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mike_espo
03-22-2004, 02:57 PM
Online play is becomming unbearable due to lags and studder. I had to quit two servers today due to exsessive studder. It seems to be getting worse. Is it due to anti-cheat programs, my system, the fact that I have a 56k? Will the patch address this issue?

windows xp home
1.8ghz p4
512RAm
nvida gforce 5200 128mb w recommended drivers

thanks

http://www.flying-tigers.net/caccia%20WW%20II/g50.jpg

mike_espo
03-22-2004, 02:57 PM
Online play is becomming unbearable due to lags and studder. I had to quit two servers today due to exsessive studder. It seems to be getting worse. Is it due to anti-cheat programs, my system, the fact that I have a 56k? Will the patch address this issue?

windows xp home
1.8ghz p4
512RAm
nvida gforce 5200 128mb w recommended drivers

thanks

http://www.flying-tigers.net/caccia%20WW%20II/g50.jpg

JG6_Oddball
03-22-2004, 03:35 PM
I think it is AEP http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif, since I installed it i have had twice as much lag and I cannot even host a COOP on my server now,the AI planes warp all over the place http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif .

S!

carguy_
03-22-2004, 04:13 PM
Same here,noticed increase in lags.It`s better than FB 1.0 though.

http://carguy.w.interia.pl/tracki/sig23d.jpg

gates123
03-22-2004, 05:49 PM
I had 512 when I first went online with Aces, and yes too choppy, check to see if your hardrive is being accessed during gameplay. If so that means its cutting into your virtual memory and its time for another stick. I added another 512 and its been fixed.

SKY_BOSS
03-22-2004, 08:26 PM
Its the server your on. I have been is rooms with 32 planes and its smooth as can be. Then been in rooms with 12 planes and all pause and chop. Low pings in both rooms. Must be the way they set up the server.

http://members.cox.net/ironwarlock/skynew.jpg

HH Quazi
03-22-2004, 08:32 PM
Post your dxdiag in Community Help forum, if you haven't already. There are some pretty smart mates over in there that might be able to suggest a change or two. Good Luck! S!

http://www.angelfire.com/falcon/nightschpanker/QuasiPOWsmall.jpg

TgD Thunderbolt56
03-22-2004, 08:59 PM
expect stuff like this until the ded srvr is released

It won't eliminate it but it WILL reduce it

TB



http://home.earthlink.net/~aclzkim1/sitebuildercontent/sitebuilderpictures/il2sig2.jpg

repoman11
03-22-2004, 09:00 PM
War Clouds Aces is about the only server I have been on since installing AEP. It has been plagued with lag, and the host has stated that it wasn't that way prior to AEP.

No offense to the host, but I probably won't be back. The lag, combined with the maps, and someones fondness for hazy weather, made for a less than enjoyable experience for me. I was only there because it was the only cockpit on AEP server that I had a decent ping with.

I can't wait for Greater Green to go to AEP. If they don't soon, I may have to go back to 1.22.

And I really missed my Virtual Pilots fix this last weekend.

VFS-22_SPaRX
03-22-2004, 10:41 PM
repoman,

I am sorry you didn't enjoy your time on the War Clouds server. As for you issue with lag, there are just too many factors that could be causing it. Personally I have no lag problems on the server. There are 5/6 others that I know fly there everynight and they have no problems with lag either. Even though you have a good ping to the server does not mean that you will have lag free play. There are just too many factors for online gaming that come into play. Packetloss to a server will create more lag for a player then a high ping will.

As for you not liking the maps, I really don't know how to respond. I find the missions pretty fun myself as do many others.. Weather was part of war. As was time of day and many other factors. But you cannot please everyone. Sometimes you gotta take the good with the bad I guess. I personally get bored with maps that are High noon, clear skys, and 30km visiblity.

For the thread starter, if you are playing on a 56k connection, that is more then likely the cause of it. You cannot expect to play on a server with 20-30 players and not have lag. There is just to much data that needs to be transfered from your client and the server.

SPaRX

repoman11
03-22-2004, 11:22 PM
Sparx, I can't compare before and after, I was never on that server prior to AEP. But my ping was only slightly higher than Greater Green, and I've never had problems there like I was experiencing last weekend. And many others were also complaining (edit: actually I wasn't complaining, I was just living with it. But there were many messages across the top of the screen from others.). I had initially thought it was just me and my dial up.
I'm fairly sure it was the host who stated that he hoped that the release of dedicated server would solve it. I really hope it does. Even if I don't play there.

I've played for hours on Virtual Pilots server, with many other players online and a fairly high ping, and never experienced anything like the lags I experienced last weekend.

And as I said, no offense about the maps. I'm picky. There are many popular servers that I cannot play on. Same planes on both sides, three armies, cockpit off. I kind of envy those who can play on them and have fun. I cannot.

I grew up as a WW-2 aviation buff, so some semblance of historical accuracy is important to me.

My favorite server ever is VFC Host, and his early war/ winter map. Early 109 Vs. P-40, and I'm in heaven.

[This message was edited by repoman11 on Mon March 22 2004 at 10:48 PM.]

VFS-22_SPaRX
03-23-2004, 05:24 AM
repoman,


I am the admin/host for War_Clouds. And yes the Dedicated patch should help with some of the lag. But most of the lag that people are getting is due to how the maps are setup. I have had 1-3 servers in UBI for almost a year now. And the current server setup and maps are what i found to be most popular amoung players. But this type of server comes with a few tradeoffs. With so many planes in the planesets, it makes the maps use alot of memory. In turn, you client needs to have a sufficient amount of memory to handle the maps. There are 40 planes total i the plane sets. This alone will use about 120 megs of ram. Now add in any ground objects and landscape details, and you can see how this will start to grow. The amount of ram i see being used on by my client while i am on the server is 650-750 megs. So as you can see, if you are running with 512 megs of ram (and alot still are) then you are going to have some lag issues. Now if you add a 64meg video card into the mixture, it gets even worse. What i am trying to point out i guess is, you cannot compare this server with ones like GreaterGreen of VFC that are running very limited planesets. So you aer wondering why now limit the planesets like they do. Well that niche if already taken care of by GreaterGreen, VFC, and Virtual Pilots. When i try to restrict the planesets, there just are not many flying on the servers. So i leave it as it is.

I too enjoy historical accuracy on servers. But again, this is a niched that is already filled by some good servers. No need for me to reinvent the wheel so to speak. The servers maps cater to a differnt crowd then the historical servers. I have just learned to enjoy the maps for what they are. Fun.

I see you said you were on the server last weekend. You very well may have been on the server when it was due for its bi-weekly reboot. Its hard to say. You said you have been on servers with a high ping and still played fine. Pings do not have near the affect on lag as other things. I know people that can play on the server witha 200 ping and be smooth as glass, and others with a ping of 40 will be playing in a slide show. If you have a low ping and are laggin, there are other factors at play. You could be getting Packet loss to a server. Try doing a trace route or ping the server with a packet of 1024. Sometimes you will be suprised what you will find. There is almost always that one hop that drives your ping right up.

Well i am sorry i rambled on. I just want people to understand that lag is influenced by many things such as Video card, System RAM, and packetloss. But the good thing is, there are many servers out there for people to play on. No one server can make everyone happy.

S~ and happy flying

SPaRX

SKY_BOSS
03-23-2004, 07:41 AM
Sparks you ever think of run'n enemy icons off. It would make the dogfights a lot sweeter. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Just a thought to ponder and those outside views http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif too many people usen them to throw you off there tail, would be nice to turn them off to. But all in all its a nice server. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.cox.net/ironwarlock/skynew.jpg

WOLFMondo
03-23-2004, 08:08 AM
On the servers I run theres a guy from South Africa (the servers are in NC, USA) who plays on a 56K and his ping is 400+ but it doesn't really give him timeouts or any problems to speak off unless theres 20+ people on the server. The best thing to do your end is turn skin download off.

Im still thinking many of the freezes and stutters in game are due to planes loading and planes loading with custom skins. One theory that i've heard is to make maps with static models of the most popular planes somewhere hidden on the map as it means they are already loaded in to memory when you spawn in a plane, elimiating the momentary freezes.

Im willing to test any theories and post server CPU usage and bandwidth usage of the servers if anyones interested in identifying exactly where the stutters, freezes and lag comes from.

Its a pain the a@@ when theres 24 people on the server and every few seconds there is a freeze.

http://bill.nickdafish.com/sig/mondo.jpg
Wolfgaming.net. Where the Gameplay is teamplay (http://www.wolfgaming.net)

VFS-22_SPaRX
03-23-2004, 08:46 AM
WOLFMondo:
Loading stationary planes for planes that are in your plane sets will reduce spawn lag and stutters to almost nothing. I do this on the War Clouds servers. This is one of the biggest things you can do to reduce lag on a server. The problem that comes up though is how many planes you load as stationary. As each plane takes ~3 megs of memory per plane. I found that 40-45 planes is a good trade off to reduce spawn lags and stutters. The down sides to it, longer mission load times and more memory usage for clients and server. With 40 planes preloaded, you maps will use about 150megs or so depending on how many other objects you load. There is more to this then what i have stated here so please check out the thread i am going to post later today. It should have some good information for server admins


Skyboss:

Yes i have considered both of your suggestions and tried them both. But people like externals. Turn them off and people wont play. I personally do not like them on either. But i have learned how to combat people checking their six with externals. It does help them somewhat, but in the end, if they try to use externals too much, it puts them at a disadvantage. As for turning off enemy icons, well I personally think that icon system i have on the servers works very well. They are not too over bearing and they do help with the limitations we have with monitors and video cards.

If i get a chance today, I am going to try and put up two threads. One with information for people running servers and the other with information for clients/players. I have done alot of testing and gathered a good bit of information with my observations. I just hope these will help server admins and clients understand all that is involved to have a smooth running server with minimal lag for everyone.

S~

SPaRX

XyZspineZyX
03-23-2004, 09:15 AM
The icons you have on your server are just fine.

They don't really help people who don't check their six. Externals are a different story, though. I'd eighty-six those, they're for arcadists.

But overall, the settings, the weather (a challenge, but not overbearing), and the connection quality were good.

Taylortony
03-23-2004, 11:49 AM
you do realise there is now a fx card setting in the graphics card set up, have you tried that?