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View Full Version : Framedata for Centurion and Shinobi



Dizzy4213
05-17-2017, 10:50 PM
FYI: I take no credit for this.

Centurion:

Kick - 600ms
Side Lights - 500 / 500 / 600
Top Lights - 500 / 500 / 500
Side Heavies - 600 / 500
Charged - 1000 / 1200
Top Heavies - 600 / 600
Charged - 1000 / 1200
Jab / Charged - 700 / 1000
Zone Attack - 600
Dash Heavy - 900
https://www.youtube.com/watch?v=sxzWHAVH-hc

Shinobi:

Kick - 400ms
Side Light - 500
Top Light - 500
Side Heavy - 1000 / 700
Side Heavy Ranged - 700(max) / 500 (point blank)
Top Heavy - 900 / 700
Top Heavy Ranged - 600(max) / 500 (point blank)
Zone Attack - 500
https://www.youtube.com/watch?v=vH52zhXEwVc

dekot11
05-17-2017, 10:54 PM
pk lights are 500 right?

TheMalakith
05-17-2017, 10:55 PM
pk lights are 500 right?

Yep. the followup even slightly faster at around 450ms.

SAVAGE_CABBAGE1
05-17-2017, 10:56 PM
His heavies are faster than my LB lights. Boii

Antonioj26
05-17-2017, 11:08 PM
Awesome find dizzy. Man this is definitely good evidence towards the crowd saying they are OP

Duuklah
05-17-2017, 11:26 PM
Look how ****ing fast those heavies are!!!

Plus all their unblockable CC.. Man **** UBI

Duuklah
05-18-2017, 07:21 PM
This needs a bump!

Supercool5150
05-18-2017, 07:24 PM
I've been playing Centurion a bit and his heavies are pretty fast. Don't even need to spam lights with the heavies. Plus he has Catapult.

Poenix21
05-18-2017, 10:53 PM
Credit goes to Reddit-user OverlordTouchMe and Youtuber rooflemonger
Link :https://www.reddit.com/r/CompetitiveForHonor/comments/5v95fy/character_attack_speed_list
https://www.youtube.com/watch?v=Gm5L19vZiEg&t=109s

Warlord:

Headbutt - 500ms (my own testing not sure if it is correct!)
Side light - 550ms/650ms
Top light - 650ms/650ms
Side Heavy 950ms/???
Top Heavy 850ms/???
Zone - 700ms


Warning!!!
Values from the 30fps and the 60fps versions differ!
The 60 fps version is up to 50ms slower than the 30fps version so i simply took for the scond lights the 30fps value and added 50ms on top of it.








/

razabak10mm
05-19-2017, 12:49 AM
This is very interesting. I'd be curious to see at what speed someone could reasonably expect to react in time on console.

I know PK lights were a big topic of discussion for a long time. If we're catching heavys as fast as them, it's going to be an uphill climb on console.

Netcode_err_404
05-19-2017, 12:52 AM
His heavies are faster than my LB lights. Boii

How you dare playing a LB ? he is broken, you scum fotm user.

Seriously tho, Lb normal top heavy is slower than full charged cent top heavy, with the difference his is an unblockable that can be comboed with a knbockdown. LOL

CandleInTheDark
05-19-2017, 12:58 AM
I still contest that people should be reacting to the first dodge over the kick, but they might have a point over lights. I don't use them that often, I don't want to be close enough to with that healthpool, but I can also see people abusing doublelight backflip the whole of a round. My main concern is if the full spider silk whip chain is meant to chain seamlessly into front roll crushing as the front roll has a very specific button combination attached to it that does not include the extra heavy and with that heavy and full sickle rain you are doing nearly a full bar damage with about half stamina. Seriously, I backflipped at the end of it and could have thrown another light.

Duuklah
05-19-2017, 01:18 AM
bump

CandleInTheDark
05-19-2017, 01:26 AM
There is kind of a rule against bumping and it was already top page.

Duuklah
05-19-2017, 01:43 AM
There is kind of a rule against bumping and it was already top page.

cry more.

razabak10mm
05-19-2017, 01:56 AM
Hey Candle, I'm curious on your opinion on the heavy speeds on both the new champs.

They look about on par with PK lights. I think it's pretty well established that's it's pretty hard to react that fast on console.

Do you think this is to help break the turtle meta where you basically just have to guess and they don't actually want you to react in time?

Dr-KaBoom
05-19-2017, 01:59 AM
Why does Centurion have a heavy that is 500 ms? WTF? How does that make sense.

CandleInTheDark
05-19-2017, 02:04 AM
Hey Candle, I'm curious on your opinion on the heavy speeds on both the new champs.

They look about on par with PK lights. I think it's pretty well established that's it's pretty hard to react that fast on console.

Do you think this is to help break the turtle meta where you basically just have to guess and they don't actually want you to react in time?

To be honest, looking at the numbers on this page, I don't really have a frame of reference, I am not really good at that aspect of things. I haven't used the centurion, I have once been blocked into a corner with shoves and heavies by one and that was game over, I do think that if they are faster than some people's lights, that is something that could use looking at. Shinobi, it looks like their heavies are slower but in dominion that doesn't matter as much, in duel I will most certainly be using a kick first and even while I say check the first dodge, yes the speed is maybe a little much, I have found that I have yet to be punished for it other than dodging into an attack already being swung. As for his lights, I haven't used them, charged heavy when they aren't parrying and kick to heavy are more appealing. Looking at this data my first impression, what I said above being taken into account, is I am more towards yes they need toning down a little, but I would still see how things go in two or three weeks when people are more used to it and more people punish with that low health pool.

Mind you, I am probably not using the shinobi past rep 1, I am pretty sold on my peacekeeper, I just think buffs are better than nerfs.

drazaaa
05-19-2017, 02:11 AM
FYI: I take no credit for this.

Centurion:

Kick - 600ms
Side Lights - 500 / 500 / 600
Top Lights - 500 / 500 / 500
Side Heavies - 600 / 500
Charged - 1000 / 1200
Top Heavies - 600 / 600
Charged - 1000 / 1200
Jab / Charged - 700 / 1000
Zone Attack - 600
Dash Heavy - 900
https://www.youtube.com/watch?v=sxzWHAVH-hc

Shinobi:

Kick - 400ms
Side Light - 500
Top Light - 500
Side Heavy - 1000 / 700
Side Heavy Ranged - 700(max) / 500 (point blank)
Top Heavy - 900 / 700
Top Heavy Ranged - 600(max) / 500 (point blank)
Zone Attack - 500
https://www.youtube.com/watch?v=vH52zhXEwVc


They did this so they make more money but doing this they will loose even more players becouse players will be stupid to play more like this.I play the game since beta but Im thinking i lost my trust for UBI after this patch.I invested a lot of times and money in my gear and how they realising patch where they FDUCK all old players and they put 2 more OP clasees then any class ingame..... Im done with this company and there games !!!

razabak10mm
05-19-2017, 02:30 AM
Damn PKs....

But seriously the more I think about it, I think I might see where the devs are going. All this time we complain about the game being tuned for PC and also complaining about the turtle meta.

Maybe it's actually working right on consoles and it's the PC players that are getting screwed with the turtle meta. One way to break it is to make attacks that are too fast to react to.

If this is the case, it brings with it the balance issues we see where the slower heros (Raider😥) without super fast attacks are going to suffer as compared to those with the quick attacks. This can be countered by better/faster mix ups which is basically what the raider got.

Just some thoughts on how I see where the game is going. I'll take off my tinfoil hat now...

CandleInTheDark
05-19-2017, 02:33 AM
Damn PKs....

But seriously the more I think about it, I think I might see where the devs are going. All this time we complain about the game being tuned for PC and also complaining about the turtle meta.

Maybe it's actually working right on consoles and it's the PC players that are getting screwed with the turtle meta. One way to break it is to make attacks that are too fast to react to.

If this is the case, it brings with it the balance issues we see where the slower heros (Raider��) without super fast attacks are going to suffer as compared to those with the quick attacks. This can be countered by better/faster mix ups which is basically what the raider got.

Just some thoughts on how I see where the game is going. I'll take off my tinfoil hat now...

It is interesting. On the one hand I think that making it a guessing game will have people feel they were hard done by, on the other I want the defensive meta to go, doesn't really affect me much at my level but the duels at the premeire bored me to tears, it is part of why I like the chaos in dominion and skirmish.

Mudflaaaps
05-19-2017, 02:48 AM
I see no problems here, stop bit ching.

Centurion is good yeah, but he's no better than warlord or lawbringer.Just another character with a set of unblockable shoves, they're stupid and need to be removed completely but they're EXACTLY the same as everyone else's (who has them).

If you can't fight centurions you're just bad, he's not even difficult. Learn his moves and stop crying.

razabak10mm
05-19-2017, 03:39 AM
Was that for me Mud? If so I think you read it wrong, or at the very least took it WAY out of context.