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View Full Version : patched AEP vs FB v 1.22



Stickmonkey1
05-24-2004, 02:42 AM
I have been watching the forums for a bit, and quietly tracked the release of AEP and its subsequent patch.

Without wanting this to turn into a flame-fest, what are peoples opinions on AEP vs FB 1.22? I talk from a purely FM/flying realism point, since the Spit and other new aircraft are obviously a big bonus to AEP.

I fly 1.22 at the moment, and am pretty happy with it. Most of the FMs seem accurate in that each aircraft has its weaknesses and strengths well represented. I have a nice planeset, despite no Gladiator, Spit, early -51s and others.

I suppose what I'm really asking is "should I fork out". I must say I value the realism of the flying above most, and it worries me to hear of "no stalls" in the patched AEP.

Thanks in advance

Sm

Stickmonkey1
05-24-2004, 02:42 AM
I have been watching the forums for a bit, and quietly tracked the release of AEP and its subsequent patch.

Without wanting this to turn into a flame-fest, what are peoples opinions on AEP vs FB 1.22? I talk from a purely FM/flying realism point, since the Spit and other new aircraft are obviously a big bonus to AEP.

I fly 1.22 at the moment, and am pretty happy with it. Most of the FMs seem accurate in that each aircraft has its weaknesses and strengths well represented. I have a nice planeset, despite no Gladiator, Spit, early -51s and others.

I suppose what I'm really asking is "should I fork out". I must say I value the realism of the flying above most, and it worries me to hear of "no stalls" in the patched AEP.

Thanks in advance

Sm

VVS-Manuc
05-24-2004, 02:53 AM
Sadly FB is getting more and more arcade like with AEP and every new patch. I fear with the next patch all planes are flying 750 km/h and can turn 360 deg in 5 seconds without any stall

RocketDog
05-24-2004, 03:11 AM
AEP doesn't feel much different to me. I doubt if there have been any major changes to the general flight models over 1.22. The only difference I noticed was that the buffeting sound close to a stall is more noticable, and this is certainly much more realistic than the unannounced stalls evident in earlier versions of the code. Of course, this could be just my sound hardware.

The same general FM defects are still present. All aircraft accelerate in dives at the same rate and aircraft cannot stall in a realistic manner and invariably drop one wing and go into a spin. However, given that most players will only make accelerated stalls, this is probably an acceptable compromise.

The new aircraft are excellent, and it's worth the price alone just for the Gladiator and I-185, both of which have gorgeous 3-D cockpit models. The only downside is that the quality of some of the new cockpits make earlier efforts (the Bf-109s in particular) seem very crude in comparison.

I have no idea why VVS-Manuc thinks it has become more like an arcade game.

Regards,

RocketDog.

LEXX_Luthor
05-24-2004, 03:30 AM
Nah, Manuc watches teh USA Dogfighter Channel--you know Fb109s and P~51s and all that.

Yes, its worth the Biplanes alone. CR.42 is particularly nice. And soon we get Ju~88, Pe~2, and all the later Italian Fiats and Macchis and Czech Avia and Mosquito and B~25 all Flyable.

But none of them are on Dogfighter Channel...well maybe B~25, from time to time, but its rare.


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

T_O_A_D
05-24-2004, 03:39 AM
I see these kind of post all the time. It makes me wonder how many hours people like this fly the game? Probably an awful lot, so is it possible that they are becomeing better pilots and assume the game is becoming easier do to code? I know the game is alot easier to fly for me, than I remember in the beggining. So it should be.

I also still see Noobs saying how hard the game is.

It makes me conclude that we are better flyers now and are only being fooled into believing the game is become too easy.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Sadly FB is getting more and more arcade like with AEP and every new patch. I fear with the next patch all planes are flying 750 km/h and can turn 360 deg in 5 seconds without any stall<HR></BLOCKQUOTE>

Have you checked your Private Topics recently? (http://forums.ubi.com/eve/forums?a=ugtpc&s=400102)
My TrackIR fix, Read the whole thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=49310655&m=15310285&p=1)
131st_Toad's Squad link (http://www.geocities.com/vfw_131st/)
http://home.mchsi.com/~131st_vfw/T_O_A_D.jpg

LeadSpitter_
05-24-2004, 03:47 AM
I think 1.0 was the best to be honest besides the hurricane super i16 and i153 if you remember them. and the exploding p40

Ever since they added the super snap roll ability the yaks and 190s the game looks so unrealistic in jinking, a jink is a sharp quick left to right movement. In fb people stick yank making the stupidest looking moves, honestly im sure you seen them being done in the 190 ki84 and yaks.

The things i think AEP 2.01 needs are

Longer visability and accuracy at distance .50 along with less dispurtion. And ability to use staggered convergence for .50cal as wep1 wep2 convergences. I know you tested it before and it was excellent i dotn know why you took it away.

reduced snap roll rate in the 190 yak and ki84 and ability to catch stalls so easily.

reduced high speed elevator effect in the me262 and p51

Put compressibilty on all aircraft elevators depending on which craft from 650-750kmph, having to use combat flaps and trim to recover from steep bnz tactics. It makes no sense to just have them on a couple aircraft 109 la mig and a few others.

Reduce the 109 g2 manueverability, the f2 and f4 should be able to out turn the g2.

bring 120-100 mix back to all US aircraft for below 3000m

Option of auto or manual superchargers like the pilots manual says us aircraft had, even tho in combat they left them on auto

Cannon should be harder to hit targets at distance compaired to smg.

add higher sensativity filters as defualt level to all aircraft to stop the arcadish looking stick stiring insta snap and stall catch moves.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif