View Full Version : Dodging needs a CD or Stamina Cost

02-25-2017, 06:05 AM
When your dueling an assassin class, and they run out of stamina, finally, and you make a move on them but they can continue to dodge a quater turn around you and 10 ft backwards regardless that they can "barely" swing their weapons, is pretty stupid.
If you can barely swing an axe, Katana or dagger then how are you continuously with ease dodging that fast/often?
And with their class being the only ones with that type of dodge capacity, it's definitely unfair in a 1v1.

02-25-2017, 06:41 AM
If anything, I think it might be fair to drop everyone's dash/dodge distance down to the shugoki's level while fatigued. That way, they still have a chance to recover, but are punished for their mistakes. Our attacks suffer from reduced effectiveness when gassed, why shouldn't our evasiveness?

02-25-2017, 06:58 AM
If you're fatigued you should not be able to dash away at almost sprint speed. I get that if you're fatigued and backed into a corner you have to learn to turtle and can be punished but in most cases if you get fatigued there's no punishment as you can just dash away almost at sprint speed until your stamina returns.

02-25-2017, 07:36 AM
Agreed, there should be a cool down or stamina drain. All assassin classes and the stick b**ch do is spam dodge, for a class listed as hard they sure are easy to use.

02-25-2017, 08:17 AM
Sure as long as blocking gets one too o.O

02-25-2017, 07:06 PM
Sure as long as blocking gets one too o.O

Block does when your out of stamina, you fall over, you can't use the 3 way block (shield classes) even your guard break is slow when our if stamina, it effects everything except assassin's dodge.