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XyZspineZyX
10-19-2003, 11:52 AM
Originally posted on 10/11/03 02:25AM (server time: GMT 0)

I just finished watching my new DVD "Battle Of Britain" for the umteenth time. I never grow tired of this movie. I wore my old VHS version out.

Ahhhh, this brings back memories of that last great attempt at recreating this epic saga; "Rowan's Battle Of Britain" game. I wish I still had my copy.

One really boring aspect of IL-2 FB is the offline campaign. This is where Rowan's game excelled. A fully dynamic interactive campaign engine. And this is an understatement.

I hope and pray that the UBI / 1C team take a good look at this old gem and improve on the concept. I would love to this incorporated into an online masterpiece of interactive micromanagement.

Imagine having the ability to have a supreme commander on each online team that makes decisions and dispatches fighters, orders bomber strikes etc. This would really be cool and a heck of a lot of fun !!!.

Or, as an option, let the AI do all the work and the players simply fly the prescribed missions. Of course fighters would intercept bomber raids, etc. as decided by the PC.

Also we should be able to save the campaign progress and start where we left off with fresh players the next time you felt like playing online. Of course the battle would ultimately be won or lost and a new round started at this point.

For offline have the same idea as Rowan's game and let the player choose which side to direct while still being able to jump into the action at any point.

Also take note of the very large bomber and fighter formations depicted in Rowan's game.

I hope someone reads this and gives the idea some thought.

Respectfully,

Popov

XyZspineZyX
10-19-2003, 11:52 AM
Originally posted on 10/11/03 02:25AM (server time: GMT 0)

I just finished watching my new DVD "Battle Of Britain" for the umteenth time. I never grow tired of this movie. I wore my old VHS version out.

Ahhhh, this brings back memories of that last great attempt at recreating this epic saga; "Rowan's Battle Of Britain" game. I wish I still had my copy.

One really boring aspect of IL-2 FB is the offline campaign. This is where Rowan's game excelled. A fully dynamic interactive campaign engine. And this is an understatement.

I hope and pray that the UBI / 1C team take a good look at this old gem and improve on the concept. I would love to this incorporated into an online masterpiece of interactive micromanagement.

Imagine having the ability to have a supreme commander on each online team that makes decisions and dispatches fighters, orders bomber strikes etc. This would really be cool and a heck of a lot of fun !!!.

Or, as an option, let the AI do all the work and the players simply fly the prescribed missions. Of course fighters would intercept bomber raids, etc. as decided by the PC.

Also we should be able to save the campaign progress and start where we left off with fresh players the next time you felt like playing online. Of course the battle would ultimately be won or lost and a new round started at this point.

For offline have the same idea as Rowan's game and let the player choose which side to direct while still being able to jump into the action at any point.

Also take note of the very large bomber and fighter formations depicted in Rowan's game.

I hope someone reads this and gives the idea some thought.

Respectfully,

Popov

XyZspineZyX
10-19-2003, 12:41 PM
I really cannot emphasis your points enough! I hope its not another IL2 FB campaign.

Yes, a true dynamic air war! Perhaps the strategic layer could be run in real time? Please dont just cater for the online flyboys though, there are many who want a more deeper dynamic campaign....

XyZspineZyX
10-19-2003, 02:01 PM
I couldn't agree more that there is much room for improvement in the area of dynamic campaigns. But I must disagree w/ you about FB's campaign being boring. I really enjoy FB's offline play.

I never played Rowan's BoB, is the campaign really that good?

Popov_Smirnov wrote:
- One really boring aspect of IL-2 FB is the offline
- campaign. This is where Rowan's game excelled. A
- fully dynamic interactive campaign engine. And this
- is an understatement.




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XyZspineZyX
10-19-2003, 02:09 PM
IMHO Rowan's campaign was better suited for a strategy game than a flight sim - good representation of operations from "Luftflotte" / Fighter Group size, but totally lacking in "Role Play".

There is another thread somewhere (either in ORR or in GD) where Starshoy made a comment that leads me to believe that there will be two types of "dynamic campaigns" - one similar to Rowans and one following historic details with emphasis on roleplaying as pilot.

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XyZspineZyX
10-19-2003, 02:11 PM
georgeo76 wrote:
I never played Rowan's BoB, is the campaign really
- that good?


Yes it is. But if you install It, make sure you upgrade It to version 0.97 (sim runs better than ever, great graphics, realism and much less stutter).

Here is the link.

http://bob-ma.org/modules.php?name=Downloads&d_op=viewdownload&cid=9

Gato.

XyZspineZyX
10-19-2003, 06:41 PM
I got hold of an Xplosiv reissue from Amazon, and installed
the BDG enhancements.

The campaign is fun. Absorbing, even.

The flight sim has some nice overcast effects, but
graphically is otherwise below par compared to IL2:FB.
EAW also eclipses it.

The AI is nothing special. EAW AI is better.

You get plenty of planes in the air, though, but you
do in EAW as well. You can play as a gunner (but not
a pilot) in the He111, Ju88 and Do17, unlike EAW.

The FMs seem a bit suspect - I took a Hurricane to 30,000
and flew it down to about 5000 reaching 480mph, then pulled
up sharply and ripped the outer wings off. I was still
able to land it. This was on full realism flight models.

So in conclusion, EAW seems to be a better flight sim
if you want 100 planes in the air at once, just lacking
in the ability to control the campaign. Maybe there is
an EAW addition that is/could be written to do this?
(I still haven't tracked down all the latest EAW add ons
e.g. 1.2c)

XyZspineZyX
10-21-2003, 05:38 PM
Edit : have no bloody idea how this appeared here :S !
i put it in the X-45 thread !

Message Edited on 10/21/0304:42PM by Wilhelm_Hartas

Cpt.LoneRanger
10-21-2003, 08:35 PM
I'd really like to see squad-management like it was done in B17II - TheMightyEighth

If they'd also build a campaign like in B17II, I'd really say this is worth buying. You can pick your targets, set your priorities and plan your own campaign.

If we then get dogfights with even better modelled a/c than in IL2FB, better enviromental details and 100-200 a/c in a single battle, well, that would be really a hit.

Hopefully =/

greets
Cpt.LoneRanger


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