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Orre88
06-15-2004, 11:12 AM
Hello Everyone! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I don't know if this question is that interesting (didn't have a better http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ) but does anyone have a clue about which video resolution we can expect in Revelation? Exile's was actually 640x480 (through the whole game). It would be nice if Ubisoft gave us a Myst game with quite a higher resulution! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Orre88

Orre88
06-15-2004, 11:12 AM
Hello Everyone! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I don't know if this question is that interesting (didn't have a better http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ) but does anyone have a clue about which video resolution we can expect in Revelation? Exile's was actually 640x480 (through the whole game). It would be nice if Ubisoft gave us a Myst game with quite a higher resulution! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Orre88

brilers
06-15-2004, 01:55 PM
I believe I read somewhere on here that it was going to be 800x600.

If you ask me though, we've seen that the scenes can be rendered at resolutions larger than that, so I vote for a "Special Edition" Myst4: Revelation that isn't distributed on DVDs but rather entire 250GB Hard Drives http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif The fact that it would cost a few cool Benjamins is only a minor detail.

Alahmnat
06-15-2004, 01:58 PM
Well, you can render anything in a 3D app at whatever resolution you want (like 4000x3000), it's just that the larger the image, the longer it takes to render, which is why most pre-rendred games stil use 640x480 - it's often the resolution that provides the best trade-off between size and render time.

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brilers
06-15-2004, 03:42 PM
So what you're really trying to say is that by the time that they finish rendering the game in 1600x1200 resolution, 250gb hard drives will be cheap as dirt, so it won't be that expensive at all http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

CAGrayWolf
06-15-2004, 07:09 PM
No ... what Alahmnat is saying is that most household computers are not capable of easily running the higher end resolutions and that it would take far to long for these images to load. Most average gamers do not have high-end gaming computers.

Perhaps the ending has not yet been written!

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ThebUgMan
06-15-2004, 07:22 PM
um.... depends what you are considering high end. I mean, by todays standards a low end computer (say 600 - 800 mhz 128 mb sdram) is still more than enough to display 32 bit 1280 x 1024 pre rendered scenery blindingly fast.


Now I will be happy with 800 x 600 video resolution, anything under that... well it makes me sad.

In a day when I can put together a functional 1 ghz or over computer for a mere 450 bux (and I'm talking the canadian monopoly money, not the greenback) well... I can't remember where I was goign with that, but it was baaaaad.

:edit cagraywolf, you're off your rocker.

Nebodin
06-15-2004, 07:32 PM
Actually CAGrayWolf, Alahmnat wasn't talking about our household computers, he was talking about the computers that they use at ubisoft to actually create the images.

Rendering is the process of taking a 3d model and producing an image from it. Thats all done before it gets to us. Hence the term "pre-rendered".

The higher the resolution you want, the longer it will take ubisoft to "render" each individual image. The longer each render, the longer the time the game will take to produce, which ultimately leads to it costing more to make.

Coronagold
06-15-2004, 09:02 PM
Aura has 640x460, 800x600, 1024x768, 1280x960, & 1600x1200 resolution choices. I think Revelation should have at least that.

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brilers
06-15-2004, 10:05 PM
CAGrayWolf, sorry if I sounded serious http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif I was continuing my joke of how much time and space it would likely take to have a high-resolution Myst 4.

Coronoagold, how does Aura have that many resolutions? Is the island not very large, or perhaps they rendered just a couple resolutions and shrink/enlarge to the others?

I would love to have Revelation at a higher resolution (Like perhaps 1280x1024 so my LCD screen can display it at its native resolution), but if not then I hope they do something like Riven where the game just doesn't fill up the entire screen, instead of doing something like Exile where it forced the fullscreen resolution down and it ended up looking not-so-good.

Srikandi
06-15-2004, 10:29 PM
Just downloaded the Aura demo. Apparently the way the resolution thing works is this: because it's 360 degree nodes, a higher resolution lets you see further around to each side... but the vertical size of the game gets smaller, so there's more black underneath.

M4 could do that; don't know yet.

Sri's Relto (http://members.cox.net/srikandi/Uru/)

Orre88
06-16-2004, 01:37 AM
Sounds like a very good idea, Srikandi! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I just downloaded the Aura demo, too, and I think the graphics in Aura are just beautiful (I'm sure it's nothing compared to what we will see in September http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ) at 1600 x 1200 pxls. I wish Revelation could have several "resolution-choices" to choose between (in the game menu, for example). 800x600 would be for the low end computers and then you could choose to have resolutions up to 1600x1200. That would be great!

Orre88

Ze Pedro
06-16-2004, 07:58 AM
I also think I read somewhere it's going to be 800x600

Mowog
06-16-2004, 05:36 PM
Regarding Aura, I downloaded and played the demo as well. And me being me, I couldn't resist trying it in 3D. Aura runs in different resolutions because (for the most part) it's a full-3D game like Uru, i.e., not pre-rendered. The stereo effect in Aura is merely okay however, as there is some odd fragmenting and artifacting of the scenes at times.

But there are 2D (pre-rendered) elements in Aura too. When you click a device to move up close and manipulate it, for example, the close-up view is pre-rendered and flat... which messes with your head if you're wearing shutter glasses. Suddenly there are two of the object in question, and you either have to cross your eyes to see a single image, or toggle back to 2D.

By the way, the Aura demo is pretty neat.

http://www.ketcherside.net/mowog.jpg

Q: "What's even better than playing Uru?"
A: "Playing Uru in stereo 3D!"

Srikandi
06-16-2004, 09:55 PM
Is Aura really full-3D, Mowog? Then why does it have node-to-node instead of free movement???

Sri's Relto (http://members.cox.net/srikandi/Uru/)

CAGrayWolf
06-16-2004, 11:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Srikandi:
Is Aura really full-3D, Mowog? Then why does it have node-to-node instead of free movement???<HR></BLOCKQUOTE>

Sri ... you and I both know the answer to this ... since we saw and played the demo at E3 and talked to the two reps for over half an hour.

Perhaps the ending has not yet been written!

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Srikandi
06-17-2004, 12:05 AM
Was being diplomatic, Wolf -- yes, it is prerendered (website even says this). But I'm really kind of puzzled as to how it would work with Mowog's glasses. Is it a combination of prerendered and 3D? Possible, but I have to say it doesn't look like it -- you'd expect to see sharp, aliased edges if that were the case.

Sri's Relto (http://members.cox.net/srikandi/Uru/)

Nebodin
06-17-2004, 04:07 AM
Yeah, I downloaded the demo to see how the hell they got away with screenshots like that in a realtime 3D engine... and that is definitely pre-rendered.

If shutter glasses really do create a true 3d image, then they must have rendered every node from 2 slightly different positions to create the view from each eye (if you dont get this, i'm not going into this here), which sounds like a lot of work considering low the proportion of players with shutter glasses is http://ubbxforums.ubi.com/images/smiley/blink.gif

The game looks alright i guess, but it certainly doesn't even compare to what we are seeing of revelation, nor does it really compare to riven or exile, but i suppose thats what you get when don't have a huge budget http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

And by the way, mowog, i am not as diplomatic as sri... it is definitely not the case that aura is "a full-3D game like Uru, i.e., not pre-rendered". Really not sure how you got that, maybe its those 3d glasses http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Eat_My_Shortz
06-17-2004, 07:28 AM
Then how can it support such high resolutions?
They can't have actually prerendered it at that reso, can they?

Thats it I'm seeing for myself. How bigs the demo?

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Eat_My_Shortz
06-17-2004, 07:30 AM
Ahh I remember this. We all laughed at it because it had a typo on the main page.

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Eat_My_Shortz
06-17-2004, 08:14 AM
Hehehe I just went to the Aura forums. They're talking about us!!!

http://www.adventurecompanygames.com/tac/forums/showflat.php?Cat=&Number=94912&page=0&view=collapsed&sb=5&o=&fpart=1

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Oh, I hope it is NOT like URU.... I have no interest in whatsoever jumping around, or any of the other stupid shenangians required in URU... (and that includes the terrible character control found in URU) <HR></BLOCKQUOTE>

We should all get on there and... point them to Yahvo.

EDIT: There I sorted 'em out! Hey CAGrayWolf is over there too! Hi Wolfie!

EDIT:
OK after playing Aura... It looks good but there are a few annoying things about it.
For one thing, it FEELS a lot like Zork Nemesis, both the good and bad things.
I think its over-videoed. The way whenever you pick up an item it slowly floats to the camera. Also it was very difficult to move - you couldn't find many places to move to, and not many things could be interacted with.

THe only things you could touch were those that said "I'm a puzzle. Play with me"
And the balance scale... can you say "EXILE"?

Aside from that quite good.

Oh and I figured out the resolution thing. I think Sri already realised this. But its probably rendered at about 800. However due to the physics of how a bubble engine works, the outside of the image is always more stretched than the inside.

So at low-res, the inside is squished in and you lose resolution on the inside, but the outside is displayed correctly. At hi-res, the inside displays correctly and the outside is stretched. If you take a screenshot from the highest resolution and paste into paint, you can notice the pixel dilation.

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The gathered will tell... Cool I'm one of the gathered!

[This message was edited by Eat_My_Shortz on Thu June 17 2004 at 07:24 AM.]

[This message was edited by Eat_My_Shortz on Thu June 17 2004 at 07:39 AM.]

earlfrank
06-17-2004, 09:55 AM
Hi Everyone,
EMS, Perhaps you may have noticed that I was one of the folks on the TAC forum who put my two cents worth in after they had the nerve to begin bashing our beloved journey with URU.
I am on that board quite a bit as well because I too have prordered some the new games they have comming out soon, including Aura, which by the way has now gone gold and has been given a June 24th release date.(as of yesterday)
I wasn't about to let them get away with that. http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif

Earl Bailey


San Diego, Ca.

Srikandi
06-17-2004, 05:03 PM
LOL -- I was flattered to see that someone at the Aura forums had quoted my little E3 preview!

Earl, some folks just didn't like the jumping in Uru; there's no point arguing with them about it, it won't change their minds. I AM a bit more puzzled by people who complain about the control scheme, since is is largely configurable -- the exception being some aspects of the mouse buttons.

Sri's Relto (http://members.cox.net/srikandi/Uru/)

Eat_My_Shortz
06-17-2004, 09:05 PM
Yeah I did notice you Earl! Good for you!

On the control scheme in Uru - I don't know what people are talking about. I was playing realMyst and god help me even Exile and while they seemed to have good controls at the time, I really wanted to be able to move my mouse all over the screen and then hold the right mouse button to look around.

That was really a great idea in Uru, it really works but its ONLY FOR FIRST PERSON.
Since I like Third Person in Uru and the whole game is DESIGNED for third person, I have no idea why they made the control scheme have 1 very simple yet catastrophic difference: The right mouse button "wiggles" the camera rather than making your avatar look around 360 degrees.

Now Uru would be perfect if the right mouse button functionality was the same in third person as it was in first person. The major problem I have is in third person I use the left mouse to pan around, slowly walking forward as I rotate quickly. But on the edge of cliffs this means I fall off! Maybe they'll have thought about this for POTS.

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Mowog
06-18-2004, 08:45 PM
Maybe Aura isn't full 3D. Perhaps I misunderstood what I was seeing. But suffice it to say that the imagery with the glasses really was in stereo. Flaky stereo, but stereo all the same. In fact, with the nVidia drivers you can't even invoke stereo mode in 2D applications. So maybe I'm mistaken in assuming that Aura was 3D. Perhaps there are some more tricks in the nVidia card that takes something like Aura and renders it in false stereo? Hmmm...

http://www.ketcherside.net/mowog.jpg

Q: "What's even better than playing Uru?"
A: "Playing Uru in stereo 3D!"

Alahmnat
06-18-2004, 09:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Eat_My_Shortz:
Now Uru would be perfect if the right mouse button functionality was the same in third person as it was in first person. The major problem I have is in third person I use the left mouse to pan around, slowly walking forward as I rotate quickly. But on the edge of cliffs this means I fall off! Maybe they'll have thought about this for POTS.<HR></BLOCKQUOTE>
Move your mouse to the left or right side of the screen and left-click, it'll let you turn around without walking http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

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Nebodin
06-20-2004, 10:54 PM
Better idea: Don't use 3rd person at all.

I found 3rd person to be a total pain in the ***. Mainly because of the fixed camera angles. I totally can't see the benefit in preventing the user from seeing where they are walking. Right from the beginning in the cleft where you had to blindly walk across the rope bridges, having no idea what was in front of you, and going into caves and being prevented from seeing what was around you. I mean, looking in every nook and cranny is what we myst players do best, and having to switch camera angles every time you wanted to control where you look was just too annoying. You can't even look all the way up or down when in 3rd person mode.

In the end I switched out of 3rd person permanently and it was so much easier to play. You can always look at anything you want. And as for the whole thing where its supposed to be more immersive in 3rd person... i find looking at some person's back via a flying camera to be far less immersive than controlling the view as though looking through my own eyes.

Wow... that rant came out of nowhere. Oh well, back to work http://ubbxforums.ubi.com/images/smiley/blink.gif

_ Paula _
06-21-2004, 04:28 AM
I liked having the option of 1st or 3rd person. I get way too sick when I play in 1st person, which then limits my playing time. Having to quit after 10 minutes really cuts into the immersion experience for me.

I also liked the overall perspective 3rd person gave me and I hope all of the new projects in Myst series incorporates this option.

Paula (Pa'lua in Cavern)
"I'm confused....no wait, maybe I'm not"

Coronagold
06-21-2004, 05:19 AM
For a 3D game I like both camera options. 3rd P allows me to see more of the gang around me & to see exactly where I am in the world. 1st P I use for 1st exploration of an Age and in precarious situations.

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Ze Pedro
06-22-2004, 07:17 PM
Same here - I like having both views as an option. I tend to prefer 1st person, though.

Patchallel
06-22-2004, 08:10 PM
One of the things I most love about Uru is the third person perspective. I think it adds to the immersion.
I thought the wild camera swings were a bit much at first, but I got used to it.
I only used the first person to take screenshots and to get a close look at some of the puzzles.

Patchallel (Tom O'Leary)
http://news.patchallel.com

Mowog
06-26-2004, 08:16 AM
This discussion reminds me of something I think I read while playing Prologue... wasn't it true that if a player was using 1st person, his avatar would appear to other players to simply slide from place to place instead of walk? Just curious. I know it's all rather moot now. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif I may be off base here, but I think the case was that if your own avatar was invisible to yourself -- i.e., in first person -- the "walking" routine wasn't generated, and therefore not sent to the server.

http://www.ketcherside.net/mowog.jpg

Q: "What's even better than playing Uru?"
A: "Playing Uru in stereo 3D!"

_ Paula _
06-26-2004, 08:25 AM
Most of the time all I saw was everyone running http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif. Even in Uru, everyone was in a hurry. I was usually the only one walking...because moving too quickly made me ill. As to whether or not they were in 1st or 3rd person, I don't know. Can't say I ever say anyone sliding though.

Paula (Pa'lua in Cavern)
"I'm confused....no wait, maybe I'm not"

Coronagold
06-26-2004, 11:30 AM
I remember walking with you Paula on a marker mission. You told me you get kinda woozy when running. So I walked & ran in short spurts so I wouldn't get too far ahead of you.

You never saw anyone slide before? Usually in a lagged area I'd see avatars do all sorts of crazy things. People have told me they've seen me slide around, my avy frozen in a standing position but sliding wherever I walked. I remember a lot of female avies sometimes spun around while they weren't aware of it.

I remember some avies would be in a Relto falling position, flapping their arms like a seagull. Once someone said I was frozen in a hand stretched forward position & it looked like I was begging. So I ran around the City yelling "Alms for the poor!"

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Alahmnat
06-26-2004, 06:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mowog:
This discussion reminds me of something I think I read while playing Prologue... wasn't it true that if a player was using 1st person, his avatar would appear to other players to simply slide from place to place instead of walk? <HR></BLOCKQUOTE>
Not that I'm aware of... you could tell who was in 1st person by how their avatar turned while standing still though... in 1st person you can turn at a variable rate of speed depending on how fast you drag the mouse, so the turning animation wouldn't work... so the avatar would just pivot.

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Ze Pedro
06-26-2004, 09:01 PM
Yep, I ran and jumped like a mad cow. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif Me and Granny. We completed 4 marker missions together in less than one hour, I think. But we always greeted the people we ran into: "Oh, hi. Bye."

http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/88.gif

_ Paula _
06-27-2004, 08:02 AM
Now that you mention it Corona, I do remember people's avies behaving strangely but I never attributed it to them being in 1st person....just lag.

Boy talk about having a senior moment http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Paula (Pa'lua in Cavern)
"I'm confused....no wait, maybe I'm not"

CAGrayWolf
06-27-2004, 12:36 PM
I remember back when Corona first became a beta tester a few of us went to someone's Teledahn and Corona was stuck in that *seagull* flapping mode and just floated about as he moved. But to him he was walking normally and was not able to see what we all saw. His forum avatar became quite relevant after that. http://ubbxforums.ubi.com/images/smiley/88.gif

Perhaps the ending has not yet been written!

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Coronagold
06-28-2004, 06:44 AM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif Yep. I looked perfectly normal in my 3rd P view. It's embarrassing when everyone asks what the heck you're doing when you can't see it yourself. It's like letting out a big loud fart in company. http://ubbxforums.ubi.com/images/smiley/88.gif

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Eat_My_Shortz
07-05-2004, 09:34 AM
Sorry to interrupt your little reminisce...
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Move your mouse to the left or right side of the screen and left-click, it'll let you turn around without walking http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.<HR></BLOCKQUOTE>
I know that, Alahmat! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
But its a hell of a lot slower than the first person mouse-drag.

3rd person rotation is the equivalent of free mouse mode in Myst III Exile, while 1st person is like fixed mouse mode.
I always use fixed in Exile because i hate the slowness of free mode.

Actually, I think the 1st person Uru controls are the best out there. They should be in Myst IV. It combines the best of both Exile controls settings - you can move the mouse everywhere, but at the click of a button you can drag the screen as fast as you like. Awesome.

3rd person what can you do? You can move the mouse everywhere, and at the click of a button you can *wiggle* yay.

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Coronagold
07-05-2004, 09:38 AM
I liked my fart post better.

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Eat_My_Shortz
07-06-2004, 07:54 AM
What the...?
I didnt even see the fart post. But thats just a wierd thing to say, man.

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matt myat
07-06-2004, 05:32 PM
haha, i liked the fart post http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Coronagold
07-06-2004, 07:27 PM
It was a funny, not an insult. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif
My post was just before yours on page 1.

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Coronagold
07-06-2004, 07:30 PM
Sorry, I meant page 2.

Sorry again for double posting, but I just couldn't wait 15 minutes for the Edit Post to load up. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

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