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View Full Version : Boss Bugged 1.6 Knight Story



shnaizeraak3
02-14-2017, 12:30 PM
Why in the world does the final boss in this campaign mission constantly spawning wolves all the damn time. It's complete ******** having to deal with the fact thatr the boss literally parries every single attack throw at him we don't need wolves spawning everytime we clear a wave. The dev's clearly weren't thiniing when they made this crap b/c this is pathetic

DrExtrem
02-14-2017, 02:13 PM
Wait until you meet mr. "I must defeat you".

He is fun ... no ... not really.


Btw. the boss is not buggy ... you simply did not find out how to deal with the wolves.

Kylar.Z
02-14-2017, 02:32 PM
Killed it on realistic, get good.

Waynedetta40k
02-14-2017, 02:34 PM
I'am already done with the campgain, it was quite easy even on hard for me.
Block the wolf, its falls on the ground then kill it with light attack.

DrExtrem
02-14-2017, 03:25 PM
Come on. Spoiler alert?!/

I am @ 3.2 (hard) myself but let people find it out by themselves.

Or at least mark it with "spoiler alert" ...

Funeragon
02-14-2017, 05:38 PM
I killed him on realistic, but what the hell, could we block wolves when we were locked on one on them ?

Biocoast
02-14-2017, 06:04 PM
I killed him on realistic, but what the hell, could we block wolves when we were locked on one on them ?

You could block them while being locked on the Boss, when they got blocked they will drop and you can release the lock and kill them like all the other minions in the game

J4NT5A
02-14-2017, 06:10 PM
Second phase of the final boss was the only part where me and my friend were struggling for a while.. The campaign overall was easy.

Sirrkas
02-14-2017, 06:16 PM
You can also lock on wolves, but that probably makes it harder to block them, since you just have to parry left, if he comes from left. Pressing ALT after that on keyboard will usually target the fallen wolf and you can finish it.