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View Full Version : A letter to the dev. team...



Megahurt
04-25-2004, 11:55 AM
I think its fair to say that the people that are posting messages four months before this game comes out are going to buy the game no matter what. We are obviously the loyal bunch that bought SH1 and SH2 hoping to get a version of AOD with better graphics.
The thing the dev team should realize, is that it will be the word of mouth that makes the game a hit, or a dissapionting flop.
The gaming community is a tightnit group that seems to float from one genre to the next on mass, led by the reviews and comments that fill these and other forums.
The excellant, and i do mean brilliant graphics will no doubt bring in sales from people like us who "just gotta have it" but the true success of this title will rise and fall on gameplay, and replayability.
People here are shouting for a dynamic campaign. All the rest is well and good, but thats the meat of it. I love the crew management aspect you've described, rewards are great to get...Man id love to see the welcome wagon that Donitz made so important for returning crews, debris in the water, etc. etc. etc. ... But most of all, i wanna be able to trumpet the replayability and excitement that comes from a dynamic campaign with random elements.
Im very excited about what i see so far, keep up the good work!

[This message was edited by Megahurt on Sun April 25 2004 at 11:20 AM.]

Megahurt
04-25-2004, 11:55 AM
I think its fair to say that the people that are posting messages four months before this game comes out are going to buy the game no matter what. We are obviously the loyal bunch that bought SH1 and SH2 hoping to get a version of AOD with better graphics.
The thing the dev team should realize, is that it will be the word of mouth that makes the game a hit, or a dissapionting flop.
The gaming community is a tightnit group that seems to float from one genre to the next on mass, led by the reviews and comments that fill these and other forums.
The excellant, and i do mean brilliant graphics will no doubt bring in sales from people like us who "just gotta have it" but the true success of this title will rise and fall on gameplay, and replayability.
People here are shouting for a dynamic campaign. All the rest is well and good, but thats the meat of it. I love the crew management aspect you've described, rewards are great to get...Man id love to see the welcome wagon that Donitz made so important for returning crews, debris in the water, etc. etc. etc. ... But most of all, i wanna be able to trumpet the replayability and excitement that comes from a dynamic campaign with random elements.
Im very excited about what i see so far, keep up the good work!

[This message was edited by Megahurt on Sun April 25 2004 at 11:20 AM.]

Mon Pavion
05-03-2004, 10:25 PM
Bravo, Bravo. http://ubbxforums.ubi.com/images/smiley/11.gif Well said my fellow simster. I agree devs. Dynamic campaign please. You cant ignore the requests of just about everyone on this, and subsim's boards. Please at least give us some info on what you guys are going to include, or address why you are/ or are not going to include a fully dynamic campaign, possibly a news release or something...ANYTHING!! We are dying here! http://ubbxforums.ubi.com/images/smiley/35.gif http://ubbxforums.ubi.com/images/smiley/53.gif http://ubbxforums.ubi.com/images/smiley/35.gif http://ubbxforums.ubi.com/images/smiley/35.gif

Bratking
05-04-2004, 04:17 AM
I don't get it. Sorry but I can't see why a dynamic campaign would be so damn important http://ubbxforums.ubi.com/images/smiley/blink.gif

I'm not sure I would touch it even if SHIII had one. Nope, I'm the kind of guy who hits the editor button first thing I do. Hopefully SHIII will be a fine sim with good AI and dynamic replayability. If so then messing around in the editor would be a blast! I want to try my own tactics and scenarios, like I have been doing with OPF for 4 years http://ubbxforums.ubi.com/images/smiley/59.gif

If SHIII suck gameplay wise with poor AI similar to SHII and DC, a dynamic campaign won't save it anyways.

I can't help but to belive in this one. I think the devs are spot on and they will probably deliver a new classic that may be the benchmark in historical naval sims for years to come.

My 2 cents.

SailorSteve
05-04-2004, 08:44 AM
Don't get me wrong, I like SHII, especially with all the cool mods that have been done for it (the Das Boot Sound Mod makes it real for me).

But I still play Aces Of the Deep just as much. The reason is that playing different scenarios, even historical ones, get boring fast; for me at least. I like the feeling of having a career, and the dynamic campaign, or career mode in AOD and the original Silent Hunter are what make me feel like I'm experiencing something real, as opposed to just playing a game. It's the immersion of knowing that if your captain and crew don't come back from this patrol there won't be another one, as opposed to just playing the mission over and over until you get it right; coupled with the ability to start a new career later in the war (not everybody's career started in September '39).

I agree, believable gameplay and properly done AI are also extremely important. If any one of those three are missing, the other two don't count for much. That's why I still play AOD and SHI after all these years: SHII doesn't have any of those three (though the gameplay and AI have been improved to acceptable levels through extensive modding).

Here's hoping SHII addresses all three of these points.

______________________________
Always keep you clothes and your weapons where you can find them in the dark.

misha1967
05-04-2004, 10:52 AM
You cant ignore the requests of just about everyone on this, and subsim's boards.

Why not? They did so with SHII http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Of course, they got just what they deserved as a result.

Here's hoping that they don't do so again.

GlobalExplorer
05-04-2004, 12:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
But I still play Aces Of the Deep just as much. The reason is that playing different scenarios, even historical ones, get boring fast; for me at least. I like the feeling of having a career, and the dynamic campaign, or career mode in AOD and the original Silent Hunter are what make me feel like I'm experiencing something real, as opposed to just playing a game. It's the immersion of knowing that if your captain and crew don't come back from this patrol there won't be another one, as opposed to just playing the mission over and over until you get it right; coupled with the ability to start a new career later in the war (not everybody's career started in September '39).
<HR></BLOCKQUOTE>

Agreed, absolutely. These games were really good because your imagination took over and you were able to see things which were actually not even there.

Bratking
05-04-2004, 05:29 PM
You guys play too much http://ubbxforums.ubi.com/images/smiley/88.gif

Years ago AOD Command was my favourite but now I can't get AOD or SHII to run on my rig. Instead I turn to Enigma: Rising Tide. While not a true sim it's the most visually impressive and with the most challenging AI. It's great fun being able to not only sink merchants and their escorts in a sub, but also to hunt subs with hedgehogs and depthcharges in corvettes and destroyers. I also find it especially amusing to see myself quoted from the official ERT forums in the retail installation "Overall this game is fun and entertaining and I strongly recommend it if you're into Word War 2 era naval combat action" - Bratkorv, 3D Artist, Sweden http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif Bratking, Bratkorv and Bratwurst are a few of my weird forum names around.

Enough babbling. One can only hope that SHIII will be what SHII should have been, or hopefully a lot better. Cheers!

[This message was edited by Bratking on Tue May 04 2004 at 04:46 PM.]

CDragon
05-05-2004, 07:36 AM
I'm with Bratking. Gameplay uber alles. Walking through my virtual Type IXC while hunting merchants in a dynamic campaign is not worth a seagull's patootie if the AI and gameplay sucks. Consider that less than state of the art graphics have not dimmed the enthusiasm for AOD. And even with its dynamic campaign, AOD would not be the classic it is without its reasonable AI and good gameplay.