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View Full Version : Q about skinning cockpits.



triggerhappyfin
09-11-2004, 04:59 AM
Would it be possible to let the community to create skins for the cockpits as well as for the entire AC?

How hard would it be to relase voids for texturing?

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

triggerhappyfin
09-11-2004, 04:59 AM
Would it be possible to let the community to create skins for the cockpits as well as for the entire AC?

How hard would it be to relase voids for texturing?

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

NN_EnigmuS
09-11-2004, 06:37 AM
like Lws post on netwings just see what he done http://ubbxforums.ubi.com/images/smiley/35.gif

http://perso.wanadoo.es/augustofdn/index_fotos/definitivvvvvvvddszzzzzzz.jpg

http://www.nnavirex.com/public/signyak/enigmus.gif

Vortex_uk
09-11-2004, 06:40 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif Wow,how damn good would that be???

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

http://img63.photobucket.com/albums/v193/Vortex_uk/UBISigVortex.jpg


"We are not retreating, we are advancing in another direction. " ~ General Douglas MacArthur.

"It takes more courage to retreat,then to advance in the Soviet army!" - Joseph Stalin.

NN_EnigmuS
09-11-2004, 06:54 AM
yup as a lot of cokpit who seems ugly or old fashioned as p47,109 are it because of the old skinning and not because of the 3d model

http://www.nnavirex.com/public/signyak/enigmus.gif

HalisMojab1
09-11-2004, 07:10 AM
Hi NN_EnigmuS, could you please explain more regarding the excellent cockpit skinning?

When you mention the "Lws post on Netwings", do you mean that he has posted this skin, and if so, where exactly?
Or do you mean he's discussed the concept in the forum?
I'm not getting enough information here to learn more about how the cockpit has been created or where to get it, if it exists.
I still don't understand if what you are saying is that cockpit skinning is possible for enthusiasts, and whether there is a programme available to help them get started.

Thanks

p1ngu666
09-11-2004, 07:12 AM
think its just a photoshoped screenshot
atm, atleast http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://www.pingu666.modded.me.uk/mysig3.jpg
<123_GWood_JG123>NO SPAM!
<badsight>my name is tracy and pingu is the Anitchrist of Combat Flight Simmers
<lexx_luthor>flowers across the land in BoB

NN_EnigmuS
09-11-2004, 08:06 AM
http://www.netwings.org/dcforum/DCForumID43/1173.html

http://www.nnavirex.com/public/signyak/enigmus.gif

DarthBane_
09-11-2004, 08:33 AM
Thats stunning work LW! Waaay better than default skin, me109 is maybe the most frequently flown aircraft so it should get threated as such. It is funy to see that some strange and rarely flown ac like i185 has the best textured cockpit in game. Lets count the votes and see what ac should recive the fresh textures from such talented artists as LW. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

triggerhappyfin
09-11-2004, 10:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NN_EnigmuS:
like Lws post on netwings just see what he done http://ubbxforums.ubi.com/images/smiley/35.gif

http://perso.wanadoo.es/augustofdn/index_fotos/definitivvvvvvvddszzzzzzz.jpg

http://www.nnavirex.com/public/signyak/enigmus.gif <HR></BLOCKQUOTE>

This is just the thing I want http://ubbxforums.ubi.com/images/smiley/blink.gif

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

Agamemnon22
09-11-2004, 11:12 AM
That's just a photoshopped screenshot, or a 3d model that he made in his own time.
I suppose in theory it would be possible to allow custom mapping of cockpits, but what's to stop someone from making all the walls and cockbit bars transparent?
Also, a plane takes 1 1024x1024 texture. A cockpit takes about 6-7 megs of 256x256 textures, so you would have about 30 voids to work with and you may not know what each polygon in each one belongs to http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

It's a nice idea, but only if something is implemented to force non-alpha mapped textures on the walls.

NN_EnigmuS
09-11-2004, 12:45 PM
perhaps he can send his work to maddox for inclusion lol let void to public but inclusion to oleg team ?

http://www.nnavirex.com/public/signyak/enigmus.gif

HalisMojab1
09-11-2004, 03:38 PM
Okay, thanks for giving me the Netwings forum link, I understand what was going on now.

crazyivan1970
09-11-2004, 11:58 PM
Enigmus, tell LW to contact me... will see what we can do.. it`s stunning...even if photoshopped

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

http://www.mechmodels.com/images/band.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

starfighter1
09-12-2004, 03:58 AM
hi,
indeed designer works to panels and cockpit designs becoming more and more realistic.
Same at some zivi-sims as FS04 or X-plane Addons. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Anyway: hope for more realistic hight of virtuel pilots view in a NEW dyn. camera view system to indvidual fighters design at BoB. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

As many guys knew if they sat in a original restored Me-109(or FW-190 http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif )
of course you can see part of the cowle


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NN_EnigmuS:
perhaps he can send his work to maddox for inclusion lol let void to public but inclusion to oleg team ?

http://www.nnavirex.com/public/signyak/enigmus.gif <HR></BLOCKQUOTE>

NN_EnigmuS
09-12-2004, 05:24 AM
crazy ivan i don't know him,but hart contact him it seems

http://www.nnavirex.com/public/signyak/enigmus.gif

triggerhappyfin
09-12-2004, 06:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
That's just a photoshopped screenshot, or a 3d model that he made in his own time.
I suppose in theory it would be possible to allow custom mapping of cockpits, but what's to stop someone from making all the walls and cockbit bars transparent?
Also, a plane takes 1 1024x1024 texture. A cockpit takes about 6-7 megs of 256x256 textures, so you would have about 30 voids to work with and you may not know what each polygon in each one belongs to http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

It's a nice idea, but only if something is implemented to force non-alpha mapped textures on the walls.<HR></BLOCKQUOTE>

I wasn‚¬īt requesting any 'rocket science'- thing to be released.

My question was to be understood as if it were doable to release any kind of 'void' with witch the community could make their own 'skins' for cockpits. It‚¬īs done in other sims like Lock On and SFP1.

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

DarthBane_
09-12-2004, 07:42 AM
Trouble is that majority of default cockpits are not done by skilled artists but noob artists and that is something that requires change and touch of profesionals. If developers cant act on this issue they should give option for texturing cockpits like plane skins, it is not problem at all if cockpit texture comes from few parts lets not make feble minded misticism about few different sized textures. Sim is best on market but has some ugly looking parts.

Jippo01
09-12-2004, 08:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DarthBane_:
Trouble is that majority of default cockpits are not done by skilled artists but noob artists and that is something that requires change and touch of profesionals. If developers cant act on this issue they should give option for texturing cockpits like plane skins, it is not problem at all if cockpit texture comes from few parts lets not make feble minded misticism about few different sized textures. Sim is best on market but has some ugly looking parts.<HR></BLOCKQUOTE>

Hello!?

How much do you know about this subject matter, and still you are able to mock the professional artists doing the job!


-jippo

LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
www.ju88.de.tf (http://www.ju88.de.tf)

Jippo01
09-12-2004, 08:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by triggerhappyfin:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
That's just a photoshopped screenshot, or a 3d model that he made in his own time.
I suppose in theory it would be possible to allow custom mapping of cockpits, but what's to stop someone from making all the walls and cockbit bars transparent?
Also, a plane takes 1 1024x1024 texture. A cockpit takes about 6-7 megs of 256x256 textures, so you would have about 30 voids to work with and you may not know what each polygon in each one belongs to http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

It's a nice idea, but only if something is implemented to force non-alpha mapped textures on the walls.<HR></BLOCKQUOTE>

I wasn‚¬īt requesting any 'rocket science'- thing to be released.

My question was to be understood as if it were doable to release any kind of 'void' with witch the community could make their own 'skins' for cockpits. It‚¬īs done in other sims like Lock On and SFP1.
<HR></BLOCKQUOTE>

It is not rocket science he is talking about, but the way how cockpits are textured. They consist of maximum 256x256 textures which can be mapped on various parts of the plane's cockpit. A part of this texture can cover part of a single object, or then it can cover many different objects all around the plane.

It is not so that you can paint a left wing likke on the external skin, if you want to paint left cockpit wall you will need to access many files, and know exactly which parts to touch. Also you will need to know if other parts of the cockpit will be affected by the painting you are doing.

For example, Ju 88 cockpit includes around 120 different texture files (inc. alphas as seperate files). I know it is a big mess to modify them.

http://www.kolumbus.fi/jan.niukkanen/textures.jpg


-jippo

LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
www.ju88.de.tf (http://www.ju88.de.tf)

starfighter1
09-12-2004, 09:24 AM
hi,
here some real pics from german Museum and the forum user NSU:

http://home.arcor.de/nsu-binder/nsu-binder/homepage/frames/frontpage/nsu-binder.htm

starfighter1
09-12-2004, 10:06 AM
hi,
some more to think about new redesign/struts +bars + revi.. AND pilots view:

http://home.arcor.de/nsu-binder/nsu-binder/109g4_sicht/Sicht1.JPG

http://home.arcor.de/nsu-binder/nsu-binder/109g4_sicht/Sicht2.JPG

http://home.arcor.de/nsu-binder/nsu-binder/109g4_sicht/Sicht3.JPG

http://home.arcor.de/nsu-binder/nsu-binder/109g4_sicht/Sicht4.JPG

http://home.arcor.de/nsu-binder/nsu-binder/109g4_sicht/Sicht5.JPG


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by starfighter1:
hi,
here some real pics from german Museum and the forum user NSU:

http://home.arcor.de/nsu-binder/nsu-binder/homepage/frames/frontpage/nsu-binder.htm<HR></BLOCKQUOTE>

Agamemnon22
09-12-2004, 11:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by triggerhappyfin:

I wasn‚¬īt requesting any 'rocket science'- thing to be released.

My question was to be understood as if it were doable to release any kind of 'void' with witch the community could make their own 'skins' for cockpits. It‚¬īs done in other sims like Lock On and SFP1.
<HR></BLOCKQUOTE>

Then my answer is to be understood as no.

DarthBane_
09-12-2004, 03:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jippo01:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DarthBane_:
Trouble is that majority of default cockpits are not done by skilled artists but noob artists and that is something that requires change and touch of profesionals. If developers cant act on this issue they should give option for texturing cockpits like plane skins, it is not problem at all if cockpit texture comes from few parts lets not make feble minded misticism about few different sized textures. Sim is best on market but has some ugly looking parts.<HR></BLOCKQUOTE>

Hello!?

How much do you know about this subject matter, and still you are able to mock the professional artists doing the job!

<HR></BLOCKQUOTE>
Hello, maybe because i finished painting academy, could be cause i do product design, around 60 products so far. I always use 3dmax through proces of design to see things better.
Anyway, there are many planes i dont fly, because visual impression inside their cockpit is unexeptable. Profesionals should do the job like they did on Gladiator, me110, i185, me262. Jug is great looking plane but i cant stand its cockpit. me109 needs rework also. Most of Russian planes have the worst situation. Pitty cause this is the BEST sim on market and so many cockpits look terrible.

No601_prangster
09-12-2004, 04:45 PM
DarthBane the cockpits you don't like were produced originally back in the IL2 days and were released in the original FB. At the time they were considered of high quality compared to existing flight sims. The fact is that since that time there have been better looking cockpits produced but that doesn't mean that the original artists were 'noobs' it is just a natural progression as people try new and better techniquis. I don't think Oleg is going to go back and redo the 109 as he has already produced a new on for BOB. The team behind the original P47 have asked to be allowed to update it but I don't know the current statues of that project.

As Jippo said given the way cockpits are created for FB it would be very difficult for anyone without the original 3DS Max file to accurately repaint any of the textures.

http://www.ijeremiah.pwp.blueyonder.co.uk/sig.jpg
http://www.tangmerepilots-raf.co.uk/

LLv34_Jani
09-13-2004, 12:33 AM
Some should just learn to shut up when they don't know what they talk about http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

DarthBane_
09-13-2004, 09:31 AM
Than shut up Jani http://ubbxforums.ubi.com/images/smiley/mockface.gif.
Would be nice to organize cockpit skining competition for example me109 g2 and give the original 3dmax file to everyone interested. What harm could be in that. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Jippo01
09-13-2004, 09:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DarthBane_:
Than shut up Jani http://ubbxforums.ubi.com/images/smiley/mockface.gif.
Would be nice to organize cockpit skining competition for example me109 g2 and give the original 3dmax file to everyone interested. What harm could be in that. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

I wouldn't approve making my models "public property" for one thing. I also doubt that it would very good business for Maddox to release the models for all the planes so people could work with them.

Same thing as if they would go and release their source code for everyone, and for free.


-jippo

PS. I don't object to the original subject, allowing people to upgrade textures (excluding alpha channels). IF that is not much extra work for Maddox.

I just want to state that it wouldn't be nowhere near as popular as skinning the planes. Also I doubt that improvements would be very large, as low quality on older models is IMHO more about low number of pixels per cockpit - not about the quality of the artwork on those pixels themselves.


LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
www.ju88.de.tf (http://www.ju88.de.tf)

Jippo01
09-13-2004, 09:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DarthBane_:
Hello, maybe because i finished painting academy, could be cause i do product design, around 60 products so far. I always use 3dmax through proces of design to see things better.
Anyway, there are many planes i dont fly, because visual impression inside their cockpit is unexeptable. Profesionals should do the job like they did on Gladiator, me110, i185, me262.<HR></BLOCKQUOTE>

Since you are a very good modeller and can do superb work, why shouldn't you model a cockpit for Maddox Games? There are plenty of possibilities to choose one you really like. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


-jippo

LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
www.ju88.de.tf (http://www.ju88.de.tf)

LeadSpitter_
09-13-2004, 10:18 AM
Problem is they are 256k parts mapped its rather easy for someone to just edit a screenshot and make it look good quality but when the textures warp and strench theres noway to get a high quality detailed graphic unless remapped like how easy it is to photomanipulate a screenshot.

i wish they would make all the cockpit textures available just as offline only and also the wrong wheel graphics on many aircraft prop hubs and engine graphic especially those rancid ju52 atari poleposition wheels same with the p11 horable 109s 190s p47 la yaks so many.

I know many people can do better then whats in game currently especially what has just been moved from sturmovik to fb/aep like the nasty stuka cockpit one jippo http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif jk. ju88 looks great tho but for example the mig3 p11 iar80 p47 p38 coloring b239 pits look not the best quality compaired to the others.

for the i185 bf110 me262 j8m the way its mapped is the dash and walls use many 256k-256k or 512kx 512k images so it makes the quality look so much better then the older ones. which is one 256k image strenched across the dash floor and walls.

But this is an old game which is close to dying out even with pf it should bring some more people for about 6 months but some of the pits look like p11 p47 mig3u iar80 quality but. The diehard fans still love flying and still do but seeing how diminished the people have been flying lately makes me think they moved elsewhere but still comeback to chat.

BOB seems to be the new quality standard but the french and polish addon project for BOB the cockpits look like sturmovik1 quality. SO i think it would be better they put them in a addon for il2fb/aep/pf.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

triggerhappyfin
09-13-2004, 11:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by No601_prangster:
DarthBane the cockpits you don't like were produced originally back in the IL2 days and were released in the original FB. At the time they were considered of high quality compared to existing flight sims. The fact is that since that time there have been better looking cockpits produced but that doesn't mean that the original artists were 'noobs' it is just a natural progression as people try new and better techniquis. I don't think Oleg is going to go back and redo the 109 as he has already produced a new on for BOB. The team behind the original P47 have asked to be allowed to update it but I don't know the current statues of that project.

As Jippo said given the way cockpits are created for FB it would be very difficult for anyone without the original 3DS Max file to accurately repaint any of the textures.
http://www.ijeremiah.pwp.blueyonder.co.uk/sig.jpg
http://www.tangmerepilots-raf.co.uk/<HR></BLOCKQUOTE>


Isn‚¬īt the texturing done by photoshop?

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

Jippo01
09-13-2004, 12:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by triggerhappyfin:
Isn‚¬īt the texturing done by photoshop?<HR></BLOCKQUOTE>

Yes, or in any other graphic editing software.

Problem is that single cockpit can have dozens of "skins" in it, see my example pic of some of the Ju 88 cockpit files. To study how the individual parts in the cockpit are textured you need 3d studio and the original model file. Otherwise it may become impossible to find out the relationship between say 100 different textures and 500 parts in the model. Of course it would be possible to fire up the game everytime you make a change to a texture and view it ingame, but that would be very time consuming.


-jippo

LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
www.ju88.de.tf (http://www.ju88.de.tf)

triggerhappyfin
09-13-2004, 01:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jippo01:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by triggerhappyfin:
Isn‚¬īt the texturing done by photoshop?<HR></BLOCKQUOTE>

Yes, or in any other graphic editing software.

Problem is that single cockpit can have dozens of "skins" in it, see my example pic of some of the Ju 88 cockpit files. To study how the individual parts in the cockpit are textured you need 3d studio and the original model file. Otherwise it may become impossible to find out the relationship between say 100 different textures and 500 parts in the model. Of course it would be possible to fire up the game everytime you make a change to a texture and view it ingame, but that would be very time consuming.


-jippo

LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
http://www.ju88.de.tf<HR></BLOCKQUOTE>

Well, this i‚¬īm sure is easy to overcome by creating some kind of environment for working with textures...

It‚¬īs mainly a matter of attitude.. if you want to make it impossible - then you make it impossible.

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

p1ngu666
09-13-2004, 03:52 PM
well i guess theres a texture for THAT guage or THAT corner of the floor
its also possible its just copy n pasted elsewhere in pit

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt;NO SPAM!
&lt;badsight&gt;my name is tracy and pingu is the Antichrist of Combat Flight Simmers
&lt;lexx_luthor&gt;flowers across the land in BoB

Agamemnon22
09-13-2004, 04:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by triggerhappyfin:
Well, this i‚¬īm sure is easy to overcome by creating some kind of environment for working with textures...

It‚¬īs mainly a matter of attitude.. if you want to make it impossible - then you make it impossible.

<HR></BLOCKQUOTE>

No, you have no idea what you're talking about.

Look guys, for those of you not involved in 3d. You accomplish exactly NOTHING by painting a new texture for anything in the cockpit because most of them are the highest acceptable res already: 256x256. If you paint a screw blue instead of the original grey it changes absolutely nothing if the screw is 5 pixels across to begin with. You just get a blue blurry blob instead of a grey one. Furthermore, there is no such thing as a void for the cockpit. It can't be done. It's not like the plane unwrapped to 1 texture, its something with roughly twice the geometrical complexity unwrapped onto 30-50 textures.
So in order to do this properly, you will need the 3d model as well, which MG is REALLY not likely to release to anyone.

anarchy52
09-14-2004, 02:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
It's a nice idea, but only if something is implemented to force non-alpha mapped textures on the
<HR></BLOCKQUOTE>
Maybe we could get rid of "The bar" and correct the view on FW-190, since pilot's head position can not be moved "The bar" could be made smaller via making the top part of it transparent.
On the other hand...we could get people flying wonderwoman view on full real...

triggerhappyfin
09-14-2004, 09:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by triggerhappyfin:
Well, this i‚¬īm sure is easy to overcome by creating some kind of environment for working with textures...

It‚¬īs mainly a matter of attitude.. if you want to make it impossible - then you make it impossible.

<HR></BLOCKQUOTE>

No, you have no idea what you're talking about.

Look guys, for those of you not involved in 3d. You accomplish exactly NOTHING by painting a new texture for anything in the cockpit because most of them are the highest acceptable res already: 256x256. If you paint a screw blue instead of the original grey it changes absolutely nothing if the screw is 5 pixels across to begin with. You just get a blue blurry blob instead of a grey one. Furthermore, there is no such thing as a void for the cockpit. It can't be done. It's not like the plane unwrapped to 1 texture, its something with roughly twice the geometrical complexity unwrapped onto 30-50 textures.
So in order to do this properly, you will need the 3d model as well, which MG is REALLY not likely to release to anyone.<HR></BLOCKQUOTE>


Oh, well now I really understand why there‚¬īs a difference in the design of the various cockpits, for instance between the Gladiator and the others http://ubbxforums.ubi.com/images/smiley/59.gif.

No dear friends, try to have some faith in the community, pls.
Because its difficult, its surely not undoable. http://ubbxforums.ubi.com/images/smiley/blink.gif.

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

DarthBane_
09-14-2004, 09:41 AM
Jippo you did superb job on 88, i sculpt well but in RL not 3d max, i only use it to some extent, texturing and lights for ambalages i design (mainly coffee packs), painting is my primary skill and that is why i asked for 109g2 3dmax file because it is developers work(is it?). Il2 is now very old, and i doubt that giving one cockpit would cause harm or show someone (competition) what they should do. So i would rather texture one than model it. Your ju88 is great looking and it doesnt need repaint. Cant wait to fly her. S!
Game at this age should be more opened and frendly, specialy with so many bad looking cockpits.
One more thing, for ofline joy of landing in mountains map i would like dirtied up glass, specialy in corners for more realism. So many small details would be nice to add. By comunity ofcourse but we need files and explanation.

DarthBane_
09-14-2004, 09:47 AM
Would be exeptable to allow use of edited cockpits only ofline, to avoid posibility of cheat.

Agamemnon22
09-14-2004, 10:28 AM
Sorry about coming off a little harsh above, I was in a terrible mood yesterday.

Check it out:

In order to improve an older cockpit, you'll need to increase the number of textures. Just changing the textures we already have doesn't change anything because most parts of the cockpit are allocated to very small parts of each texture, since the cockpit is spread over less texture than in newer cockpits (3-5 megs for olders ones, up to 10 in new ones). So what you want to do is increase the resolution of texture on each cockpit object. In order to create more textures you'll need to change around the way textures are mapped to the 3d model. For this you'll need to access to the 3d model. You would also want to flesh out some details in 3d, such as some knobs or things that may have only been painted on but not 3d in the original. So in essence you've created a whole new cockpit, which may or may not require reimplementation into the engine, which of course is done exclusively by MG. Actually even changing the texture coordinates and texture application will require some minor reimplementation, if I understand the way the engine works correctly.
This is why custom cockpits are a problem. MG will eventually give up Il-2 to work on BoB, they can't sit around reimplementing cockpits all the time.

To answer your question, the reason the Gladiator and the newer cockpits are better than the originals is because they use more geometry and more textures, resulting in a higher definition model. The original cockpits were designed to run well on the minimum spec system for the original Il-2. What was that, like a Celeron 500 with a 8-meg Riva TNT? The Pe-2 pit alone would not fit into the memory on that card. Some cockpits were revamped for FB, some weren't.

BigganD
09-14-2004, 11:04 AM
that 109 cockpit looks like that the plane has been under water for ages, so rusty..

"Get close .. when he fills the entire windscreen ... then you can't possibly miss." Erich Hartmann

triggerhappyfin
09-14-2004, 03:00 PM
Mission impossible then http://ubbxforums.ubi.com/images/smiley/51.gif

http://img.photobucket.com/albums/v257/Triggerhappyfin/ace1copy.jpg
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommended‚.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on