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View Full Version : Peacekeeper Bleed Bugged/Nerfed?



Worlcianz
02-14-2017, 02:01 PM
Now, i know of the rant about "The Peacekeeper got nerfed" and stuff.
But that might not be the case, i believe it's a bug.
When PK's stab, they guardbreak and stab 3 times, however now, all the damage comes from the first stab, the remaining 2nd and 3rd stab does not deal damage anymore.
And i doubt that is intentional.

That's just my perspective on it, if they wanted to nerf it, then they would most likely reduce the bleed dealt by all the stabs, instead of just removing 2 stabs.

Flello
02-14-2017, 02:06 PM
Now, i know of the rant about "The Peacekeeper got nerfed" and stuff.
But that might not be the case, i believe it's a bug.
When PK's stab, they guardbreak and stab 3 times, however now, all the damage comes from the first stab, the remaining 2nd and 3rd stab does not deal damage anymore.
And i doubt that is intentional.

That's just my perspective on it, if they wanted to nerf it, then they would most likely reduce the bleed dealt by all the stabs, instead of just removing 2 stabs.

It's apparently a bug.

http://forums.ubi.com/showthread.php/1577245-PK-nerfed?

Worlcianz
02-14-2017, 02:10 PM
It's apparently a bug.

http://forums.ubi.com/showthread.php/1577245-PK-nerfed?

Yea, that's what i thought, it doesn't tell us about the nerf in any patch notes either.

PackingMoney
02-14-2017, 02:16 PM
Yea, that's what i thought, it doesn't tell us about the nerf in any patch notes either.

can you link me to patch notes please, I would like to them all.

Flello
02-14-2017, 02:20 PM
http://forums.ubi.com/showthread.php/1577129-Open-Beta-to-Game-Launch-Changes

PackingMoney
02-14-2017, 02:24 PM
http://forums.ubi.com/showthread.php/1577129-Open-Beta-to-Game-Launch-Changes

Thank you so much

Cazic08
02-15-2017, 06:15 AM
Can we get a follow up on this please from Ubisoft?

Masked_Yurei
02-15-2017, 06:19 AM
Peacekeeper is overpowered. Can massively spam attacks, has long dodge distances allowing them to constantly backpeddle and completely avoid the danger of combat. Benefits from sidetsep attack spam, which every class can abuse but players use it specifically with assassins like the Peacekeeper. If the developers cannot balance their terrible game they should just make every player use a bare bones default build class. Having no diversity but no meta is funner then twelve classes that all can be exploited.

PacTheManlyMan
02-15-2017, 06:45 AM
Sides steps and many other different abilities is where the mind games come into play.
Just played a few matches against a very good pk for once, one that dodges every attack, and i had to resort into tricking him.
Which ended up in a very intense close matches that were beyond the regular hit/dodge. Finally found a good reason to feint aswell.

in short... really, just play around it.