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XyZspineZyX
09-28-2003, 04:39 PM
Hello !

Here we go again.
A new official release of "FB Mission Control" (FBMC) is out now (scripted server-tool).

The version 0.7 has a basic voting-system enables, detailed aircraft-costs can be used to make bombers more valuable and
besides bug-fixing there are stats now (written in plain ASCII), a MOTD and some new commands.

Home of FBMC (best place for suggestions, discussions, bug-report):
http://fbmc.sf.net (SourceForge)

Direct Download (binary, source-code, makefiles, manual):
http://prdownloads.sourceforge.net/fbmc/fbmc-v0.7.zip?download


And thats it:
FBMC is an OpenSource-tool in development, compiling and running both under Linux and Windows.
Started as fun-project it now can read the basic FBD-format (from Bad Bernie) from the properties-files to run as scripted server.
A money/cash-system is also available (destroyed aircrafts reduce the available credits of a team, intact wagons increase the credits per minute).
Timeout for maps can be used to.....
I am still looking for people who would like to help maintaining the web-page, the manuals or create scripted missions, etc.
New ideas for game-modes are also very welcome.


Greetings from the Weasel75

PS: This post can be found at UBI's forum and at SimHQ.

XyZspineZyX
09-28-2003, 04:39 PM
Hello !

Here we go again.
A new official release of "FB Mission Control" (FBMC) is out now (scripted server-tool).

The version 0.7 has a basic voting-system enables, detailed aircraft-costs can be used to make bombers more valuable and
besides bug-fixing there are stats now (written in plain ASCII), a MOTD and some new commands.

Home of FBMC (best place for suggestions, discussions, bug-report):
http://fbmc.sf.net (SourceForge)

Direct Download (binary, source-code, makefiles, manual):
http://prdownloads.sourceforge.net/fbmc/fbmc-v0.7.zip?download


And thats it:
FBMC is an OpenSource-tool in development, compiling and running both under Linux and Windows.
Started as fun-project it now can read the basic FBD-format (from Bad Bernie) from the properties-files to run as scripted server.
A money/cash-system is also available (destroyed aircrafts reduce the available credits of a team, intact wagons increase the credits per minute).
Timeout for maps can be used to.....
I am still looking for people who would like to help maintaining the web-page, the manuals or create scripted missions, etc.
New ideas for game-modes are also very welcome.


Greetings from the Weasel75

PS: This post can be found at UBI's forum and at SimHQ.

XyZspineZyX
09-29-2003, 07:42 PM
a tiny little bump ...

XyZspineZyX
09-29-2003, 08:12 PM
I gotta get behind this.

I was able to set up a scripted server with very little effort using FBMC.

Since this is more of a 'community driven' piece of software, it has the potential to be exceptional.



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XyZspineZyX
09-30-2003, 01:03 PM
Thanks /i/smilies/16x16_smiley-wink.gif

Right now I am working on a new game-mode, so that FBMC can assist any host in running a "Tag-game"/"Smoker" (one person is _smoker_ (smoke on), everybody tries to kill _smoker_, pilot who kills _smoker_ becomes next _smoker_ and turns therefore smoke on).
Since FBMC cant make pilots turn smoke on its just a little reminder. FBMC also keeps track of the scores and any violations (non-smoker kills another non-smoker).

If anybody has more new ideas, please feel free to communicate.

Testers are welcome too, will try to host a small "Smoker"-Fun-session at HL today ....

Cheers - W75

XyZspineZyX
09-30-2003, 01:05 PM
NICE!