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JustInsertAName
02-23-2017, 08:15 PM
If they dashes in, block/parry top. If they dashes to the side, block/parry side. If they move in close with no attack, They're going for a Guard Break. If they attack light, its coming from the top, block top; they will only lead with side lights at higher levels to cause confusion. If they initiate a heavy attack, always parry...that forces a fight or flight response. If they attack, parry again and GB/throw to deplete the stamina completely. If they run, don't give chase unless you are prepared to engage an enemy in a disadvantageous situation.
At the highest level you will have to be a lot more cautious for feint/GB combo starters to fluster and make you fight on your back heels. As a counter attacker, if you provide attacks to be countered, you're playing straight into a losing situation. Keep a sound mind and read your opponent.

DemonReborn23
02-23-2017, 08:29 PM
So we play full defense waiting to get punished by a COUNTER CHARACTER thats fair so tell me are you Orochi player? You understand that gb is almost impossible to block not like it was on the beta. And by the way when the light stabs and heavys track you when you dodge should i also mind read the player?

Okamire
02-23-2017, 08:47 PM
Just for the record, if you can't pull off GBC then you really shouldn't cry about game balance. GB reward a free heavy for many heros because it is not easy to pull off, if you lock on an enemy and he can just do free GB at you, then you are having skill level issues.

RLTygurr
02-23-2017, 08:53 PM
If they dashes in, block/parry top. If they dashes to the side, block/parry side. If they move in close with no attack, They're going for a Guard Break. If they attack light, its coming from the top, block top; they will only lead with side lights at higher levels to cause confusion. If they initiate a heavy attack, always parry...that forces a fight or flight response. If they attack, parry again and GB/throw to deplete the stamina completely. If they run, don't give chase unless you are prepared to engage an enemy in a disadvantageous situation.
At the highest level you will have to be a lot more cautious for feint/GB combo starters to fluster and make you fight on your back heels. As a counter attacker, if you provide attacks to be countered, you're playing straight into a losing situation. Keep a sound mind and read your opponent.

The problem is once you get into the higher tiers of gameplay, orochi starts to feel too fast for a counter attacking class. Lawbringer embodies the counter attacker role better, since nearly half of his kit is based around parries or blocks (despite most of them not being usable 90% of the time, only on light parries), and is considerably slower.

Orochi is more of an engager than a counter attacker, since his only real counter attacking ability is his deflect attacks. He's fast enough and has enough damage to put pressure on people without needing to be attacked first. Against any really good orochi, you will find that it's extremely difficult to use feints because as soon as you wind up a heavy attack, they'll just either A) use their overhead light double attack which hurts a good bit, or B) their fast zone attack. If you're playing in duels, you can at least have an easy time if they attack you foolishly using their dodge attacks. If you're playing in 4v4 modes and they're max geared for offense and revenge gain? Good. Freakin'. Luck. They can 3 shot you with their overhead light, or 1 shot you in revenge mode.

frank1ller
02-23-2017, 09:08 PM
Just for the record, if you can't pull off GBC then you really shouldn't cry about game balance. GB reward a free heavy for many heros because it is not easy to pull off, if you lock on an enemy and he can just do free GB at you, then you are having skill level issues.

before insulting people, can you realize that every game session lag? so the delay to counter guardbreak are not constant?

orochi is one of the hardest to couter guardbreak i dont know why. It also doesnt explain why he can do 2 life bar with a guardbreak while other hero can only do one.

aside that, he is predictable unless he do left-right-left since blocking doesnt register half the time.

JustInsertAName
02-23-2017, 10:26 PM
So we play full defense waiting to get punished by a COUNTER CHARACTER thats fair so tell me are you Orochi player? You understand that gb is almost impossible to block not like it was on the beta. And by the way when the light stabs and heavys track you when you dodge should i also mind read the player?

I'm not saying read his mind but be intuitive, If he's using the same move during every exchange, punish it. If you play defensive against a counter attacker, you force their hand. If they have nothing to counter, they go on the offensive. If they are offensive, then you punish them with defense. Simple, no?

JustInsertAName
02-23-2017, 10:28 PM
The problem is once you get into the higher tiers of gameplay, orochi starts to feel too fast for a counter attacking class. Lawbringer embodies the counter attacker role better, since nearly half of his kit is based around parries or blocks (despite most of them not being usable 90% of the time, only on light parries), and is considerably slower.

Orochi is more of an engager than a counter attacker, since his only real counter attacking ability is his deflect attacks. He's fast enough and has enough damage to put pressure on people without needing to be attacked first. Against any really good orochi, you will find that it's extremely difficult to use feints because as soon as you wind up a heavy attack, they'll just either A) use their overhead light double attack which hurts a good bit, or B) their fast zone attack. If you're playing in duels, you can at least have an easy time if they attack you foolishly using their dodge attacks. If you're playing in 4v4 modes and they're max geared for offense and revenge gain? Good. Freakin'. Luck. They can 3 shot you with their overhead light, or 1 shot you in revenge mode.

Personally I respect no man, woman or child that caters to revenge mode. It's a crutch with nitro when you gear it up.