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Gbucket
06-09-2004, 10:45 AM
Following Silent Hunter III's breathtaking appearance at this years E3, we are pleased to announce that the Silent Hunter III E3 trailer is now available for download from ftp.ubi.com (ftp://ftp.ubi.com/uk/sh3/SH3_E3_OfficialTrailer.zip) (14.5Mb).

Silent Hunter III stunned everyone at E3, winning the award for Best Simulation of E3 from Gamespot, and had everyone gasping for more. You can now download in-game footage showing exactly why everyone is so impressed, which is available from ftp.ubi.com (ftp://ftp.ubi.com/emea/sh3/videos/SH3_E3DemoClip1.zip) (30Mb).

Gbucket
06-09-2004, 10:45 AM
Following Silent Hunter III's breathtaking appearance at this years E3, we are pleased to announce that the Silent Hunter III E3 trailer is now available for download from ftp.ubi.com (ftp://ftp.ubi.com/uk/sh3/SH3_E3_OfficialTrailer.zip) (14.5Mb).

Silent Hunter III stunned everyone at E3, winning the award for Best Simulation of E3 from Gamespot, and had everyone gasping for more. You can now download in-game footage showing exactly why everyone is so impressed, which is available from ftp.ubi.com (ftp://ftp.ubi.com/emea/sh3/videos/SH3_E3DemoClip1.zip) (30Mb).

Sir_Spitfire
06-09-2004, 10:53 AM
Welcome Raz !

This footage video is simply AWESOME !!!

I want a demo now ! :P

Gbucket
06-09-2004, 10:54 AM
Hi, nice to be here. I'm glad you like the footage http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

paxhispanica
06-09-2004, 11:06 AM
The in-game footage is really cool , the graphics , the physics , ......

The next update would be about the instruments like hydrophones , radar , TDC ... it would be great if we could see them .

Thanks

Egan2.0
06-09-2004, 11:15 AM
Very nice, beautiful in fact.

One slight reservation about game play(Purely going on the vid of course). Going to periscope level and launching an attack whilst being depth charged? I hope this was played on the 'Dumb as a Brick' difficulty level and nothing harder... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

It was nice too see the crew animations at last. I hope we can enable German language instead of English though....

Thats it for now, grumbles over!
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Drebbel
06-09-2004, 01:31 PM
The in-game footage is VERY impressive, great graphics and details ! I love the air bubbles and water colums.

The ID book that also indicates stuff like engine room location is great as well. Although I never new an ID book contained info like that.

It also seems that the TDC is superfast, but that is possibly because the ingame footiage is taken in easy mode.

But I do hope that there will be options to make all the various menus/toolbars/buttonbars slide-away or disappear.


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
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negus1
06-09-2004, 01:39 PM
very, very impressive

and now a dynamic campaign ...

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

jagtigermk2
06-09-2004, 02:28 PM
I want to beta test it now. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Redwine
06-09-2004, 03:21 PM
Which player is good for this format ?

I had tried with Windows media Player V9.0, BS Player, Kristal, Quick Time.... and do not works fine, wich one can i use ?

______________________________
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The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

Egan2.0
06-09-2004, 03:40 PM
Thats funny. I used WMP without any problems at all. Didn't try them on the others. Are you getting an error message at all?

Redwine
06-09-2004, 03:42 PM
I can see it in WMP but with "jumps", no error message ...........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

Egan2.0
06-09-2004, 03:48 PM
Just watched it again. It really is stunning. I hope the screen shake effects during depth charging make it. they were cool.

Willey
06-09-2004, 03:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Egan2.0:
Very nice, beautiful in fact.

One slight reservation about game play(Purely going on the vid of course). Going to periscope level and launching an attack whilst being depth charged? I hope this was played on the 'Dumb as a Brick' difficulty level and nothing harder... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif<HR></BLOCKQUOTE>

Yeah, but they did that for the show. More action is always better on E3. The devs promised a high grade of reality. I for one wouldn't level out at periscope depth... I'd launch some eels onto the BB and then crash dive like hell. With the externals it might even be possible to hide below the iceberg...

It's so impressive... I really love the sound, although they still have some samples of SH2 in it (E-Engines - but the sound is cool - and torpedo sounds). Especially when the bow hits the water while it's coming down, or the splashes of the DCs... not to forget the K-Gun plop sound http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif. And I like those diesels... it's just great.

Weldinger
06-09-2004, 03:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Drebbel:

It also seems that the TDC is superfast, but that is possibly because the ingame footiage is taken in easy mode.

<HR></BLOCKQUOTE>
It looks like the settings of the TDC work in the way by clicking on a compartment of the target in the ID book. Once you clicked, the TDC is programmed.

alarmer
06-09-2004, 11:10 PM
The in game footage was jaw dropping!

1. Only two hopes. That there can be selected german voices with subtitles in english.

2. As many have said but I say it again , I hope that the footage was indeed taken in Easy mode. Shooting those torpedoes seemed bit too easy to my taste http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Bring on the ultra realistic mode http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

TASKFORCE1x1
06-10-2004, 12:28 AM
OUTSTANDING IN-GAME FOOTAGE! Im very impressed and appreciate the time that the dev. team put into this game to make Silent Hunter III the best Sub war simulator on the market. The graphics are awe inspiring and every detail put into user interface and how the models react to the environment are so incredibly close to reality. I especially like the added crew feature fatigue and moral. Not only does the crew have moral but I know my moral just went up 100% and I see my fatigue with this game will be 0% as I will never tire playing this game once its released. I'll buy 2 copies please! One for me and my wife!

Respectfully,
TASKFORCE1x1
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/11.gif

RedTerex
06-10-2004, 12:30 AM
It was like watching a movie! well the hells John Mills or Cary Grant?

Fantastic ! http://ubbxforums.ubi.com/images/smiley/11.gif

I'm impressed, seriously gobsmacked with the detail, graphics, enviroment effects, ocean effects, camera views and explosions. I noticed the Funnels amidships collapse as the torpedos hit..LOL spectacular ! http://ubbxforums.ubi.com/images/smiley/11.gif

I didnt imagine it would all be as good as that !

Well done SH3 team for the incredible effects and serious amount of hard work that you have evidently put into this SubSim.
Very clever state of the art programming. well done !

Regards

RedTerex

Kapitan_Nereus
06-10-2004, 02:14 AM
The graphics are impressive, no doubt
the periscope view actually looks useful!
Not to mention the crew, very well animated and textured

as is the sound (save for the crew voices, i too hope for the German with English subtitles)

physics are looking great

All these things are awesome
but - it said Objective Completed after that BB/BC was hit
which is a SHII style mission http://ubbxforums.ubi.com/images/smiley/51.gif

Unless that was an encouter with a taskforce and the BB/BC was designated (by either the player/U-Boat HQ) as a high priority target...

Would it be possible to get clarification about the Objective bit?

This video has won me back, i'll buy it from the bargain bin
if the answer to my clarification question is correct http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif then i'll buy SHIII on the day it is released...

All in all: The outer shell its damn impressive, but without a good campaign, its worthless...

"The Hunt is on..."

Thunak
06-10-2004, 02:26 AM
I'm glad you liked the clip and I'm sure the dev team will be very pleased by your feedback. You should note, however, that this footage was made for E3 on an old build and does not fully reflect the quality of the game http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif.

The sound - especially the crew voices - is far from final and the user interface is still being tweaked.

T

paxhispanica
06-10-2004, 03:19 AM
Thanks Thunak . I expect the next updates will show us how the interface , manual shooting , etc

Great work of the Dev team , and please go on

Heracles87
06-10-2004, 03:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kapitan_Nereus:
but - it said Objective Completed after that BB/BC was hit
which is a SHII style mission http://ubbxforums.ubi.com/images/smiley/51.gif

This video has won me back, i'll buy it from the bargain bin<HR></BLOCKQUOTE>

I agree, I was saddened to see that. All the action looks cool, but it is obviously very arcade like. Come on, depth charging at periscope level?

No real dynamic campaign = a bargain bin bound game.

negus1
06-10-2004, 03:40 AM
right, this "mission completed" message was very disturbing.

only a dynamic environment can be realistic because there were no missions like "wait behind the iceberg and sink the BB that comes along, and if you fail you have to return home".

realistic would be that BdU said: "okay you missed the BB, but stay in the area until you shot all your torpedoes at other targets. if necessary you will be resupplied with fuel and food in sea".

and by the way: the hedgehog attack was not correct. there was one hit but only this one exploded (in reality all of them exploded if there was one hit).

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

Willey
06-10-2004, 07:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by alarmer:
The in game footage was jaw dropping!

1. Only two hopes. That there can be selected german voices with subtitles in english.<HR></BLOCKQUOTE>

German U-Boats without German speaking crew??? I bet it will be in. There are subtitles already, in the message log. At least I could read everything in there what they said.

Drym
06-10-2004, 07:23 AM
Stunning to say the least!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> and by the way: the hedgehog attack was not correct. there was one hit but only this one exploded (in reality all of them exploded if there was one hit). <HR></BLOCKQUOTE>
Hedgehogs exploded on contact.

Teddy Bar
06-10-2004, 07:26 AM
WOW http://ubbxforums.ubi.com/images/smiley/blink.gif SHIII looks good!

Thanks for the regular updates it is appreciated.

@ Heracles87,
I am sure that the demo was played on the 'Dumb as a Brick difficulty level' as some else so eloquently put it to showcase the various aspects of the sim which could not be done if one was vunerable.

@ negus1,
I believe that you are mistaken about what happened with the hedgehog. Each was a seperate mortor that had only a contact fuse. They were in no way linked to each other, and one exploding would not cause another too.

Cheers,

Teddy B¤r

SOF_Timber
06-10-2004, 08:15 AM
Oh man...I can't wait!

negus1
06-10-2004, 09:05 AM
http://www.friends-amis.org/fact21.html:

"The Hedgehog anti-submarine weapon fired 24 spigot-type 60-pound mortar bombs which fell in an elliptical pattern up to 400 yards (366 m.) ahead of the ship. The bombs were fitted with contact fuses which detonated the bomb on contact with the target. The detonation caused the other 23 bombs to detonate as well."

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

Drebbel
06-10-2004, 09:53 AM
The book Naval Weapons of WWII by John Campbell does not mention that fact at all.

The following pages clearly disagree:

"The spigots were contact fuzed, thus only creating the disturbing noise of depth charge attacks when actually hitting a submarine,"
http://www.microworks.net/pacific/armament/mk10&11_hedgehog.htm

"The missiles were contact fuzed, thus only detonating when actually hitting a submarine."
http://www.ussslater.org/weapons/mk10.html

"Immediately after entering the water the 32-pound projectiles arm and explode on contact with the U-boat or not until they reach the bottom of the ocean"
http://uboat.net/allies/technical/hedgehogs.htm

"At 0805 FROST fired a hedgehog pattern which resulted in three hedgehog detonations "
http://www.uboatarchive.net/U-490ANL.htm

The last site clearly mentions three hedgehogs detonated, and not all of them.

But to be 100% sure I contacted the website you quoted and asked them for their source.


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
http://www.dutchsubmarines.com/hosting/images/sig/drebbel/kmoorlwp.gif

negus1
06-10-2004, 10:16 AM
i also read it in various (german) books. will bring quotations a.s.a.p.

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

negus1
06-10-2004, 10:46 AM
maybe this is the explanation:

www.navalmuseum.ab.ca/arm3.html: (http://www.navalmuseum.ab.ca/arm3.html:)

"Individual bombs would explode on contact and the resulting concussion would activate the others."

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

tokmarkOL
06-10-2004, 11:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I'm glad you liked the clip and I'm sure the dev team will be very pleased by your feedback. <HR></BLOCKQUOTE>
Yes, and we're glad to have a look into the game http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Great clip and I was surprised about "the walk" through the submarine and to have a look to my crew. Nice solution...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> ...made for E3...old build...not fully reflect the quality...sound - especially the crew voices - is far from final and the user interface is still being tweaked. <HR></BLOCKQUOTE>

These are insteresting arguments. And so I'll go on to wait for the finished SilentHunter3...

------------
tokmarkOL
9th FC

http://www.9teuflottille.de/site/pics/9te_banner.gif (http://www.9teuflottille.de)

RedTerex
06-10-2004, 11:07 AM
Negus1 you posted, quote:

"...Individual bombs would explode on contact and the resulting concussion would activate the others...."

I would like to amend that to this.......

"...Individual bombs would explode on contact and the resulting concussion COULD activate the others..."

I hope that sews up this little debate.

regards

RedTerex

von Moosburg (U-813)
06-10-2004, 12:22 PM
Guten Tag, meine Herren

It was a great pleasure to see your footage! Congratulations!

If you now implement a aod-like dynamic campaign mode combined with realistic ship-instruments (especially targeting procedure)you'll go down in history!

I'm sure you're now very close to make an AOD of the new century!
Don't miss this chance!!!!!!!

Kapit¤nleutnant
C. Freiherr von Moosburg (U-813)

ashbery76
06-10-2004, 12:41 PM
It must be said the games graphics are greatest in the universe, for a subsim.

The one thing i'm a bit disapointed at,is the commander view.I would've liked the commander to be in a first person view, one that walks around the sub and up to ladder,etc, this rather crass point and click system lacks emersion ,imo.

Drebbel
06-10-2004, 01:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ashbery76:
It must be said the games graphics are greatest in the universe, for a subsim.

The one thing i'm a bit disapointed at,is the commander view.I would've liked the commander to be in a first person view, one that walks around the sub and up to ladder,etc, this rather crass point and click system lacks emersion ,imo.<HR></BLOCKQUOTE>

Huh ? I watched the video and did not see the commander. Doesn't that mean he is in 1st person view ?


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
http://www.dutchsubmarines.com/hosting/images/sig/drebbel/kmoorlwp.gif

ashbery76
06-10-2004, 01:24 PM
The commander view is static just allowing a panorama view,you only move by clicking to get to another room.I would like real FP movement, just like a commander would in real life.

Kapitan_Nereus
06-10-2004, 11:33 PM
in a combat situation being able to dart from station to station quickly would be better than free movement, it will reduce mistakes and be less frustrating

but when there is nothing happening free walk would be great http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

ultimately its a streamlining feature thats probably gonna stay, but hey, beats SHII flat panels...

"The Hunt is on..."

RedTerex
06-10-2004, 11:55 PM
In Return to Castle Wolfenstien (RTCW) It was quite novel to walk around inside a U-boat albeit planting bombs, but this type of freedom may not be such a good idea as it may be to much of a distraction from the game in hand. I mean what if you banged your head ! http://ubbxforums.ubi.com/images/smiley/53.gif

The point and click syndrome is a dimension that although at first seams a little bit un-nerving may in the long run of playing a sim for hours on end be the best method of movement IMHO.

But it would be a feature of realism un-equaled anywhere else, so a suggestion could be to turn the feature on or off for the discerning commanders amongst us.

Mind the step !

regards

RedTerex

TASKFORCE1x1
06-11-2004, 02:05 AM
Man! those hedgehogs look nasty. Thanks for the links to the info Drebbel. What countermeasure can us Uboats use against those impossible odds! Anyone gots an umbrella? http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

teltalker20012000
06-11-2004, 03:16 AM
I hope that there will be a trailer soon showing harbours and landscapes....I am really interested in it.

Redwine
06-11-2004, 09:27 AM
Hi all...........

Just my personal impression, video looks really amazing.



Goods :

Just 99% I can see in the videos is amazing...........all FX are really wonderfull.

Specially sub interior in 3D



Most Impresive :

1] Ships shoot at my periscope http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

2] Bullets penetrating under water

3] Deck gun incandescent shells visible in their air travel http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

4] Underwater effects, bubbles and cavitations.

5] Underwater clear view http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

6] Free camera view

7] Deck gun power http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

8] Contact book !

9] Tic-tac of the cronometer ! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

10] Bow wave splashes

11] TV follows proppellers

12] Bubbles in underwater periscope view

13] Blur in the periscope view when it goes out of the water surface due to water in the glass

14] Surface of the sea

15] Sun in the horizon

16] Sky and clouds

17] Bridge view is amazing



Bads : ( personal impression only )

1]Very simplified torpedo shooting. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif http://ubbxforums.ubi.com/images/smiley/cry.gif

May be the video shows the game in easy mode.
If not, to shoot a top with that easy level and with no TDC is not serious.


2] In the first torpedo shoot, when the camera go to the external view of the sub bow, you ear a noise.

What is this noise ? http://ubbxforums.ubi.com/images/smiley/blink.gif

May be a torpedo tube hatch or hydrodinamical hatch opnening ?
Picture is so small to be able to see if a hatch is openning. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

This 2 doors (torpedo tube hatch, and hydrodinamical hatch) must to be open prior to push the fire button.

Not for eaye candy, instead because if it is not open, you have a delay in torpedo shoot.
This delay will be a headache for manual shooters. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

And I believe in real life, in real procedure they must to be open at first........... just imagine a hatch failure to open after fire a torpedo !!!

You can ear the noise at new time after topedo shoot, as if the hatch is closing........


3] Ships sinks to quickly, may be good to save data transfer in Multiplayer, but waht about us the singleplayers ? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif
I ant the ships smoking, exploding and flaming for hours. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif


4] No Alaaarrrrmm ! in emergency dive, only amazing ringing bell, but feels alone. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

5] No magnetic pistols, almost in the video.

6] No dive planes manual control, only rudder instrument in the video. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif



Thanks all for atention...........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

RedTerex
06-11-2004, 10:19 AM
RedWine, you are as observant as ever !

Lets hope that all of these things will get sorted out for the final release.

I have a feeling that they will be as it was a 'still in development' video

RedTerex

U1409
06-11-2004, 11:28 AM
I may be silly, but the water itself makes me want to buy this game. It looks absolutely gorgeously real... did you notice how the ship outline was visible above just before the torp hit? Cannot wait to witness an atlantic storm *drooling* http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

So for that implementation alone the devs get my compliments.

Just a few humble wishes from me:

- german voices included (subtitles optional) as well as german labels on instruments.
- customizable realism settings (pick and choose)
- get rid of that klaxon and redlight flashing heard in the trailer. I hope that was just for dramatic effect at E3...? But by all means keep the screen shake and incoming water http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
- sense of depth (going deeper means darker)
- seabed features of some kind (surprise me)
- scripting does not really bug me that much if used correctly. Use it correctly, please http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

Things I noticed:

- the lookout actually seems to point to a contact!
- one officer icon is grayed out upon diving - wonder why?
- torpedo reload times on tube one is really impressive. Easy setting indeed http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

[This message was edited by U1409 on Fri June 11 2004 at 10:54 AM.]

Redwine
06-11-2004, 01:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U1409:
It looks absolutely gorgeously real... did you notice how the ship outline was visible above just before the torp hit? <HR></BLOCKQUOTE>

Yes...very wonderful.........



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U1409:
- sense of depth (going deeper means darker)<HR></BLOCKQUOTE>

You are right, but external view will loss inetresting if you only obtain a black screen......... may be better to tolerate an unreal clear view to enjoy external views......



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U1409:
- seabed features of some kind (surprise me)
<HR></BLOCKQUOTE>

Good one....... did you noted the base of the iceberg underwater ?

Regards, Red.

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

U1409
06-11-2004, 01:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Redwine:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U1409:
- sense of depth (going deeper means darker)<HR></BLOCKQUOTE>
You are right, but external view will loss inetresting if you only obtain a black screen......... may be better to tolerate an unreal clear view to enjoy external views......<HR></BLOCKQUOTE>Yes, I agree actually. I would not want it very dark either (though it may be realistic) - just a subtle but noticeable change as you go deeper.

C J BEATTIE
06-11-2004, 06:32 PM
I Hate to destroy all your dreams lads but i seem to remember all the same hopes and dreams for Silent Hunter II and that game turned out to be a farce and a waste of time.....

I Really hope that Silent Hunter III fills all my dreams for a great uboat simulator but after being tricked by Silent Hunter II I have to wait and see... Good graphics dont make a great game...

Put simply... for a subsim it only takes a few flaws to wreck the intire game!... Eg thick as pig**** Destoyer AI.... or Arcade like battles...

Remember SH2

you have been warnedhttp://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

CJB

RedTerex
06-11-2004, 08:40 PM
I think that a certain amount of pride and not lack-lustre is evident from our dev team in the backroom there guys, and with all the hard work and 21st century programming with 21st century Pay-cheques the game will not be a dissapointment. http://ubbxforums.ubi.com/images/smiley/heart.gif

If I was responsible for such a game I would certainly make sure that it had all the old flaws ironed out. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif they learn from mistakes to improve and Im confident that they have.

Take the demo for example. The Destroyer was on the U-boats case firing at the periscope and depthcharging in the right area almost at once, and the deadly hedgehog array had a hit from one of the mortars. frightening stuff..I loved it http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

So please exercise a little faith in our dev team.
They want to make us all happy with the product not to make us un-happy with it.

The old Celtic applause now follows for the dev guys.

"oggy oggy oggy, dev dev dev
oggy oggy oggy, dev dev dev
oggy
dev
oggy
dev
oggy oggy oggy, dev dev dev."

RedTerex

3.JG51_Molders
06-11-2004, 09:30 PM
Damn this is some fine work. Makes me wish we had a surface navy game. Keep up the good work UBI Soft, you for sure have one buyer. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Leutnant Hartmann
Gruppe Stab Bien
IC 2C, IC 1C, GC, KC, OGE,
KC w/.OL

II Gruppe
Jagdgeschwader 11
http://jasta23b.sqhq.net/files/08.jpg
http://geocities.com/jagdgeschwader11/

Kapitan_Nereus
06-11-2004, 10:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by C J BEATTIE:
I Hate to destroy all your dreams lads but i seem to remember all the same hopes and dreams for Silent Hunter II and that game turned out to be a farce and a waste of time.....<HR></BLOCKQUOTE>

Tell me about it, http://ubbxforums.ubi.com/images/smiley/53.gif but they have made some good steps forward and away from SHII not enough to make SHIII "all we ever dreamed of" but its better than SHII with improved graphics http://ubbxforums.ubi.com/images/smiley/52.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I Really hope that Silent Hunter III fills all my dreams for a great uboat simulator but after being tricked by Silent Hunter II I have to wait and see... Good graphics dont make a great game...<HR></BLOCKQUOTE>

Couldn't agree more! The graphics are a nice touch but they count for ZIP if the gameplay is bad (IE SHII)

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Put simply... for a subsim it only takes a few flaws to wreck the intire game!... Eg thick as pig**** Destoyer AI.... or Arcade like battles...

Remember SH2

you have been warnedhttp://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

CJB<HR></BLOCKQUOTE>

Hopefully the devs got that message already, since Florin's letter mentions the "community's reaction" to various features that are just WRONG and a disgrace to subsims (refering to the scripted campaign there, we need a real Dynamic campaign!)

etc. etc. etc.
Go fill out the web survey CJ make sure they get the message http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

"The Hunt is on..."

C J BEATTIE
06-12-2004, 03:22 AM
Yep I agree m8.... Without a free roaming campaign i fear SH3 will struggle to be a hit.. I dont know how hard it would to impliment but in saying that they did years ago in SH1 so why not now?

Yeah i share your worries with the scripted campaign they mentioned! sounds the same as the last SHhttp://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif which will be very bad news and a indication that they havent really listened after all as a scripted campaign is not a real Dynamic campaignhttp://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif... All we can do is keep our fingers crossed.... and toes of course...

CJB
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

ashbery76
06-12-2004, 05:55 AM
Enough of the negative moaning,they have a "web survey" to find what the majority want. http://ubbxforums.ubi.com/images/smiley/blink.gif

C J BEATTIE
06-12-2004, 09:23 AM
errrr its not negative moaning.... incase you forget we pay money for this wee game! like 30 pounds? so of course its in our rights to comment on what we want....

We all want a great simulation.....

I think they call it freedom of speechhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Willey
06-12-2004, 01:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Redwine:
_Most Impresive :_

1] Ships shoot at my periscope http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>

I also hear 2 shots just before the torpedo hits the King George V. Maybe they try killing it before it takes them down? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>2] Bullets penetrating under water

3] Deck gun incandescent shells visible in their air travel http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>

Yeah, that helps re-aiming a lot!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>4] Underwater effects, bubbles and cavitations.

5] Underwater clear view http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

6] Free camera view<HR></BLOCKQUOTE>

I like the engine...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>7] Deck gun power http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>

Hehe, it's always been my favorite weapon http://ubbxforums.ubi.com/images/smiley/59.gif. Nothing is more satisfacting than shelling down all those freighters at midnight or when it's foggy, just with the danger that a destroyer could stop by anytime to hunt you down. The low vilsibility is ideal for an U-Boat, and the escorts have a hard time finding the sub. It's a real cat & mouse game then http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif, as you really need to be swift. It's possible to leave the DDs behind if you take the right course as he becomes visible.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>8] Contact book !<HR></BLOCKQUOTE>

I really liked that one, especially for the targeting. You can tell your guys where to shoot at with this tool, so it's more than just a look up thing.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>9] Tic-tac of the cronometer ! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>

Right, that's also a small detail that adds to the atmosphere.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>10] Bow wave splashes<HR></BLOCKQUOTE>

That's just awesome...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>11] TV follows proppellers

12] Bubbles in underwater periscope view

13] Blur in the periscope view when it goes out of the water surface due to water in the glass

14] Surface of the sea

15] Sun in the horizon

16] Sky and clouds

17] Bridge view is amazing<HR></BLOCKQUOTE>

The graphics is just plain stunning.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>_Bads :_ ( personal impression only )

1]Very simplified torpedo shooting. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif http://ubbxforums.ubi.com/images/smiley/cry.gif

May be the video shows the game in easy mode.
If not, to shoot a top with that easy level and with no TDC is not serious.<HR></BLOCKQUOTE>

For sure it's the easy mode. Did you see the TDC in the conning tower deck? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>2] In the first torpedo shoot, when the camera go to the external view of the sub bow, you ear a noise.

What is this noise ? http://ubbxforums.ubi.com/images/smiley/blink.gif

May be a torpedo tube hatch or hydrodinamical hatch opnening ?
Picture is so small to be able to see if a hatch is openning. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

This 2 doors (torpedo tube hatch, and hydrodinamical hatch) must to be open prior to push the fire button.

Not for eaye candy, instead because if it is not open, you have a delay in torpedo shoot.
This delay will be a headache for manual shooters. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

And I believe in real life, in real procedure they must to be open at first........... just imagine a hatch failure to open after fire a torpedo !!!

You can ear the noise at new time after topedo shoot, as if the hatch is closing........<HR></BLOCKQUOTE>

I watched it, and it's like this:
You press the launch button. Then the torpedo flap opens, followed by the outer hatch. Now the eel comes out and the hatch closes, as well as the flap. You're right, this should be done by the player. Open the flaps, then flood the tubes. Launch then would open the hatch and start the torpedo and close the hatch afterwards. Now you need to drain the water out of the tube, close the flap and reload.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>3] Ships sinks to quickly, may be good to save data transfer in Multiplayer, but waht about us the singleplayers ? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif
I ant the ships smoking, exploding and flaming for hours. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

I hope this has something to do with the easy settings...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>4] No Alaaarrrrmm ! in emergency dive, only amazing ringing bell, but feels alone. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

I heard a "Crash dive.", then the bell. I suppose, this order is replaced by a nice "ALAAAAAAAAAARM" in the German speech. "Alarmtauchen." would be just plain dull and I can't imagine that.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>5] No magnetic pistols, almost in the video.

6] No dive planes manual control, only rudder instrument in the video. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif<HR></BLOCKQUOTE>

What tells you the dive planes are not controllable?

Redwine
06-12-2004, 04:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:

For sure it's the easy mode. Did you see the TDC in the conning tower deck? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

Nop.... I didnt see it........ http://ubbxforums.ubi.com/images/smiley/blink.gif

Are you refering to a opertive one or a decorative one.......?

The fact it is there do not ensure it will be utilizable.......

Watching the video we can not be sure if we will have a working TDC, the procedure used to fire is so too arcadish.

I can excuse everything ...no Dinamic Campaing, no Multiplayer and more.........but not the fact of not be able to practice manual shooting.....



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:

I watched it, and it's like this:
You press the launch button. Then the torpedo flap opens, followed by the outer hatch. Now the eel comes out and the hatch closes, as well as the flap. You're right, this should be done by the player. Open the flaps, then flood the tubes. Launch then would open the hatch and start the torpedo and close the hatch afterwards. Now you need to drain the water out of the tube, close the flap and reload.<HR></BLOCKQUOTE>


I am not agree with that, those hatchs must to be checked full opened prior to shoot.....

I know the procedure is so long to be manually modelled, arm the torp, activating giroscopes, flood the tube, equalize pressure, open tube and hydrodinamic hatchs........ in some subs I remember this hatchs are open manually........

If they want to modelate it, Great ! but it must to be modelated as a "prepare tube to launch" may be clicking on the tube switch, and it iluminates dim, and waiting a minute for tube be ready.......... then when ready, switch illuminates bright.........

And fire button must to be inhibit until switch illumintes bright...........

But modelate the hatchs openning after torpedo fire utton is pressed....... is just incredible !! http://ubbxforums.ubi.com/images/smiley/blink.gif



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:

I heard a "Crash dive.", then the bell. I suppose, this order is replaced by a nice "ALAAAAAAAAAARM" in the German speech. "Alarmtauchen." would be just plain dull and I can't imagine that.<HR></BLOCKQUOTE>

Believe me........ I cant ear the "crash dive" order, I watch the movie many times and never can ear it...... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Just only the ringing bell alone with any dive order in any language !

And I had downloaded the last updates for WMP......



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:

What tells you the dive planes are not controllable?<HR></BLOCKQUOTE>

I said based on "the video"...........

In the screen there are no instruments for them, it is suposed I have no control of them..... no graphical feedback of their movement in an instrument....... this brings me to soupose, we will have no control on dive planes......

Of course, I am not making afirmations, always i talk based on the video, may be there is another station screen with precise intruments for dive planes...........

The torp hiting the ship is a contact one......... the last torp is a TV and is following the proppellers wornderfully........


Thanks a lot for your comments, is good to interchange opinions.........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

sdcruz
06-12-2004, 05:33 PM
Well said Kapitan_Nereus, without a dynamic campaign - this is all worthless!

ashbery76
06-13-2004, 08:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sdcruz:
Well said Kapitan_Nereus, without a dynamic campaign - this is all worthless!<HR></BLOCKQUOTE> http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif That was original.

Kapitan_Nereus
06-14-2004, 03:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ashbery76:
http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif That was original.<HR></BLOCKQUOTE>

So what if it wasn't original? it's the truth

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ashbery76:
Enough of the negative moaning,they have a "web survey" to find what the majority want.<HR></BLOCKQUOTE>

The fact they made a survey doesn't mean they will pay attention to the results
as for this "negative moaning" it's called SHII syndrome... http://ubbxforums.ubi.com/images/smiley/52.gif
it all started much like this and look at the garbage we got (if you've played SHII or read its reviews etc.)

"The Hunt is on..."

Willey
06-14-2004, 05:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Redwine:
Believe me........ I cant ear the "crash dive" order, I watch the movie many times and never can ear it...... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Just only the ringing bell alone with any dive order in any language !<HR></BLOCKQUOTE>

Damn, it was the "Ahead Flank"... you're right http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

C J BEATTIE
06-14-2004, 05:30 AM
yep we all learnt the hard way with Silent Hunter II... (probs one of the most boring games ever made)

And your right.. by not putting a free roam campaign in there the team cant of listened to the SHII's biggest faulthttp://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

cjb...

We need the good old days of Silent hunter 1 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Kapitanleutnant--Martes86--Mix
06-14-2004, 04:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Redwine:
Hi all...........

Just my personal impression, video looks really amazing.



_Goods :_

Just 99% I can see in the videos is amazing...........all FX are really wonderfull.

Specially sub interior in 3D



_Most Impresive :_

1] Ships shoot at my periscope http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

2] Bullets penetrating under water

3] Deck gun incandescent shells visible in their air travel http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

4] Underwater effects, bubbles and cavitations.

5] Underwater clear view http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

6] Free camera view

7] Deck gun power http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

8] Contact book !

9] Tic-tac of the cronometer ! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

10] Bow wave splashes

11] TV follows proppellers

12] Bubbles in underwater periscope view

13] Blur in the periscope view when it goes out of the water surface due to water in the glass

14] Surface of the sea

15] Sun in the horizon

16] Sky and clouds

17] Bridge view is amazing



_Bads :_ ( personal impression only )

1]Very simplified torpedo shooting. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif http://ubbxforums.ubi.com/images/smiley/cry.gif

May be the video shows the game in easy mode.
If not, to shoot a top with that easy level and with no TDC is not serious.


2] In the first torpedo shoot, when the camera go to the external view of the sub bow, you ear a noise.

What is this noise ? http://ubbxforums.ubi.com/images/smiley/blink.gif

May be a torpedo tube hatch or hydrodinamical hatch opnening ?
Picture is so small to be able to see if a hatch is openning. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

This 2 doors (torpedo tube hatch, and hydrodinamical hatch) must to be open prior to push the fire button.

Not for eaye candy, instead because if it is not open, you have a delay in torpedo shoot.
This delay will be a headache for manual shooters. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

And I believe in real life, in real procedure they must to be open at first........... just imagine a hatch failure to open after fire a torpedo !!!

You can ear the noise at new time after topedo shoot, as if the hatch is closing........


3] Ships sinks to quickly, may be good to save data transfer in Multiplayer, but waht about us the singleplayers ? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif
I ant the ships smoking, exploding and flaming for hours. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif


4] No Alaaarrrrmm ! in emergency dive, only amazing ringing bell, but feels alone. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

5] No magnetic pistols, almost in the video.

6] No dive planes manual control, only rudder instrument in the video. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif



Thanks all for atention...........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
http://www.iespana.es/Subgenesis/subgenesis/sg00.htm

Manual TDC
http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm
.<HR></BLOCKQUOTE>

You're very right. They should say (for example tube 1): "Mündungsklappen ¶ffnen. Rohr 1 fertig. Rohr 1 ist fertig. Rohr 1. Rohr 1. Los!" Well, they should say a few more things before. Those are the orders to open torpedo doors (these open manually), then report that torpedo is ready and finally the fire order.

Drebbel
06-14-2004, 04:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>2] In the first torpedo shoot, when the camera go to the external view of the sub bow, you ear a noise.

What is this noise ? <HR></BLOCKQUOTE>

You mean the sound in the demo at 2.15 minutes? Isn't that just the hissing of the compressed air used to launch the torpedo ?


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
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Redwine
06-14-2004, 08:47 PM
Not at that exact time Drebbel........

That extrange noise happens at 2:12 up to 2:14, then at 2:15 the air compressed air you mentioned, and the extrange noise is repeted at 2:18 up to 2:19.

I think so is a hatch opening and closing..........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

ruskoz
06-14-2004, 10:44 PM
WOW, that is a amazing movie!

Drebbel
06-15-2004, 02:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Redwine:
Not at that exact time Drebbel........

That extrange noise happens at 2:12 up to 2:14, then at 2:15 the air compressed air you mentioned, and the extrange noise is repeted at 2:18 up to 2:19.

I think so is a hatch opening and closing..........<HR></BLOCKQUOTE>

Hmm, hopefulkly you are right. I thought that was just the 'submarine underwater sound'.


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
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RedTerex
06-15-2004, 10:00 AM
I beleive that the noise that is being refered to is an accurate simulation of the tubes being equalized prior to the torps being fired. If this IS the case then again the attention to detail has obviously been at the forefront of the Dev teams forte in the production this sim.

One must also take into account that these torpedo doors were electro mechanicaly operated and again would make some audiable noise. Chances are also high in my opinion that if it isnt the tubes being equalised then it has to be the torpedo doors.

One or the other I'de say...but which is the best bet ?

Even so, the sound effects along with the graphics are indeed summing up to be a BIG plus with this exciting new sim.

regards.

RedTerex

Redwine
06-15-2004, 11:08 AM
Agree with you Red Terex...... but they must to opnen prior to push the fire button.......

My comment was rtefered not if they are manaul or electrical operared, istead they are closed after push the torpedo fire button..........

In real life, I soupose the torpedo fire button must to be inhibit by positional switches...... if both hatches are not full open, fire button doesnt works...........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
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The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

RedTerex
06-16-2004, 12:25 AM
Thats how the HMS Thetis sunk, the outer doors were actually left open and SUBsequently she got flooded when the innner doors were opened..tragically.

There was a spot of paint on the inside of the torpedo tube water gauge pipe where it had dripped down during assembly and this gave a false reading to the Torpedo room men.

Back onto our topic of the mysterious sound, it must be equalisation of the tubes that we hear.

regards

RedTerex

dhasdell
06-16-2004, 01:21 AM
That's right - Thetis was later raised, recommissioned as Thunderbolt and lost during the war.
I haven't had a submarine sim since Aces of the Deep which won't run any more, but I like the look of this one. Those Swordfish get a thin time of it, though. Against even the Bismarck, as in the trailer, they scored a crucial hit and survived.

Kapitan_Nereus
06-16-2004, 03:13 AM
I'd bet its the pressure equalising
as for the hatch thing, Redwine, it could just be the "easy" setting or a streamlining feature, the hatches open when the button is pushed, then the torpedo is away.
a 4 in 1 button it seems http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

"The Hunt is on..."

Redwine
06-16-2004, 10:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RedTerex:

Back onto our topic of the mysterious sound, it must be equalisation of the tubes that we hear.

regards

RedTerex

<HR></BLOCKQUOTE>


Good historical info, Redterex and Dhasdell, thanks for it.

back to the noise, the equalization of inside and outside pressure must to be made prior to push the fire button............ this noise happens after pess the fire button......... and is not the compressed air.

Look at the video times I put for Drebbel.......... air compresseda air noise is at 2:15, this noise appears before this time.........

I think so is as Kaptanin Nerus mentioned, it is a very simplified shoot, all procedure start up after push the fire button !! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

And that is very "abnormal" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

RedTerex
06-16-2004, 10:53 AM
Yes indeed RedWine after viewing the video again all the sounds seam to happen at once.

I think that we can safley arrive at the conclusion that the Dev team set the game to very easy mode just for the Expo to show how the game initialy runs.

Good detective work from you guys there LOL http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

RedTerex

Revolver Held
06-19-2004, 04:46 AM
Easy Torpedo shooting?

U only see in the trailer the Auto-shooting like SH2, but u can also use the MANUEL-TDC http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Lanzfeld
06-20-2004, 07:42 AM
I think the point Redwine was making, and I agree, is that for manual shooting we cannot have ANY delay when we push the fire button to when the fish leaves the tube. It will effect our accuracy.

Brigada16
06-20-2004, 02:18 PM
The game looks hot, good graphics, free camera, water looks real, and water splatters the right way when the sub was diving. So i love the game so far, and im gonna buy it 100%.

exept there some things you can improve.

first: when a torpeedo hit a ship it went right through the ship, without making a hole or even a black spot, and even when the camera went over and under the spot where the ship got hit, there was still nothing there http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif
2: the tubes of the ship collapced right into the sihp, when they should have toppeled over into the water. And there was no debrei underwater eather.
3: i didnt see any people on the ships.
4:ship sunk too quick, althou it looked like a battle ship.
5; after the crash dive was ringed and i heard people running down the stairs, but no one seemd to pass by me. And i never seen, or head the hatch being close.
6; the easy torppedo shooting? and i dont think that for a such big battle ship one torpedo would be enough.

But other than that the game looks CRAZY cant wait, for at least a demo, or buy it. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Great work Dev team
Please go on

[This message was edited by Brigada16 on Sun June 20 2004 at 01:30 PM.]

Redwine
06-21-2004, 03:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lanzfeld:
I think the point Redwine was making, and I agree, is that for manual shooting we cannot have ANY delay when we push the fire button to when the fish leaves the tube. It will effect our accuracy.<HR></BLOCKQUOTE>

Thanks.....

You had captured my point of sight.........

You was able to understand me........

That delay will be a headache for manual shooters...........


Of course, I am enforced to remark........ the incorporation of this feature speaks about the great job made by the Dev. Team........ to have the hatchs open and close with his noise is so great..........

But may be with the first click on the fire button, it must to illuminates..............the crew start up the procedure to prepare the tube for launch, flooding , equalizing and open tube and hydrodinamical hatchs............

When the tube is ready the button can be highlighted in bright condition......... and fire switch enable...........

But to fire the torp with hatches closed.........

mmmmhhhh........ http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

arimatea
06-22-2004, 11:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UbiRazz:
Following Silent Hunter III's breathtaking appearance at this years E3, we are pleased to announce that the Silent Hunter III E3 trailer is now available for download from ftp://ftp.ubi.com/uk/sh3/SH3_E3_OfficialTrailer.zip (14.5Mb).

Silent Hunter III stunned everyone at E3, winning the award for Best Simulation of E3 from Gamespot, and had everyone gasping for more. You can now download in-game footage showing exactly why everyone is so impressed, which is available from ftp://ftp.ubi.com/emea/sh3/videos/SH3_E3DemoClip1.zip (30Mb).<HR></BLOCKQUOTE>arimateiacosta12@ig.com.br http://ubbxforums.ubi.com/images/smiley/784.gif http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif<pre class="ip-ubbcode-code-pre"> </pre><LI><BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> <HR></BLOCKQUOTE>

Tallaght
07-01-2004, 01:26 AM
While the in game footage looks great, i have to agree that it looks a bit too much like an 'arcade' game. I hope Ubisoft wil heed the comments of this forum and model a more accurate TDC. I just don't want to select a torp tube and fire away. When playing SH2 (and other subsims) i would allways try and fire with a 0 gyro angle on the torps (or as low a gyro angle as possible). This was often done by 'real' sub skippers as a lower gyro angle was inherently more accurate. Also 1 torp to sink a BB? what's with that? does this U-Boat have Jap 'Long Lance' 24 inch torps or what?

Tallaght.

Iohann Moritz
07-01-2004, 09:02 AM
Oh, for God's sake. I've read several times about people complaining about the simulator looking "arcade" in the Ingame Footage video.

Well, to all of them: It's a promotion video!!! It is 5 five minutes long. If you prefer wandering around the E3, then entering into a stand with a screen in which someone manipulates levers and dials for well over 3 minutes in order to shoot the torpedo, you wouldn't even remember that game's name! So the video must show in a little time all the gameplay and graphic features it can, even though it may not be exactly that way in the game itself. That's why the BB is wrecked by a single torpedo, why it is sunk in 30 seconds and why that beginning with the iceberg and the surprise it hides. Furthermore: didn't anyone notice the MUSIC? I'm quite sure there isn't going to be any music in the game. See? It's all part of the intention to attract eyes and minds to the video.
I'm sure the development team is not stupid, and that they perfectly know that it is impossible to a battleship to sink in less than a minute. I'm sure at the sight of the wonder this Silent Hunter may be http://ubbxforums.ubi.com/images/smiley/11.gif

Have a nice day.

Tallaght
07-01-2004, 09:54 AM
Point taken Iohann, and i hope you are right about SH3.

HeibgesU999
07-01-2004, 09:52 PM
It's difficult to tell exactly how much time elapses between events in a cut together video. It obviously looks amazing. The external shots anyway. The crew was not that impressive. It is defintitely a big improvement from prior sub games, but i was hoping for something more that clicking between compartments. still, it is definitely a beautiful game.

i found that discussion of the hedgehog very intersting. let's hope that mechanic can be refined.

i wonder if the trajectory and angle from which the ships were shooting would allow the projectiles to go underneath the water. Am I mistaken or wouldn't they skip along the top of the water.

I hope there is a way to enter target solutions into torpedoes seperately for simultaneous attack on targets.

I think the AI must have been turned way down for E3 demonstration purposes. The BB would have turned immediately.

I hope they have magnetic pistols. faulty before December of 1942. and faulty depth keeping before june of 1942.

TASKFORCE1x1
07-06-2004, 08:48 PM
Everything is supported by the keel. If you have the right depth you can break the keel and the ship will sink faster. It will either break in 2 or just sink faster due to the water pressure greater every foot you go deeper with a torpedo shot. I think these ships are capable of self repair like in SHII. These ships may even go as far as counterflooding and firecontrol. I think all these physics are in the game already. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Keep on Smiling'

Willey
07-08-2004, 06:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Redwine:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lanzfeld:
I think the point Redwine was making, and I agree, is that for manual shooting we cannot have ANY delay when we push the fire button to when the fish leaves the tube. It will effect our accuracy.<HR></BLOCKQUOTE>

Thanks.....

You had captured my point of sight.........

You was able to understand me........

That delay will be a headache for manual shooters...........


Of course, I am enforced to remark........ the incorporation of this feature speaks about the great job made by the Dev. Team........ to have the hatchs open and close with his noise is so great..........

But may be with the first click on the fire button, it must to illuminates..............the crew start up the procedure to prepare the tube for launch, flooding , equalizing and open tube and hydrodinamical hatchs............

When the tube is ready the button can be highlighted in bright condition......... and fire switch enable...........

But to fire the torp with hatches closed.........

mmmmhhhh........ http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

Alright. If they have to open prior to the launch, there will be 2-5 seconds between your Launch command and the actual launch. After 5 seconds the TDC data is dated already and the torpedo might miss where it would have hit 5 seconds earlier.

I don't need to do all steps preparing the tubes manually, as the commander. But I'd like to order that. Look at these green light buttons for each tube. I'd like to have them green when they are ready, red when they are loaded, but not ready and off (black) when they are empty. To ready them, a right click on it could do the job. Get to periscope depth, right click tubes I and II, wait until they are ready and then shoot them with left click, fire button or key command (Ctrl + number, like in AoD). Another right click could close the hatches and flaps again, because it's not good to to a crash dive with open topedo hatches...