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View Full Version : New pilot that keeps stalling in turns...HELP!!!!



XyZspineZyX
09-11-2003, 09:15 PM
Hey Y'all,
I recently bought the standard IL-2 about a week ago and having a blast with it. My only problem is learning how to tightly maneuver. Whether it is a 109 or 190, when I go into a tight turn, pulling back on the stick to go tighter and keeping the nose up, I am always stalling. I end up having to either kick left or right rudder to keep from going into a spin.

I don't have the greatest joystick (non ffb). Would it help if I got one and can anybody give me advice to turning tightly in dogfights? Thanks.

Greiss

P.S. WHAT THE HELL DOES BUMP MEAN?????

XyZspineZyX
09-11-2003, 09:15 PM
Hey Y'all,
I recently bought the standard IL-2 about a week ago and having a blast with it. My only problem is learning how to tightly maneuver. Whether it is a 109 or 190, when I go into a tight turn, pulling back on the stick to go tighter and keeping the nose up, I am always stalling. I end up having to either kick left or right rudder to keep from going into a spin.

I don't have the greatest joystick (non ffb). Would it help if I got one and can anybody give me advice to turning tightly in dogfights? Thanks.

Greiss

P.S. WHAT THE HELL DOES BUMP MEAN?????

XyZspineZyX
09-11-2003, 09:19 PM
dont pull stck to hard in 1st place, specialy at low speed....U'll learn it/i/smilies/16x16_robot-happy.gif to come out of a stall pull yuor nose dont and turn oposite direction of the stall, and use rudder 2..good luck...<<<<<< hope u understand it/i/smilies/16x16_robot-very-happy.gif
P.S. GET Forgotten Battles/i/smilies/16x16_robot-happy.gif

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XyZspineZyX
09-11-2003, 09:44 PM
Don't give up on the more difficult settings, sure it's frustrating at first, but as many an old hand here will tell you, it'll make you a much better pilot in the long run. I thought I'd never get the hang of it, but I'm so glad I stuck with it - my family on the other hand have resigned themselves to that strange man in the corner making funny noises at the PC screen and making the occaisional sudden head movement.....

Welcome to the mad-house!

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XyZspineZyX
09-11-2003, 09:50 PM
Know exactly where your coming from, all I did was stall when I first started this game was like a fish flapping about the skies.

keep your speed up
don't turn too tightly
I also find putting the nose down when turning also helps.

and practice.




Cpt-Madcowz
Comsa (http://www.comsa.co.uk)



"When the hunter comes, the tiger runs with the deer."

XyZspineZyX
09-11-2003, 10:03 PM
All the above, plus get a force feedback joystick, like a Microsoft Sidewinder Force Feedback 2.

That will help you "feel" when the plane is about to stall.

In any event, it just takes some practice to learn when the plane will snap in a high speed turn. Keep practicing, you'll get it!

XyZspineZyX
09-11-2003, 10:33 PM
Also - when going into a manuever like this - start trimming flaps down - depending on air speed - first try combat settings - as you start to slow and see the nose falling and your starting to loose the bird - flap to takeoff - etc....

It's good to learn how to fly a loose bird - as you will find yourself in this position in a dogfight - and you can use it to your advantage as well -

One important note - get some alt (2000+)before trying this - so you be able to get some energy back that you lost in the tight turn.

XyZspineZyX
09-11-2003, 11:12 PM
And 'bump' means that you're bumping this thread to the top of the 1st page - normally because you agree with the sentiment behind the original post. There are some scoundrels here that use this technique to boost their personal post-count, but most of us here are above that sort of thing. /i/smilies/16x16_smiley-wink.gif

I agree that you should get FB, too - it actually runs noticeably smoother on my set-up.

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XyZspineZyX
09-11-2003, 11:25 PM
Been there, done that... Dang, it took me ages just to learn to take off from a grass strip with torque enabled... You'll get there though! /i/smilies/16x16_smiley-wink.gif

One other thing you can try is to adjust the sensitivity of your stick in IL-2. It's default settings are a straight linear response from 0 to 100 in increments of 10. This will give you a nice response if you're not to hard on the stick. I tried the settings that Oleg himself recommended (a long time ago), and they're like this:

Pitch: 0 5 10 17 25 33 43 54 71 100
Roll: 0 3 7 15 25 35 50 66 84 100
Yaw: 0 8 19 29 39 51 62 75 86 100

What this does is "de-sensitize" the stick for small movements, which will allow you to fine-tune your flying and aim with greater precision (you'll still affect the plane as much as the default setting with big stick movements since it ends on 100). Try it, it feels weird at first because the plane is less jumpy, but I like it.

XyZspineZyX
09-11-2003, 11:35 PM
Thanks Guys! I really appreciate the help and I'll try out the settings in the controls.

The torque with the take off is no problem. I figured that out after the first take off and watching my 109 go knife-edge at 0 meters. hehe. Little rudder, WEP and voila!

XyZspineZyX
09-11-2003, 11:40 PM
As a matter of interest which aircraft have you been flying?

You've not had the sim long so you've either chosen a favorite or rushed all over the shop trying everything in sight?

Some of these babies are hot ships and don't suffer new pilots but others are forgiving and sweet.

If I remember in IL2 the 109s were middle of the road, the MiG, Yak and P39 were a bit of a handfull but the LaGG was sweet.

Others might not agree with that though.

XyZspineZyX
09-11-2003, 11:43 PM
I've been flying the 109 and 190 mostly. I like the 190 A-8 over the A-4/5 due to rate of climb and more power than the early 109's.

Now I also like the LaGG. Great all-around fighter.

Now...let's see about those bombers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
09-11-2003, 11:56 PM
I'm not a great pilot, those who have flown against me will tell you (hehe!), but I can spot a stall.
Simply put, if you're plying with a degree of realism settings you simply can't chuck that bird around!
Don't pull right back on that stick to get your tight turns.
FFB will give you a clue as to when a stall is about to happen so you can ease off on that stick.
I don't have FFB but there are other clues. Listen to the sound of the aircraft. There is a distinct sound that preceeds a stall. Check your visuals for increase in cockpit shake.
Keep your nose down as has been said. With your nose up you will lose speed quicker and approach stalling speed, nose down and you don't lose so much speed just altitude.
If you get into a stall, get out of it as quick as you can. The longer you're in one the harder it is to get out.
I'm no ace but I think I'm talking sense.

Good Luck and carry on enjoying the best combat flight sim there is!
And remember Forgotten Battles is even better!

XyZspineZyX
09-12-2003, 01:03 AM
Thanks. Those settings worked well for me. Can't set the yaw. I set the Pitch and Roll, I didn't see the Yaw settings. Can you tell me where to find them? I was just reading these posts and happened upon this thread. Glad I did. Those stick settings have helped me out alot. Thanks Ketalar!
Ketalar wrote:
- Been there, done that... Dang, it took me ages just
- to learn to take off from a grass strip with torque
- enabled... You'll get there though! /i/smilies/16x16_smiley-wink.gif
-
- One other thing you can try is to adjust the
- sensitivity of your stick in IL-2. It's default
- settings are a straight linear response from 0 to
- 100 in increments of 10. This will give you a nice
- response if you're not to hard on the stick. I tried
- the settings that Oleg himself recommended (a long
- time ago), and they're like this:
-
- Pitch: 0 5 10 17 25 33 43 54 71 100
- Roll: 0 3 7 15 25 35 50 66 84 100
- Yaw: 0 8 19 29 39 51 62 75 86 100
-
- What this does is "de-sensitize" the stick for small
- movements, which will allow you to fine-tune your
- flying and aim with greater precision (you'll still
- affect the plane as much as the default setting with
- big stick movements since it ends on 100). Try it,
- it feels weird at first because the plane is less
- jumpy, but I like it.
-
-

XyZspineZyX
09-12-2003, 10:47 AM
I almonst abandom the FW and the Me109 because of this. Then I get tips from a friend.

The yaw was my problem. If u run the cockpit view, you see the instrument that indicates turns and bank. In it or just under it there is a curved glass tube with a black ball in, its the inclinometer. It indicates your yaw, how much your nose differs from the planes course.
All german singel-engine plane yaws and its corrected by the rudder. If a plane yaw much, it stalls easy.
Learn to control the yaw by rudder-control either by joystick-twist, keyboard , . keys or rudderpedals your plane wont stall so easy. The yaw correction makes a FW fly 50-90km/h faster.

I havnt found any nongerman planes that yaw.

fluke39
09-12-2003, 11:47 AM
HauptmannGreiss wrote:

- P.S. WHAT THE HELL DOES BUMP MEAN?????


i used to think "BUMP" was what someone posted on someones thread if no-one replied to it - meaning it was a boring or that no-one was interested in it - as in, you could hear the bump as the thread died as it was so quiet due to no responses !! yes very silly i know/i/smilies/16x16_smiley-happy.gif

as posting a reply to a thread moves the thread to the top of the screen again "BUMP" is usually posted when no-one has answered to a post (as yet) and the person who "bumps" it wants to get the post noticed, to increase the chances of a reply being posted.(and/or to stop it moving onto page2)

hence "bumping a thread to the top"

of course any reply to a post bumps it to the top - but if the only reason for a post is to "bump it" the person simply writes bump - instead of "someone give me an answer please" or something else /i/smilies/16x16_smiley-happy.gif


that is my rather long winded explanation

edit - whoops didn't see low flyers post /i/smilies/16x16_smiley-happy.gif

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Message Edited on 09/12/03 10:52AM by fluke39

Message Edited on 09/12/0310:52AM by fluke39

fluke39
09-12-2003, 11:57 AM
- to come out of a stall

1) do not use any elevators or ailerons once in a stall - 9 times out of 10 this will probably make it worse

2) use your rudder - give full rudder opposite to the way you are spinning

3) if all else fails i find turning the engine off often works - however this leaves you with the problem of restarting in mid air.

4) if you regain control from a spin - don't pull out straight away - continue diving until you pick up airspeed and then gently pull out. pulling out hard (although sometimes neccesery due to altitude) when you have just recoverd from a stall/spin can often make you stall again.

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XyZspineZyX
09-12-2003, 12:48 PM
It means bump.

Like this.

*Bump*

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XyZspineZyX
09-12-2003, 01:38 PM
it gets better just keep on practicing. /i/smilies/16x16_smiley-wink.gif

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XyZspineZyX
09-13-2003, 03:42 AM
Striker-26:
That's really weird... I have a little scroll-down-menu on the page where I input the values (don't remember the exact name, but obviously you found it). I just click the tab-arrow, and choose Pitch, Roll or Yaw. Look again, it should be there. /i/smilies/16x16_smiley-wink.gif Glad I could help though, these settings made my aiming a lot easier than the default ones.



Striker-26 wrote:
- Thanks. Those settings worked well for me. Can't set
- the yaw. I set the Pitch and Roll, I didn't see the
- Yaw settings. Can you tell me where to find them? I
- was just reading these posts and happened upon this
- thread. Glad I did. Those stick settings have helped
- me out alot. Thanks Ketalar!
-
- Ketalar wrote:
--
-- Pitch: 0 5 10 17 25 33 43 54 71 100
-- Roll: 0 3 7 15 25 35 50 66 84 100
-- Yaw: 0 8 19 29 39 51 62 75 86 100
--
-- What this does is "de-sensitize" the stick for small
-- movements, which will allow you to fine-tune your
-- flying and aim with greater precision (you'll still
-- affect the plane as much as the default setting with
-- big stick movements since it ends on 100). Try it,
-- it feels weird at first because the plane is less
-- jumpy, but I like it.
--
--
-