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View Full Version : This is embrassing for ubisoft.



crownedking123
03-26-2017, 09:24 PM
Never before have I experienced such lag and so many disconnections in a multiplayer environment. Almost every game its recovering "game status" or just boots my friend and I. This is just absolutely disgusting. Edit: I play on xbox one

MassiveD.
03-26-2017, 10:07 PM
Never before have I experienced such lag and so many disconnections in a multiplayer environment. Almost every game its recovering "game status" or just boots my friend and I. This is just absolutely disgusting. Edit: I play on xbox one

Got any video proof of this?

RighteousHooo
03-26-2017, 10:10 PM
Why in the hell would he need video proof? It's well known this happens for many people your just an apologist.

MassiveD.
03-26-2017, 10:13 PM
Why in the hell would he need video proof? It's well known this happens for many people your just an apologist.

If you twirl 7 times to the lef hand side, and sneeze fife times to the east, a pink elephant will apear in your game and give you 100,000 steele, no foolin.

Obviously no video evidence, because who needs proof? :rolleyes:

RighteousHooo
03-26-2017, 10:19 PM
If you twirl 7 times to the lef hand side, and sneeze fife times to the east, a pink elephant will apear in your game and give you 100,000 steele, no foolin.

Obviously no video evidence, because who needs proof? :rolleyes:
I'm feel so much dumber after reading this, it's the biggest complaint on these forums, 1000's of comments on the never ending connection issues that have plagued this game since release. Yeah you need proof...what you need is a clue..playbthis game all you want ubisoft will never hire you or pay your bills shill.

crownedking123
03-26-2017, 10:19 PM
Looks like he deleted his comments.

RighteousHooo
03-26-2017, 10:21 PM
Looks like he deleted his comments.
Good he was brain dead anyways.

UbiJurassic
03-27-2017, 02:53 AM
Our development team is working hard to resolve the connectivity issues. Connectivity is a complex problem with many things contributing to the debilitation of player connectivity, so supplying players with fixes will take time. Our most recent patch was a step in the right direction and has resolved some of the issues players have been experiencing. We hope to get more of these fixes into the hands of the players as soon as they are available.

teksuo1
03-27-2017, 02:56 AM
Why in the hell would he need video proof? It's well known this happens for many people your just an apologist.

hey chill, if it goes well for him (as it does for me) ; he could genuinely wonder wtf is up with all those whiney thread as he's enjoying the game without much issues.
I for one am pretty happy about the game ; the forum seems to put every problem on x10 mode.

If i only played an hour a day and problems decided to happen during that hour often ; i'd be pissed.
But playing all day my fun/trouble ratio is pretty damn good!

*off hours are the best. peak hours with tons of kids on mechanical drives and torrenting porn while playing on their pentium D (high risk of ragequitting too) will inevitably cause problems due to p2p... as for xbox/ps4 players... well this game isn't optimal at all @30fps (reacting to a 12 frames attack is much easier on 60 fps compared to 30!)... ruined from the start on consoles.

AzureSky.
03-27-2017, 03:30 AM
Our development team is working hard to resolve the connectivity issues. Connectivity is a complex problem with many things contributing to the debilitation of player connectivity, so supplying players with fixes will take time. Our most recent patch was a step in the right direction and has resolved some of the issues players have been experiencing. We hope to get more of these fixes into the hands of the players as soon as they are available.

Its not more simple to JUST USE THE OPEN BETA NETCODE?!

The issues (in my case) just happened AFTER the live version, beta was the best connection i ever had in games, 0 delay, silk connection.

Puschelwerfer
03-27-2017, 04:11 AM
After searching for a while i finally found the pink elephant! yeah...

Kliftheone
03-27-2017, 04:19 AM
It`s great that you guys are working on this and all, the game is in-fact a great game that provides lots of fun. However, after all those tests and the fact that the game has been out a while now, the game is a lot more unstable now then it was in open beta, my grounds for saying this is personal experience for what ever that accounts for. I myself play on PS4 with green nat, and for me it is absolutely horrible, I spent 800 NOK on this game only to get disconnected more often than not. I have today played a lot of Skirmish matches, I hate this game mode but since you guys provided me with so many orders for it I thought I should do them in order to get my second char to prestige three so I can do 4v4 and enjoy the game. I did well over 15 games in order to complete them, I started with char that I wanted to level up, and as cancer as that was for me to play against 108 geared ppl I decided to enrol my main where I myself have 108 gear. The problem is that every time I go my PK which has 108 gear people leave due to me more often than not have a team with a very strong gear advantage and because that gives us such an edge in the match the opposite team leave. And whenever that happens that more than one person leaves around the same time the game crashes for me, resulting in me spending forever in queue for a match and loading screen only to see the game crash because of us winning strongly against players with close to no gear. This is one of the very big reasons why games crash as much from what I`ve seen, unfair matches makes people leave and hence the game crashes.

The other one being one of the big reasons why I today almost deleted the game I really like from my PS4, that is that you do not punish people for leaving (yes you have your challenges before you can enrol such a future, but still freaking annoying) they leave the game as soon as they see they are loosing making the game crash, so after a fierce battle or a steamroll one the game crashes fairly often as the loosing teams players leave as they want to "pad" their stats.

Thirdly, you even reward this type of behaviour with your orders, you make it so that people in dominion give a **** about how the game progresses as long as they kill x amount of NPC`s. Another example would be "win x amount in one game mode" so if they see they are loosing they leave and start a new one. And since you make so many of these quests I thougth I should add another one, the one I been trying to do today in my myriad of crashed games. And that is "Complete three Skirmishes with out dying more than three times" so when ever a players has died three times they leave, and to win that mode you kinda need to kill players a lot more than three times, so it is just a gamble to see if the game will crash once someone has died three times before the "elimination" at the end of the match.

To end it all, great game lots of potential, I just hope you guys fix the connective issues, matchmaking, bugs, glitches, maps and more before you loose too much of your players base for the game to be available and playable on all three platforms.

Which you luck, from someone who has never before complained on a forum about a game before.

Udonitron
03-27-2017, 04:33 AM
Why in the hell would he need video proof? It's well known this happens for many people your just an apologist.

Don't reply to this known troll...his name in itself is trollish as you can guess what the D stands for.
He has been a broken record for days...ignore him as he plays little and trolls here the most.

NightBlade87
03-27-2017, 04:39 AM
Its not more simple to JUST USE THE OPEN BETA NETCODE?!

The issues (in my case) just happened AFTER the live version, beta was the best connection i ever had in games, 0 delay, silk connection.

There was also only a fraction of the people playing right now.

Udonitron
03-27-2017, 04:42 AM
Our development team is working hard to resolve the connectivity issues. Connectivity is a complex problem with many things contributing to the debilitation of player connectivity, so supplying players with fixes will take time. Our most recent patch was a step in the right direction and has resolved some of the issues players have been experiencing. We hope to get more of these fixes into the hands of the players as soon as they are available.

So what exactly was the reason for the decision to have this PVP competitive game based on a peer to peer paradigm vs dedicated servers like Siege and the Division?
You made Siege's terrorist hunt, which is strictly co-op based, peer to peer but you would never make the competitive PVP part of Siege peer to peer.
The decision was the worst one ever and I cannot help but think it was to save money vs anything beneficial.

Bob__Gnarly
03-27-2017, 04:42 AM
There was also only a fraction of the people playing right now.

Actually that's wrong.

There's only a tiny fraction of players playing now on PC compared to the open beta.

Kliftheone
03-27-2017, 04:43 AM
There was also only a fraction of the people playing right now.

Well who knows after they have lost so many of their player base, might just be lower now then open beta.