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MrHappyTroll
02-10-2017, 03:43 AM
This game is crap, I go through one tutorial which doesnt even cover have of the fight stuff you can do and then thrust into a game where there are 9 other characters that I have absolutely no idea what they do. I just get rekt because ive never played them and nothing was ever explained how to play them. I tried to play an assassin and got destroyed because I couldnt block heavy attacks or some **** like that, I still dont even know.

the_bull300
02-10-2017, 03:48 AM
Sounds like you chose a specialist character and should have stuck to the all rounder for another round or two

E-A-X
02-10-2017, 03:55 AM
I agree, some crucial gameplay tips are missing.
Like the game doesnt properly explain that parry and guards are the most important in the game wich you should start of practicing.
Ive spent the entire last closed beta time on practicing and didnt get the understanding by just watching the given ingame informations tho - yesterday i went on like tru3ta1ents stream and rewatched 8 hours of his vods, that did improve my gameplay alot more, than the game tutorials could explain me.

Like its really just that you have to practice and you gota understand how important guards and parrying really is, if you dont get that you dont get anywhere in this game.

I think starting into this game it needs basic requirements, such as simply playing against simple bots and then watch some community tutorials to get better understanding what makes you better in the game.
The given ingame tutorial that you start off before heading into multiplayer DOES NOT teach you how to parry wich is a massive mistake. It shows you how to attack from different directions, it shows you how to guard, or even how to guardbreak - but the most important, parry? Nope :|

Like whats also missing is a proper explanation about the timings in this game, even when you watch the given tutorial vids for any class they are difficult to understand if you are a beginner.
Usually you would expect a controller overlay, that shows wich buttons get pressed and the vid runs in slowmotion so you can follow up what is happening and wich buttons beeing pressed at a specific timewindow.

GTCSeventhSon
02-10-2017, 03:56 AM
Be more attentive and resourceful. If you go into the character's info, there's a basic training video and an advanced training video. They will both tell you everything you need to know about the character you wish to play. For exampl: All assassins can't hold their block, they get a second long window.

vaaloki
02-10-2017, 04:07 AM
im gonna say it, at the 100% chance someone comes along and tells me to "l2p noob.".

The combat is too complicated and clunky.
The chain stunning, the guarding that doesn't seem to block, the parrys that never parry but once in a blue moon.. Even in practice mode the parry mechanic wasn't well explained nor did it seem to trigger when executed..

The guard mode and directional combat were nice ideas, but I don't think they are working very well.. Too slow, too clunky.. Add latency to the mix = bad game people won't buy.

The menu ui is atrocious. The tutorial is bad.

I can understand they are trying to tap into an untapped first person melee pvp game.. I think its a great idea but they have some poor mechanics, and poor decisions happening in this game..

I felt like a complete ****** trying to play this game for the last 3-4 hrs.. Never have i almost punched my monitor in a game, but this game i come close..

They really should have done things a lot different.

This game looks gorgeous, but that is about all it has going for it.. i really do tip my hat to the graphic designers.. nice job..

Zadawn
02-10-2017, 04:08 AM
Oh no you can't be godlike and know everything in the first hour of playing? Pfff what a bad game.

brider1
02-10-2017, 04:11 AM
choose one of the first chars like warden first assasins are squishy as hell and you can die in 2-3 hits.
Other than that it's just practice.

Zadawn
02-10-2017, 04:11 AM
im gonna say it, at the 100% chance someone comes along and tells me to "l2p noob.".

The combat is too complicated and clunky.
The chain stunning, the guarding that doesn't seem to block, the parrys that never parry but once in a blue moon.. Even in practice mode the parry mechanic wasn't well explained nor did it seem to trigger when executed..

The guard mode and directional combat were nice ideas, but I don't think they are working very well.. Too slow, too clunky.. Add latency to the mix = bad game people won't buy.

The menu ui is atrocious. The tutorial is bad.

I can understand they are trying to tap into an untapped first person melee pvp game.. I think its a great idea but they have some poor mechanics, and poor decisions happening in this game..

I felt like a complete ****** trying to play this game for the last 3-4 hrs.. Never have i almost punched my monitor in a game, but this game i come close..

They really should have done things a lot different.

This game looks gorgeous, but that is about all it has going for it.. i really do tip my hat to the graphic designers.. nice job..

You;re probably just awful like most of the other players. I don't have any problems parrying/blocking/countering guard breaking. Also complaining about things being too complicated makes everything else you wrote invalid.

Slarg232
02-10-2017, 04:24 AM
You;re probably just awful like most of the other players. I don't have any problems parrying/blocking/countering guard breaking. Also complaining about things being too complicated makes everything else you wrote invalid.

This is a great way to grow the community, and you're not an *******.

Black_Star300
02-10-2017, 04:28 AM
Game has a learning curve. You learn as you go. I wasn't the best starting out either. It is unforgiving if you don't stick with it. It's very much based off your ability to adapt and learn.

BulletSpeak
02-10-2017, 05:14 AM
I've already lost interest. Was really fascinated by the concept until I played my first few MP matches. Game just feels like a clunky nightmare. Was really expecting something more visceral and impacting. Instead I get Dynasty Warriors with a stupid, unnecessary amount of depth and much clunkier mechanics as a result.

That's the keyword for me here: clunky. Like everything you do weighs a metric ton. As if you're stepping through quicksand while swinging a 250 pound hammer.

The Domination mode makes this all come across tenfold. Very bad experience. I don't see this game lasting long at all due to how players are going to be introduced to it and the gratuitous amount of technicality behind it. Seems whoever developed it forgot they were making a hack-n'-slash and confused themselves with Street Fighter only not nearly as satisfying.

I've never been so frustrated so quickly by a game.

Ryumanjisen
02-10-2017, 06:17 AM
Just for the record: this game is NOTHING like Dinasty Warriors... and the developers NEVER intended to make a hack-n'-slash.

BulletSpeak
02-10-2017, 06:19 AM
Just for the record: this game is NOTHING like Dinasty Warriors... and the developers NEVER intended to make a hack-n'-slash.

I know. They apparently intended to make it utter **** and to only appeal to a minority of the gaming community. So much so, I have a feeling this will be their last game.

Ryumanjisen
02-10-2017, 06:21 AM
The minority of the community? Last time I checked, theres was more than 120.000 players playing the open beta. This is going to be a succesful game, most probably. It has one of the most deep and innovative fighting systems I've seen in years.

Don't blame the game if you just don't get used to its mechanics. It's not a game for everyone, I can agree on that.

BulletSpeak
02-10-2017, 06:22 AM
The minority of the community? Last time I checked, theres was more than 120.000 players playing the open beta. This is going to be a succesful game, most probably. It has one of the most deep and innovative fighting systems I've seen in years.

Don't blame the game if you just don't get used to its mechanics. It's not a game for everyone, I can agree on that.

That's laughably small for an open beta...

Most of those people you can safely assume won't buy it either after experiencing it proper.

Ryumanjisen
02-10-2017, 06:25 AM
I don't think is "laughably small". Of course some of these people won't buy it at release. But, then again, there will be a lot more players than didn't play the beta and will buy the game at release.

This game is good, face it. If you don't like it, that's fine. Just move on and play another game... but venting your fustration in the own game forum is never a good thing.

BulletSpeak
02-10-2017, 06:32 AM
I don't think is "laughably small". Of course some of these people won't buy it at release. But, then again, there will be a lot more players than didn't play the beta and will buy the game at release.

This game is good, face it. If you don't like it, that's fine. Just move on and play another game... but venting your fustration in the own game forum is never a good thing.

I don't see how in just about any facet it qualifies as "good", so no, I won't "face" what doesn't appear to exist in the first place.

I rarely have a final judgment on a game within 30 minutes of playing it but this one didn't take long at all. It simply failed to appeal on almost every level. Even when winning, I didn't feel any sense of satisfaction nor real adrenaline. It has the depth of a fighting game without the impact, fluid controls, and all around more stimulating environment for such a technical game.

Even worse, it's going to draw in people with expectations, not deliver, and to add the finishing blow... poorly implement newcomers into the fold. There is no gradual ramp-up. Everything is dumped on you at the front gate.

At least with something like Street Fighter you expect it and come to enjoy it. This is different for varying reasons and none of them good.

LucKy Devil53
02-10-2017, 06:34 AM
I love how people say the game is "clunky" and bad just because they don't know how to play. I do think the tutorial should be better. But don't go selecting a "hard" character and expect to be amazing your first game. And in no way shape or form is this supposed to be a hack and slash.

BulletSpeak
02-10-2017, 06:37 AM
I love how people say the game is "clunky" and bad just because they don't know how to play. I do think the tutorial should be better. But don't go selecting a "hard" character and expect to be amazing your first game. And in no way shape or form is this supposed to be a hack and slash.

Hack-n'-slash would be an upgrade.

Butonfly
02-10-2017, 06:43 AM
Back in the day a game was released, a fighting game, called Street Fighter. Back then people just threw their money at it, pushed their buttons not knowing what they were doing, and after a while figured out how it all worked. Then they honed their skills and picked the game into it's tiniest pieces to obtain mastery.

Nowadays the kids get given a dramatic evolution of this fighting concept complete with all the bells and whistles of 2017. Unfortunately the game doesn't hold their hand and teach them, on the outset, every intricacy and secret. Though it does offer basic tutorial, and additional advanced vids which were nothing but dreams and wonder back in the day XD. Never the less the tears roll, and roll into rivers because, when we boil down what's being offered here, "It's to hard X( !"

So, ohwell? You don't want to get good. Maybe play a game where the combat happens for you? In FF15 you just hold down circle. Shadow of Mordor you push square over and over, then triangle when you want to parry, or just square again and interrupt them XD - Ez stuff. Sounds like your thing! :D

Gunnar_Krig
02-10-2017, 06:44 AM
I agree with you, OP, and many of the posters here. It was quite frustrating in the beginning of this open beta (which is the first time I ever play this game), but if you just keep going at it you'll eventually pick up more things, notice enemy patterns and trying to mimic them, trying out which combo works in what situation etc. I think what I want to say is that you just need to get in there and get some practice yourself and not be so reliant on getting eased into the game.

Another thing I've reflected over being very productive is recording your gameplay and rewatching it later so you get an outside perspective of your gameplay and thusly are made more aware of what you might need to practice more on and such.

DrExtrem
02-10-2017, 07:38 AM
Well. If "most players are bad" there, there is actually a very high chance, that something is terribly wrong in the state of Denmark.

The game IS very unforgiving to new players. I dare to say that it is too unforgiving. Especially the stagger from attacks and the "hidden" guard direction of the assassins will drive new players mad.

If I would gave to make a comparison to the closed beta, I would say, that the game feels a lot more clunkier and unresponsive this time. I had input lag and all sorts of strange things going on with the bots. Shortened animations, parrying without any effect, bots not finding their right distance to their targets. And sometimes, I was attacked from the opposite direction of the enemies guard. Or a bot-conqueror blocked my upper attack, despite having his guard to the left - ALL THE TIME.

Stuff like this drives new players even crazier, because they don't know, it seems to be off.

Sanctus_9
02-10-2017, 07:41 AM
People like you are the reason I'm so glad this game has the layers that it does, and the reason I fear it wouldn't. If you don't feel like learning, then leave. No one would miss you.

Tickle_Me_Pink
02-10-2017, 07:53 AM
im gonna say it, at the 100% chance someone comes along and tells me to "l2p noob.".

The combat is too complicated and clunky.
The chain stunning, the guarding that doesn't seem to block, the parrys that never parry but once in a blue moon.. Even in practice mode the parry mechanic wasn't well explained nor did it seem to trigger when executed..

The guard mode and directional combat were nice ideas, but I don't think they are working very well.. Too slow, too clunky.. Add latency to the mix = bad game people won't buy.

The menu ui is atrocious. The tutorial is bad.

I can understand they are trying to tap into an untapped first person melee pvp game.. I think its a great idea but they have some poor mechanics, and poor decisions happening in this game..

I felt like a complete ****** trying to play this game for the last 3-4 hrs.. Never have i almost punched my monitor in a game, but this game i come close..

They really should have done things a lot different.

This game looks gorgeous, but that is about all it has going for it.. i really do tip my hat to the graphic designers.. nice job..

I agree 100%.

Danotti
02-10-2017, 08:23 AM
This game is crap, I go through one tutorial which doesnt even cover have of the fight stuff you can do and then thrust into a game where there are 9 other characters that I have absolutely no idea what they do. I just get rekt because ive never played them and nothing was ever explained how to play them. I tried to play an assassin and got destroyed because I couldnt block heavy attacks or some **** like that, I still dont even know.

Well there is a menu for each character that shows their basic and advanced move sets both written and in video format how to do them ..... but yes it needs to be searched and then to be read, not for you kind of players that jumps in to play and then whines the game is crap ...

MS13rANIMALS
02-10-2017, 09:11 AM
You all know there is an advanced tutorial right?

xLeapingLizardx
02-10-2017, 09:40 AM
I agree that the tutorial could be a lot more detailed! I feel like they leave out a lot of important information.
For those of you that say there is an advanced tutorial, the information they leave out should be mandatorily learned, not something you have to click something else to find.

Personally I think the biggest problem is going to be the people who go in thinking "Oh I don't need directions, I'll learn as I play."... No! You cannot do that or you will get destroyed. You have to look at the characters moveset and even better both tutorial videos. Without them you are going in blind and that is when the game feels super clunky.
I think that is a big reason the game feels clunky to many people, DO COMBOS and it all flows together smoothly!

Another problem is I think this game appeals to a lot of people who play games that don't require as much effort. Dynasty Warriors/hack n' slash games, Call of Duty/FPS games, all those games don't really require extensive effort and skill. (To a certain extent so don't flame me). So they end up coming to this game expecting an easy stroll but are met with a deep and layered game.

This game is more complex than people expect... It takes time, effort, and practice to even be decent at this game... When people don't want to do that, that is when they come on the forums and do there raging and whining..

Anyways, whoever feels this game is too hard and "clunky" so be it! Don't buy the game then. I'm enjoying this game and getting that awesome adrenaline each kill and each win. Don't need you guys to say it will be a fail just because you can't get a grasp on it.

EothK
02-10-2017, 09:48 AM
Honestly I got into it, (playing since Alpha) but the tutorials don't really go far enough.

The advanced tutorial is basicly still giving basic stuff.
The features, nuances aren't given. There is a move set but it's timing etc. is not explained.

Also the advanced video's only show some random attacks from the class stating stuff like "This class needs to dodge an parry a lot... Good luck with that!"

It would be much better actually showing the moves and maybe even how to with on screen prompts. A lot of people comnpare this with fighting games, yet those practise/tutorial modes actually show what to do to pull off a move. Right now it's all quite complex and no real way to find out. For example I can't find the timing for Peacekeeper bleed attack for the life of me.
Would have been nice to be shown what the timing requires.

Still on the other hand it does just require a lot of practise. I used to be quite good at this game but I notice some people are just getting insane good. Which just forces me to become better.
That in itself is awesome of this game.

Brave_Thunder
02-10-2017, 09:48 AM
I agree on the fact that the training could be better,but let's be honest:a bot will never fight like a human.I also started to play with an assassin (peacekeapeer) and I've spent my first 4 hours getting destroyed by pretty much anyone(yes,even bots).It is frustrating?Yes,a lot.But this also means that there is a learning curve to face.You have to understand the timing for a parry/deflect,learn to faint,dodge,guarbreak and play carefully,since you have way less life and range than the others.This will not come in just a couple of days.If you feel too frustrated,switch to an easyer character.

ReyusD
02-10-2017, 09:49 AM
what is there that the tutorials, the videos and the movelist doesnt tell you?

and what exactly is clunky?

xLeapingLizardx
02-10-2017, 09:58 AM
what is there that the tutorials, the videos and the movelist doesnt tell you?

and what exactly is clunky?

There are so many nuances that aren't explained. I really cant name them all.. But just basic stuff like: wall stun or when you parry or throw someone without stamina they fall and just certain states and timings.

It feels clunky to them because they don't know the combos... If you are swinging one hit at a time over and over again of course it is going to feel clunky..

THEPH0NECOMPANY
02-10-2017, 09:59 AM
remember that the actual game will come out with a coop campaign during which you play as the different factions so anybody who goes through that will probably have the skils to play online.

Demonguy8
02-10-2017, 09:59 AM
You all know there is an advanced tutorial right?

The advanced tutorial doesn't do all that much with regards to actually preparing you to play the game.


The way I see it the problems are as such:

1. AI difficulty
I can style all over the tutorials, with no problem.... Quite obviously I can do the same to bot level 0 in a duel, since bot level 0 doesn't attack back.... Bot level 1, however, curb stomps me relentlessly..... and there's absolutely no middle ground where I can try and improve on.... It's just keep smashing my face into bot level 1 for hours, or quit. The game could seriously use some mode between bot level 0 and 1...... Where the AI takes a few swings at you, Thus far, the only character I can beat a bot level 1 above half the time is the samurai spear user, specifically because the light attack is fast enough, and range long enough that I can intercept most attacks before I'm forced to try (and nearly always fail) to block/deflect/parry an attack with my mouse.... which brings me to #2

2. PC Controls are atrocious.
This isn't a new problem for an Ubi game, where it feels like it was entirely optimized around a controller for consoles, but yeah... Mouse control is just awful. Trying this game with an actual controller is a night and day difference.

3. Character specific tutorial
A feature that would go a long way, where you hand hold a character through each of their moves vs a BOT level 0..... Some of them are rather poorly explained... such as the run-attack movements of numerous classes from outside guard stance. The little sub menu that tells you the attacks your character can perform only says that you need to touch the run button, not that you need to be actually running..... Minor stupid things that like that can breed some frustration.

4. Something tutorial related regarding energy usage, since that's another thing you don't see at all in the tutorials and will get you killed at least a few of your first fights vs bot level 1.

5. Bot AI relative spacing to player.
This is probably going to be harder to program, but bots and players aren't really fighting similarly. Part of the reason I can actually beat bot lvl 1 as the spear user is because all the bots constantly try and wander into a mid-short range area..... and that's not something you see players doing... Even the other terrible players (of which I count myself) typically are aware enough to kite out of weapon range to reset and then close to desired distance rapidly, rather than just plodding along into your weapon.

6. UI
Another typical Ubisoft problem... you guys should really hire someone else to design your menus and sub menus... Is there any particular reason you need to go through 2 menus to get your character ability list, when it's the only thing under your character menu? Or any particular reason you need to completely exit back to the start menu to swap classes in a private duel vs a bot? Or are unable to pick the bots class in the tutorial version? I'm just reminded of the original Assassin's Creed where you had to go through something like 7 things to just exit the game..... and while I haven't found anything THAT egregious in this game, I still can't help but feel that this UI is often more of a problem, than it is a solution.


It's a tough game to like currently, as a complete noob trying to learn how not to suck and as a PC player who doesn't really want to go buy a game controller just to play this... I can see the potential at the top end, and some of the closed Beta guys that are high level at this game already have some outright amazing videos of fights between skilled opponents, but people have to last long enough to get to that level, and I don't think the current tutorial/bot system is really cutting it, with regards to actually getting players prepared.

Shukr4n
02-10-2017, 10:09 AM
game is in open beta since yesterday. even if u played last closed beta u have at least 3-4days of experience.

and u chosed assassins. which are known for ages to be (should be) glass cannons (or almost).

im not suited with PK so i cant talk, but i spent my entire last closed beta playing orochi.

if u read carefully orochi's moves page, it explain that orochi is not like other classes. its block won't last forever but u have to TIME it correctly to opponent's attacks.

that 's make him difficult to play.

but if u dont train with bots, dont pay attention to stuff wrote in the moves page, dont put enough effort and patience to learn your class,

why should u be told you are right instead of "git gud" as u are trying to bait for?

Zadawn
02-10-2017, 02:13 PM
This is a great way to grow the community, and you're not an *******.

I don't care about the growth of the community if the community is going to be made up of whiny little *****es that refuse to get good and instead feel like complaining every chance they get.

Everything can be blocked/parried/dodged/countered. The tools to deal with every situation are there. If you can't do it does not mean imbalance or that the game is crap.

People just want to be godlike from the moment they enter the game and "pwn" everyone else with 0 practice or effort put into the game.

" wah wah none told me that blocking and parrying is important and I can't tell that myself wah and then some more wah" . You all just expect to join a game and mash that R1 and get movie looking combos and crush the opponent because, duh, you're the chosen one and you have to be able to do that duh. Get parried then cry because the opponent shouldn't be able to react to anything you little gods do.

Gray360UK
02-10-2017, 02:21 PM
I think the problem is you are expecting this to be a pick up and win game.
You are expecting to be good on day one.
This is not that game.
First, did you watch the Basic video and Advanced video for your class? Doesn't sound like it. They are very helpful.
Then, duel bots. Duel bots over and over until you can reliably win.
This is how you learn what each class does.
Failing that, play each class and find out what they do, watch their videos.
You are in training.
You need to learn.
If none of this was necessary you would master the game in 30 minutes and there would be literally nothing left for you to do but repeat the same modes over and over.
At least 75% of the game imo is learning how to play the classes.
This is not a simple beat em up.

SpazzticZeal
02-10-2017, 02:24 PM
I don't see how in just about any facet it qualifies as "good", so no, I won't "face" what doesn't appear to exist in the first place.

I rarely have a final judgment on a game within 30 minutes of playing it but this one didn't take long at all. It simply failed to appeal on almost every level. Even when winning, I didn't feel any sense of satisfaction nor real adrenaline. It has the depth of a fighting game without the impact, fluid controls, and all around more stimulating environment for such a technical game.

Even worse, it's going to draw in people with expectations, not deliver, and to add the finishing blow... poorly implement newcomers into the fold. There is no gradual ramp-up. Everything is dumped on you at the front gate.

At least with something like Street Fighter you expect it and come to enjoy it. This is different for varying reasons and none of them good.

You are comparing a new IP to a game that has been around for over 20 years and EVERYONE knows the mechanics and how to play. Just a ridiculous comparison. The game takes practice, and skill. You will be bad especially against people that have been playing since closed BETA and before. Take the time to learn the mechanics of the game. Every character is different, learn one and stick with it until you get good enough to move on to advanced options. Seriously, some of you people that expect to be gods gift at every game you pick up in an hour need to get your head out of your arse.

SpazzticZeal
02-10-2017, 02:26 PM
The advanced tutorial doesn't do all that much with regards to actually preparing you to play the game.


The way I see it the problems are as such:

1. AI difficulty
I can style all over the tutorials, with no problem.... Quite obviously I can do the same to bot level 0 in a duel, since bot level 0 doesn't attack back.... Bot level 1, however, curb stomps me relentlessly..... and there's absolutely no middle ground where I can try and improve on.... It's just keep smashing my face into bot level 1 for hours, or quit. The game could seriously use some mode between bot level 0 and 1...... Where the AI takes a few swings at you, Thus far, the only character I can beat a bot level 1 above half the time is the samurai spear user, specifically because the light attack is fast enough, and range long enough that I can intercept most attacks before I'm forced to try (and nearly always fail) to block/deflect/parry an attack with my mouse.... which brings me to #2

2. PC Controls are atrocious.
This isn't a new problem for an Ubi game, where it feels like it was entirely optimized around a controller for consoles, but yeah... Mouse control is just awful. Trying this game with an actual controller is a night and day difference.

3. Character specific tutorial
A feature that would go a long way, where you hand hold a character through each of their moves vs a BOT level 0..... Some of them are rather poorly explained... such as the run-attack movements of numerous classes from outside guard stance. The little sub menu that tells you the attacks your character can perform only says that you need to touch the run button, not that you need to be actually running..... Minor stupid things that like that can breed some frustration.

4. Something tutorial related regarding energy usage, since that's another thing you don't see at all in the tutorials and will get you killed at least a few of your first fights vs bot level 1.

5. Bot AI relative spacing to player.
This is probably going to be harder to program, but bots and players aren't really fighting similarly. Part of the reason I can actually beat bot lvl 1 as the spear user is because all the bots constantly try and wander into a mid-short range area..... and that's not something you see players doing... Even the other terrible players (of which I count myself) typically are aware enough to kite out of weapon range to reset and then close to desired distance rapidly, rather than just plodding along into your weapon.

6. UI
Another typical Ubisoft problem... you guys should really hire someone else to design your menus and sub menus... Is there any particular reason you need to go through 2 menus to get your character ability list, when it's the only thing under your character menu? Or any particular reason you need to completely exit back to the start menu to swap classes in a private duel vs a bot? Or are unable to pick the bots class in the tutorial version? I'm just reminded of the original Assassin's Creed where you had to go through something like 7 things to just exit the game..... and while I haven't found anything THAT egregious in this game, I still can't help but feel that this UI is often more of a problem, than it is a solution.


It's a tough game to like currently, as a complete noob trying to learn how not to suck and as a PC player who doesn't really want to go buy a game controller just to play this... I can see the potential at the top end, and some of the closed Beta guys that are high level at this game already have some outright amazing videos of fights between skilled opponents, but people have to last long enough to get to that level, and I don't think the current tutorial/bot system is really cutting it, with regards to actually getting players prepared.

Get a GD controller, this game is MADE for a controller. You would try to play any other fighting game with a Keyboard? Seriously????

Linkerino
02-10-2017, 02:27 PM
The game has a basic tutorial and advanced tutorial which will teach you MOST of the mechanics. ( I think feint is the only thing missing? ). If you check controls tho it is there. Also each character has a moveset that you should learn and understand. This is like a fighting game with a really steep learning curve. Also there are plenty of community tutorials to help people out. Don't expect to play good early on, you gotta practice the game and your reactions first. This is not a game for everyone, and it is not a game that you will win without dedicating.

Altair_Snake
02-10-2017, 02:27 PM
The title of this thread is confusing me.