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Sushiglutton
06-04-2017, 01:32 PM
E3 is just a week away (monday 12th of june for Ubi conference). Let's kickstart this forum back to life with a countdown thread of hype and other shenanigans :D!

Here you can see countdowns to all conferences: http://www.e3countdown.com/.

Ubisoft's official E3 preview site (with lineup, star players etc): https://www.ubisoft.com/sv-SE/event/e3-2017-pre/

Ubisoft's lineup reveal trailer:


https://www.youtube.com/watch?v=lLOwMd3I_AM



Of course this is what I'm waiting for the most :D ...

http://www.xboxachievements.com/images/news/Assassins-Creed-Origins-Teaser.jpg


Some developers suspected to work on the project (please add subtract?):



Creative Director Jean Guesdon (my apologize for forgetting :) ). Also one of the architects behind BF.

http://www.lepoint.fr/images/2013/10/26/ac-jean-guesdon-2070723-jpg_1827064_660x281.JPG


Ashraf Ismail, Game Director (believe it's the guy to the left? :p)

https://pbs.twimg.com/media/BZFWzu5IIAATuBy.jpg


Darby Mcdevitt, writer (this pic amused me). Wrote the amazing script for Black Flag.

http://katherinescharhon.com/InterviewPages/DarbyMcDevitt_Interview_2012.jpg


Raphael Lacoste Art Director:

https://cdnb.artstation.com/p/users/avatars/000/000/281/large/43212ab4844dc7b92c596af2121ba841.jpg?1479784677

Genius guy. Check out his work here: (https://www.artstation.com/artist/raphael-lacoste)

Sample:

https://cdna.artstation.com/p/assets/images/images/001/349/546/large/raphael-lacoste-south-kingdom-ac1-rlacoste.jpg?1444838437






Leaked images of our new hero Bayek (?):



http://images.eurogamer.net/2017/articles/1/8/9/9/5/4/2/149434293521.jpg/EG11/resize/600x-1/quality/80/format/jpg


http://cdn2-www.playstationlifestyle.net/assets/uploads/2017/05/assassins-creed-origins-t-shirt-555x740.jpg

http://cdn.wccftech.com/wp-content/uploads/2017/02/AC-1.png


Forum contributors going to E3:

Ericatherine
LoyalACFan
RVSage
Cawatrooper9
(anyone else?)


Assassin's Creed at previous E3 conferences:

Assassin's Creed 1:
Cinematic trailer (https://www.youtube.com/watch?v=tTj8fwFAX0U)
Live Demo (https://www.youtube.com/watch?v=imo6wJuekog)

Assassin's Creed 2:
Cinematic trailer (https://www.youtube.com/watch?v=_xkCPNECud8)
Live Demo (https://www.youtube.com/watch?v=K9nU2dd-_Pc)

Assassin's Creed: Brotherhood:
Cinematic trailer (https://www.youtube.com/watch?v=SNKnkKM3Xps)
Live Demo
(https://www.youtube.com/watch?v=466zyYiiNCk)
Assassin's Creed: Revelations:
Cinematic trailer (https://www.youtube.com/watch?v=BLPih_FSzw4)
Live Demo (https://www.youtube.com/watch?v=kh0nRRFLJ5k)

Assassin's Creed 3:
Cinematic trailer (https://www.youtube.com/watch?v=32U_KOUuQ74)
Live Demo
(https://www.youtube.com/watch?v=gZrklEy9ohQ)
Assassin's Creed 4: Back Flags:
Cinematic trailer (https://www.youtube.com/watch?v=OwVe4ZNeQZk)
Live Demo (https://www.youtube.com/watch?v=xnJ7fD9HijQ)
E3 Horizon trailer (https://www.youtube.com/watch?v=HavYNOXN_Yk)

Assassin's Creed: Rogue:
Cinematic trailer (https://www.youtube.com/watch?v=zl_EvBYHe0M)
Live Demo (https://www.youtube.com/watch?v=bBVMUAbdE8I) (gamescom?)

Assassin's Creed: Unity:
Cinematic trailer (https://www.youtube.com/watch?v=T97uzpaY3Fs)
Live Demo (https://www.youtube.com/watch?v=L5oCobhHCmw)

Assassin's Creed: Syndicate:
Cinematic trailer (https://www.youtube.com/watch?v=WTBbwgsyxvg)
Demo (https://www.youtube.com/watch?v=0UZLTBguTMs)

Farlander1991
06-04-2017, 01:43 PM
One thing that always bothered me in the release version of AC2 is the fact that this mission wasn't set during carnevale like in the E3 demo.

Yeah, obviously demos are usually tailored to events to showcase different things (and AC2's demo was structured to showcase all new assassination possibilities, double blades, new combat moves, day/night cycle, new enemy archetypes, new effects and whatnot). But still. Not only does it look more beautiful (flying while there are fireworks around), makes more sense (with the fires being less conspicuous with all the partying going around), it would ultimately provide a much better carnevale sequence than the non-sensical one that we got in the end (https://stanislavcostiuc.com/2013/11/01/assassins-creed-ii-sequence-9/)

Imagine a party in the palazzo that we need to get to by using the skies (which would be the only way in)! Not some self-contradicting contrivances with masks and whatnot in an easily accessible from water area (more info on why Sequence 9 is so problematic in the link above). And a much better situation where doge could be poisoned, and the Assassin blamed for it.

Sushiglutton
06-04-2017, 01:47 PM
Agree 100%. Did they ever explain why they changed it? The E3 mission was perfect as it was. I guess they combined two missions into one for the demo and then seperated them again for the game. Probably would have had to change a lot to keep the E3 version. Oh well, 8 years go fast :p

pacmanate
06-04-2017, 01:54 PM
RIP my thread I made a couple days ago :(

http://forums.ubi.com/showthread.php/1682113-E3-2017-MegaThread

Farlander1991
06-04-2017, 02:17 PM
Agree 100%. Did they ever explain why they changed it? The E3 mission was perfect as it was.

I don't think anybody talked about that, but I think the E3 mission is the changed one and the one in game is the one that was planned all along. As I said, demos are often tailored to events to show specific things and features, so chances are the E3 mission never existed as an actual mission in the game. The more likely situation is that they took the flying mission and then just added a bunch of stuff and structured it to show new things:

1. The beginning shows the assassination from bench
2. The Carnivale is a very striking representation of Reinaissance Italy, much more powerful image for the demo than just walking crowd, and they'd already have all assets and effects for that.
3. Then the climbing tower shows ledge assassination.
4. Then of course the whole flying machine setpiece.
5. The cutscenes are changed to not give away plot details.
6. The guards are placed in a way to showcase new moves - the easier to implement air assassination, and double assassination.
7. Then we show new enemy type alongside a new assassination move from hay.
8. Then the enemies are brutes and seekers (new archetypes), and the combat is specifically shown with the purpose of disarming and using the new weapon types against these enemies.
9. Then the end shows smoke bombs and that we will be able to swim.

Every element is placed with a particular thing to showcase (and in a particular order to complete) which is why it's such a good demo. But at the same time, makes me feel sad that in the game proper it doesn't use some of those elements (but to use them would require to change more than just one mission)

crusader_prophet
06-04-2017, 03:06 PM
Ericatherine
LoyalACFan
(anyone else?)


RVSage

Megas_Doux
06-04-2017, 03:08 PM
Indeed!!!

I loved that demo the way it was. Too bad the split that demo so that we could have two targets on separate sequences: Emilio Barbarigo and Carlo Grimaldi. Oh and the visual downgrades as well =(

But the the truth is that analysis can be done on almost any demo, though :(

ERICATHERINE
06-04-2017, 04:17 PM
Since nobody puted it already, here is what every countdown thread need. XD


https://www.youtube.com/watch?v=9jK-NcRmVcw


Leaked images of our new hero Bayek (?):

You forgot that picture. ;->

http://cdn.wccftech.com/wp-content/uploads/2017/02/AC-1.png

Sushiglutton
06-04-2017, 05:02 PM
Europe, our Swedish pride :cool:.



You forgot that picture. ;->

Ah, well that's why you are the star :p. Added.

Sidenote: the AC3 cinematic trailer is ridiculously epic. I mean if you think about what's going on it's kind of stupid, but it's sooo cool it just doesn't matter.

KittyRino
06-04-2017, 05:23 PM
https://vignette1.wikia.nocookie.net/princeofpersia/images/9/96/Prince-of-persia-trilogy-collection.jpg/revision/latest?cb=20120406052212&path-prefix=en
Realy hoping to hear some new Prince of Persia franchise news updates!!!
New Prince of Persia game would be even better :)
If they even mention Prince of Persia once i would be happy :) <3

Megas_Doux
06-04-2017, 05:46 PM
Almost there, guys.

Megas_Doux
06-04-2017, 05:47 PM
Gotta recognize that guy's above persistence regarding Prince of persia, but:


https://www.youtube.com/watch?v=Pubd-spHN-0

:rolleyes:




Europe, our Swedish pride :cool:.



Ah, well that's why you are the star :p. Added.

Sidenote: the AC3 cinematic trailer is ridiculously epic. I mean if you think about what's going on it's kind of stupid, but it's sooo cool it just doesn't matter.

It is!!!!!

AC III in general has the best trailers. No wonder why still tops Ubi's most expensive campaign. I mean, look at this:


https://www.youtube.com/watch?v=BVUMPrv8oRw


Now, am I the only one who has noticed that probably since ACB this upcoming game is the one that has taken longer to be officially announced, leaks aside?

Revelations: May 2011.
AC III: March 2012.
AC IV: March 2013.
Unity: March 2014.
Syndicate: May 2015.

Origins??????

PS: Sorry for the double post, my bad :(

Farlander1991
06-04-2017, 06:32 PM
Btw, looking at ACB demo, you really have to appreciate how in less than a year the AC team has improved the series' set pieces.

AC1 didn't really have any. Technically there were two: Battle of Masyaf and Battle of Arsuf, but the game was smartly cheating - in Masyaf we retreat as soon as the bulk of the Crusaders enter the city (so no big fights), and at Arsuf we're behind enemy lines and we don't see anything with the exception of a marching army in the distance. AC1 knew that it excelled at more low-key urban stuff, so that's what it focused on.

AC2's more personal setpieces like the flying machine and the carriage ride were good, but anything that would resemble a big fight.... it kinda sucked, and they were doing it over and over again. Attacking San Gimignano with Mario. The revolt in Florence during Pazzi's Conspiracy. Attack on the Arsenale in Venice. And probably the most egregious one - Battle of Forli. Half of the sequence was SO awkward. Heck, sometimes you could see civilians just roaming around the streets. And it was the same year Uncharted 2 was released, so not only the set pieces were 'eeeeeeh' by themselves (and not the same quality as the more low-key urban situations in the game that were good), they also didn't look good in comparison to a game known for its set pieces.

And then comes this, the Siege of Monterrigioni and holy ****!!!!! Now that's an epic battle! The set-up, the music, the gameplay, the environment, everything fit together and actually worked, rather than leading to a raised eyebrow like the Battle of Forli. It's great. And a real punch in the guts for people who 100% AC2, in a good way, because renovating Monterrigioni and seeing how it drastically has changed overtime really made you feel good, and now you see how everything is getting destroyed. Good stuff.

crusader_prophet
06-05-2017, 03:29 AM
AC III in general has the best trailers. No wonder why still tops Ubi's most expensive campaign. I mean, look at this

Why not this one? I can keep seeing this trailer on repeat, won't get bored. I get chills every time.


https://youtu.be/1W6JsIyiQHE

SixKeys
06-05-2017, 10:48 AM
Btw, looking at ACB demo, you really have to appreciate how in less than a year the AC team has improved the series' set pieces.

AC1 didn't really have any. Technically there were two: Battle of Masyaf and Battle of Arsuf, but the game was smartly cheating - in Masyaf we retreat as soon as the bulk of the Crusaders enter the city (so no big fights), and at Arsuf we're behind enemy lines and we don't see anything with the exception of a marching army in the distance. AC1 knew that it excelled at more low-key urban stuff, so that's what it focused on.

AC2's more personal setpieces like the flying machine and the carriage ride were good, but anything that would resemble a big fight.... it kinda sucked, and they were doing it over and over again. Attacking San Gimignano with Mario. The revolt in Florence during Pazzi's Conspiracy. Attack on the Arsenale in Venice. And probably the most egregious one - Battle of Forli. Half of the sequence was SO awkward. Heck, sometimes you could see civilians just roaming around the streets. And it was the same year Uncharted 2 was released, so not only the set pieces were 'eeeeeeh' by themselves (and not the same quality as the more low-key urban situations in the game that were good), they also didn't look good in comparison to a game known for its set pieces.

And then comes this, the Siege of Monterrigioni and holy ****!!!!! Now that's an epic battle! The set-up, the music, the gameplay, the environment, everything fit together and actually worked, rather than leading to a raised eyebrow like the Battle of Forli. It's great. And a real punch in the guts for people who 100% AC2, in a good way, because renovating Monterrigioni and seeing how it drastically has changed overtime really made you feel good, and now you see how everything is getting destroyed. Good stuff.

Personally I miss when the demos were made specifically for E3 instead of just grabbing something directly from the game. It always spoils some of the best moments. Like Unity's Sivert assassination (Notre Dame) was one of the highlights of the game and they showed it in its entirety at several events. Compare to AC1, AC2 and ACB which took elements from their respective plots but rearranged them slightly to create something you didn't see shot-for-shot, word-for-word in the final game.

pacmanate
06-05-2017, 08:44 PM
https://vignette1.wikia.nocookie.net/princeofpersia/images/9/96/Prince-of-persia-trilogy-collection.jpg/revision/latest?cb=20120406052212&path-prefix=en
Realy hoping to hear some new Prince of Persia franchise news updates!!!
New Prince of Persia game would be even better :)
If they even mention Prince of Persia once i would be happy :) <3

I admire your optimism. I would love an old school PoP game.

LoyalACFan
06-06-2017, 01:26 AM
Personally I miss when the demos were made specifically for E3 instead of just grabbing something directly from the game. It always spoils some of the best moments. Like Unity's Sivert assassination (Notre Dame) was one of the highlights of the game and they showed it in its entirety at several events. Compare to AC1, AC2 and ACB which took elements from their respective plots but rearranged them slightly to create something you didn't see shot-for-shot, word-for-word in the final game.

Eh, it's kind of a double-edged sword tbh. Yeah, it sucks that we had the entire Sivert assassination spoiled before launch, but on the other hand, you do get a more accurate impression of the game that way. Contrast that with Unity's E3 demos, which were completely fabricated and included a lot of heavily doctored elements that made the game seem more immersive and detailed than it actually was (e.g. guards reacting to NPC's, animated cutscenes in Paris Stories, Arno speaking to murder witnesses/suspects, etc). AC3's Frontier demo, which was a just-for-E3 construction as well, was bad about this too, with a lot of little immersive details being absent from the final game (crouching on rooftops, male deer, shimmying between saplings, smoother cliff navigation, courier missions actually having dialogue, etc).

I think AC4 did it best. Lengthy, narrated videos of Edward just d*cking around in the Caribbean, showing off a variety of mechanics and side mission types without spoiling anything about the story. The one exception being the E3 demo, which was the first half of the mission where Blackbeard dies, but nothing was spoiled and the mission wasn't dolled up to the point of being misleading.

ze_topazio
06-06-2017, 01:33 AM
Not mention the post release insanity of people complaining those demo missions were not in the finished game.

Megas_Doux
06-06-2017, 01:39 AM
Eh, it's kind of a double-edged sword tbh. Yeah, it sucks that we had the entire Sivert assassination spoiled before launch, but on the other hand, you do get a more accurate impression of the game that way. Contrast that with Unity's E3 demos, which were completely fabricated and included a lot of heavily doctored elements that made the game seem more immersive and detailed than it actually was (e.g. guards reacting to NPC's, animated cutscenes in Paris Stories, Arno speaking to murder witnesses/suspects, etc). AC3's Frontier demo, which was a just-for-E3 construction as well, was bad about this too, with a lot of little immersive details being absent from the final game (crouching on rooftops, male deer, shimmying between saplings, smoother cliff navigation, courier missions actually having dialogue, etc).

I think AC4 did it best. Lengthy, narrated videos of Edward just d*cking around in the Caribbean, showing off a variety of mechanics and side mission types without spoiling anything about the story. The one exception being the E3 demo, which was the first half of the mission where Blackbeard dies, but nothing was spoiled and the mission wasn't dolled up to the point of being misleading.


I agree with you here. If anything, I would show a super good SIDE mission and cool free roaming, not a big "spoilerish" one. But even I prefer that over fabricated demos that ended up "lying" to me.

wvstolzing
06-06-2017, 09:24 AM
Not mention the post release insanity of people complaining those demo missions were not in the finished game.

ubi be change ... ubi be change ...

cawatrooper9
06-06-2017, 03:15 PM
I think AC4 did it best. Lengthy, narrated videos of Edward just d*cking around in the Caribbean, showing off a variety of mechanics and side mission types without spoiling anything about the story. .
Absolutely. though, I think Black Flag has one of (if not the) best open worlds in the series, so it could really afford to do that.

Hopefully, the new game can be as truly immersive and interesting in its execution of the open world and allow for a similar demo.

crusader_prophet
06-06-2017, 03:58 PM
Not mention the post release insanity of people complaining those demo missions were not in the finished game.

I was one of those for Unity. For me it isn't much about not getting the same mission, it is the misrepresentation of the extent of the gameplay. I do not remember in Unity being able to manipulate the crowd to my advantage and aid me.in my mission. Yes there were multiple ways to approach an assassination, but the way it was shown was misleading to me.

cawatrooper9
06-06-2017, 04:04 PM
I was one of those for Unity. For me it isn't much about not getting the same mission, it is the misrepresentation of the extent of the gameplay. I do not remember in Unity being able to manipulate the crowd to my advantage and aid me.in my mission. Yes there were multiple ways to approach an assassination, but the way it was shown was misleading to me.

It had a very Revelations feel to me. Which is ironic, because if any game in the series has had a similar type of crowd mitigation, it'd be Rogue released the same year.

Sushiglutton
06-06-2017, 04:19 PM
I gave up on my boycott yesterday and bought Unity. I just can't take it anymore. Why are you doing this to me Ubisoft?

Just a bit further now

http://i.imgur.com/z33nIe5.gif



I was one of those for Unity. For me it isn't much about not getting the same mission, it is the misrepresentation of the extent of the gameplay. I do not remember in Unity being able to manipulate the crowd to my advantage and aid me.in my mission. Yes there were multiple ways to approach an assassination, but the way it was shown was misleading to me.

I'm with you on this. Lying is lying and it's not cool just because everyone is doing it.

Helforsite
06-06-2017, 07:36 PM
I gave up on my boycott yesterday and bought Unity. I just can't take it anymore. Why are you doing this to me Ubisoft?

Just a bit further now

http://i.imgur.com/z33nIe5.gif
Somebody give this patient 10 confirmed facts on ACO STAT, he is suffering from anticipation-induced withdrawal syndromes.

SixKeys
06-07-2017, 09:09 AM
I think AC4 did it best. Lengthy, narrated videos of Edward just d*cking around in the Caribbean, showing off a variety of mechanics and side mission types without spoiling anything about the story. The one exception being the E3 demo, which was the first half of the mission where Blackbeard dies, but nothing was spoiled and the mission wasn't dolled up to the point of being misleading.

IMO it was. We had things like contextual blending where Edward would actually talk to the people he blended with and had special animations, like leaning over to kiss a girl sitting next to him or bending down to play a game by the fireside. The part where he's following someone through the bushes had a guard with a lamp (also present in the final game) and the devs claimed that if the light of the lamp hit the spot where you were hiding, the guard would get suspicious and go to investigate. That didn't happen in the game. Maybe small things, but they did oversell the idea of improved AI.

The most accurate demo is probably ACB's "parting the Red Sea" which was short and basically a remake of the cinematic trailer, but the mechanics it showed actually worked like the demo showed in the final release. The one difference being that in the demo you didn't have to wait a long time after using an Arrow Storm to be able to call your assassins again.

The best thing about AC4's freeroam demo was that the public was able to test it for themselves at certain events and confirm that it really was about the freedom to go anywhere and test whatever you wanted, not a small, closed off area with scripted events. Syndicate did the same thing as I recall.

HDinHB
06-08-2017, 01:48 AM
And then comes this, the Siege of Monterrigioni and holy ****!!!!! Now that's an epic battle! The set-up, the music, the gameplay, the environment, everything fit together and actually worked, rather than leading to a raised eyebrow like the Battle of Forli. It's great. And a real punch in the guts for people who 100% AC2, in a good way, because renovating Monterrigioni and seeing how it drastically has changed overtime really made you feel good, and now you see how everything is getting destroyed. Good stuff.

I know this feeling. I felt as bad about what happened to my town as what happened to Uncle Mario.


IMO it was. We had things like contextual blending where Edward would actually talk to the people he blended with and had special animations, like leaning over to kiss a girl sitting next to him or bending down to play a game by the fireside.

After the blending improvements in AC3 (like Connor leaning or shopping), it was especially disappointing when these AC4 enhancements didn't make it to the game.

LoyalACFan
06-08-2017, 04:30 AM
IMO it was. We had things like contextual blending where Edward would actually talk to the people he blended with and had special animations, like leaning over to kiss a girl sitting next to him or bending down to play a game by the fireside. The part where he's following someone through the bushes had a guard with a lamp (also present in the final game) and the devs claimed that if the light of the lamp hit the spot where you were hiding, the guard would get suspicious and go to investigate. That didn't happen in the game. Maybe small things, but they did oversell the idea of improved AI..

True, the blending animations weren't as good as advertised; I had forgotten that. I don't remember them ever saying anything about the lamplight affecting stealth though. And on the whole, guard AI was vastly improved over AC3 (no hive mind rubbish) and there are contextual blending animations in the game (most of the ones from AC3 are back, and Edward acts drunk when blending with hireable pirate groups).

SixKeys
06-08-2017, 08:02 PM
True, the blending animations weren't as good as advertised; I had forgotten that. I don't remember them ever saying anything about the lamplight affecting stealth though.

See 2:04:


https://www.youtube.com/watch?v=4s2fL6htZew



And on the whole, guard AI was vastly improved over AC3 (no hive mind rubbish) and there are contextual blending animations in the game (most of the ones from AC3 are back, and Edward acts drunk when blending with hireable pirate groups).

I wouldn't say "improved" so much as simply going back to AC2-ACR level AI. It only felt like an improvement because AC3's was so terrible.

AFAIK the only contextual blending in the game was the drunk pirates. Connor had more, like gesturing with his hands as if he was engaged in a conversation, or leaning against a wall, sitting on a fence etc. Edward had none of those.

Sushiglutton
06-09-2017, 05:00 PM
Somebody give this patient 10 confirmed facts on ACO STAT, he is suffering from anticipation-induced withdrawal syndromes.

Haha "patient". You are not wrong :)


Schedule for Geoff Keighley's Coliseum show. (https://medium.com/@geoffkeighley/the-full-schedule-for-e3-coliseum-2017-a89045ffbd9a)


Tuesday, June 13
1:30 PM — 2:15 PM:
Assassin’s Creed
Ubisoft presents a look at what’s next from Assassin’s Creed.

This is about 24h after the E3 show by my calculations. So I guess interview with Ash + some more demo? Perhaps some AC-doritos?

wvstolzing
06-09-2017, 05:34 PM
Haha "patient". You are not wrong :)


Schedule for Geoff Keighley's Coliseum show. (https://medium.com/@geoffkeighley/the-full-schedule-for-e3-coliseum-2017-a89045ffbd9a)



This is about 24h after the E3 show by my calculations. So I guess interview with Ash + some more demo? Perhaps some AC-doritos?

I'm so repulsed by this guy. I hope he doesn't conduct the interview himself.