live Gold a few months ago) and witness how the magic still works. I'm not beeing fully objective here (finished the game 5 times already) and most of you won't be neither, but my point is: BGE took us all by our hearts. Not because we are hardcore gamers, not because it was technically advanced, not for its lifespan, not for its complexity, social features or customization tools...
In the way I see it, BGE 2 must NOT follow any other AAA game. It must not become an Assassin's Creed, or a Deus Ex, or a Horizon... GTA or whatever. We certainly all love these games, but did they give us anything close to what BGE did, with their choices and factions and multiplayer MMO and karma ?
Let me take some ideas as examples:

Main character's customization/race selection: you know how the affection you had for Jade was strongly attached to her features, the way she moved, her voice, her tone, her colours, and the way she interacted with other characters. Could BGE2 be as good with a character you built from hundred possible options? Maybe. How? With a tremendous amount of work that would most surely cause a loss on another part of the game...
MMO features/cooperation: I really don't want to see this in BGE2. Or at least I don't want to be forced to play along with other people. Do you really wish to see other people meddle with your BGE experience??? Do you picture yourself, enjoying a moment of contemplation, and then a guy with a dumb nickname over his head is jumping around you... Seriously?! Hell no. I love playing online with FPS and such. Maybe it's just me, but my BGE experience is MINE!
Factions/karma: I loved the way those components were managed in the latest Deus Ex or in other RPGs. But I fear it would just add too much complexity to the story-telling and to the identity Michel and his team could inject to the characters. Same arguments than character customization.
Huge open world / more secondary quests: BGE had this perfect ratio of exploration, action and contemplation moments. Don't you think? I'm all for a larger world if it keeps at least as good a pace. If I may take GTA V as an example of large open world with numerous secondary quests, I often felt taken away from the core story because of this overwhelming scale. Its breaking the rythm of the game. I think it could damage BGE2's experience to play it in such a scale.


Thank you for reading me.
I just hope this BGE2 will be as mastered as the first was in every way. Even more. I don't want it to show off, like most of the AAA licenses are doing (bigger maps, better graphics, 4K native...). BGE is not the place for that. It's the place for inspiration, art, emotions, stories and immersion. Let's keep it Zen! :)


Main character customization: i can only agree with you.

Features/cooperation: You will not be forced Michel Ancel said it more than one time BGE2 is meant to be played with friends the max player capacity is around 15, during a lot of his interview he said that you can do the game alone but playing with a friend is so much fun you will not want disable the online.
I just hope the is no forced internet connexion like in For Honor

Huge open world / more secondary quests: I have nothing against secondary quest BUT they have to be secondary wich me if i want to do them i can, but if i don't want i must have the possibility to completely skip them, i see a system like the witcher 3 were side quest are just here for the sake of giving more content (knowing that secondary quest on the witcher 3 give you something close to 0 xp it's ridicule )

I just hope this BGE2 will be as mastered as the first was in every way. Even more. I don't want it to show off, like most of the AAA licenses are doing (bigger maps, better graphics, 4K native...). BGE is not the place for that. It's the place for inspiration, art, emotions, stories and immersion. Let's keep it Zen!

Dude we are talking about michel putain d'ancel when 3D games were in the trend he came put his engine on the table and say "hey let's make a stunning 2D games" and BAM rayman is born
I don't know anyone who is my age who didn't play rayman 2, and rayman 3 is still the funniest game i ever played
BGE 1 is in the top 5 of 2003 games
Rayman Origins/Legends are 2 great game.
Rayman origins came out with Skyrim, Zelda SS, Batman arkham city and still manage to sell 2 million untis and be considered but the press as a chef doeuvre
Rayman legends takes risk and give a chance to the wii u by adapting the gameplay to the console.

All of this to say i am not worried and you shouldn't be because if you remember we got a trailer of bge2 in 2009 and Ancel is known to work with a small team during the early phase of a game to assure it's quality.


Oh et by the way, je suis français aussi ! :cool:

As for the map system, I agree to the idea that there should be no mini-map. We want this game to be as immersive as possible, and this would be a downer... Although we could imagine having a special ability for the character to track items and relevant locations. Nothing too obvious like an itinerary or a complete map, but a direction tip, or a visual effect.
Also we could just rely on directions given by the random citizen, like in Shenmue! Loved this idea! :D
For the vehicules, a GPS-like map would do OK.

In the witcher 3 there is a mod when you press L2 (witcher sense) the minimap show up, if they ever want to go with a minimap it's something that they should considere, but i agree no minimap is even better almost every open world game i play i try to remove the mini-map.

Kingy77
06-17-2017, 12:08 AM
Hi RayGlob2017!


"Experimental no legs, nor arms robot": Designed for offering greater support between robots and humans, with the advanced magnetization technology, mechanical body parts can float in the air and follows the robot's movements. These experiments are also designed for an important purpose: respect, teamwork and friendship between humans, hybrids and robots, and protecting the living beings from bullying, injustice and threats from any form of evil. After saving himself from a certain death (his robots family was killed by a "hateful man who wanted to exterminate any form of progressivism between living beings and robots"), one experiment must travel through the galaxy, while meeting companions, in order to find a way to prevent the carnage the "human psychopath" has done...

As you can see, experiments are inspired by Rayman, my childhood video game hero, of course!
I like the idea of the "robot avenger"! Although I don't get the part with "hateful man who wanted to exterminate any form of progressivism between living beings and robots". What do you mean by that? Why would this robot representing a threat to this evil man?


Here are the hybrids I would like to include in the game:

-Crocodile
-Tiger
-Bear
-Chicken
Nothing to argue here: there are so many cool animals that could be used as hybrids and bring new abilities: chameleon, turtle, sea horse, ant... crabs. There's no limit! ;)


And now, some worlds I would like to include in the game, with their cultures, musical aspects and mythologies that inspires them:

-Quebec (lands and forests covered with snow, maples are also popular in this region, inhabitants' accent is really inspired by the french-canadian culture)

-London (a region with clock towers, talking detective yorkshire terriers, teas and biscuits, british humor, and "rare discoveries")

-Cuba (a land of palms, sands and beaches, with decors made of woods, some hot temperatures and a lot of fiestas)

-Africa (a region with jungles, deserts and savanas, with wild animals)

-Japan (a land who combines cultural past and the high-tech future in one place, with ninjas and samurais, giant cats, yokai, robots, sushis, and more. The world's creativity and mythology is also inspired by Hayao Miyazaki)
Some good stuff here! I was picturing also a system of planets mixing cultures similar to ours (kind of like you exposed), but also in different stages of evolution. For all we know, these planets could not all be part of the "galactic civilization", and some of them (the further planets for example), could shelter very young civilizations: prehistoric, medieval, renaissance, WWI... Careful though, I'm not suggesting an Assassin's Creed kind of historical reproduction. More like the reproduction of an particular atmosphere, from a chosen time, and a chosen culture.
This idea came to me from a French comic-book I love: "Sillage" (https://fr.wikipedia.org/wiki/Sillage_(bande_dessin%C3%A9e)) (apparently titled "Wake" (https://en.wikipedia.org/wiki/Wake_(comics)) en English). :rolleyes:

RayGlob2017
06-17-2017, 01:28 AM
Hi Kingy77! Thank you for answering some of my suggestions!

After reading your reply about the robot and understanding your question, I think I was a little too far with the "Mad Man" idea...🤔 You know, my first language is french. So, It is a little difficult for me to write in english.

What I would precisely mean is that the experimental robot travels regions after regions to make friends, no matter their differences. Therefore, an adventure with different cultures and traditions in the background.

I like your ideas very much! Especially those about the planets and the different phases of mankind evolution.

If you want to write in french, It would be a pleasure to answer you.

goneyou
06-17-2017, 03:24 AM
I think what could really be a game changer in the development is the use of some kind of galactic radio. I always remembered the music being so crucial to the environment and the idea of having alien radio broadcasting to be cool. The internet is filled with so many talented electronic musicians of all different styles and possibly incorporating a way to both showcase artists from around the world to have distinct musical styles and to have a diverse in-game radio to listen and tune into would be incredible. I know of many different cyberpunk themed artists who would definitely love to be involved (including myself heh) and it makes room to have less work in terms of hiring a composer to write original music for every station. In fact you could have multiple stations of all the various cultures within the game and if you potentially receive enough submissions, be able to categorize them all into their designated spots. Just a thought, there is a label online that has incredible Sci-Fi, Cyberpunk music to get an idea as to the amount of musicians getting involved, all of which are inspired by various different cultures, and is all original works. check it out here https://dreamcatalogue.bandcamp.com/

Hi evryone !

Let's give your imagination to inspire the team on this ambitious game which is BGE2 :

Go through your mind, from new concepts to little feature :)

Like Michel Ancel said, we are all welcome to participate !


Let's start :D

I would love to see in this game a karma rate, i understood that the spirituality will be an important part of the background, it would be awesome if our actions could influence our reputation, we could be the most horrible pirate, participating to the slavery trades, or pirates fighting for the hybrids rights.

for example a planet would be like in south USA in 1800 and we would try to kill the traders and chiefs of these places to help people to get back their freedom

it could be a good idea to chose our religion, differents religions giving you differents features

a wanted system, if you have a bad karma, you make a lot of money, but the space police would be looking for you, you could be one them looking for criminals.
in this system, the wanted signal could give details about this criminal where he could be located, a picture of his ship, his race...

I would love to develop this idea but let's give place to yours :)

Kingy77
06-17-2017, 08:00 AM
After reading your reply about the robot and understanding your question, I think I was a little too far with the "Mad Man" idea...🤔 You know, my first language is french. So, It is a little difficult for me to write in english.

What I would precisely mean is that the experimental robot travels regions after regions to make friends, no matter their differences. Therefore, an adventure with different cultures and traditions in the background.

I like your ideas very much! Especially those about the planets and the different phases of mankind evolution.

If you want to write in french, It would be a pleasure to answer you.
Ce serait un plaisir de discuter avec toi sur ce sujet sur le forum français : http://forums-fr.ubi.com/forumdisplay.php/137-Beyond-Good-amp-Evil


Features/cooperation: You will not be forced Michel Ancel said it more than one time BGE2 is meant to be played with friends the max player capacity is around 15, during a lot of his interview he said that you can do the game alone but playing with a friend is so much fun you will not want disable the online.
I just hope the is no forced internet connexion like in For Honor
It is true that Michel Ancel has never been a "go online or go home" kind of guy. I just don't see what multiplayer could bring to the table on BGE... Maybe it's just me, but I can't focus on the story, the background, the characters or the atmosphere of a game when I play in coop with someone (online or not). For example, with the Halo games (huge fan) that are less story-based than BGE, I couldn't play coop until I had ransacked the game myself Han-style (solo). I needed the alone time to feel the game, explore, get familiar with the story, the characters... I might change my mind when I actually play BGE2, but I think I don't want coop.
Although, what I do think online could bring to BGE2 is a more vivid universe: developers and scenarists could use updates to make the world evolve throughout the months : special events, deeper secondary quests (based on things happening in OUR world for example, as a way to get more engaged on some matters), and new contents (characters, races, objects...).


Huge open world / more secondary quests: I have nothing against secondary quest BUT they have to be secondary wich me if i want to do them i can, but if i don't want i must have the possibility to completely skip them, i see a system like the witcher 3 were side quest are just here for the sake of giving more content (knowing that secondary quest on the witcher 3 give you something close to 0 xp it's ridicule )
Secondary quests are always a treat when they are relevant AND well written. Sadly, those are often very uneven and repetitive in large open-world action-games or RPGs. But I trust Michel and his team to deliver the best secondary quests we've ever seen, and a huge open-world filled with life and mysterious intrigues. :)


Dude we are talking about michel putain d'ancel when 3D games were in the trend he came put his engine on the table and say "hey let's make a stunning 2D games" and BAM rayman is born
T'as putain de raison ! On peut totalement lui faire confiance. :D

bl4ckgriffin
06-17-2017, 09:45 AM
they could go for making ingame maps found in different locations in the city like we have in real like, they could go for an electronic system where you could even insert a Mdisk into some form of a computer interface and save that piece of the map ( could be a side activity ) that way you could acces it later from your inventory/ AI companion like Secundo, or make it a 2D version of a piece of the city map that you can take a picture of and have the AI analyse it just like in the first game.
i still believe they should give the player the option of having the minimap on/off but also a map in your inventory

SuperBiscotCOT
06-17-2017, 11:41 AM
T'as putain de raison ! On peut totalement lui faire confiance. :D

Hey to all the french guys here ! :D
Come join us on the french forums : http://forums-fr.ubi.com/login.php?do=ssologin&notregister=1&url=%2Fforumdisplay.php%2F137-Beyond-Good-amp-Evil

Kingy77
06-17-2017, 01:29 PM
OK guys, I'm starting BGE for the 6th or 7th time! But first time with the HD version.
Only this time I'm playing with an Xbox One pad, and a notepad next to me so I can note all ideas that will fly through my head.

AuraLucarioX
06-17-2017, 08:35 PM
For a Sci-Fi Open World Adventure Game, I believe that a weapon customization option, just like the character and spaceship customization, is a must have for the game. 2 example of games with customizable weapons are the Mass Effect 3 and Fallout 4 games. I really enjoyed changing how much damage the customized weapon dealt or changing how the weapon performed. I also think a weapon creation element should be added, where you go around to different planets and find ruins of old cities and crashed space ships to salvage for parts and resources so you can create mods, weapons, and components to make yourself and your vehicles and spaceships more formidable. And maybe in those old ruins and space ships you can find experimental and legendary weapons plus blueprints that can be used to create armor, weapons, or other types of items. And like most Sci-fi and Action Games, there should be weapons and armor that belong to different categories like pistols, assault rifles, shotguns, sniper rifles, heavy duty weapons, as well as close combat weapons like swords and shields. And maybe for armor there would be light, medium, and heavy.

I read in a game news update about the game that there would be other cultures besides Chinese and Indian included in the game. I think USA, Britain, Cuban, Australia, Africa, French, German, Russian, and Japanese cultures and accents should be included. I'd like to think that some of the scenarios will include some USA english elements and buildings for those of us who aren't familiar or can't read Chinese or Indian characters of words. And looking at Chinese inspired buildings and spaceships all the time might get old after a while. I read that the huge spaceship is customizable but does that include the outside of the ship as well? Or is it just the inside? And will we be able to put different color skins and decals on our vehicles?

Is there a way we can get different types of vehicles like hover scooters, sky cars, tanks, and badass fighter craft? (Also putting in a customizable mech suit would be badass but that might be asking for too much.)

I think putting in some bosses that have unique equipment on them and can attack in different ways would also make the game exciting like the Dragon Age Inquisition game had. But the bosses where just dragons so there should be a variety of enemy bosses from alien wildlife to evil pirates or bad guys to huge robots. And maybe put in a bounty hunter system as well so you can get paid for taking out bad people? And when it comes to pirates I think adding in treasure chests/loot containers and treasure hunts is a must have! And I saw the 1st demo gameplay trailer and was wondering about the meteor impact sites. Will we be able to land at those sites and be able to salvage the rare resource materials from the broken pieces of meteors?

Putting a skill tree with a variety of skills in the game would also be an exciting element, so as you level up you can get passive abilities and cool attack or defense skills.

I believe having awesome cutscenes in a game like this also makes the game more interesting and intriguing.

And last but not least when you do character customization, will we be able to change our hair style or eye color and maybe choose a voice from several samples? I'd also like to play as a human guy or as a dog/wolf person. Can you also put in a variety of original hairstyles and clothing from other parts of the world like modern day clothes and maybe classic pirate uniforms?

Kingy77
06-17-2017, 09:52 PM
For a Sci-Fi Open World Adventure Game, I believe that a weapon customization option, just like the character and spaceship customization, is a must have for the game.
I created a topic on this subject (http://forums.ubi.com/showthread.php/1690055-Equipment-shopping-looting-and-crafting)and you are welcome to join us and feed the discussion. :)


2 example of games with customizable weapons are the Mass Effect 3 and Fallout 4 games. I really enjoyed changing how much damage the customized weapon dealt or changing how the weapon performed. I also think a weapon creation element should be added, where you go around to different planets and find ruins of old cities and crashed space ships to salvage for parts and resources so you can create mods, weapons, and components to make you vehicles and spaceship more formidable. and maybe in those old ruins and space ships experimental and legendary weapons you can find plus blueprints that can be used to create armor, weapons, or other types of items. And like most Sci-Fi and Action Games, there should be weapons and armor that belong to different categories like pistols, assault rifles, shotguns, sniper rifles, heavy duty weapons, as well as close combat swords and shields. And maybe for armor there would be lite, medium, and heavy.
I want to see more weapons styles in BGE2 (I mean, the staff and disk-launcher were OK to save Hyllis... but when you have to save a galaxy you need better than Happy Meal toys. :rolleyes:). Although, I'm not sure a gear improvement system based on stats and RPG stuff would be good for this game. It would be at the opposite of the experience we had on the first game. Maybe a system based on the physical attributes given by the improvement would suffice (ex: longer staff = wider range, a scope = a zoom, explosive ammunition = capacity to blow up fuel tanks, etc.). I'm still pondering whether having a full weapon arsenal, from knife to rocket launcher, would benefit the game or just making it similar to any other action-RPG game: too much. To be debated!


I think putting in some bosses that have unique equipment on them and can attack in different ways would also make the game exciting like the Dragon Age Inquisition game had. But the bosses where just dragons so there should be a variety of enemy bosses from alien wildlife to evil pirates or bad guys to huge robots. And maybe put in a bounty hunter system as well so you can get paid for taking out bad people? And when it comes to pirates I think adding in treasure chests/loot containers and treasure hunts is a must have!
+1 for the bosses! Those in BGE1 were too easy and did not drop any special stuff. But as for the rest of the game, the fact that you did kill the boss and make the story go on was its own reward. :)


I think putting a skill tree with a variety of skills in the game would also be an exciting element, so as you level up you can get passive abilities and cool attack or defense skills.
Yes! Again, I wouldn't want it to drown into stats and hardcore-RPG stuff, but being able to personalize what kind of abilities your character will learn would be interesting. And moreover if you can choose you hero's race (or play several) and have a different tree depending on the one you chose. However, I want mysterious abilities to come to the character during the story. It's not fun if you control everything! ;)


And last but not least when you do character customization, will we be able to change our hair style or eye color and maybe choose a voice from several samples? I'd also like to play as a human guy or as a dog/wolf person.
I'm afraid that would tamper the acting quality behind the characters. The work done behind Jade's character was great (and even more so when you consider how little face expression she had). But do you think something that good can be achieved with 10 different voices, and as many actors (or worse: artificial tuning...)?

bl4ckgriffin
06-17-2017, 10:20 PM
think they should give every character 2 signature weapons ( melee/ranged) look at Final Fantasy x, each character had a specific weapon type and have upgrades for them be it in the form of modular upgrades or tier that way they can be usefull, they can be part of personal quests for each companion

Kingy77
06-17-2017, 10:54 PM
think they should give every character 2 signature weapons ( melee/ranged) look at Final Fantasy x, each character had a specific weapon type and have upgrades for them be it in the form of modular upgrades or tier that way they can be usefull, they can be part of personal quests for each companion
Yes, one for melee and one for middle/long range, I like the simplicity of that! Worked out fine for many action games.

funny_Pafee
06-17-2017, 11:03 PM
I`d like to see a newspapers and subscribtion. That thing was awsome. So as BGE2 is gonna be much bigger, there could be a lot of intresting things to read. Like it was in 1st game, we did something and then get a news about it.

LaxativePayne
06-18-2017, 05:57 AM
I`d like to see a newspapers and subscribtion. That thing was awsome. So as BGE2 is gonna be much bigger, there could be a lot of intresting things to read. Like it was in 1st game, we did something and then get a news about it.

Great point. Games such as GTA and even Watch Dogs had this. However, when you say "a lot of interesting things to read," I don't want a game that paints its lore/universe unnaturally. Each opportunity to add depth shouldn't be some random text/audio/mdisk log we conveniently pick up. Perhaps one way to approach it is through 2's equivalent of Secundo: an A.I. who gathers information the more you play and explore, sorta like Wikipedia entries. This could be in addition to genuinely important pieces of acquired data. Personally I'd prefer if it was just like GTA IV and V, had its own dynamic internet you could browse, full of all kinds of information that provides either backstory or personality. But I'm assuming that's too much work.

Yesterday I finished another playthrough of the first game, and the one thing I want most out of 2 (besides a clear story connection to the predecessor) is unique level design. I loved how the first game stayed fresh despite sticking with mainly the same set of gimmicks. Hopefully the major stuff in 2 isn't procedurally generated.

Kingy77
06-18-2017, 07:10 AM
Yesterday I finished another playthrough of the first game, and the one thing I want most out of 2 (besides a clear story connection to the predecessor) is unique level design. I loved how the first game stayed fresh despite sticking with mainly the same set of gimmicks. Hopefully the major stuff in 2 isn't procedurally generated.
You're right about that. Level design was a piece of art in BGE1 and it has to be done the same way in BGE2. A 50 times bigger open-world (it would be interesting to guess how many times bigger they can make it) cannot just be a succession of random and uninteresting mountains, forests and deserts. Of course, there has to be a portion of those, as in any country, but there would be no point visiting 15 planets if only 2% of those are actually bearing level-design and quests...
That said, I don't think we should worry about that in BGE2. Michel Ancel said something like this in his E3 interview from jeuxvideo.com: "Before even thinking about making several planets, we are going to put all our efforts to design one planet and make it really interesting to explore." :)

Full interview here (http://www.jeuxvideo.com/videos/reportages/673082/interview-bge-2-michel-ancel-nous-presente-l-univers-du-jeu.htm), but in French.

funny_Pafee
06-18-2017, 07:23 AM
Sorry for my english. It`s hard to explain :\
By "a lot of interesting things to read" I ment some events that could happen, and then we have a note about it, some sort of local news. If I`m not mistaken developers said, that cities will grow up in real time or smth like that. So imagine you visited a little town and found 2-3 local newspapers and bought a subscription. Then you`ve done a quest, it has some influense on this city, or on the world in general and after a while you have a mail. Or just local news that city is growing up, new places are avalible now for example, you can go back and find a new NPCs, quests etc.

And then another city, and another and so on. Of course during all this you gather the info about everything, as you said, in you Wiki, searching for some data, sounds, notes, m-discs (a nostalgic tear) and the internet would be nice too. ))

"Daily news.
Recently, there was a stir in the restaurant belonging to the local criminal authority - Zhou Yuzhu. According to eyewitnesses, this involves a hybrid-monkey and a young woman. The police tried to seize them, but they managed to escape. During the chase the police department was seriously damaged. Details of the incident are unknown."

MagicElmo
06-18-2017, 08:17 AM
Just a little idea in regard of the story and the world.

Make us part of the world and not the anchor or centre focus of the world.
Now, I'm not saying that we shouldn't be able to do big things or heroic deeds, but let us not be the cheesy super celebrity if you get my meaning.
Good example would be Witcher 3 compared to Dragon Age Inquisition.
Or the older WoW expansions compared to the newer ones.
Take part in the world, influence it, just let us not be the one and only Messiah.

Kingy77
06-18-2017, 09:09 AM
I really enjoyed the way the camera feature was designed in the first BGE, and this challenge you had to photograph all the species in the world. Wouldn't it be great to extend this challenge to inventory planets, plants, stars, or singularities of the Cosmos?
I think it could really go on this direction of expanding BGE1's experience, which we all want the developers to follow.
Different kinds of camera challenges could mean different kinds of rewards:
- Spacecraft unique equipment for Cosmos singularities/stars/planets
- Health bonuses and drugs for plants
- Clothes and armor for animals (couldn't think of anything more suitable)

Legion-495
06-18-2017, 09:16 AM
I really enjoyed the way the camera feature was designed in the first BGE, and this challenge you had to photograph all the species in the world. Wouldn't it be great to extend this challenge to inventory planets, plants, stars, or singularities of the Cosmos?
I think it could really go on this direction of expanding BGE1's experience, which we all want the developers to follow.
Different kinds of camera challenges could mean different kinds of rewards:
- Spacecraft unique equipment for Cosmos singularities/stars/planets
- Health bonuses and drugs for plants
- Clothes and armor for animals (couldn't think of anything more suitable)

Or you have 3 special currencies like the pearls. I wait on the dev implementation of cash in that game. I doubt it will be much different from the first game tho.

SuperBiscotCOT
06-18-2017, 11:30 AM
Or you have 3 special currencies like the pearls. I wait on the dev implementation of cash in that game. I doubt it will be much different from the first game tho.

I don't know if the pearl system will be exactly the same.
It had some intrest because you had to explore, make different activities, ... to find them.

I want them to come back, don't get me wrong, but I'm intrested to see how they will fit in an environment like the System 3 : It's so big so you could buy so many things !
That will be a challenge for them to be able to balance all the currencies.

In BGE with all the pearls you could buy 6 upgrades at mammago's garage. But in the System 3 I think you will have much more than only 6 upgrades.
And since your verssel will evolve ... Maybe vessel could be the only things buyable with pearls ? And you would have to add some more of a second currencie with it ?


That's an intresting subject that have to be discuss :)

LordKrillos
06-18-2017, 06:33 PM
Just letting you guys know that if you want to discuss about the races you can pick for your hero, I've put up a thread regarding that topic.
http://forums.ubi.com/showthread.php/1690342-The-Hero-s-Races

Dead-Pirate
06-18-2017, 06:39 PM
Story line. i hope the big focus is in story line, most of the customization of weapons and characters are not important like the story of the game and how well the characters unveiled , story unfold and like the BG&E 1 the story goes slowly with exploration of the places and small side quest (that are not like Assassins creed too much and will make you bored too quickly).

BG&E is about interaction, detective work, puzzle solving, exploration, side quests that are not repetitive. too much customization will end up killing the atmosphere that the first BG&E gave to the whole fan base.

all i am saying don't make it some useless online multiplayer on steam store.

for the story line don't make too much heavy customization of the main characters because these are the ones that will make the player make an emotional connection with them and will make him complete the game.

if its possible make 2 story modes : main story mode and online story mode, don't make it a survival steam game.

(edit: just some spaces)

pop2016
06-18-2017, 09:03 PM
Idea :- Jade uses ANIMUS technology to relive the moments of her ancestor . Next she wakes up does a time travel and our story continues .

Mather94
06-18-2017, 09:46 PM
Hi everyone!

Maybe someone already think about it (in case of, sorry!)

There should be a LOT of sidequests and of all kind. This quests should be credible and be a part of the universe. As in the Witcher 3, we never know where a quest will lead us and when it will be finish. For example, quests like in the Far cry serie are too mainstream (unlock a tower, attack a camp, ...). We have to feel the stakes and the stakes to believe in the acts we're doing.

english is not my best, I hope I'll be understood :)

LordKrillos
06-18-2017, 11:01 PM
You know, building a crew means that there'll be a TON of unique NPCs to recruit. I would imagine you are required to recruit certain characters that belongs to specific classes, like engineers, shipwrights or navigators. And each has a story to tell. Maybe we can recruit a young Mamma Mammago herself and finally see what she looks like (since she never appeared in the first game)? XD

Mather94
06-19-2017, 12:21 AM
I suppose we will note be the only pirates in the planet system. So our crew we'll have interaction with other pirates : space battle, trade, help or being helped, ... Maybe a pirates code exist and there is some kind of organization between pirates, perhaps a repair or a plant for all the pirates.

That could be a start for quests, background history, ...

There's a lot to do but I don't think it should be part of the main story. Pirates are more a context among others to develop the universe.

Flowpiece
06-19-2017, 05:10 AM
[QUOTE=Mather94;12721209]"I suppose we will note be the only pirates in the planet system. So our crew we'll have interaction with other pirates : space battle, trade, help or being helped, ... Maybe a pirates code exist and there is some kind of organization between pirates"


What could be interesting, would be a a social platform, like a dark net into the game, enabling us to communicate with other group of pirates, we could organise some traps for example, make a meeting and destroy our opponent ^^

chadl123
06-19-2017, 10:03 AM
Until we actually see some of the game, I only have one suggestion - don't focus on making this an RPG game, I want this to still focus on being an action adventure game and I think the RPG aspect of the game should only be a side thing.

Flowpiece
06-19-2017, 10:13 AM
Until we actually see some of the game, I only have one suggestion - don't focus on making this an RPG game, I want this to still focus on being an action adventure game and I think the RPG aspect of the game should only be a side thing.


I actually think that the RPG should take an important part of the game, the roleplay will be an important component of this game, you will have skills, a crew... A pirate in the space starting from 0 to really powerfull, So the RPG should be an important aspect :). It doesn't prevent to have action and adventures in this game, it can help a lot !

Kingy77
06-19-2017, 10:36 AM
I actually think that the RPG should take an important part of the game, the roleplay will be an important component of this game, you will have skills, a crew... A pirate in the space starting from 0 to really powerfull, So the RPG should be an important aspect :). It doesn't prevent to have action and adventures in this game, it can help a lot !

Jade didn't have any RPG/XP/Level-up kind of evolution, and yet wouldn't we all agree that she was getting more powerful and skilled throughout the game? We don't need those aspects in BGE. The story, the events, the gear could be what makes you evolve along the story. If you start from near zero, with only a flying tuc-tuc and a staff for equipment, you could consider having to loot and level-up in order to beat a boss and steal a vessel for example. But it doesn't feel very BGE or "ancelish" to me.
I'd rather beat this boss using a good combat gameplay, the hero's ingenuity and cunning, and the talent of the scenarists that will make you think "Wow, I never thought I would end up beating him this way but it's so cool!"

Flowpiece
06-19-2017, 11:06 AM
Jade didn't have any RPG/XP/Level-up kind of evolution, and yet wouldn't we all agree that she was getting more powerful and skilled throughout the game? We don't need those aspects in BGE. The story, the events, the gear could be what makes you evolve along the story. If you start from near zero, with only a flying tuc-tuc and a staff for equipment, you could consider having to loot and level-up in order to beat a boss and steal a vessel for example. But it doesn't feel very BGE or "ancelish" to me.
I'd rather beat this boss using a good combat gameplay, the hero's ingenuity and cunning, and the talent of the scenarists that will make you think "Wow, I never thought I would end up beating him this way but it's so cool!"

RPG : Players control a central game character, or multiple game characters, usually called a party, and attain victory by completing a series of quests or reaching the conclusion of a central storyline (wilkipedia)

This BGE is quite more ambitious than the first one, the RPG aspect doesn't prevent anything of what you said. The difference with the first BGE is that you are going to create you own character, from that point the role play will be a part of the gameplay. In Mass effect you have this thing as well and the narration is just amazing. In the last Zelda the feeling of "Wow, I never thought I would end up beating him this way but it's so cool!" has never been so big and it's an RPG. I think that the narration from the first BGE and the gamepley could work really well with a RPG background :) don't forget that you will have a crew, evry member of your starship will have their abilities, that's a part of that as well.

chadl123
06-19-2017, 11:17 AM
Hopefully they manage to hit the perfect mix of both genres.

FlorianRex
06-19-2017, 11:48 AM
My idea is CRAFT YOUR OWN SPACE SHIP :D, or cars, boats.... BELUGA :D...
Also, I need a good map full of places to visit and explore or big cities and shop things :D, or be a monkey and fly v:

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Go and visit the B:G&E 2 POLL !!

http://forums.ubi.com/showthread.php/1689737-How-do-you-want-to-be-Beyond-Good-and-Evil-2-(POLL)

Regards, Florian.

Flowpiece
06-19-2017, 03:32 PM
https://image.noelshack.com/minis/2017/25/1/1497882499-unnamed.png (https://www.noelshack.com/2017-25-1-1497882499-unnamed.jpg)

Just a little draft to illustrate my thought :) it would be cool if we could have a space base :

- different sizes depends of how far you are in the game
-possibility to protect it with weapons and shields
-possibilty to customise it....

SuperBiscotCOT
06-19-2017, 04:40 PM
I think we won't have a base ... I mean not really ;)

As space pirates our base will be our vessel/space-ship that we will be able to upgrade :)

Flowpiece
06-19-2017, 04:50 PM
I think we won't have a base ... I mean not really ;)

As space pirates our base will be our vessel/space-ship that we will be able to upgrade :)


a sentence from a Michel Ancel interview about the online touched my curiosity "share their creations with other players" so the possibility of a main base could be a possibility even if I agree it could just be our starship :) but why not, in the case we have the 3 biggest starship of the game let's say, we would need a safe place for them :)

Vkillers
06-19-2017, 05:09 PM
For me the secondarry quest are important for expend the lore of the universe (instead of a book or things like that),for exemple in batman Arkham city(for me one of rar game with good secondary) those kind of quest let you discov new carcaters who are linked to the universe and let you understand some detail of the world BUT they're still seoncdary you can understand the story even if you dont make them.I prefer those kind of secondary with bonus and intersting lore instead of bad FEDEX quest just for say "Yeah we made secondary quest you need 100 hours for finish our game wow". For exemple almost all quest of Breath of the Wild are "secondary quest" ,you dont have a real guide , you explore and discov the world by yourself BUT you like it because they're well made. So if you make good secondary with a good story and an intersting,living world and no "graphic 4K wow" it would be awesome. (This is just for secondary but this is a recurent problem in actual video game.)

Hillianii
06-19-2017, 09:50 PM
So there was this 'Space Whale' in Beyond Good & Evil when you flew to the moon which was a rare and beautiful capture.
Now that space travel is confirmed for the next Beyond Good & Evil, what about adding more space creatures to discover ?

Here are some examples of 'rare space creatures' what I would like to see and make photos of in BG&E2.

https://i.ytimg.com/vi/Y_0mJjd1q6w/maxresdefault.jpg
http://d1vnh8mbrp67em.cloudfront.net/image/file/9/8f/80939/Giant_Space_Monsters_.png
http://2.bp.blogspot.com/-JJFqDaxG0-o/VhPSfFFTZTI/AAAAAAAAN8s/2EWGsqCY74w/s1600/nasa%2Bapollo%2Bliving%2Bspace%2Bcreatures%2B%2528 1%2529.jpghttp://2.bp.blogspot.com/-lHFbmM60sPc/UWtmvNUg7JI/AAAAAAAADvE/ZCvayvugSS8/s1600/Zeroids+living+space+creatures+(14).jpg

Telemanus
06-19-2017, 10:04 PM
I want to know more about Jade and the DomZ. I also want there to be a lot of mystery. Mysterious creatures, weird undiscovered planets, secrets no-one has ever seen. It's a beautiful contrast to have.

Kingy77
06-20-2017, 06:48 AM
So there was this 'Space Whale' in Beyond Good & Evil when you flew to the moon which was a rare and beautiful capture.
Now that space travel is confirmed for the next Beyond Good & Evil, what about adding more space creatures to discover ?

Here are some examples of 'rare space creatures' what I would like to see and make photos of in BG&E2.

Yeah! I loved this concept of space creatures in BGE. It's so cool! It makes space travels more intriguing and perilous. Interstellar space in general seemed more interesting than ours in BGE, with all those colors and weird shapes (well, we have those in space too, but you know what I mean ^^).


I want to know more about Jade and the DomZ. I also want there to be a lot of mystery. Mysterious creatures, weird undiscovered planets, secrets no-one has ever seen. It's a beautiful contrast to have.
I don't think they'll forget this part... It's like the number one reason for a prequel I think! We know Jade was mixed-up with DomZ, but we don't really know how it happened. And a sequel would have been less likely to give us the straight answers.

Kingy77
06-20-2017, 12:29 PM
And hell yes to basically all you said. Please do keep posting! :cool:

Wow, gee thanks! With such an encouragement how could I stop? You too keep posting! :)

Mazesfate
06-20-2017, 12:41 PM
Remember the Francis' pallet game in BGE ?

How about including many board/card games ?

Let's imagine you travel on a planet and arrive in a little village next to a jungle and in this village you've got humans orang utan followers of Chinese Checkers or GO ! How about doing that with other species or planets. Imagine you arrive on another planet where the dominant game is connect 4 or maybe dominos(why not ?) ! Then you go back to a city and you see there's a tournament(illegal or not) of GO with cash price(Like the Francis's pearl of the 1st ep.) or just to improve your karma/judgment. After the tournament you go to an arcade, and such as the japaneses arcade games, you can play online with other people on other arcade games, this can be a way to improve online game.

I think about The Witcher or Evoland where teams create games. Why not use those that already exist ?

Flowpiece
06-21-2017, 05:53 AM
"How about including many board/card games ?"

I think it will be in this game, indeed Michel Ancel said that it would be a good way to infiltrate an other group of pirates :)

Kingy77
06-21-2017, 06:44 AM
Mini-games of course! And races with all the available kinds of vehicles.
And that would definitely be a part of the game I would want to share online with other players. An hovercraft race online with 15 other guys, or even a simple Francis' palet game, that would be awesome! A good way to have fun online without breaking the rythm of the game.
In fact, Akuda-bars could be some online hubs for mini-games, races and, if we really must come to it, quests... :rolleyes:

WiwarK9
06-21-2017, 01:42 PM
yogron
Sorry for not quoting... or editing my posts... weird time for Ubisoft to issue failed forum updates, really.

Mini-games are another area where balance is key. Most of us know that Ancel has made some less than enjoyable games that were practically minigame-only. In the case of BG&E2, minigames could be used as an alibi or filler for the basically empty open world, so care has to be taken not to fall into that trap.

Of course the races have to return in some hopefully not too blocky way, and I've been quite fond of the Looters Caverns even – in measure, of course, as four were just about enough I think. The utterly basic disc game however, uhm, no thanks.

Ok so stop right here, Michel ancel wanted to make Rayman 4 introducing the lapin crétins and the mini game were just a part of the game, but he couldn't finish the game and dished out the story and let the mini-games AND michel ancel was only a character designer on 2 of the lapin crétins games the rest is just ubisoft milking the franchise.
So no michel did not wanted to make minigame-only games, he had not the choice, if you want to see what the real rayman 4 should have been i invite you to play the rayman vs les lapins crétins on gameboy advance, it takes a lot of game mechanics from rayman 3.

Wi1d.Card
06-22-2017, 12:49 PM
Would be cool to see some musicians in the streets
This can add more life and flavor to the cities


https://www.youtube.com/watch?v=emSbnZVVCjY

https://www.youtube.com/watch?v=c8j_vFvEKV4

https://www.youtube.com/watch?v=mFfe4ZRQOH8

https://www.youtube.com/watch?v=n0qs4_bY4vg

https://www.youtube.com/watch?v=93wGaGFUnTs

Legion-495
06-22-2017, 01:54 PM
If you add the guy just add this very cool thing too xD

https://www.youtube.com/watch?v=IvUU8joBb1Q

Flowpiece
06-22-2017, 04:07 PM
for some reason i love that song *-*

Anyway I would dream to see some bars like in Star wars IV with a little band :D

Dezist23
06-22-2017, 09:52 PM
What i would like to see in the game is stealing. It´s in a parates nature to steal things like food, wapons and of course ships....BIG SHIPS :D What do you think?

ianmachon
06-22-2017, 11:31 PM
You asked about inspirational cities or locations from old earth .
My thoughts turn to obvious country's landmarks , eg: Egypt - Pyramids . London - Victorian architecture ( Tower bridge , St. Pauls Cathedral) . Venice the city on the water . Nazca line drawings . The multitude of ancient temple cities in India that are both carved into mountains and one that was carved out of the mountain ( sorry forget the name at this moment) . The Eifel Tower in France . The neon streets of Tokyo Japan . Russia's red square . China's forbidden city , oh wait that could be Japan also :) Then there is the Mayan temples. The Easter Island statues . Australia's big rock and lush rainforests and their Sydney opera house seashell .

You also asked about Half human half animal deities.

I suppose not all I have listed are gods , but heyho

The one that springs to mind is scary , Skinwalkers - native American legend of shamans who can turn into an animal form.
The Christian representation of the devil with his goat legs and horns
The Greek centaur
Wiki list of hybrid creatures : https://en.wikipedia.org/wiki/List_of_hybrid_creatures_in_mythology
obviously lots of greek and Egyptian hybrids on the wiki list but there are others also

I could go on but that would involve full blown research....

Kingy77
06-23-2017, 10:48 PM
The one that springs to mind is scary , Skinwalkers - native American legend of shamans who can turn into an animal form.
The Christian representation of the devil with his goat legs and horns
The Greek centaur
Wiki list of hybrid creatures : https://en.wikipedia.org/wiki/List_of_hybrid_creatures_in_mythology
obviously lots of greek and Egyptian hybrids on the wiki list but there are others also
I was about to tell you something like: "Dude, did you even play BGE1? It is not the way they presented the hybrids at all!"
And then I got open-minded, and I thought: "Damn, we just saw what hybrids looked like on a very small mining planet, what if there was other lab-trials made differently on other worlds, with radically different results?"

I think I understand how it went during R&D workshops in the BGE-universe-labs:
Stewart: Hi Bob, what do you got?
Bob: Well, after 12 years of research, I finally succeeded! I have a living goat-humanoïd!
S: Errr. Okaaay. But what is it good for?
B: Oh! Many things! It can survive forever on a grass field, very good at walking on mountain-sides, and... it's very *****! Ha ha!
S: Yeah... you're fired Bob. And your project goes to the trashbin.
B: Nooooo!!! Not Hillys! There's barely any grassfield in there!
S: Try engineering a useful hybrid-slave next time. On the third floor they've been working on some awesome project with a horse body, tentacules and wings... Oh hi Oliver! Your turn!
Oliver: Hi boss... To be very honest, we had a problem with our subjects. We were trying to create a hybrid between a xenomorph and a seahorse, but in the end they basically look like creatures out of the worst Ridley Scott movies... We called them DomZ.
S: ...
O: OK, Hillys then.
S: Damn right! But we'll send them later though. First there are some incompetent project managers I'd like to see eaten alive by xenomorphs. And you'll go first because I love Ridley Scott.

:D:D:D

london1223
06-24-2017, 01:44 AM
i would love to see a planet that isnt very evolved, more like a planet in the making so you could observe, interact or maybe change the course of that planet, maybe play "god" lol i think that would be a fun feature

thebomblu
06-24-2017, 01:03 PM
From what I can gather BG&E2 will require us the players to create our own character, I also assume (I have a feeling this was cinfirmed by Mr. Ancel, too) we'll be able to select what Hybrid-Mix we are, body build, etc. These are elements seen in many RPGs, but one element always seems to be lacking, and it's something I'd absolutely LOVE to see in BG&E2.

I would really like to have the option to chose my characters' name, and have all the NPCs call me (audio) by that name too!

It's something that was done in Fallout 4 I believe, and Fable 2 also allowed you to select your 'title' and people would refer to you by that name. Whereas other RPGs like Skyrim or Mass Effect would call you by the 'default' title; in this case Dragonborn or Ryder (surname).

I think it would be awesome to have the ability to have a very deep list of names or titles to chose from. Furthermore, the larger your ship and crew become, it'd be great if people would also start adding adjectives to describe their perception of you.

Say you call your character Manray, and you spend most of the game stealing and murdering anyone that stands in your way. Wherever you travel in the worlds, people will begin to call you Manray the Butcher, or the Feared Manray. I think this element could work well with the Karma system discussed in previous posts! :cool:

pop2016
06-24-2017, 01:24 PM
hey guys check this idea , i saw knoxs using jet pack to fly it would be great if they can make knoxs pose like superman i mean like one hand in the air when he is flying .

thebomblu
06-24-2017, 03:13 PM
They even did that in Lionhead's Black & White back in the day. Application is very limited however (I think that in Fallout 4, it's only done by a mechanical/robot voice without much of a cadence to it?).

The traditional 'way out' is to have a substitute name/surname or rank that "the player" can be called (That's "Commander Shepard" in the Mass Effect series, "Hawke" in Dragon Age 2, etc. Pretty sure they'll have something like that in the game!
I'd be sad if you could just murder your way through the game though (without at the very least intrinsically being punished for that). It just wouldn't be Beyond Good & Evil at all. :nonchalance:

I used butchering your way to victory as an example, I'd definitely want to run through a LOT of police opposition if I decide to do so :p

With regards to the naming system, yes i'm sure there would be a name for the character, maybe whatever Hybrid you create will always be called Knox. Though I think something a'la Fallout 4 character naming fleshed out through most of the NPC's rather than being limited to the robo-butler would be awe-some! With a game of this magnitude, one can dream :D

Garsheda
06-24-2017, 04:43 PM
Yeah, someone mentioned karma system. It totally works, cuz It was said you start as nobody to a LEGENDARY pirate. And It is depend on your choices what king of reputation has.. Well, in SW KOTOR you go to dark or light side like good OR bad. In mass effect there are two meters which not ecxactly opposites one is paragon other whatever.
Basically by deeds you can increase the violent meter or kind heart meter rude meter whatever else not necessarily like this and NPCs react accordingly based on their character. So the karma meters even if opposites type you do shall be differentiated you did more goods than bad and not balanced that you are now in gray zone in the meter. You can say the way you act give of an air of impression which does not mean you can't act accordingly to different characters . I guess.
There are the 4 basic personaility traits i've heard of the melancolic, flegmatic, and the inner and exo stuff which i dont remember. Read there are about 42 type of emotions... Whatever...

But again, that was an idea to the karma thingy at the begining of the post, what I am actually curious is how is the interaction with NPCs work. We already have a grand scale explorable universe with planets and every planet I suppose more than one city. And every city a lot of people. And here we are. Among them whom can we recruit to the crew? Is it random or predetermined like in for example fallout 3-4 or others where there are recruitable characters.
Yeah, so we can add ideas but even with that predetermined grand scale world there are limits. But what are the limits? I can say then you may recruit anybody on any city if conditions are met. Well, there are terrabyte HARD DICS so maybe? In the demo video there was not city tour so we don't know what we can expect .

Like random personality generator which only creates that one if you actually interact with that one. And why, cuz
http://www.bbc.com/news/technology-27762088
Here we go,, an AI already passed the turing test. What would be more awesome than go to a random NPC or maybe a main NPC and have a conversation based on the character personality and background by typing. Well, I don't expect sounds that would be another issue. .. Okay, It was said that we have now the technology but don't know how much that would work and how much would it require. But anyway that will be the future games.Well it was just not long ago this turing test passed so I don't see it work on grand scale immediately. But maybe in unique events like negotiations? It would be NEAT as hell. Well, It kind of depends on language though, I dont see it work on my language, google translate alone only does some glibrish with my language if used for sentences.

Also wonder is it similar to no mans sky randomized plants and cities? In there there were some limitations like lack of variety. lot millions of planets that are rocky places as I saw on gameplays. There shall be varieties of cities and beautiful places. At least a dozen or more unique places among the common generated stuff.

Yeah and underwater thingy too a must.


Someone mentioned that quest location without minimap. Well, 'kay there certainly quest boards and there might be patterns on non-questboard quest easily recognisable or basicly a hidden quest which you can easily miss altogether without knowing. Cuz tiny detail where you do some tiny scale unique thing which you accidentally find might just add to the charm.

Yeah and there shall be a radio or whatever type of news broadcasting , among them which you share. and name channel for example pirate way.(yeah instead of bay cuz fhink its funny) Or actually create the IRIS network. There was already talking about you picture something and show it the the local folks, so it works.

And how will coop work? Is it like some friends you connected are in the same universe and can gather or do your thing? Or said friends could be added and removed from your shared universe?

Garsheda
06-24-2017, 07:00 PM
One more thingy. It is about the gravity, I wondered when watched the ingame demo video, how large was that planet actually? And we know the physhical laws bigger planet bigger gravity. I can imagine smaller gravity is easier handled compared to bigger gravity. Also ,people borned on planet shall have more natural physic for that kind of gravity. Maybe I read something like that somewhere for some reason, makes sense I guess. Developing in the womb from the beginning the body develops to the planet. We with our bodies can actually train ourselfs to outmost limits and body is adjusting to that, so it makes sense you don't simply train your muscles according to planet gravity after born but borned that way. So people from planets with bigger or smaller gravity feels off more.

Well, something like that, what you say?

One more thing, so these hybrids are human-animal stuff and I happen to remember the story with the horse and the donkey. If a human with strange taste goes with a hybrid do we get a quarter animal who can't breed? Like they a different race who can breed I guess and partly human so compatible with humans in rare occasions? In bge there was the blue skinned blue haired human girl, maybe she was a sharkling.
There is lager and savanah cat and etc...

jonqp
06-24-2017, 07:48 PM
I love it but it scares me, that's what I thought first, this game is huge, masively huge, so I think the biggest challenge is to reduce waste of time moving from one place to another, or at least making it fun to do it, maybe you should use a teleportation cabine between cities, or call your space ship at any place.
This universe should be as realistic as possible so could be nice some rules or limitations, like speed limit entering planets atmosphere or dangers like sun's heat, or space junk, weather conditions or even dissasters like hurricanes, tsunamis, earthquakes, etc.
Open world games have a weakness, you have too much freedom, and that allows you to cheat, increasing your fire power beyond the next mission requirements, making it too easy and boring, open world with a guidence is the key, you are free to do whatever you want, but not always you will get a reward, or sometimes you will get a punishment.

LinusX2
06-25-2017, 10:15 PM
adding LUA Language as an open Scritp interface for doing Middinga of the Game flow would be nice.
Tx

Fran_0995
06-27-2017, 04:13 AM
jonqp
I love it but it scares me, that's what I thought first, this game is huge, masively huge, so I think the biggest challenge is to reduce waste of time moving from one place to another, or at least making it fun to do it, maybe you should use a teleportation cabine between cities, or call your space ship at any place.
This universe should be as realistic as possible so could be nice some rules or limitations, like speed limit entering planets atmosphere or dangers like sun's heat, or space junk, weather conditions or even dissasters like hurricanes, tsunamis, earthquakes, etc.
Open world games have a weakness, you have too much freedom, and that allows you to cheat, increasing your fire power beyond the next mission requirements, making it too easy and boring, open world with a guidence is the key, you are free to do whatever you want, but not always you will get a reward, or sometimes you will get a punishment.

I think you got a good idea here. I kinda imagine a Teleportation booth like the old phone booths to travel from one city from another in the same planet/moon, making it more easy to travel. Like you get the number of a phone booth and you could teleport into another by "calling it".

Folezicle
06-28-2017, 11:29 AM
Not sure if this has already been said (still reading the posts) but the headquarters for your crew can be upgraded, both with money and progress in the game (a bit like the villa in Assassin's Creed 2). Also you pick the location of the headquarters as well.

Hillianii
06-28-2017, 12:54 PM
Weather Elements ! That does not only include our own planets natural habits like Rain, Snow or Fog but also unknown ones like glass or diamonds..

http://cdn.zmescience.com/wp-content/uploads/2015/01/ZYYOtcM.jpg`

Beside weather elements, I also thought about random meteroid circuits in the solar system, which will be a dangerous risk to cross but is an open possibility. ;)

thebomblu
06-28-2017, 03:50 PM
Something i'd like NOT to see in the game is the inclusion of the 'Detective Mode' seen in games like Watch_Dogs, Batman Arkham, The Witcher, Assassins Creed (though they seem to have killed it in that franchise now) etc. I feel that it pulls me out of the 'realism' of the game, and also tends to kill the visuals at times.

Though it does serve as an 'easy way out' to people who dont want to try and interact with every object in the game, I'd love to see a game that manages to innovatively highlight items that need to be interacted with, without having to resort to a Detective Mode. What do you guys thin? :cool:

LordKrillos
06-29-2017, 12:15 AM
As we have seen Dakini in the BG&E2-trailer, cybernetics exists in that world. So how about making cybernetics as an option for the character customization? Imagine how cool you would look with an robotic eye, leg or arm (or tail, depending your hybrid-race).

Kingy77
06-30-2017, 07:07 AM
As we have seen Dakini in the BG&E2-trailer, cybernetics exists in that world. So how about making cybernetics as an option for the character customization? Imagine how cool you would look with an robotic eye, leg or arm (or tail, depending your hybrid-race).

Personally, I'd prefer to include cybernetics into the story of the character, like an evolution (or demolition) of the main character. It would, to my opinion, give more depth and credibility to the character to see it suffer, and suffer with it.

K4ZIos
06-30-2017, 12:41 PM
I think it would be very fun and intresting, doing missions with them and being part of the history. It could be very good way to introduce the prequel stuff if there would be any.
And if it wont be prequel. Another idea is that there will actually be Planet Hillys and we can find the Lantern if its prequel or ruins if its a sequel.
Also I hope they add the minigame from Good and Evil 1 of playing the crazy version of coin footbal

LordKrillos
06-30-2017, 06:44 PM
Personally, I'd prefer to include cybernetics into the story of the character, like an evolution (or demolition) of the main character. It would, to my opinion, give more depth and credibility to the character to see it suffer, and suffer with it.

That works, too! :D

Kingy77
07-02-2017, 01:56 PM
I think it would be very fun and intresting, doing missions with them and being part of the history. It could be very good way to introduce the prequel stuff if there would be any.
And if it wont be prequel. Another idea is that there will actually be Planet Hillys and we can find the Lantern if its prequel or ruins if its a sequel.
Also I hope they add the minigame from Good and Evil 1 of playing the crazy version of coin footbal

First: It WILL BE a sequel. Unless Michel Ancel has been feeding us with lies from the E3 presentation of the game, we will actually play characters that were living in BGE's universe some 50 years before the story of Jade and Pey'J in BGE1.

Second: I'm part of those guys who are deeply convinced that Jade's parents and Pey'J will be a part of BGE2's story. I personally believe in that for several reasons:

ALL of us who played the first game are waiting for this.
If they didn't include this in the story, Ubisoft would miss an opportunity to create a huge consistency between their games and, also, to propose a big fan service.
There are some solid clues leading to Jade and Pey'J in the teaser: the golden pig statue called "Pey'Jee" and green-eyed mysterious Dakini.


But still, this could all be a big missleading scheme from Michel Ancel, and maybe the whole story will barely mention Jade's ancestors, or Pey'J. It could also be just in between: they could be absent of BGE2, but teased for BGE3...

harithinakal
07-20-2017, 05:38 AM
Make our space ship feel like home.....just like jackdaw from Assasins creed black flag but more , make a option to recruit crew and add beds and books inside our main ship to make it feel like home then we will fight space battles to protect our cool flying shooting home and also it would be cool if you add career.... we can be photographer, a thief, a assasin, and eacch job should have it own unique quest and things:rolleyes::rolleyes::rolleyes:

harithinakal
07-20-2017, 05:52 AM
Make each planet very different from each other like one is a water planet one is a jungle planet one is desert planet one is the modern civilised planet and space between planets are fileed with awsome things and secrets;);)

Kingy77
07-21-2017, 06:45 AM
Make each planet very different from each other like one is a water planet one is a jungle planet one is desert planet one is the modern civilised planet and space between planets are fileed with awsome things and secrets;);)

Please don't make it like Star Wars planets: one planet = one landscape, one climate...
I love Star Wars, but this is just nonsense.

Legion-495
07-21-2017, 09:37 AM
Please don't make it like Star Wars planets: one planet = one landscape, one climate...
I love Star Wars, but this is just nonsense.

I agree and it seems we get planets with many different areas^^
I wonder if the System will get a like a GasPlanet too. Idk how this would help but I still would like to have one there. Like fuel and stuff or pumpstations for certain gases (Helium 3 and such).
Or we just make a pit into a other planet with lots of different gases. Just thought it would be cool to have such a area.

krjung
07-23-2017, 07:08 PM
From all the idea's I wanna share, it's about how competitive we as human are even in the virtual world. We wanna be the richest, greatest, badest... whatever it is, as my observation we wanna be ranked in the gaming world. you will notice all ranking games have that extra love, drive and community.
I'm really looking forward to playing this game someday. Feeling of space/explorer/pirate sounds amazing! ... question is for how long? I feel like id need a goal, a bigger picture

I enjoy this anime called One Piece, Its about this character who sets out with the goal of becoming the pirate king and to obtain the 'one piece' however, till date no one knows what the one piece is. It is such a indulging feeling to see the journey of one boy on a small boat turn into a crew on a ship gaining popularity over different worlds they explore. Their popularity compliments their bounty, the bounty is what tells the world how strong/rich of a pirate one is "rank".
Honestly my explanation would not justify the tale nor the concept of One Piece but if I got the chance to give out a tasks to the team of BGE2, it would be to watch or read this anime to reference a singular goal for all players. You got the time to really scavenge through the one piece story.

you are either a citizen, a space pirate or the space police. real time is too slow yet if that is incorporated wouldn't that be something, missions that can only be done at curtain hours...I say that would really get me into a pirate character.


selling pictures/evidence to police gets me money fast. (citizen)
Stealing gets me money even faster. (pirate/police)
Capturing a pirate would be the fastest.(police/pirate)

feel like the ideas don't stop, gets me excited hahaha, would be such a dream to get a job with you guys. All the best

For example, you got a hint or a clue of a certain pirate or bank code, house key, assassination contract etc... with this new hint/clue you create a open mission for other players to do so.

Why wont you do it yourself? good question... but you will only do a mission you are capable of doing, escaping with your particular lvl, resources, etc.

this way you obtaining secrets/clues/hints can be more than enough to make a commission OR just try it yourself...maybe you will successed or maybe you will fail, either way you will have the chance to make or losing money, go up or down the ranks, higher or lower liability amongst others. etc...

just like the world we live in, we start small, take from smaller people as as we get bigger we take from bigger then once you know you are up in the world is when you start taking from the government ;)

Nathansaeons
07-23-2017, 07:59 PM
I think it would be cool to utilize the entire world, not just land and sky but also underwater as well. Maybe make it so that you can choose to be the shark race and dive underwater without needing any special gear. Then other races you could make them have a jetpack that blows out bubbles? With a tiny mouth piece that converts water to oxygen so other races could breathe.
Vehicle wise, make a kind of spaceship that can go underwater as well and in the sky etc. Possibly give it claws at call it "The Killer Crab" and can grab objects/ people and throw them around.

Storywise, if going against the police station and it was on ground/ maybe make it to difficult to approach from land or sky so instead the pirates go underwater and set explosives underneath the police station making it sink to the bottom and then the main character can go down into the sunken police station and take photo's of something like a high tech hypnotizing machine. (Waterproof Camera). :cool:

Kingy77
07-24-2017, 07:15 AM
For example, you got a hint or a clue of a certain pirate or bank code, house key, assassination contract etc... with this new hint/clue you create a open mission for other players to do so.

Why wont you do it yourself? good question... but you will only do a mission you are capable of doing, escaping with your particular lvl, resources, etc.

this way you obtaining secrets/clues/hints can be more than enough to make a commission OR just try it yourself...maybe you will successed or maybe you will fail, either way you will have the chance to make or losing money, go up or down the ranks, higher or lower liability amongst others. etc...
I'm not sure to understand the interest here. Having missions done by other players? Why receiving these missions in the first place? If the game is well calibrated (and I'm sure it will be) there is no need for that. And if we are dealing with a level/XP system in BGE2, I really hope that the possibility to complete a mission or not will not just depend on the level of the enemies, as it does on basic RPGs.


just like the world we live in, we start small, take from smaller people as as we get bigger we take from bigger then once you know you are up in the world is when you start taking from the government ;)
I don't want to launch a debate here, but in France we have it backward: Lower people take from the government, highest people take from the lowest, and the government takes from the highest. :D

WhitecladGoth
07-24-2017, 08:56 PM
in this system, the wanted signal could give details about this criminal where he could be located, a picture of his ship, his race...Hi, Amigos, all 300,000 bounty-hunters in the star system! How y'all doing?

A few things I'd like to suggest:

Festivals. Festivals are great fun for people who are into that kind of thing, and different cities or regions on different planets could have different festivals for spring equinox, midwinter, founding anniversaries, presidents' birthdays, harvests and anniversaries of declarations of independence, accession to or secession from a union, discoveries of metal ore deposits, treaty signings and the like. Having some sort of advertising for them would be good. Having a pop-up flashing advert for them every time you log in, level up, switch characters, end a flashback "session play" thingy, change regions or put hot sauce on a tofu kebab would be bad though, so don't do that, m'kay?

Quest guide. Having an assistant of sorts point out where you need to be to complete your current quest would be very handy. We already have GPS-guided nav systems, so it's not hard to believe that a planet-hopping future would contain such a device. Having it actually guide you to the righ place would be a bonus. If the quest is "kill the three Trolls wandering around Tal Bruinen," it should guide you to one of the two you haven't killed yet, not back to the spawn-spot of the one you already did kill.

A wide range of kit, suited to a wide range of styles, with flashy melee, brutal melee, stealthy melee, stealthy-ish ranged and loud ranged, old-fashioned, steampunk, 1950-2030 and super-high-tech, almost-never-lethal, less-likely-to-be-lethal and oh-just-kill-it and so on.

Wildlife photography.

Fashion: browse, buy, customise, wear, design, upload, criticise, mock, shun, sell on, re-use et cetera. Different items could have different effects on different groups' opinions of you.

Different actions could also have different effects on different groups' opinions of you. The anarchists would dislike anything you did for any level of government or government agency, the abolitionists would care mostly about whether you helped free slaves or helped perpetuate the slave trade, the prohibitionists would hate you for getting drunk and dislike you just for going to a bar, the fundamentalists would hate you for showing too much skin, gathering firewood on a Saturday, eating the flesh of hares, having about you any garment made of two fibres woven together, practicing crop rotation or shaving the temples of your head (I'm not even making these up), Medicins Sans Final Frontiers would like you if you delivered medicine and paramedics and helped with casevacs and would also prefer it if you didn't drop Russian-made bombs on their ambulances and so on.

Hobbies. Hobbies not limited to standing on a rock, watching a bit of plastic float in a stream. Learn card tricks. Grow bonsai trees. Breed skinks. Play a steampunk tramp freighter simulator game on the ship's computer between missions. Heck, play D&D. What character classes would your crew choose? All rogues all the time?

Quest pre-completion. Asheron's Call had tokens looted from particular creatures deep in the bowels of various cave systems, nests, dungeons or whatever, and those tokens could be turned in for rewards. Lord of the Rings Online has a very similar system except you have to talk to the NPC first because you can't pick up that token until you've got the quest. You could have killed the giant spider five times before you meet him and still be sent back to kill it. You can show up with 200 fresh Warg hides in your inventory (don't ask how you carry that lot in the same space as a single copper ring) and still get a quest to go out and kill 10 Wargs. You can wander all over the landscape, harvesting copper ore, and then be told to go and find a missing satchel and suddenly you can pick up that satchel because now you have the quest! I preferred the AC version.

That's all for now. See you, Space Cowboys!

DrDukeNL
07-25-2017, 10:06 AM
Made an edit of earlier BGE2 concept art of a hybrid I wanna see! Let me know what you think guys :)
http://i.imgur.com/tSOBfLa.png

Legion-495
07-25-2017, 12:09 PM
It sure looks like a fun guy if you ask me.

@WhitecladGoth some things you suggested are planned anyway.

The game needs a minimap. FullStop

Toastboy47
07-29-2017, 12:58 AM
It would also be cool to have karma among gangs like maybe you get a mission to kill someone from another gang and so you do it and then you get reputation for the gang you helped but the gang that you killed a guy from gets pissed and maybe they will send guys to kill you but the gang you helped can back u up

AuraLucarioX
08-05-2017, 01:52 AM
I've got 2 questions and they're about 2 details from the gameplay trailer that came out 1 month ago. The 1st question is about the meteor impact sites they say they are putting into the game. I think it's cool how they are creating this new feature but do you think we'll able to explore the impact sites and salvage the rare meteor materials to use to build things or sell? Will there be several types of meteor materials you can get? And there's a detail that says that there are animal persons/people at the impact sites which makes me wonder what happens to them after a giant space rock falls near them, and I'm sorry if this sounds weird, if you find their remains or the pieces of salvage equipment they had with them will you be able to salvage/loot from them?

The 2nd question is about spaceship customization. From the gameplay trailer the giant spaceship looked cool, but is there some way that the different cultures in the game will have an influence on how our spaceships will look? What do you think they would the different culture spaceship modifications will look like? Will we be able to modify smaller spacecraft, fighters, or vehicles? And can we customize the inside of the ship like how you could decorate the inside of a house in Fallout 4? I'd like to be able to color my spaceship/vehicles with interesting colors/patterns and maybe cool insignia decals. Oh and being able to add different types of engines and weaponry to my space, fighter, and vehicle craft to improve performance would be awesome too, like giant lasers, gatling guns, and missile pods! And if there're races in the game, then being able to customize a racing vehicle would be important.

Also do you think they'll be able to add a few new animal human hybrid races into the game? They had cat human hybrids called Felis Sapiens in the previous game so why not add dog/wolf human hybrids called the Canis Sapiens into the new game? The history of the Canis Sapiens is that they were created to be used in law enforcement or to fight in the military. I have a few ideas for customizable characters I want to create and one of them is a wolf person who's in his mid teens. And as he's doing his pizza delivery job or whatever occupation he sees the bad things being carried out by bad people/ hybrids as well as corrupt law enforcement officers and politicians. So he forms a vigilante group (essentially space pirates) and as he and his crew are having fun, exciting, and dangerous adventures, they're also going around busting up bad guys, stealing from the corrupt, and helping the repressed weak and innocent people. I know it sounds cheesy but that's the kind of character I want to create and play as! And while having a bunch of voices to choose from for the main character is unlikely, it'd be neat if there were a few voices/accents that you could choose from. Examples of games with character customization where you could choose what your character sounds like: Monster Hunter series, Saints Row 4.
Is there also going to be a way that we can choose our customized character's background/history likel you could in the Mass Effect series with Commander Shepard? Maybe your backgrounds could be as an ordinary citizen, a police officer, a criminal who just got out of jail, or a hero from a war.

WiwarK9
08-05-2017, 07:41 AM
And there's a detail that says that there are animal persons/people at the impact sites which makes me wonder what happens to them after a giant space rock falls near them, which begs the question from me if you find their remains or the pieces of salvage equipment they had with them will you be able to salvage/loot from them?
If you see the in engine tech demo Ancel said that there is a safe place on the planet where people build their cities and just after the impact the slaves are send to gather the meteorites parts.
I don't think you can salvage from hybrid being killed by the meteorites, however the hybrids who die working is another question, if it is possible you will surely get a bad reputation.

WhitecladGoth
08-05-2017, 03:12 PM
I think it's cool how they are creating this new feature but do you think we'll able to explore the impact sites and salvage the rare meteor materials to use to build things or sell? Will there be several types of meteor materials you can get? And there's a detail that says that there are animal persons/people at the impact sites which makes me wonder what happens to them after a giant space rock falls near them, and I'm sorry if this sounds weird, if you find their remains or the pieces of salvage equipment they had with them will you be able to salvage/loot from them?
Old version: http://impact.ese.ic.ac.uk/ImpactEffects
New version: http://purdue.edu/impactearth
400 m chunk of iron at 20 km/s onto sedimentary rock, viewed from 100 km away:

Transient Crater Diameter: 7.69 km ( = 4.78 miles )
Transient Crater Depth: 2.72 km ( = 1.69 miles )

Final Crater Diameter: 10.1 km ( = 6.26 miles )
Final Crater Depth: 593 meters ( = 1950 feet )


Time for maximum radiation: 378 milliseconds after impact

Visible fireball radius: 6.73 km ( = 4.18 miles )
The fireball appears 15.3 times larger than the sun
Thermal Exposure: 2.19 x 106 Joules/m2
Duration of Irradiation: 1.63 minutes
Radiant flux (relative to the sun): 22.5 (Flux from a burner on full at a distance of 10 cm)

Effects of Thermal Radiation:

Much of the body suffers third degree burns

Newspaper ignites

Deciduous trees ignite

Grass ignites


The major seismic shaking will arrive approximately 20 seconds after impact.
Richter Scale Magnitude: 7.3
Mercalli Scale Intensity at a distance of 100 km:

VI. Felt by all, many frightened. Some heavy furniture moved; a few instances of fallen plaster. Damage slight.


The ejecta will arrive approximately 2.4 minutes after the impact.
At your position there is a fine dusting of ejecta with occasional larger fragments
Average Ejecta Thickness: 3.12 cm ( = 1.23 inches )
Mean Fragment Diameter: 6.37 cm ( = 2.51 inches )


The air blast will arrive approximately 5.05 minutes after impact.
Peak Overpressure: 35500 Pa = 0.355 bars = 5.04 psi
Max wind velocity: 73.3 m/s = 164 mph

Wood frame buildings will almost completely collapse.

Glass windows may shatter.

Glass windows will shatter.

Up to 90 percent of trees blown down; remainder stripped of branches and leaves.

When you say you want to loot the bodies of people who were at the impact site, just how close to it are you calling "at" it?

taechan111
08-13-2017, 01:19 PM
I think it would be cool if there are grocery stores with a big choice of food that give energy. For example bananas for Knox and stuff like that. Also it would be awesome if characters would be able to get money in some way and buy a home like in a reallife world. I also thought about stores where thay can buy all the fighting stuff like swords and protecting clothes.

real_lethality
08-13-2017, 10:07 PM
I'm starting to get the most awesome vibe as I read some more of the interviews, that while this will not be an MMO, it will be multiplayer and those players will be in a shared world. There will be events, for example, that affect all players game worlds.

To that end, I would be interested to know (and LOVE it!) if the economy of the game could be shared across all players. What do I mean?

We don't know anything about equipment or consumables or any kind of loot yet, whether there's a crafting system or it's obtained another way. But if there's a way to sell an item. let it be on a marketplace that other players have access to.

Maybe even let the player bid for and rent a market stall in the back alley somewhere. This player's NPC "merchant" would be visible and usable by all players across their game - even though this is a "single player" game.

In short - can we hook up the back end stuff... world simulation, economy, etc as if it *were* an MMO, but keep the player experience down the co-op level?

I hope that makes sense!

real_lethality
08-13-2017, 10:12 PM
I think it would be cool if there are grocery stores with a big choice of food that give energy. For example bananas for Knox and stuff like that. Also it would be awesome if characters would be able to get money in some way and buy a home like in a reallife world. I also thought about stores where thay can buy all the fighting stuff like swords and protecting clothes.

That would be great! I don't expect this to be a survival game, but I would love to see some *survival* elements - so that you generally have to eay over long periods of time. So food is more than just a "buff".

Beyond that, I'd like to see characters with a sensory system, so for example I might prefer the pizza at the joint near my house but you like the pizza at the bowling alley. Something about our sense of taste, smell, etc contributes to that. And no, I don't think there necessarily also has to be a game benefit/detriment - just something that our character figures out: "Hey. this is my favorite pizza!"

On that note, I wouldn't mind being able to BE a pizza maker, have a shop, and develop a pizza recipe that could become someone's favorite (NPC or PC alike)!

real_lethality
08-14-2017, 12:04 AM
I think you got a good idea here. I kinda imagine a Teleportation booth like the old phone booths to travel from one city from another in the same planet/moon, making it more easy to travel. Like you get the number of a phone booth and you could teleport into another by "calling it".

I think that would be a bit too gamey... I am hoping that travel will mean something, for example cargo runs or smuggling runs. You should be able to spend some time getting to or from your objective, which in part adds to the value of it.

But hopefully the act of flying itself will also be fun :)

Fran_0995
08-14-2017, 10:39 PM
I think that would be a bit too gamey... I am hoping that travel will mean something, for example cargo runs or smuggling runs. You should be able to spend some time getting to or from your objective, which in part adds to the value of it.

But hopefully the act of flying itself will also be fun :)

I do think it's fun flying, but think of the scale of the maps and the constant movement you'll be dealing from one mission to another or to one POI to another, in the long term you will be screaming to do some fast travel if you visited the same cities like a hundred times. I think if they could find a way of making that part of the city, that why i was interested of this 'teleportation booths' i think i will aid the people who doesn's like to travel 3000km to the next mission or checkpoint.

Legion-495
08-14-2017, 11:32 PM
I do think it's fun flying, but think of the scale of the maps and the constant movement you'll be dealing from one mission to another or to one POI to another, in the long term you will be screaming to do some fast travel if you visited the same cities like a hundred times. I think if they could find a way of making that part of the city, that why i was interested of this 'teleportation booths' i think i will aid the people who doesn's like to travel 3000km to the next mission or checkpoint.

And it reduces potential be at point A, get mission at point B and mission being placed at point A again annoyances which big games happen to have a lot.
Having the option for FastTravel is kinda a must have with a big world.

Like Skyrim you can do all the stuff but things like the headless knight are things you only see through traveling.

real_lethality
08-15-2017, 02:01 AM
I do think it's fun flying, but think of the scale of the maps and the constant movement you'll be dealing from one mission to another or to one POI to another, in the long term you will be screaming to do some fast travel if you visited the same cities like a hundred times. I think if they could find a way of making that part of the city, that why i was interested of this 'teleportation booths' i think i will aid the people who doesn's like to travel 3000km to the next mission or checkpoint.


And it reduces potential be at point A, get mission at point B and mission being placed at point A again annoyances which big games happen to have a lot.
Having the option for FastTravel is kinda a must have with a big world.

Like Skyrim you can do all the stuff but things like the headless knight are things you only see through traveling.

I think you guys might be thinking too traditionally, expecting this to be the same-same as we've been playing for more than a decade. For example, why should we expect to go to the same city 100 times? I also don't really understand the sentiment of "making a huge world, but then make it smaller by introducing fast travel". Doesn't that work against why the world is huge in the first place?

I prefer to hope they are pushing boundaries in every way. That hopefully includes making the world feel like a real place, where you shouldn't expect to just be able to be anyplace inside of it on a whim. You have to plan it out, and it may take resources, and heck, you may not even be able to be on the other side of the system in the game gameplay session!

Hopefully they deal with the concept of travel in a fun way... a way to pass the time. Maybe you're interacting with the crew, playing parlor games with them, maybe there are ship repairs and "things" to do to really make it a successful ride (especially in a bigger ship with multiple crew needed).

I don't see travel time as annoying in games, I see it as something that greatly adds immersion and value to the actions players decide to take!

Legion-495
08-15-2017, 09:46 AM
But at somepoint also that gets repetitive no matter how great you make "in between planets" travel.
I really do not see it as bad of just having the option. It is the players decision and nothing that is forced over you.

I tell you without FastTravel that game will very likely get a bad reputation without it on such a huge scale(it seems necessary if you are like into the story and want keep going as fast as possible). This game wants to appeal to as much players as possible after all.

For example, why should we expect to go to the same city 100 times?
Missions, small ones. Come back to it later in the game type of stuff... I do not expect that every task we get in one location is also able to get finished without visiting new places... why would we have such a huge world if it doesn't set us places to travel to?


I also don't really understand the sentiment of "making a huge world, but then make it smaller by introducing fast travel". Doesn't that work against why the world is huge in the first place?
That depends on the player. How does having a option to FastTravel hurt your option to travel? Is there any game that ever forced you to use FastTravel? In the end the only one that would break immersion then would be yourself. Besides as I mentioned like Skyrim we might only see stuff through normal travel.
The feeling of scale doesn't get lost in FastTravel if you ask me.


I do not see any loss in having multiple options in this game...

WiwarK9
08-15-2017, 10:17 AM
The first part of the game will force you to travel with the transport you have, for a little tuktuk to a mother ship.
The bigger your mean of transport is, the faster you will trave,l until fast travel is not necessary anymore (i am talking about the fast travel in a planet)
And i don't really know why some of you think there will not be fast travel... I mean just look at the end of the trailer where the mother ship go full speed, i don't know you but i call that a really FAST travel.
Of course this kind of travel will be unlocked later so you could atleast experience going for one planet to another some times.

Legion-495
08-15-2017, 11:27 AM
On planet yes... between planets... I dunno.

real_lethality
08-16-2017, 02:05 AM
But at somepoint also that gets repetitive no matter how great you make "in between planets" travel.
I really do not see it as bad of just having the option. It is the players decision and nothing that is forced over you.

I tell you without FastTravel that game will very likely get a bad reputation without it on such a huge scale(it seems necessary if you are like into the story and want keep going as fast as possible). This game wants to appeal to as much players as possible after all.

Missions, small ones. Come back to it later in the game type of stuff... I do not expect that every task we get in one location is also able to get finished without visiting new places... why would we have such a huge world if it doesn't set us places to travel to?


That depends on the player. How does having a option to FastTravel hurt your option to travel? Is there any game that ever forced you to use FastTravel? In the end the only one that would break immersion then would be yourself. Besides as I mentioned like Skyrim we might only see stuff through normal travel.
The feeling of scale doesn't get lost in FastTravel if you ask me.


I do not see any loss in having multiple options in this game...

I guess what I'm saying is, if there's a reason (gameplay, storytelling, immersion, whatever) to make the place so big and the destinations so far apart, then it wouldn't make any sense to take that away with fast travel between those locations.

It absolutely kills me that players are already judging and making demands about the game before they know even one single thing about it. Why would it get a bad reputation without fast travel? Is it because gamers have been groomed for instant-gratification? Is it because they feel entitled? It kills me.

If you have fast travel, if anyone has fast travel, it greatly devalues the experience for everyone. Because if it's a multiplayer game, other players are forced into using it. And if it's just a single player game, as I mentioned above, the sense of purpose for having distance would be removed - again devaluing the game experience.

real_lethality
08-16-2017, 02:07 AM
The first part of the game will force you to travel with the transport you have, for a little tuktuk to a mother ship.
The bigger your mean of transport is, the faster you will trave,l until fast travel is not necessary anymore (i am talking about the fast travel in a planet)
And i don't really know why some of you think there will not be fast travel... I mean just look at the end of the trailer where the mother ship go full speed, i don't know you but i call that a really FAST travel.
Of course this kind of travel will be unlocked later so you could atleast experience going for one planet to another some times.

Well, that's a different kind of fast travel. If the scale is as large as they say, and it's real solar-system scale, then they have no choice but to offer things such as FTL travel, because even then you're talking about at least minutes between destinations! And it makes sense for large space-faring ships to have that technology.

What I can never imaging seeing is being able to fast-travel via teleport as was suggested. Anywhere, no matter how close or far.

Legion-495
08-16-2017, 08:14 AM
Well you don't want FastTravel and you don't know how the game pans out either... I did not bring up that topic.
However my point stays. It should be just a option. I don't see how that creates a issue for you.... I guess it "Kills You", if I take your words.

I fully understand your point, but I think we should have the option avaible. Don't tell me you never FastTraveled in Skyrim? Batman Series? WatchDogs? Fallout Series?
Those games have for the most part a lot space to check and explore, yet I found myself using fast travel to get things going. Like questing in Skyrim.

I take what I get with the game... But answer me one question.
How would it impact you, yourself if other players would use FastTravel, be it a teleporter, railsystem, public space ship or own space ship with a loading screen or fast animation? Because there is still the option to you to go classic exploring all you want without the use of such a option...


If you have fast travel, if anyone has fast travel, it greatly devalues the experience for everyone. Because if it's a multiplayer game, other players are forced into using it. And if it's just a single player game, as I mentioned above, the sense of purpose for having distance would be removed - again devaluing the game experience.

You know what you do here. You basicly can't know that^^ You kinda patronize people that might play the game, by cutting a potential option. Why would players be forced into using it on multiplayer? To my knowledge the game is designed that way to have fast animations over high distances possible. And even if you don't want then? Friend will have to wait omg^^
Well you still would need to know the place before anykind fasttravel... so you have your feeling of distance backed in right there.


Lets wait for the game and then you can rage if there is some sort of fast travel.
And if there is none, there is none^^ Dev choice, unless we get to the Point A-B-A issues.

real_lethality
08-16-2017, 01:59 PM
Well you don't want FastTravel and you don't know how the game pans out either... I did not bring up that topic.
However my point stays. It should be just a option. I don't see how that creates a issue for you.... I guess it "Kills You", if I take your words.

I fully understand your point, but I think we should have the option avaible. Don't tell me you never FastTraveled in Skyrim? Batman Series? WatchDogs? Fallout Series?
Those games have for the most part a lot space to check and explore, yet I found myself using fast travel to get things going. Like questing in Skyrim.

I take what I get with the game... But answer me one question.
How would it impact you, yourself if other players would use FastTravel, be it a teleporter, railsystem, public space ship or own space ship with a loading screen or fast animation? Because there is still the option to you to go classic exploring all you want without the use of such a option...



You know what you do here. You basicly can't know that^^ You kinda patronize people that might play the game, by cutting a potential option. Why would players be forced into using it on multiplayer? To my knowledge the game is designed that way to have fast animations over high distances possible. And even if you don't want then? Friend will have to wait omg^^
Well you still would need to know the place before anykind fasttravel... so you have your feeling of distance backed in right there.


Lets wait for the game and then you can rage if there is some sort of fast travel.
And if there is none, there is none^^ Dev choice, unless we get to the Point A-B-A issues.

You're right, I don't yet know how the game design will work. But, looking at the information we *do* have... a large to-scale seamless solar system with multiple planets... that suggests that those distances must mean something more than not.

Wether that's gameplay involving logistics to get there (fuel, survival), adventure along the way, or what have you, it stands to reason with a unique selling proposition like this they will exploit it for all it can provide. I just don't see it making sense to kneecap that potential by including point-and-click travel as an option.

If it's available as an option, it's no longer an option -- it becomes forced... Players who would rather travel the wilds will be forced to use it because some other players will regardless. Especially if any part of the world is shared persistence between players, such as en economy.

I know that from my perspective, fast-travel is wrong for every open world game, and the only reason it's included is to capture as many sales from as many variety of players as possible. But there's no question it waters down the design in these types of games when it's included.

Legion-495
08-16-2017, 02:11 PM
Well I don't know any game with a bit bigger world that have so good design that no fast travel is needed except the Soul Series xD
Which pushes everything into a rather small world tho^^ Wait SaintsRow too has no FastTravel and it wasn't annoying for me.

One way or another I think we can agree that there will be a decent solution^^ And I doubt on that economy, we know however you can disrupt trade lines between cities.
It is no MMORPG... if that were the case I would fully understand your concern with "you need to use it too".
Even tho it sounded like it is one it has been debunked. I wonder if online features extend over private multiplayer too. I just hope we don't end up with a WatchDogs2 "online session", because that is annoying as hell if you ask me... if I forget to turn it off. Well I do not see how it would add value to this type of game. So the "seamless multiplayer" feature sounds kinda weird, unless they meant for like join in without interruption.


BTW I seem to check always when you wrote something xD

WiwarK9
08-16-2017, 10:06 PM
Well I don't know any game with a bit bigger world that have so good design that no fast travel is needed except the Soul Series xD

BTW I seem to check always when you wrote something xD

Opopop Boï
The only souls who is really playable without fast travel is Dark souls 1, the second is a bunch of straight roads going from a point to every direction, and the third it's literaly small wolrd connected to a hub.

And Fast travel is not a bad idea what you don't like is not the fast travel it's why you use it, that's what you hate.
Exemple:
Zelda Botw is full of fast travel point (every shrine) but the world is fun to explore and you past most of your time move from one point to another because you can
-discover new things (korogu, shrine, marchant, ****ing dragons)
-Ride a horse and try to catch a better one
-surf with your shield
-or just mine some rocks on the way.
-And the most important things when you go by fast travel you know that you are missing a lot of things, and you don't want to miss a fairy.
If the world is fun to explore; and moving around it is fast and fun, there is no reason to use fast travel even if it's inclueded in the game.
For myself i know that if the gameplay will be the same as in the demo engine i would clearly pass all my time dodging mountains as close to the ground as possible.

Legion-495
08-17-2017, 02:41 AM
True^^ about the Souls thing.

I never played Zelda... like any part. I really should look into it xD (I'm still informed about it tho)
However I do not know how the BotW version handles important points.

I would prefer a Witcher3 approach with " HERE IS SOMETHING TO SEE" markers. Well one could argue that it is about exploring on your own, but I think this way you can actually find everything... that would make a great gadget to buy in the game now that I think of it. Add that to the ideas list.

I really wonder what Cyberpunk2077 is gonna be like^^


Well the dodging is a super nice idea you have but I would try to drift around a building or something. Master that style of driving in that game. Drifting around with style and probably get myself killed for doing it.

WiwarK9
08-22-2017, 04:07 PM
wanted to do a separate topic but i will try to keep it short instead.
Here are a few ideas:
-Personalizable race editor: you can put passage point on the map and then do a race with your friend using the road you created, it's something really basic like pillars of light on midnight club
-When you are in jail a minigame where you have to escape using a POV like metal gear solid and using the gameplay we already are used to but in a 2D perspective like nier automata
-A camera mod like in horizon zero dawn for taking screenshots
-If it's going to be infiltration oriented we should have interaction with the bodies, Metal gear solid/Splinter cell should definitly be a huge source of inspiration
-To create the sense of scale during your story you should alternate between clostrophobic areas and huge open space, like they did in the first xenoblade.
-If there is going to be item that can be picked up on the ground make like zelda where just a button press is enough, having your character crouch everytime we pick an object is really annoying, if you don't want to break immersion make a power up/something that automatly pick up those item when we get further into the game.
-Don't make the crew carry different stats, i want to be able to choose my crew for their personnality not their stat (kinda similar talk for the clothes but i can understand if this can't be done).
-Don't force us to be connected to the internet if we want to play, i want to a game i could play when i am older not just some consomable that i should just throw off after some times.
-Take it slow, like xenoblade chronicles X you should play at least 20 to 30 hours to get your first mecha, don't rush with the ships the slower we get them the greater will be the satisfactions when we get them.
-unlike the first bge a better indicator if we already took something in photo would be great.
-if there is police it should be hard to distance but it shoulldn't pop out of nowhere.
-space destruction derby. also make active-desactive continuously pressing a button trough the whole game tend to get boring fast.


will surely add more in the edit part.
Edit:
-If there is a detective mode make it so we can move at the same speed as normaly, MAE, Batman, Horizon ZD, Witcher 3 all have this feature and it's really annoying to not move as fast as you want especially when you are looking for something in an area. (IF there is a detective mode)

Kingy77
08-27-2017, 09:26 PM
Hi guys! It's been a long time!

Let's try to settle this fast travel debate, shall we? :)

I agree that fast travel can be an immersion-killer if it is not cleverly done. A "teleportation booth" would completely tear down the interest of having spaceships or planetary vehicules for instance. However, having the possibility to skip a several hours/days FTL trip could be a good idea (like it is done on Mass Effect for example). As for the fast travels from a point of a planet to another, using a public transportation (Hyperloop? LOL) would be nice.
Another idea I'm just having right now is this: When you get on board of your spaceship, you can give your crew the order to prepare for a long-range trip. Then, your second in command (or your AI) could present to you a summary of all things that need to be done before or during the trip (repairs, gathering food stocks, look for spare parts, ammunition, missing crewmembers to be found or replaced...). Depending on the criticity of those items, you can either:
- take care of some of the items, which could result in small quests or mini-games, and then take off after resolving all the problems or only the critical ones
- take off immediately and go with "instant travel" (cryosleep?), risking to get low on food or ammo, or even stuck floating in space with an irreparable failure
- take off and keep playing aboard the ship during the trip, in order to oversee some repairs, inventories, or just talk with the crew (mission planning, like in GTA V?)

I think it is important to keep a good feeling of time and distances throughout the game. I have the feeling that the size of the universe will be a central aspect of the gameplay. Plotting courses, calculating trajectories, fuel consumption and everything that is related to the welfare of the crew will certainly be part of the tasks.

So, as a conclusion, I think this whole fast travel thing could be perfectly nested into the space travel gameplay. You could choose to skip the whole travel, or keep yourself and your crew busy the whole time, or finally cary out some tasks and switch to fast travel until the end of the travel (by going to your chambers for example).

And concerning the "visiting the same city a 100 times" subject, I think we should trust Michel and his team to design a universe and a scenario in awesome harmony. Let them lead us in the immensity of space through an unforgettable story! :D

apzoeiruty2015
08-30-2017, 07:26 PM
I think it's impossible but, it would be cool to make the whole BGE1 in the engine of BGE2 with some graphics improvement and some more sidequest or a bigger map and release it a year after BGE2.

Legion-495
08-30-2017, 10:02 PM
I think it's impossible but, it would be cool to make the whole BGE1 in the engine of BGE2 with some graphics improvement and some more sidequest or a bigger map and release it a year after BGE2.

Would it still be BGE1 then? It is indeed a nice idea but chances are if you don't deliver for the expectations which are super high you are doomed. It is like never touch a running system. I would rework the existing port to function more reliably but that's it. Not risking a ****storm... besides BGE2s engine seems to be super overkill for such a task anyway.

In the end we may need it sooner or later? Maybe Jade gets taken out of the story equation to use the character creator in future? Jade will be the Zelda for BGE? We will see if BGE3 gets to be a thing if not even with BGE2.
Hell they could even slap it onto BGE2 if they wanted to.

But I think with BGE2 we shift everything to a other perspective to avoid all of that. Don't go into the risky things already after a restart of the trilogy. All depends on the devteam and if they consider it as a good idea.

I could see a merged version of BGE1/BGE3 way more than just a redone BGE1. Very unlikely tho. The game still works fine on consoles and maybe they will fancy it up for a Switch Port or something^^

Hide BGE1 story as information bits throughout BGE3? These are the things I expect and see as possible solution to get everyone up to date.



It is everything, but impossible :D Just a "do you want to risk everything?"

apzoeiruty2015
08-31-2017, 09:28 AM
Yes i agree with you. It's more fantasy than a real idea, too much risky. It probably should be better to make a quick cinematic or something like this in the start of bge3 (if bge3 will exist one day) or the end of bge2.

PS: sory for my english

Legion-495
08-31-2017, 01:11 PM
Yes i agree with you. It's more fantasy than a real idea, too much risky. It probably should be better to make a quick cinematic or something like this in the start of bge3 (if bge3 will exist one day) or the end of bge2.

PS: sory for my english

Your english is fine for me and many others(I have seen way worse :) ).
As long as it is understandable^^ Funfact the human mind basicly just needs start and end letter to puzzle a word together(in between is irrelevant to a certain degree). Science.
If you have a lot trouble with english a good thing to keep things in check is to keep sentences short and stay as on point as possible.

I'm far away from perfection too^^ My spoken and written english is based around how it sounds to me(correct or wrong). Sure I know some rules, but this is usually how I go at it.
It sounds correct^^

Well before any of this happens anyway we need a good BGE2.


BTW if anyone cares a game BIOMUTANT comes out next year. I thought some people like that too if they like BGE.
I have my eye on it :)


I wish we could check in with the devs to hear what they have accomplished by now.

ichhalt159753
09-13-2017, 08:27 PM
Idea for a questgiving NPC or sidecharacter:

I thought if there are pirates, why not Vikings?

I imagined a wannabe spaceviking, since there are no real vikings anymore.
He decided to become a viking, simply because he thinks they are awesome. He is human and changed his name to Olaf Verdenson (verdens sønn). He is kind of a maniac and has a lot of tattoes of skandinavian symbols ect.. He is trying to fake a sailors accent but very badly, but he is a very good fighter and plans his attacks precisely. And although olaf rather shouts than talks, he would never accidently blow a secret.
He has fire red dyed hair and a braided beard. His uniform is a combination out of an steampunk/victorian leatheruniform and bearfur aswell as some scifi gadgets(holo glasses, exoskeleton-arm...)

He would life oh his ship which looks similar to a regular viking ship(maybe a bit steampunk design) and anchors in a harbour, where it acts as a huge caravan. It would however have a metal hull and some heavy deployable jetengines to lift it out of the water(like a helicarrier). Once in Air the masts would retract and the jetengines rotate pointing to the back(vertical takeoff and landing).

His ship would be sided with canon and he would fight with a big lightsaber/energy battleaxe for meele. He could also use a revolver styled gun and a harpoon to get around like knox does with his grapplingarm.

He has a small crew of mercenaries and a base in a small hidden cove. Others who chose to be vikings life there aswell and have their own ships(however he spends most of the time plundering). This viking "clan" is a rival to pirates and more specialised to grond attacks.

That is my Idea for a (nonplayable)character in BEaG2 :)

SWalli799
09-14-2017, 12:40 AM
I found the new trailer just a few days ago. I was overwhelmed by the hype this announcement triggered in me. I never imagined this would really happen. Remembrances from the first excellent game flashed up. After reading this thread and the published information here are my ideas and hopes for BGE2:

Single Player:
I hope UBI-Soft is not focussing their resources for BGE2 to become just another Multiplayer game. I really hope they make up a great Single Player campaign as well which features a lot of old well known mechanisms. Like sneaky quests, Domz Action and other stuff from BGE1 (you know what I mean)
I really want to get into the story like in the first game. A lot of people don’t know BGE so UBISOFT is right in making a prequel with new characters but I am praying they don’t throw over board their old story just for selling numbers. This leads to my next point.

Creating your own Character:
What I am really scared of is the fact that you can create your own character. If they do so it will convey the feeling that I am not part of the original story. I am not related to Jades backstory or even to the new story of BGE2. It’s more like I am a random guy who just came by and who could be exchanged by any other race/character. So I really hope they will NOT let us play the Single Player Campaign with a character we create by ourselves. That in my opinion destroys every feeling of being part of the Story. The only way I could imagine creating my own character would be another playable mod.

Playable Mods:
According to the above points I really hope that there will be two mods. The Single player and one “Free to play” (I am calling it this just now). In the Single Player Mode you play as the characters we have seen in the trailer and following a strict story path. I think in this mode it would not be necessary to make every decision by your own like whom do you take into your crew. This should be given by the story itself. Your reputation/karma in the world should also be given by the storyline. By the story we all want to discover since BGE1. In the Single Player campaign it should also not be possible to act however you want. E.g. attacking civilians like in other open world games. Remember Jade? She would never fight someone in the pedestrian district even if you want her to. She only fought when danger was close. That’s also making up her character.
The “Free to play” mode would give you more freedom. Here you can create your own Character and race. Here you make your own decisions from the beginning. Make tons of side quests(which should not be included in the Single Player Campaing to much). The multiplayer action should also be part of the free to play mode. With your crew. Your ship. Your decisions.
I think these two mods would not make an big effort of programming, compared to what else is planned by this solar system sized project. These two mods would not contain anything that they are not already planning anyway. There would only be needed a work of separation. But this little work, in my opinion, would make the old fans happy to get a continuation of a great story and it would also be interesting for new players even for those who only buy games for the entertaining multiplayer fun and open world stuff.

Thanks for reading. It’s a lot of writing - I know - but I would be glad if you would let me know your thoughts about this.

Apetize
09-17-2017, 11:48 AM
Bonjour
Je voudrais aborder le sujet des hybrides, des humains et de la culture Hindou / bouddhiste .
Sachant que les hindous sont en partie végétariens et que la culture hindou bouddhiste est majoritairement présente sur system3, je voudrais donc savoir simplement si tous les individus du satellite sont végétariens.
En suivant la logique du végétarisme, system3 devrait être plus riche en nourriture et en visionnant le trailer de l E3, la planète s'approche davantage d'un type sec. Sublimer un peu plus la richesse naturelle de system3 et développer certains aspects telle que la culture de céréales auraient une bonne résonance avec le fait que les terriens bouddhiste sont venus coloniser system3 qui est bien un satellite de la grosse planète.
Je me demande juste pourquoi donc coloniser un satellite tout sec. Cela manque d'un peu de verdure et de la feuille de thé...
Ceci étant dit, cela me renvois aussi vers Kim Hyun Jun qui a clairement la tête d'une personne qui lorgne la chair animale. De là, on pourrait assez facilement imaginer un trafic de viande ou d'eau...

Legion-495
09-19-2017, 08:37 AM
Bonjour
Je voudrais aborder le sujet des hybrides, des humains et de la culture Hindou / bouddhiste .
Sachant que les hindous sont en partie végétariens et que la culture hindou bouddhiste est majoritairement présente sur system3, je voudrais donc savoir simplement si tous les individus du satellite sont végétariens.
En suivant la logique du végétarisme, system3 devrait être plus riche en nourriture et en visionnant le trailer de l E3, la planète s'approche davantage d'un type sec. Sublimer un peu plus la richesse naturelle de system3 et développer certains aspects telle que la culture de céréales auraient une bonne résonance avec le fait que les terriens bouddhiste sont venus coloniser system3 qui est bien un satellite de la grosse planète.
Je me demande juste pourquoi donc coloniser un satellite tout sec. Cela manque d'un peu de verdure et de la feuille de thé...
Ceci étant dit, cela me renvois aussi vers Kim Hyun Jun qui a clairement la tête d'une personne qui lorgne la chair animale. De là, on pourrait assez facilement imaginer un trafic de viande ou d'eau...

As far as this goes, I have no doubt that there are more plants. We only saw a small part of the planets so far.
I believe we have several more cultures on those places too. I don't think it will be limited to certain believes.
Well I hope translate served me well here xD

However :D I have to advice you that there is a french forum. If you want to contribute here please post it in english.
Posting in different languages causes IN and OUTgroups. I think we want to avoid that(I'm certain forum rules say so).
So I searched my way through the french ubisoft.
Here is the LINK (http://forums-fr.ubi.com/forumdisplay.php/137-Beyond-Good-amp-Evil) for the french BGE forum.

Apetize
09-26-2017, 09:10 AM
Hello
I would like to address the subject of hybrids, humans and Hindu / Buddhist culture.
Knowing that the Hindus are partly vegetarian and that the Hindu Buddhist culture is predominantly present on system3, I would like to know simply if all the individuals of the satellite are vegetarians.
By following the logic of vegetarianism, system3 should be richer in food and viewing the trailer of the E3, the planet is closer to a dry type. To sublimate a little more the natural wealth of system3 and to develop certain aspects such that the cultivation of cereals would have a good resonance with the fact that the Buddhist earthlings have come to colonize system3 which is indeed a satellite of the big planet.
I just wonder why so colonize a satellite all dry. It lacks a little greenery and leaf tea ...
That being said, it also referred me to Kim Hyun Jun who clearly has the head of a person who is eyeing the animal flesh. From here, one could easily imagine a traffic of meat or water ...

Sorry, google traduc, it's bad? ;)

Bonjour

Je voudrais aborder le sujet des hybrides, des humains et de la culture Hindou / bouddhiste .
Sachant que les hindous sont en partie végétariens et que la culture hindou bouddhiste est majoritairement présente sur system3, je voudrais donc savoir simplement si tous les individus du satellite sont végétariens.
En suivant la logique du végétarisme, system3 devrait être plus riche en nourriture et en visionnant le trailer de l E3, la planète s'approche davantage d'un type sec. Sublimer un peu plus la richesse naturelle de system3 et développer certains aspects telle que la culture de céréales auraient une bonne résonance avec le fait que les terriens bouddhiste sont venus coloniser system3 qui est bien un satellite de la grosse planète.
Je me demande juste pourquoi donc coloniser un satellite tout sec. Cela manque d'un peu de verdure et de la feuille de thé...
Ceci étant dit, cela me renvois aussi vers Kim Hyun Jun qui a clairement la tête d'une personne qui lorgne la chair animale. De là, on pourrait assez facilement imaginer un trafic de viande ou d'eau...

LPixword
09-27-2017, 09:20 PM
Hello
I would like to address the subject of hybrids, humans and Hindu / Buddhist culture.
Knowing that the Hindus are partly vegetarian and that the Hindu Buddhist culture is predominantly present on system3, I would like to know simply if all the individuals of the satellite are vegetarians.
By following the logic of vegetarianism, system3 should be richer in food and viewing the trailer of the E3, the planet is closer to a dry type. To sublimate a little more the natural wealth of system3 and to develop certain aspects such that the cultivation of cereals would have a good resonance with the fact that the Buddhist earthlings have come to colonize system3 which is indeed a satellite of the big planet.
I just wonder why so colonize a satellite all dry. It lacks a little greenery and leaf tea ...
That being said, it also referred me to Kim Hyun Jun who clearly has the head of a person who is eyeing the animal flesh. From here, one could easily imagine a traffic of meat or water ...



I also think that we've not seen that much of the landscapes on system3. If they really want to create a bunch of visitable planets, the landscapes will bound to be varied.

If you listen to Michel Ancel during the demo video (https://www.youtube.com/watch?v=IJwGqozEwO0), the coherence of the universe will be a very important thing for the team. And if you look at how the BGE1 world is consistent, I have no doubt about the consistency of the second one^^ If they choosed the population to be hindu/buddhist, that is certainly not only for the visuals.

Apetize
09-29-2017, 09:05 AM
Bhutan with these monastery of high mountain, flag a prayer and use the jetpack to climb.
Old flying train " back to the future" or for work in the mine.;)
Native American culture who had the distinction of being able to remain human or hybrid / wolf / eagle. Ride a horse.
Sorry for the size of the images.

On peut imaginer un monastère _ sur les parois d'une falaise_ localisé dans un coin calme et reculer de haute montagne.
Un concept de vieux train à vapeur qui volerait et serait utilisés pour le travail des hybrides.
Les descendants des esprits Amérindiens qui aurait la particularité de pouvoir rester humain ou hybride/ loup/ aigle. Parfait pour de l'infiltration...


http://www.tanirikka-travels.com/wp-content/uploads/2014/07/Monastere-Taktsang-Royaume-du-Bhoutan.jpg
http://i471.photobucket.com/albums/rr75/Pepsiperfect/reference_20000.jpg
https://pre00.deviantart.net/ee23/th/pre/i/2014/206/d/a/ready_to_fight_by_daroz-d7satov.jpg

guest-z5ZFVt7z
09-30-2017, 09:26 AM
One of my favorite things in SciFi stories is when our languages transform once humans leave Earth. So since there's a city of Ganesha that's inspired by the Indian subcontinent and Southeast Asia, it'll be so cool to be able to have a creole language influenced by the languages of these places. It's a common thing here to mix our English with our other native languages when we talk to each in my country, so to hear something like it in a game would make the world feel more immersive for me. Though I can imagine this being a hard thing to manifest since they have to create a language but one can dream.

It'll also be nice to see small customs of respect. Like for example, when our character and/or crew have to interact with a deity's statue, they'll apologise before doing so or something like that. If religion is a huge part of some of the culture, this would also be a small way to show personality so that the half animal half human gods wont be seen as mere aesthetics.

Masamoto2012
12-09-2017, 12:07 PM
I hope BGE will beee so good but im not sure ?

becouse since we hop the BGE 2 Come
we fougt a lot about it so maby we thought some completly other
letts see


In my opinion its looks very good BUT
when dident read the title I wound konw the this ist BGE 2 SRY

but is is my opinion



IN fact i hope the BGE team will suprise me
weh thy reach the i will be very happy


hop all who red this article can understand my English
i hop it is so so bad

BB

DeluxGaming96
12-11-2017, 06:11 AM
I know the game will have a multiplayer feature in it, but this usually means that two (or more) people on two (or more) different consoles would be able to play with one another. This is a good feature to have in the game and could make it really fun, however I don't own two consoles, so if I had a friend over or a member of my family wanted to play with me they would be unable to, so I think that a split-screen co-op mode on consoles would work pretty well.
The way the co-op would have to work would probably have to have both players signed into their Xbox or PlayStation profiles, so that they would have all their equipment and vehicles from their single player mode put into the one game, and anything changed by either player would save to be on their single player game. I don't know if the technology exists to have this done, however there was a small feature like this in Forza 7 were two players could sign in and use their own individually owned cars to race one another in the game and still earn money and gain experience points by doing so, so there is someway of doing it.

All in all the game looks and sounds amazing and I cant wait for it to come out and to be able to play it!

vickdu31
12-11-2017, 09:28 AM
Split screen would be nice ofcourse but I dont think the Xbox One or PS4 would be able to render the game twice, especially for the CPU where it needs to calculate all physics elements twice.. Thats the reason most games doesnt have split screen anymore, even racing games.
However, local multiplayer with a single screen like San Andreas could be fun but you are pretty much limited in space, online multiplayer use the power of two consoles sp its much easier to do.
Split screen multiplayer would require a lot of additional work and optimisation.

Quardion
12-11-2017, 04:22 PM
Just a loose idea:
Can you imagine insect-like hybrids who were created to form a perfect and organised workforce?
Think of a planet which is very rich in natural resources. When the presence of the resources is confirmed, huge mining/manufacturing corporations would send ships filled with the perfect miners - ant/bees/whichever-eusocial*-insect-you-like who would create an ad-hoc colony of enormous size. It would be like a company town but with insects. Because who would form better organisation than those little bastards?
They would work all day and all night for years to make the planet desolated and empty and exploit it as long as there are resources.
Etc etc - just look at an ant colony and the ideas will start coming.

The idea came to me when I accidentaly sat in an ant colony and their little warriors attacked me to defend their civilisation.

I wonder if this is compatibile with the game's world the directors have in mind.

*Eusocial means the highest organisation in animal sociality. Googled it 5 mins ago, sounds smart.

Oh, on the other hand, imagine a planet of hybrid runaways who escaped from the society they have. A huge Woodstock-like place where they celebrate their freedom, make fishy deals and start a new life of an outlaw.
But I'm sure something like this will appear in game - after all, it's about pirates, eh?

ElPrimordial
12-11-2017, 04:47 PM
I suppose mix insect and human DNA its not possible yet in BGE universe. Perhaps for BGE3 the scientists would able to do it... who knows...

snakecharme69
12-12-2017, 12:07 AM
If this would be a pirate game i'd love to have something that i love in all pirate games. In these you usually start small with a small vessel and as you sail through the seas you see much bigger ships and you think "Oh this is neat! I want this ship! If i had it i could obliterate others with ease.". Of course to obtain this ship you will have to board and take it over fighting with its crew, usually against the odds. But after you finally have it it's really satisfying. And then you could have a fleet of these behemots that would be slow and not very maneuverable but with great firepower and hull.

Ganet2
12-12-2017, 12:59 AM
When I heard them mention boarding I was wondering about a certain scene from that one CGI captain Harlock movie... hm... https://youtu.be/8rj0TEUylrA?t=1m18s

Especially the way they board the enemy ship in space suits guns blazing.

Ganet2
12-12-2017, 01:04 AM
Wait... this one has the boarding scene. https://youtu.be/OeMOYLwTICY?t=1m23s

Booker-de-Witt
12-13-2017, 12:07 PM
-Raiding merchant ships and destroying it to picking the loot out of the floating scraps, or boarding and taking the ship whole after the player's 3 boarding ships with 4 crew members in each finally did a successful board, took out enough crew, and reached and took control of the helm. This would mean capture of the ship, the crew, ad the loot. I imagine if the ship had slaves, you could ask if they want to join your crew after freeing them.

-Using the flying robot grabber from BGE1 to pick out things outside he ship and being able to personalize it. Why just have the standard flying gear that exits the rear of your craft, grabs what you wanted, and bring it back in? It could be made to be red, pink, any color desired, and maybe even upgraded to be able to grab multiple items at once, or steal an item off of someone or something.

-A pet. Doesn't matter if it's like the pig toy hybrid, a dog that follows you, or a bird that flies around with you(pirate parrot?) but would love in-game pets. Maybe the character can keep a tank in their captains quarters that houses fish they caught on different planets. Or perhaps a dog that serves for auxiliary functions, or just aesthetic.

-Pack animal hybrids could have a bonus for working with each-other, like wolves, piranhas, and prairie dog hybrid. I imagine a raiding party of strictly wolf hybrids gaining bonus strength and speed when working together.

-Tardigrade hybrid as only hybrid that can be outside of a ship in space without a suit.

-Ability to own a planet, or moon. Possibly to hide, mine, or build on.

-A Davy Jones octopus character like from Pirates of the Caribbean would be a hybrid species to consider. The player could be traversing a water area and an outlaw leader with a squid head and tentacle hands gives the player trouble with his group of aquatic hybrids.

Would like to know what anyone thinks of these ideas

siderman999
12-21-2017, 02:30 PM
- The ship needs funding for development, can set up a place called "Black Market" on one of the planet.In the "black market" can make some commission to earn money.

- Set up a wanted order, any task can increase the crew's wanted amount.Some pirates will kill players because of bounties.There are some dangerous areas in the universe (meteorite group), players can get rid of them (flying technology).

- Each NPC can become a member of the crew, communicate with NPCs to understand the story behind them and decide whether to accept them as part of the crew.Each decision produces a butterfly effect.

ITMLilatequila
12-24-2017, 12:43 AM
Hey guys!

First of all: Holy Crap am i excited. I JUST saw, that there was a cinematic teaser and the last three hours i did everything to get up to date.

So i want to mention my ideas for BGE2:

First of all you mentioned the idea of an under water world. The first thing coming to my mind was a little bit like the sabaody archipelago from one piece: a place where you have to get your under water equipment, before you can get under the surface of the water, since the spaceships are not able to fly through the ocean(s) otherwise. I would love to see some kind of quest, which i have to complete before i can visit the main part of that planet.

The next idea was a result from the concecptart you showed us in the SMR #1. The best parts in BGE1 for me, were the slaughterhouse sections. I loved how you drove through those tunnels. Always having a roof above, even when you are in a hovercraft was just kind of depressing, resulting in the perfect mood for that gamesection.
So how about a planet which surface is completly barren except for one giant hole that leads you into a giant cave-world. Hovercrafts on the very bottom of that caves but also very small passages to fly through. Even tradingdocks and slums buildt into the rocks would be perfectly fitting for that. I can also imagine some multistory pubs or how about the hovercraft races happening on that planet illegaly? (I have so much more thoughts but my english is worse than my imagination. Sorry pals <3 )


At last i want to mention the vehicle thing. I would really dislike to have a big vehicle right in the beginning of the game. I just think it's kind of lame to have every single gamemechanic unlocked at lvl1. How about you start with a very small vehicle and can either decide to upgrade it for cheap amount of cash (How about alternating currencies?) or to save your money to get the next bigger ones. The decision of beeing a pirate is not automatically resulting in wealth, is it?
I can also imagine stealing vehicles from smaller or bigger organisations resulting in them hunting for you. If you get caught, you'll maybe end in jail and you have to do a quest leading you out of prison. Maybe a pirate organisation is picking you up afterwards, so you don't steal other vehicles for your own benefit anymore, resulting in you beeing part of a crew and also resulting in you wanting to have your own crew/ship/ideology.


I want to excuse my sloppy english and wish you happy holidays and a merry christmas. I would love to discuss all those posts. I hope i find the time for that.

Thank you for reviving my childhood dystopia. Thanks for having Christophe Heral back in the team. This guy is my hero when it comes to video game music.

Much love from germany. I hope i had some useful thoughts. Discussion would be perfect :)


Felix

ITMLilatequila
12-24-2017, 12:51 AM
Ah just came to my mind: How about you getting inspired by pen and paper adventures for the storytelling?
Imagine you have a short pen and paper with 5 different areas and 1 base.
Each decision can lead you into another area telling a different story each time you play this p&p. Every now and then, there is a quest leading you on your way to the end of the story, but every single of those quests has a different background, setting and maybe motivation. Sometimes you'll get the final hint from a blacksmith, who noticed something strange. Maybe a priest is telling you to look somewhere else, but only because he has to hide chemical tests on infected people. Maybe a hunter is the brother of the key person and he notices a strange behaviour.

All i want to say that storytelling is neither linear nor chaotic and that looks like something BGE2 is trying to find, isn't it?

Again: Would love to discuss!

Felix

Kamitto
12-24-2017, 02:11 AM
Home base / Mass recruitment - Have any of you devs ever played a Suikoden game? They have this story mechanic wherein you recruit up to 108 people for your mission, people (and animals!) from all walks of life, who contribute in a variety of ways. Not everyone's a fighter, so maybe they're doing laundry, or raising morale by running a card game, or tending the bar. People come and go, but generally they have a central location as a headquarters, where the protagonist can interact with them. These games really re-imagine what an "NPC" is, and if BGE2 is going to be as vibrant and "living" a world as it seems so far, I'd like to interact with its people in a more meaningful way, rather than just one-offs in one quest or another, or accidentally hitting them with my hovercraft.

In short: More like Suikoden, less like GTA.

Secondary character development / relationships / interactions - One of my favorite games is Dragon Age 2. For all its flaws, one thing it did incredibly was develop the secondary characters, via party banter. The development became clear through the changing tone of the conversations, and how different characters discussed with each other (and the main character) what was happening in the story. I don't think BGE2 will have a party as such, but these conversations could take place on the Mothership, or whatever other headquarters the pirates use (see above). It was also clear that the characters had lives outside of the main character's quest, even to the point of romancing each other off screen. It really makes a world come alive, if it keeps on "turning" independent of the main character's actions and impact.

In short: The universe doesn't revolve around the main character.

Strong core narrative - Sometimes "open world" makes me cringe. Because there always seems to be a trade off between freedom of play and exploration, and core narrative. BGE was amazing because it's core narrative was solid, even while allowing you to do a little exploring outside of it. I imagine BGE2 will have a lot more extra-narrative things to do, and that's great, but please don't let that come at the expense of a meaningful story, and strong character development.

On the other hand, please don't fill up the extra-narrative space with a bunch of pointless miscellany. You wanna have some racing minigames or treasure hunts? Great, no problem, but maybe give those things their own arcs, rather than just being a way to earn credits or pearls? Maybe there's an unofficial ranking system behind all the racing, which you're not even aware of until you start winning a lot, and start getting challenges from some of the big names in the racing underworld. And maybe as you get richer and more infamous as a pirate, you become target of lesser pirates wanting to steal your notoriety? Oh, and that precious idol you stole, after much searching and puzzle solving and enemy bashing? Maybe that story doesn't end once the item is in your inventory. Maybe it's such a big deal that people are coming after it for the rest of the game, and you either have to deal with that, or pawn that sucker off quick.

In short: Strong main story arc, and dynamic smaller arcs based on player participation in side missions.

guest-QX5FKk4K
12-29-2017, 05:35 PM
I know that there are a lot of characters we don't know about yet, and I hope that each character has its unique trait that allows them to not need a certain object that everyone else would need. Lets say that there is a dark area, and one needs night vision googles to see, or needs a light, well the Tiger hybrid would have some sort of night vision and would not need to where a gadget. I haven't seen hybrid Birds yet, and this is something I have been thinking about for a long time, what if there where hybrid birds, and their unique ability would be that they have wings, so they wouldn't need a jet pack? Right! They would be able to fly and have also a different type of flying tactics. They don't need to have wings on there arms, they could have wings on there back, or they don't need to have wings at all, they could just be as normal as a human, but adding bird hybrids with the ability to fly would be amazing. Those are my thoughts.

KIERROK
12-29-2017, 06:59 PM
There are hybrid birds, they're called Aquilius sapients or something. There's one at a shop in Hillys, in original BG&E.

Legion-495
12-29-2017, 08:57 PM
There are hybrid birds, they're called Aquilius sapients or something. There's one at a shop in Hillys, in original BG&E.

It is the Mail-Man.
Well and he was the last guy I needed for my 100% run. I really did not realize that guy was a bird xD

KIERROK
12-29-2017, 09:39 PM
I think he was a stork, which is fitting because storks always were seen as delivers ex: Mail, babies etc.

Kingy77
12-30-2017, 02:38 PM
Strong core narrative - Sometimes "open world" makes me cringe. Because there always seems to be a trade off between freedom of play and exploration, and core narrative. BGE was amazing because it's core narrative was solid, even while allowing you to do a little exploring outside of it. I imagine BGE2 will have a lot more extra-narrative things to do, and that's great, but please don't let that come at the expense of a meaningful story, and strong character development.

On the other hand, please don't fill up the extra-narrative space with a bunch of pointless miscellany. You wanna have some racing minigames or treasure hunts? Great, no problem, but maybe give those things their own arcs, rather than just being a way to earn credits or pearls? Maybe there's an unofficial ranking system behind all the racing, which you're not even aware of until you start winning a lot, and start getting challenges from some of the big names in the racing underworld. And maybe as you get richer and more infamous as a pirate, you become target of lesser pirates wanting to steal your notoriety? Oh, and that precious idol you stole, after much searching and puzzle solving and enemy bashing? Maybe that story doesn't end once the item is in your inventory. Maybe it's such a big deal that people are coming after it for the rest of the game, and you either have to deal with that, or pawn that sucker off quick.

In short: Strong main story arc, and dynamic smaller arcs based on player participation in side missions.
Amen.
Thank you Kamitto for this clean, synthetic and interesting post. I 100% approve your part about open-worlds being developed at the expanse of the story in too many modern games. :)
I think the secret ingredient of BGE2 lies in the success of BGE1:
1) An intense and captivating main story dragging the player in all main (and why not insignificant) places of the universe
2) Appealing NPCs with unique personalities, skillsets and backgrounds
3) Opportunities to be involved in secondary quests in each visited area
4) Possibility to discover by exploring unknown areas, leading to new stories, minigames, treasures and details about the characters and universe

luca-41
05-21-2018, 09:58 PM
Please do take in consideration Cowboy Bebop and Treasure Planet as references and inspirations, it would be such a fantastic game!

ElPrimordial
05-22-2018, 04:20 PM
Yeah, why not? Cowboy Bebop also have a wonderful OST!

PookieNumnums
05-24-2018, 07:27 AM
i would like to see an advanced system of movement. i grew up playing assassins creed and resident evil. i currently play a ton of warframe.

one issue i have with assassins creed is that throughout all of the games the movement always felt the same, and at that it was usually too sticky. you were 'free to go anywhere' but all you really had is climb run jump and swing. a more free-flowing version of that without auto-grab style pathing sticking you to every ledge or limb with hands and feet. if any sort of free-running is available in this game please for the love of all that is sacred put in some form of wall running (even if it has to be jet-pack boosted, limited duration, subject to various planetary gravity levels and such) and also, to make it as 'free' as possible bind the auto pathing sticky feet/hands to a button. that way we can run freely and press the button when we want to utilize a specific surface (rail, ledge, wall, etc). it shouldnt feel like youre controlling a character in a game, it should feel like youre simply doing it naturally but WITHOUT the game doing it for you getting in the way of what youre actually trying to pull off.

another aspect of movement that i hope is genuinely focused on is the agility of the vehicles. the red dog-fighter little zippy craft that the female character jumps out of in the recent wip video from back in February, those vehicles should have superb agility. i hope that vehicles of that size (1 to 2 character personal crafts) would be as agile or more agile than a tie fighter. essentially, crafts that can handle (with in reason, based on size and structure) very high speed maneuvers done very very close to objects. if anyone here has played warframe you know about archwing. version 1.0 archwing had superb control at very high speeds, you could loop around asteroids and space debris flying in and out of the nooks and crannies confident that as long as you could react in time you could pull it off.

lastly, and i know this may be difficult with the scale this game is taking on.. but i really hope there is PLENTY to explore. stuff that you have to stumble across or seek out. legendary tales of buried secrets with maps in the form of riddles that take you into areas you couldnt tell existed in the first place.

so super-free parkour with a 'grab/focus path' button, super agile personal crafts, and tons of secrets to physically hunt down and explore.



disclaimer: i only recently found out about this game, and im not a developer by any means. so if any of this has been addressed or doesnt seem plausible, cut me a little slack. im super hype tho either way.

PookieNumnums
05-24-2018, 07:39 AM
i dont know how to edit my previous post on this forum, so sorry for double posting.

this came to me after reading my post and thinking about the stuff i watched from the game-site's homepage

they mentioned having a lot of characters recruited in your ships. medic, captain, mechanic etc...

it would be nice if players had to fill these roles. perhaps as side quests or even main quest arc prerequisites, or even to unlock certain traits/abilities for the characters.

example:

go join someones crew and play medic for x amount of time/missions/etc.
go join someones crew and play mechanics for x amount of time/missions/etc.

none of that should be absolutely required beyond say... the very very basic know-how so that you can operate a personal ship and survive as a pirate... BUT should offer the option to uhm... i dont want to say specialize... but develop your value as a player to the world you play in, and the characters that live within it.



and, related to something that i really dislike in a lot of games ive played: PLEASE dont pigeon-hole us into specializations. it would be most wonderful if a truly dedicated player could achieve all skills/abilities/jobs/classes/ranks/etc if they put in the time and effort on a SINGLE CHARACTER. with the exclusion of maybe... race based perks (if you guys are going to go that route) (i.e. monkeys have more natural strength than humans. fish or amphibian hybrids could hold their breath under water longer ((i hope we can swim/ get under water jetpacks (((if so please dont make them travel slower than in the air))) or hand held propulsion devices )) maybe bird hybrids can tolerate higher altitudes with less effect on their well-being)

DevilmanSinner
05-25-2018, 01:12 AM
but develop your value as a player to the world you play in, and the characters that live within it...anit would be most wonderful if a truly dedicated player could achieve all skills/abilities/jobs/classes/ranks/etc if they put in the time and effort on a SINGLE CHARACTER

All of this very much yes. It'd kind of be like building a resume. Near the beginning of your playthrough (granted, I have no clue how the story is set), maybe upon encountering Jade's crew, they won't "fully" accept/employ you until you reach a certain level of a skill branch and that's how you prove your value as a crew member. And then, say, once you have...I don't know, 10 points in 4 different skill branches, you can finally start your own pirate crew because you have what it takes to be a captain and now you're working alongside Jade instead of as her subordinate. Yeah, maybe something like that. Also, when you encounter other crews and factions wanting to hire someone for a job, they look at your "resume" (all the skills you've unlocked) and decide if you're worth the hire. Some jobs/missions could be locked behind skills you need to have invested in. For example, there's a stealth job/mission but you've invested in no stealth at all; well you can't take that mission.

I like your ideas a lot.

Siddesh2016
05-27-2018, 10:34 AM
Add Indian Gods like Ganesha, Shiva, Vishnu,etc..
Adding decorations in the game during Indian Festivals like Diwali, Holi, etc..
I would certainly like a mission set during Holi (Festival of colours) in the game...

Siddesh2016
05-27-2018, 10:40 AM
And It would be great to have fast travel in Temples... Players should also be awarded XP for discovering temples... And Each temple would host a unique deity...
For example: - A temple which is underwater would have Vishnu's Idol.

DevilmanSinner
05-27-2018, 06:43 PM
Sort of along the addition of gods idea...what about failed hybrids? Like, mega-hybrids. Experiments in making, hybrids that were super massive, but were unstable, uncontrollable, uncontainable. Obviously they would be non-playable, faction leader types. I'm imagining like:

A hybrid megalodon (the prehistoric supermassive shark ancestor). It would be more megalodon than human, but it could speak. It would dwell in a very deep underwater level, some submerged derelict. It might preside over a community of other aquatic hybrids who've taken refuge in an underwater ruin.
A hyrbid flying lizard, some attempt at making a dragon. It could live in an inactive volcano because why not; classically it presides over a community of thieves who contribute to its hoard. Once again, it is more winged-lizard than human, but it has human intelligence.
Related to the "dragon," a hybrid king cobra. The human portion would be the abdominal, torso and head; the rest of the lower body would be snake. The hood that is iconic to cobras would go from the top of their head down to their back, and could flare out from their spine at will.
A non-playable octopus hybrid (in opposition to the playable octopus hybrid elsewhere discussed) who has tentacles instead of a lower body with legs.
A vulture hybrid with large wings instead of arms and talons instead of feet, essentially becoming a harpy.


Maybe these failed hybrids are hidden away, sort of having their own myths attached to them like gods in that sense; but in your travels you can find them, submit to them and work for them and the factions/communities they've developed around/under them. Within the story of how these uncontrollable hybrids came to be (and escape to freedom) is some clue to how the DomZ came to exist? As much as I love speculating additions to BG&E2, there is a part of me that knows most of these ideas won't make their way into the game; simply because the devs have their own plans for characters, NPCs and the stories therein. There's time for me to learn some tools in the meantime, I would mod the heck out of this game come to think of it LOL.

hey_MAN16
05-27-2018, 10:11 PM
The BG&E team has talked a lot about giving every NPC their own backstory and history, to add depth to the game. some are more important than others these "legendary" characters, but what about the character we as players create? Can we choose our own backstory, or are we thrown into some strange and distant future, forced to be a delivery boy like some bad joke about Futurama?:confused:

maverickace345
05-29-2018, 12:12 AM
I'd love for there to be different approaches players can take to completing missions or certain world events, like say a player would want to go in stealthy take down a rival pirates cove to steal treasure and escort it back to the ship,or go in vigorously loud with your pirate companions and rain down on there stash haul violently. Also I think it would be very cool if you could convince defeated members or rescued prisoners to join your misfit crew and send them on off screen missions to benefit you in game and real time, some other things i'd like to add in like hijacking enemy ships and convoys to park permanently in your mother ship and customize, also an in depth dialogue tree that can be used to intimidate or convince people into doing things for you.

atubaboun
05-31-2018, 01:17 PM
I'd love if the game could have bars notorious for their ambiance.
People chating in the streets about hiting the pub later tonight, arguing which one to go to.
Meeting different people at different bars, participating in different games, gambling on different stuff.
it would be some great opportunity for diversity in my opinion, and also a good way to gather players too.
Imagine If you ask some guy on the world chat where's the best place around to play poker, or tarot, or chess, or majong and there's this one bar that has a table for one of these.

Another thing, that would help immerssion and represent different influences: Bands and music in general.
Imagine if there were posters for a given band showing where they'll be and when.
Imagine if you could choose which one you'd like to see tonight, Jazz, blues, hip hop, rock ect, and you just drive to the bar they're at, and sip a drink while playing with other people.

I'd like that very much, i think that has potential :)

eggzoobearantWM
06-03-2018, 10:49 PM
I like the idea that different religious and moral authorities would keep their own rating system on you, keep it on radio. Hindus would call it karma, others would try other names. It is annoying being told how good I am flatly by the designer, like in Fable, you are a better person if you beat someone up, and you start standing up straighter. Really! Let me be the judge. Appearances can be deceiving but you sure pick up different kinds of residue from your behaviuor, be it manifesting in mud by going somewhere muddy, or the stolen trinkets you adorn yourself with.

Simply, half the fun in Lone Sails is when you make it out, the escape off your landboat, and you are running along the ground picking up barrels and trying to catch up with the landboat. https://store.steampowered.com/app/609320/FAR_Lone_Sails/
One thing putting me off BGEII is that the ships hover where they are like with some inherent anti-magnetism, perfectly still and uncanny. That's probably key to the design but I wonder if they couldn't shake it up a bit, make them wobble with stabilising thrusters in the wind and electromagnetic swells, make it consume some fuel resource to be doing that plain and simple without mooring up with a helium balloon or getting into low planet orbit. You feel higher up if you feel more precarious up there.
Beside that, It would be so great if you could put an a.i. character to fluently hop into the control seat of your fighter ship when you hop overboard, and then you're in the for the precise work, and somewhat stranded till their return as the jetpack isn' safe enough. They'll circle back and bring it around but keeping it out of harm's way, and you in the mean time are the agent dropped in to do something that has to be, by neccessity, done more up close, dextrous and personal, such as commandeering vessels, stealing keys, setting cargo loose or to self destruct, and lining up your escape, trusting your crew mates.
With the bigger craft it would be a great mission type to have to persevere to navigate and survive, whether grounded or not, whether to explore or simple to return home. That challenge of, at least in emergencies, strategically juggling the needs of the ship to keep it a succesful engine, gives it a sort of serene life cycle. You could be hauling back a temple or huge formation, keeping it low and grounded on old fashioned engines under the radar, using what nature provides as you go.

Indeed, if the game could take some of the fun from Lovers In A Dangerous Spacetime. it could be great. Of course this is single player and the ship shouldn't feel like its systems are artifically far apart, (as if having to change seats in a car to do different aspects of driving is sensible) but perhaps when its damaged this could be fun - using your jetpact or yourself to be the rudder/elevator/engine when the time comes, kickstarting the engine manually.
if there was some use to being in/on different parts of the craft at least that could make things interesting. Sea Of Thieves[I] also potentially good inspiration.
As for making anywhere on the planets interesting, that's harder development work. I'd suggest the barren parts give it thematic breathing space. It was much admired in the last Zelda. But populating it with interesting activity seems a good idea. A lot of geological, archaeological, a history provided of local myth, poetry and philosophy. Not that it shouldn't be peaceful but it should be visible, make it a little deeper. The nicknames and aphorisms and customs of the places, and the perks of their landmarks.

I think the design will make it hard to let an a.i. takeover the leading of the adventure and you become a subaltern like in this: https://store.steampowered.com/app/436500/Diaries_of_a_Spaceport_Janitor/
But I agree it could be a good goal for the developers if the player would have to do some of the basic work of the mechanic, the medic, etc, with special minigames and interface to handle some of their craft, and it would make hiring, delegating something of a relief.
I think some of them utopian pirate onboard politics would be fun too. Is the money pot a common treasury for all full crew members? Or can you experience a little battleship potemkin mutiny by trying to keep in charge.

MildlySouthern
06-11-2018, 09:40 PM
With all the animal hybrid characters I'd like to see how many animals that could be put into the game. Red Pandas and Tigers being the top of my own list. Whether they're playable or just minor npcs that you find on the street. It'd be amazing.

RiceQuacker
06-11-2018, 09:48 PM
loving all the ideas for this game so far! ok so my idea is having space station where you stop and get supply from get rest chill whatever really BUT not done in a menu i want to actually go to these shops and bars within the station.

stuvakronakivik
06-11-2018, 10:12 PM
It would be amazing if there was an Interplanetary MMA (Mixed Martial Arts) Championship across the entire system. We would be able to train and unlock new martial arts techniques in different places across the solar system. Also according to our character we would have diferent characteristics. For example:
If we played with a cheetah hybrid we would get lots of speed and jumping ability as well as elegant technique;
A hybrid gorila wold have tremendous knock out power and durability;
A hybryd bear would have great cardio and durability and so on and so forth..
This could also serve as a great story line and for some characterization. Some could be fighting for glory, others for money, others for freedom, others for revenge, etc..
And for combat would be fantastic. Developing deep fighting mechanics with reach offensive with great combos and cancels and different kinds of deffense like blocking, parrying, dodge and evade. And being able to perform special techniques. This would make the gameplay so much richer and would increase a lot of replay value.
Please let this concept become a reality.

r_brus
06-11-2018, 10:24 PM
First of all: I AM HYPED! What an amazing game! Never seen such an amazing sequel! What an amazing job guys.

First of all, unlike most Dutch, I would love Dutch as a language in this game for the younger audience. Also to stream for the Dutch kids, but also if I watch my own son playing Zelda BOTW like a pro since it has Dutch subs. It would be highly appreciated.

Another Idea that I have for a long time is Gaming Cryptocurrency. Money that can be spent between different games. wouldn't it be great if it is all connected?

BL.G-MrMartinio
06-11-2018, 10:32 PM
Something I'd really love to see

TheGreatBLT
06-11-2018, 10:50 PM
It would be cool to see more characters! I thought about seeing the crew's engineer being a robotic BLT. Never talks but understands all alien life form language. feminine look to it. I would be a happy person to see this in the game. Just a idea or any general basic things I can think of at the moment. Overall I'm excited to see how big this universe will be. :rolleyes:

Amonimus
06-11-2018, 11:45 PM
A game A Way Out was released recently, and one of it's main aspects is the use of two cameras for stealth sections.
And then I've remembered that Beyond Good and Evil's genre is Stealth. Would be nice if it remains a major mechanic in the sequel.

fyror
06-12-2018, 12:27 AM
Hi,
I would love to see two thing :

-A bounty hunter quest system, repetable if possible.
I take this idea from an old game wich is no more playable : Star Wars Galaxie.

-Zones with flexible level system.

KryptoTheDragon
06-12-2018, 12:35 AM
BGE2 should have some sort of racing series (or several), and all vehicles should also be fully customizable. Not just stat wise, but visually as well. Flares, wings, gun placement, as well as what kind of gun and even the type of engine should all be changeable.

As for music, I would love some sort of drum'n'bass mixed with jazz, techno, or some other artsy form of music. Some reference artists are "DJ Okawari", "Gramatic", "Nujabes", and "Nightmares On Wax".

Bakushen
06-12-2018, 02:00 AM
as a person who love to play single player games more than online ..... i wold love to fell i am not alone with things like pet's and followers games like assassin creed brotherhood and shadow of war did a great job making you fell strong as a group not just one man army .. i hope they do that in this game i want to have my own squad i want them very strong and i want to lvl them and gear them up

solarriors
06-12-2018, 02:08 AM
My depiction of what BG&E was, and is,is it to should be a funny story, with epic moments, but not awkward story telling and goofy narrative. A deep plot and multi-fold intrigue and relevant themes to the context of the game's Universe . It has to be at least mature story with humor and tact. Exactly like a Disney Fantasy Movie = Ubisoft Adventure Game (should be)

Wabbitgames
06-12-2018, 02:23 AM
I would like to see you be able to assemble a team of npc or player pirates in order to attempt to capture a massive ship from enemy npc’s and to add it to your fleet so you could hold more smaller ship’s or use them to help capture other large ships. Let me know if you like this idea, it’s fine by me if you disagree

Raiden98Emer
06-12-2018, 04:22 AM
I like to find easter eggs, but in this game it would be easter eggs of reality, to see a character walk and compare him with famous person, tourist places, wonders of the world. I am from Peru and I would like to see references of the Inca culture in a game, who would not like to see their culture reflected in the game? I do not say that you sculpt Machu Picchu, what I try to say is, that players find something that makes them happy to be who they are, that they feel identified, that will motivate them to continue immersed in the game and to have a great experience. These easter eggs can range from stamps, photographs, personalities, music, worldviews, political problems, historical facts, famous people, etc. All this adapted to the game. :D

Gamerwebster
06-12-2018, 05:18 AM
I've been playing games for a long time and enjoy the beautiful art design of these games. With that in mind I would like to suggest that the HUD system be integrated into the protagonist's gear. Heath bars can be light bars on your backpack, ammo count on the side of your gun, and in world markers to guide you to your objective. There are many ways to incorporate this idea so we can fall deeper into the gameplay and get swallowed into a story we never want to leave.
Thanks for taking the time to read this post and don't forget to give your own thoughts and ideas on how to incorporate the HUD system into the protagonist.

marko78300
06-12-2018, 08:16 AM
I everyone, I'm not a great game designer, but I've always wanted to see the time tavel affect the gameplay.

As BGE2 will take place in space, the notion of time travel could be approached and it might be interesting to go back in time to change the things we have already done.
We could see his own character redo what we already did a few hours ago and change some things. And when we come back in the present, everything would be different and it would force the player to adapt to the siuation.

HanneSolo94
06-12-2018, 08:57 AM
Hi to Devs,

so one element i thing that should be part of a game it the ability to lean left and right especially if its has a first person point of view, would this be able to be an option?

Pilouille33
06-12-2018, 10:32 AM
Hello,

I am sure this is something that has crossed your mind or already implemented..

Different level of gravity could have a significant impact on the gameplay if certain planets had a reallly high gravity (for instance the mining and precious metals planets), so people would need to develop tools in order to compensate and adapt., and it could have negative impact on health...

Cheers,

SinghisKing35
06-12-2018, 11:42 AM
Hi,

It would be great if we could accept contracts and tasks that could be like bounties.

Like if you get a contract to find a rare object. You could either give to the person who gave you the contract, or sell it yourself, or melt it down and harvest the resources.

And please don't make it mandatory to have a certain number of pearls in order to finish the game. Please no grinding at the end.

Thanks.

SinghisKing35
06-12-2018, 11:47 AM
Hi,

can we please also get a wrist guard that has special attacks that are limited use. Like a concussion, stun, or electric dart or grenade that shoots out of the wrist, or even can make a shield. Like the different signs in witcher.

DJPugh_1997
06-12-2018, 01:22 PM
I'm a historian/amateur writer and would love to be able to further develop the backstory of the planets and the characters by using the history of China and India, and their religions.

Examples of things to delve into would be;

1: Why certain species were chosen to become hybrids?

2: Is there a limit to which species can become hybrids? Do certain religions (old by in-game perspective) prevent the use of particular types of hybrids?

3: Whether there was a religious link to why they believe that certain species were suitable for slavery. E.g. Pigs.

4: The use of ancient legends of Asia.

These are just quick thoughts off the top of my head and I don't know whether others might think they're useful or not.

DeAtH-GuNIyM
06-12-2018, 01:55 PM
how do you look at it to incorporate into the new part of Beyond Good and Evil - radio!
it will be a strange decision to make this radio in Russian, but I do not have the other option as I am from Russia. I think this radio will appeal to players around the world, including from Russia.
Plots of radio can be directly associated with the events in the game. Assume that in the game on the mission, the fleet of some kind of cosmic patrol was blown into the rattle, and in a day or two this is covered in the same radio.
I ask the developers of Beyond Good and Evil to consider my proposal.

it will be fun if the game will have 1 - 2 additional tasks that you will give people of Russian nationality.
Especially if it's a task where you have to find a bottle of Moscow vodka
and the task of how to find a microphone or a fur hat or a missing tame bear for a guy who will broadcast.
No offense :)


errors are possible because the translator used it

ZuNDeRsKY
06-12-2018, 02:06 PM
Is it possible to create your own pirate emblem?
If possible, I would like it to be implemented in the character as a tattoo or even in the clothing itself, and would it be possible to create your own tattoos?
for example a clandestine room where the pirates meet or even a tattoo artist in your own crew.

Another point would be if the interior of the ships could be explored (the big ones)

PS: if these issues have already been discussed or are confirmed, I am very sorry.
(I apologize for my English, I'm Spanish and I do not master the language well, I use the google tratuctor for words I do not understand)

Taborett
06-12-2018, 02:10 PM
MAMAGO GARAGE.

Same dudes, same idea, same music while beeing there.
Nothing more, nothing less :)

Like come on... There have to be at least 1 thing or even an easter egg that was taken from the original game!
Hear me out folks, BGE was special.
With today gaming industry make BGE2 even better ! :cool:

Raavana
06-12-2018, 02:59 PM
Hello everyone, just a thought, but since the game seems to revolve around hinduism, the 2 epics can be a great source of lore or easter eggs maybe??? idk just throwing it out there..

Heysam
06-12-2018, 03:26 PM
Hey Devs,

I was thinking, it would be awesome if the ships and other vehicles would be running on fuel. It would make the game a lot more immersive and give the gameplay an extra dimension, like targeting the fueltank of a ship to slow it down, or do extra damage. Having some tankstations, or spacetankers (also a nice idea for real-time missions to rob/steal a a guarded fueltanker or escort one with your crew).

Implementing a garage of sorts to upgrade, repair (after a spacebatlle or something), customize, … your ship would be cool too. Garages for smaller vehicles inside a city, small spacecrafts at the edges of a city (since it's gonna be wastelands, I thought it'd be a nice idea to fill the space) and for bigger spacecrafts, mechanics could be situated in the spacecraft itself (with room for upgrades;faster upgrade-, repair-, … time, better upgrades, …).

Another thing that would be awesome, to make it more immersive, is having the crewmembers you chose have reliabilty stats. Like a crewmember that has better attack stats (or however you guys are planning to do that) give it a low reliability, so when he's alone a mission you've sent him/her/it on, he/she/it 'd be doing it more aggresively. Drawing police attention to your crew but bringing in more money and raising your infamy with the underground world.

Lastly when in space, having a meteoroid rain occasionally wich damages the ship (perhaps even slowing or stranding it if you're not carefull). Another user, DeAtH-GuNIyM, suggested the idea of a radio. This radio could then be used to warn players/crews of incoming meteoroid rains on sector whatever or incoming meteoroid on planet 21 or something.

Just food for thought, I could go on and on since I'm bursting with idea's but I'll leave it at this for now :D

PS:
Devs, I really love it that you people are putting so much time in this game and are involving the community like this. I'll be marketing BGE 2 as much as I can, I just know it will be received very well when it's released.
Keep up the good work! <3

DDanipalma
06-12-2018, 03:29 PM
It would be nice to have in the ships a kind of protective sphere against enemies as in bge1 :o

https://preview.ibb.co/emmbXy/fae.jpg (https://ibb.co/gxwzkJ)

NotSlytherin
06-12-2018, 04:23 PM
1. I am unsure if this has already been said, but I feel like the music in this universe should be an important element. Similar to Fallout, how it uses iconic older music that is more than suitable for that setting. I feel like dirty dubstep / electro or maybe different types of music for different planets that match there different themes.

2. Droppable player messages, on your travels you find little hints or just messages saying hello.


3. It would be cool to fully explore the ship as well, make it feel more real and homely, similar to Mass Effect.

Thanks for listening.
I'm also going to be adding things from time to time.
Also I'll try to make my notes small. :)

Scarrapro99
06-12-2018, 05:04 PM
I believe anything from the British indie band the gorillaz would fit in with the game preference be from their album demon days and the song every planet we reach is dead the gorillaz would fit in with the aspect of the game because they are a digital band I have had this idea every since I saw the first trailer and remembered tweeting Ubisoft for how to addresss this if this could happen it would be amazing thank a big fan can’t wait Ethan aka Scarrapro

drednot72
06-12-2018, 08:34 PM
Hey Guys,

Given the long, reprehensible, documented - and relatively recent US history of racism, slavey, exploitation, and revolutionary struggle, here are some themes you can parallel:

Slavery

1) Slave narratives of psychological, emotional and physical abuses
2) sanctioned rape & incest
3) revolutionary leaders like Nat Turner, Harriett Tubman....And the Haitian Revolution.

Post-Slavery

1) Vagrancy Laws - that locked up freed blacks & sent them back to work the same plantations to which they were enslaved
2) Jim Crow South vs the more subtle racism in the "progressive" North.
3) The rise of Marcus Garvey & the Garvey-ite separatist movements.

Civil Rights

1) Leaders like Malcom X & Martin Luther King & their philosophies
2) Black Power organizations like the Black Panthers & Nation of Islam and Gov't efforts to infiltrate and destroy civil rights organizations.
3) The rise of the Klan & their cooperation with local police,

Post-Civil Rights

1) the government-run crack cocaine pipeline into urban areas, creating the gang & drug epidemic
2) the media's negative portrayal of minorities to stoke fear.

There's a lot to farm in the US history as it parallels many of the themes with respect to the hybrids. Black people were bred like cattle - even family members - on many plantations with spectators for profit. If you want to scratch below the surface and really provide a rich, nuanced experience that emotionally connects with the player. You're gonna need to push that envelope. It needs to be ugly (like the reality) so the reward is so much greater.

Stew36O
06-12-2018, 08:58 PM
I wish the game will support a similar " dungeon " system to warframe to complement the open world where some dungeons in the open world have procedurally generated tiles set and dosnt always have the same ennemy inside warframe does that well but isnt integrated in their open world environement , i wish to see that sort of stuff but integrated into the open world so " capital ships " and some base layout change procedurally to have different configuration , hazard and Ai threats ...

I think this sort of thing will increase replayability a lot compare to just " open world ennemy spawn location " with set world and set ennemy ... i think the two integrated in 1 system would be really nice ... Also i wish to see A loot system or cargo system where you can loot stuff but its a physical object that you bring with you similar to Sea of thieves or star citizen ...

FilM82
06-12-2018, 09:04 PM
Just saw the E3 trailer. Here are some thoughts on what you should put in the game:

Why Jade switched sides? I'm hoping a good reason will be releaved during the game.

It would be nice to be able to see both sides of the story. Usually most games end up tagging this as good and evil. As they usually say, a truth has two sides. I hope that's the case here and in the end I would understand and identity myself with both.

This aside, all the rest is secondary for me. A good story and a good gameplay are enough to make a good game.

AleeenAIEEE
06-12-2018, 09:33 PM
Is this game from third person, or first person?

ozone95
06-12-2018, 11:03 PM
Last time I heard about a karma system , it was in Dishonored : bad karma and rats will attack you ^^

Rmdlr25
06-12-2018, 11:26 PM
There may be a multiplayer area where there is a bar and have minigames like bgae1's: racing, aero hockey, cards and more.

Chicodosavioes
06-12-2018, 11:27 PM
I Think having religions and historic refrences would be great...... depending on religions diferent perks are earned.
Diferent species have diferent backgrounds betwenn one another ( wars, peace , economics) and that should determin if a certen species likes you or hates you.

in my opinion the vehicles on this beautifull game will be super fun and so i think we should get a "garage" where we could contumize, store and repair our ships. just imagin bieng the collest space monkey on the city :P

Rmdlr25
06-12-2018, 11:29 PM
There may be a multiplayer area where there is a bar and have minigames like bgae1's: racing, aero hockey, cards, events, and more.

SorielofDreams
06-13-2018, 01:53 AM
I'd like to see an explorable planet with animal eared and tailed folks. The planet would be far from having an advanced civilisation and you could either wreck it up by giving advanced tech to the natives or peacefully interact with them, giving them hints on how to advance their civilisation, or even just play the big villain and grab the ressources leaving them to die... basically a planet where your actions will have an impact on their future.

Maybe you could find it at random, maybe you could find it by crash landing on it, maybe trought a space anomaly.

So yeah, to resume:
A planet with animal eared and tailed folks.
Your actions shape the future of the planet.
Finding it would mean going on a random trip in space, encountering a space anomaly that would make you crash land on that planet.

ILikeItSpooky
06-13-2018, 02:43 AM
I stumbled across the first game 14 years ago and fell in love, bugged my friends to get it and hit the web to look into any news of a sequel and was really bummed out at what I read then about the lack of success, seeing this trailer I was like "awesome, sure, I'll buy it" then seeing Jade at the end: (picks jaw up off the floor) so excited, now this is my most anticipated game until the google search for more info that led me here is indicating that she's the main antagonist, saving Jade from the bad guys, some turn of events that helps Jade or anything pro-Jade and I'm pre-ordering the biggest collector's edition available, Jade as the main antagonist and that's that and I'm back to being bummed out even more than 14 years ago.
The story is very important to me and I can't ever not side with Jade, I'll be lurking waiting for more updates to determine whether or not I'll buy the game.

Here's hoping that she's just infected from a spore of the DomZ and gets saved or that everyone else was infected the whole time and living a false life until Jade swoops in to save them and wake them up to a harsh reality.

jb8912
06-13-2018, 04:08 AM
Maybe keep the karma system hidden until end game credits, as a secret scoring system. Focus it more on reputation, making some decisions conflicting. Avoid microtranactions, though have an option for random loot boxes if implemented anyway- time savers are nice especially for those who don’t join the game initially. Have plenty of collectibles, and unlike the HD remake of the first one actually have trophy/achievements for collecting them all instead of most of them, unless it’s an a timed event that includes low percentage drop rates. Mixed multiplayer options such as optional co-op story aid and/or co-specific side missions. A balanced amount of time on the planet in addition to space, if outer space is included. Team member related missions, to build on relationships with your companions.

ElPrimordial
06-13-2018, 05:10 AM
With that in mind I would like to suggest that the HUD system be integrated into the protagonist's gear. Heath bars can be light bars on your backpack, ammo count on the side of your gun, and in world markers to guide you to your objective. There are many ways to incorporate this idea so we can fall deeper into the gameplay and get swallowed into a story we never want to leave.
Oh, similar to Dead Space? That was a brilliant idea!

Mushmallow25
06-13-2018, 05:30 AM
Faction disguises, wear an npc factions armor to fool their footsoldiers and mid-tier officers, but higher rank will single you out right away. [Like finding or taking an alpha sections armor. Using it to infiltrate their bases]

We Need Mamago Autoshops and Fuel Stations [no questions]

Space Discos and Roller Rinks

Updated remixes of the old BGE1 music.

jazz1011
06-13-2018, 07:49 AM
In my general opinion I do feel like a wanted system should be implemented so that once you car jack a vehicle it ups your wanted level and that you can either bribe someone to take the hit for you or you just escape from them long enough to get rid of the wanted level, also I feel like having a karma system, although good in its own way, wouldn’t really fit the game very well as it could halt your progress toward a wanted item or ship option until you get a higher karma level.
In terms of music I feel like when a the current situation get more amped up that the music should perhaps intensify to indicate that s**t just got real, also I will admit there are some songs that I feel would be suited to the game I know that my fellow space monkeys would possibly disagree with what I say just as anyone else would if someone else suggested their song/s.

But still whether we agree or disagree the game from the two different videos of it current progression is well and truly amazing and we can only see it come to blossom when it comes out.

seabass315
06-13-2018, 07:56 AM
Just do not have levels on mobs / players please.... that is the one thing developers have to get rid off. Playing Vampyr right now ( solid game ) but seeing lv.15 vampire hunter next to there name plate is just silly.

They shouldnt be levels in these types of games, the level ( instead of a number ) should be the mob / NPC strength via bigger HP pool, higher dmg etc.

StrikerEureka3
06-13-2018, 11:01 AM
In my humble opinion it would be great to introduce an option to build your own fleet. For example, players will meet other pirate ships during their journey and i would love to be able to make these pirates a part of my fleet. Maybe they wont always follow the player's space ship, but there will be an option to call for help and your own fleet will come to crash somebody. I also think that the process of making your fleet bigger will affect your reputation. Other pirate groups will be afraid of you because of your private army and the authorities will place a higher bounty on your head. Here I came to another idea introduced by another guy. I believe that a system of bounties that are placed on heads of pirates by authorities will make the game much more interesting. The bigger the sum on the "Wanted" list the cooler you are :D

Bakunin1224
06-13-2018, 12:10 PM
I just want this new game to maintain the essence of the first, and not to forget the classic characters of the game and much less its protagonists. On the other hand I hope that the history of the Alpha continue to matter in history because it was that same story that got us hooked on this saga. Thank you.

faizy1234
06-13-2018, 01:00 PM
I would like to have like baisc interactions with any npcs in the game. They could give me valuable information about some treauste or ship or legenday relic or map, IF I could talk them to it:). So, I would like to have like dialogue options to carry on the conversation and if you are successful to gain the npc's trust, you could get the information.

SinghisKing35
06-13-2018, 03:04 PM
Hi,

It would be so amazing if we could have a soundtrack with lots of guitar riffs with distortion. I think it would really match the tone if done well. Plus, a couple of awesome action cutscenes that are in time with the music would really push it that little bit further.

StrikerEureka3
06-13-2018, 03:19 PM
Speaking about music i think in many situations modern hip-hop/Rap will work very well. I hope that the soundtrack of this game will be full of different music styles!

XxXxJAKExXxX161
06-13-2018, 10:05 PM
i completely agee with what your saying with the karma rate and having a sytem where based on your religion you have gives you different and unique features.

raboy33
06-14-2018, 03:52 AM
Dear BGE Developers and Game Designers,

One of the coolest things you could add is Mutants that are birds or bats to further the extent of pirates you can add to your crew. I think this could really further the characters you see in this game because this game has the most potential in a game since Skyrim or GTA.

Finally the MOST IMPORTANT THING that you need to get right is a bustling open world. You've mentioned one huge city of a huge planet in a huge universe so I'm really hoping the open world is going to be MASSIVE, with a TON of huge cities and planets. Lastly to really bring out the beauty of these beautiful cities they have to be crazy busy on the street and the sky, I'm imaging New York City on steroids, drinking mountain Dew kick start, and being at disneyland all at once.

I'm hoping and praying this game is so amazing that it will be remembered for centuries and played for generations.

Sincerely,
Raleigh Shipley

BARRETTY93
06-14-2018, 06:45 AM
Paij are to hugly make it more sweet

Clownasic
06-14-2018, 10:30 AM
Hey, Hello everyone, :)

I love the concept of Space Open World and I have some small ideas to populate the places of this space.
I heard about the black market as the official idea of ​​BGE 2 and that gave me the idea to go even further with a HUMAN SLAVE MARKET but not just ! We can imagine in the same kind a market of various creatures, animals and even robots as in Star Wars The Force Awaken with BB8, if you see the scene ? ;)
What do I know yet ? Everything is possible !

Otherwise, i imagine a dangerous & wonderful planet populated only by dinosaurs or dinosaurs hybrids at Jurassic Parks (sorry for references :o), on which we could find valuable resources to feed some spaceships or space vehicles. A race between the dinosaurs would be great !! :D

What do you think of my ideas ?

Good luck and good continuation to the developers in the development of this game with great potential!

Sincerely,


a humble french man,http://www.gurumed.org/2014/09/14/le-plus-grand-des-dinosaures-prdateurs-tait-en-fait-quadrupde-et-prfrait-barboter/http://www.gurumed.org/2014/09/14/le-plus-grand-des-dinosaures-prdateurs-tait-en-fait-quadrupde-et-prfrait-barboter/

Heysam
06-14-2018, 11:31 AM
I'm totally for your idea's about the various kinds of underworld markets, but a planet filled with dinosaurs and/or dinosaurhybrids would feel out of place. Who created them, why are they there, what use did the creators had in mind for them, … ? And so on, just too many questions, wich, I imagine, even answered wouldn't be satisfying my concerns about it being out of place tho.

stuvakronakivik
06-14-2018, 01:51 PM
INTERPLANETARY MMA CHAMPIONSHIP

A Mixed Martial Arts Championship across the entire solar system. The participants can be human and/or hybrid and there's a big price for the winners, specially the champion.
We can train and increase our skills, speed, strength, fight IQ and learn new martial arts techniques in different places (for example old temples or some martial arts schools).
Our hybrid characteristics would increase certain aspects of our stats: Cheetah would be very fast and flexible. Gorilla would be strong and skilled. Bear would be durable. Lion would have tremendous cardio, etc.
Also the fighting mechanics would have to be deep for replayability. Cancels for linking combos. Variety of deffense like parrying, blocking, dodge, evade. Special techniques that you can learn through experience and trainning.
Also for the narrative would be great. You could create a lot of cool stories for this championship and backgrounds for the participants.

Hotbuder
06-14-2018, 02:24 PM
I would be really interesting if your crew could become bounty hunters and hunt other crews for cash and resources and the payout would be base on the negative or positive karma they have accummulted ie virtue hunters(evil) or lawful hunters(good) so you would have flexibility with the type of crew you are plus it adds a bit of pvp you know just for the exstended life of the game. plus it would give you guys Dlc possibilities cuz i want to live in this world for as long as possible. Keep up the great work guys the community cant wait to get in the game

KeyserSoze456
06-14-2018, 04:39 PM
One of the biggest thing that you can do in bge 1 is to be a reporter.
With that fact in mind it will be coll if you could work as a journalist reporting about the bad situation of the hybrids, or you could be a paid reporter 4 a enterprise, that wnt to hide the trut.
I dont know if this idea will be implemented, but coul be coll if you can do it like a profession.
P.D: Sry 4 the bad english i am not a natural english speaker

SaltyRenvy
06-14-2018, 05:54 PM
Not really sure how the "combat skills" will be done there will probably Fist, Spear and sword what if you have a skill tree with a 1 or 2 fight style? would be awesome probably too much work i guess.

ElPrimordial
06-14-2018, 07:53 PM
INTERPLANETARY MMA CHAMPIONSHIP

A Mixed Martial Arts Championship across the entire solar system. The participants can be human and/or hybrid and there's a big price for the winners, specially the champion.
We can train and increase our skills, speed, strength, fight IQ and learn new martial arts techniques in different places (for example old temples or some martial arts schools).
Our hybrid characteristics would increase certain aspects of our stats: Cheetah would be very fast and flexible. Gorilla would be strong and skilled. Bear would be durable. Lion would have tremendous cardio, etc.
Also the fighting mechanics would have to be deep for replayability. Cancels for linking combos. Variety of deffense like parrying, blocking, dodge, evade. Special techniques that you can learn through experience and trainning.
Also for the narrative would be great. You could create a lot of cool stories for this championship and backgrounds for the participants.

Actually, if you watch BGE2 videos, its gonna be more like the roman Coliseum: hybrids will fight to death.

Salvatore7_7
06-14-2018, 10:57 PM
It's a game I've been waiting for a long time, my idea and I think it would give the game a lot more material, it would be able to recruit your own pirate crew, the power to have many characters on each planet and choose which one to recruit with money or favors in secondary missions to these characters and to return the favor by joining you, that would be incredible since each player would have a different crew according to the choice of each player, besides being able to have a crew check for oneself and with more or less level according to the choices of the players or the money they have in their coffers or the treasures they get, it would be very good to have that type of management within the game and it would be many hours of entertainment and more being a game so well taken care of in details and with different planets and locations to discover, that's my idea, more management is equal to more freedom, a greeting and I hope you serve my idea, greetings from Spain.
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