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TheLastPandaa
04-21-2017, 04:33 PM
Hello every one.

I think it would be very interesting to know how you guys play For Honor with your main characters on 4vs4 game modes.


To serve as an example, I will begin:

*Most played 4vs4 game mode: Dominion.
* Main character: Warlord.
* Feats:

Dadly (passive/atack deal more dmg)
Flesh Wound (passive/gains moderated dmg reduction)
Tough as Nails (passive/ raise max health)
Fire flask (projectile that creates fire effect on an area)

*Build:

Max atack
High defence
Low stamina cost reduction.

***

Max revenge gain by injurie.
High revenge mode atack.
Short throw distance.

***

Max revenge gain by defence.
High revenge mode defence.
Low cooldown reduction.

***

Max exhaustion recovery
High revenge mode duration
Low debuff resistance.

***

Max stamina regen.
High block dmg resistance.
Low revive speed.


*Role: I consider my self a very good dueler and as a Warlord my role on Dominum games is to protect A or B during the entire match. I am a slow high dmg tank with a build designed to be able to recive a huge amount of dmg, something very necesary because most of the times i see my self fighting vs 2 or 3 oponents at the same time. Thats the reason why i also maxed my revenge. As a warlord i never run away from my zone no matter if i have to face the entire oposite team at the same time. All my perks are pasives that help me to stay alive even if im ganked, all but one wich is my secret weapon, my last card when im about to die: the Fire flask. Is allways better to leave this world in a storm fire and death, especially if Valhalla waits for me

https://s-media-cache-ak0.pinimg.com/originals/39/b3/ab/39b3abe89624767f861602cbf9fb5517.png

kweassa1917
04-21-2017, 05:18 PM
Me, I'm the type that knows how the "turtlemeta" is played out, but never enough patience to actually do it, so would just go on attacking and get parried to death. :D

Prophit618
04-21-2017, 05:43 PM
I actually have 3 different PK builds depending on if I'm playing Dominion, Elim, or Skirmish, but I'll go with my main one for Dominion since I play that by far the most.

*Most played 4vs4 game mode: Dominion.
* Main character: Peacekeeper
* Feats:

Bounty Hunter: Heal on kill is a no-brainer for an assassin class.
Thick Skin: As you'll see going on, a lot of this build is designed to save me should I get in over my head, this feat helps with that a ton.
Sharpen Blade: Dat damage. 1v1 it helps a lot, but it really shines when getting ganked with no way to get away. Bleed damage stacks so quickly that if you're careful about it you can bleed everyone attacking you down to nothing, either securing a victory, or making them easy prey for your friends just showing up too late.
Catapult: While I like Fear Itself way more personally (and use it for my elim build), the game-changing nature of a single well placed catapult makes it a must-have.

*Build:

Arms:
Top: Stamina Recovery
Middle: Block Damage Resistance
Bottom: Revive Speed

Chest:
Top: Sprint Speed
Middle: Execution Health Regen
Bottom: Block Damage

Helm:
Top: Revenge Mode Duration
Middle: Exhaustion Recovery
Bottom: Debuff Resistance

Dagger:
Top: Revenge Gain By Injury
Middle: Revenge Mode Duration
Bottom: Throw Distance

Hilt:
Top: Revenge Mode Defense
Middle: Revenge Gain on Defense
Bottom: Feat Cooldown Reduction

Blade:
Top: Attack
Middle: Defense
Bottom: Stamina Reduction

*Role:
I'm an asssassin class, so it should probably be obvious that my primary role is to kill as many folks as possible. More specifically, I make sure and secure A (assuming Blue team here, for Red switch the letters), then bee-line for C. This often leads to either trading A for C (depending on my team), or if they're defending C then I will probably be beaten back (or killed even), but not before stalling out their point gain for a little bit while hopefully we're gaining double points on A. It's a small lead, but it adds up over the game. After that, I will generally be dancing between C and A, harrassing a zone controlled by them if they aren't harassing ours, or going to defend the zone being harassed. I also make a point of going out of my way to waylay anyone i see alone on the trips between one and the other zone, and sometimes will stop to harass multiple people if I feel like buying my team some time without their adds would be more beneficial. And of course, anytime i'm strolling around and see a teammate in a fight, i'm there to stab their opponent in the back unless doing so would be redundant (or it's obvious I won't get an opening, in which case i'll likely still grab them a bit).
Perks are picked to maximize my uptime in action, and my ability to survive a surprise gank, possibly even pull a victory out, but at least delay them for a while before making my escape. Sharpen Blade and Catapult help serve this function as they are both capable of shutting down groups when used carefully, and also give my initial burst damage a huge bump when I catch someone afield.

AgentCelt
04-21-2017, 07:09 PM
*Most played 4vs4 game mode: Dominion.
* Main character: Zerker

* Feats:

Stun trap
Bear trap
Throwing Axe
Fire Flask

*Build:

Right head -
Max Attack
High Defence
Low Stamina cost

Left head -
Max Revenge attack
High Revenge by Injury
Low Throw distance

Handles -
Max feat cooldown
High revenge gain by def
Low revenge def

Arms -
Max Stamina regen
High block damage resist
Low revive speed

Chest -
Max block damage
High execution health regen
Low sprint speed

Helm -
Max revenge duration
High exhaustion recover
Low debuff

Role: Protect one point in a dominion, use feat cooldown to riddle the zone with traps & harass with throwing axes to do damage at a distance. By then the enemy has either ran or their health is too low to put up a fight. Fire flasks are for throwing at B to take out enemy soldiers. Stun traps are just for slowing the enemy down and doing some damage, bear traps are for near enviromental kill areas for quick kills. My Zerker is a pro zone def hero.

Managed to take down a 4 v 1 with both teams breaking by using traps. My favourite thing to do is place bear traps under the spike traps on sanctuary bridge, enemy runs through, gets trapped then I pull the lever lol. Instant "Wow! Wow! Wow!"

CandleInTheDark
04-21-2017, 07:58 PM
Most played 4v4: skirmish
Main: peacekeeper

Feats:
Stealth (considering bounty hunter but I think stealth gives me a moment of surprise from those more actively checking minimap)
Thick skin
Crossbow
Fear itself (I would likely kill my own team with catapult,I have killed my own team, in breaking no less, with last laugh, that was embarrassing and the nerf to opponent defence helps with my low attack (see below))

Build (highest to lowest, 108 gear score)

Helm
Debuff resistance
Exhaustion recovery
Revenge mode duration

Chest
Sprint speed
Block damage
Execution health regen

Arms
Stamina regen
Block damage resistance
Revive speed

Swordblade
Stamina cost reduction
Defense
Attack

Hilt
Revenge mode defence
Feat cooldown reduction
Revenge gain by defence

Dagger
Revenge mode attack
Throw distance
Revenge gain by injury

Role
I stick with the group as a whole, I will engage one on one, but I also look for opportunities at putting a forward dodge heavy into an opponent's back which is why stealth got it over bounty hunter. I still get revenge up but this comes when I have gotten myself into a charlie foxtrot (look it up) of my own doing with three around me, the idea is block,pop when someone is about to hit me, get out, maybe take one out on the way, I do get kills off it still. If I am in dominion, my entire point of 1vx is survive as long as I can. Speaking of surviving, defence and stamina are my priority along with thick skin exactly for this,finish or escape a fight, look for a heal or defence buff or support another team member and I still get matches with 17 takedowns, my only deviation from this was block damage as opposed to execution health regen,more chip and I am more likely to let an opponent bleed out than execute them. I found feat cooldown underwhelming on my original build but I found after switching sharpen blades to crossbow that I get a crossbow every thirty to sixty seconds which made that the better option for me.

Joseph_2017
04-21-2017, 09:05 PM
Most played 4v4: Skirmish
Main: Nobushi

Feats:
Speed Revive
Revenge Attacks
Sharpen Blade (With attack boost will demand respect)
Fire trap

Helm
Revenge mode duration
Exhaustion recovery
Rebuff resistance

Chest
Sprint speed
Execution health regen
Block

Arms
Revive speed
Stamina regen
Block damage resistance

Blade
Attack
Stamina reduction
Defense

Shaft
Revenge gain by defense
Revenge mode defense
Fear cool down reduction

Guard
Revenge mode attack
Revenge gain by injury
Throw distance

Role
I like think of my role as a offensive cleric, always attempting to revive the fallen with my stacked revive speed and love to build up feats early in the game. There's not much defense in this build so I tend to keep the pressure on. Not afraid to switch targets and harass nearby enemies, this helps with gank attempts on fellow teammates. Love to jump in the middle of the enemies and throw Fire Trap or ZA since Nobushi has decent range. Really don't go for environmental kills unless my opponent insists on it. But overall the best part for me is stacking Sharpen Blade with Attack boost while having bleed effects and revenge if possible is just epic damage. Always love to watch a opponent bleed out.

Elzziwelzzif
04-21-2017, 10:23 PM
Mostly play Dominion.
Main: Nobushi

Don't have all the gear yet i want, I'm having trouble finding certain parts with the stats i want.

Feats:

Speed Revive
Smoke Bomb
Blissful Rest
Stalwart Banner

Helm

Exhaustion recovery
Rebuff resistance
Revenge mode duration

Chest

Sprint speed
Execution health regen
Block

Arms: Revive speed and Stamina Regen are interchangeable.

Revive speed
Stamina regen
Block damage resistance

Blade

Stamina reduction
Defense
Attack

Shaft

Fear cool down reduction
Revenge gain by defense
Revenge mode defense

Guard

Throw distance
Revenge gain by injury
Revenge mode attack


Probably a pretty unique set-up.
I'm mostly focused on support play, rather than combat. Ressing allies, plopping down banners and trying to intervene in fights with guardbreaks/ putting enemies off balance by hitting them.
Wondering if i should throw in a heavier focus on defense, as i'm currently using speed and a giant stamina pool to dodge/ outrun people.
I prefer the mind games over combat. Comes in, runs around, disappears. Fast resurrection, Capturing zones and moving away almost instantly after capturing.

Its fun. :D

Karma_Ghost
04-22-2017, 03:53 AM
4v4: Full defense Warlord/Cliff Troll
1v1: Honorable Kensei

CoyoteXStarrk
04-22-2017, 04:15 AM
*Most played game mode: Dominion.
* Main character: Beserker
* Feats:
- Bounty Hunter
- Revenge Atacks
- Throwing axes
- Fire bomb

*Build:

Straight attack damage

Sprint speed

Revenge gain by injury

Revenge duration

Role

As a Beserker I think its my job to run the map and be as big of a headache as I can. Cap objectives when they aren't looking. If they come to take it as a group I walk away and then come back the moment they leave. Keep them wondering where I am. Make sure they can't keep their home objective without leaving someone behind. Then I do my best to make life miserable for that person.

If someone else is already doing that I stay in mid and keep minions at bay and occasionally make rounds to pick off stragglers.


The Beserker is most likely never gonna be the class that carries the team to victory. They are the ones that make the OTHER team have a hard time while the proper carrys can get the objectives and point we need to win.



Great thread Idea btw. I hope the Devs see this. That way they can get an idea of the mindset each player has with their respective classes.

jbs1985
04-22-2017, 11:02 AM
Most played 4vs4 game mode: 1st Skirmish, 2nd Dominion.

Main character: Berserker, Rep 7, 108.

Feats:
Bounty Hunter
Revenge Attacks
Sharpen Blade
Fear Itself

Build:
High atack
Max defence
Low stamina cost reduction.

***
Low revenge gain by injury.
High revenge mode atack.
Max throw distance.

***
Low revenge gain by defence.
High revenge mode defence.
Max cooldown reduction.

***
Max exhaustion recovery.
Low revenge mode duration.
High debuff resistance.

***
Max stamina regen.
High block dmg resistance.
Low revive speed.

***
Max Execution health regen.
High block damage.
Low sprint speed.

Role:
Play the objective

ViciousOphidian
04-22-2017, 11:26 AM
Berserker. My play style is Honor.
1. Sanic Buff.
2. YOLO trap.
3. KS Axe
4. Roid Rage.

My play style is "Camp the Objective"
I place the YOLO Trap. and use the Heat Seeking Jump spell as soon as someone gets in, then i throw them down for a free heavy and proceed to press all the buttons until they drop.
If more people come i dash around to deny them the zone as long as possible.
P.S. low ELO.

TheLastPandaa
04-22-2017, 02:55 PM
Wow guys, you have quite good tactics and play styles! Im learning a lot here. :D

I also think is great to see so many variety in the way ppl play this game. If i have time later, i will coment here the way i play with my other main characters.