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View Full Version : Regarding blocking direction zone attacks



PilusMedicus
02-20-2017, 03:48 PM
I noticed that a few zone attacks and in particular the peacekeepers one shows you the hit detection being left for a split second and than quickly on the other side which than hits you.
which is very confusing to say the least.
i want to know if this was done on purpose or is this a bug?

in my opinion any attacks should only show the end direction on which they are truly going to hit, regardless of how many pirouettes a character does.

Funeragon
02-20-2017, 03:59 PM
I noticed that a few zone attacks and in particular the peacekeepers one shows you the hit detection being left for a split second and than quickly on the other side which than hits you.
which is very confusing to say the least.
i want to know if this was done on purpose or is this a bug?

in my opinion any attacks should only show the end direction on which they are truly going to hit, regardless of how many pirouettes a character does.

it's a bug cause u can press one button slightly before the other one. means that ur char will start an attack, cancelled into the aoe attack

T_Djinn_T
02-20-2017, 04:00 PM
I noticed that a few zone attacks and in particular the peacekeepers one shows you the hit detection being left for a split second and than quickly on the other side which than hits you.
which is very confusing to say the least.
i want to know if this was done on purpose or is this a bug?

in my opinion any attacks should only show the end direction on which they are truly going to hit, regardless of how many pirouettes a character does.

Lol. Wait till you see the warden. Zone is the single fastest attack in the whole game and it does this. Will hit you every time.