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View Full Version : AI and emergency landings



lindyman
03-07-2004, 02:14 PM
One thing that is starting to bother me more and more with the AI is its weird attitude to emergency landings.

If the engine of an AI plane is damaged, such that it cannot maintain altitude, or it has simply run out of fuel, the AI glides the plane down for an emergency landing instead of bailing out. This is good, I think, but more often than not, it ends in a fireball in a forrest. The AI seems to always glide in a straight line, regardless of what's in that line. I have often seen the AI crash in a forrest or (less often) a village or city, when there's large open areas very near. Some times there's even a friendly airbase within gliding distance, but instead the AI glides away into oblivion.

This doesn't matter in single missions, but in an offline carreer, it means lots of planes and pilots (both friendly and hostile) are lost unnecessarily, making the squadrons filled with a larger amount of rookies than they should.

It would be great if the AI tried to reach a friendly airbase. Failing that, it should try to find an open space large enough to land/ditch in. Failing that, it should bail.

This would save the lifes of many virtual squad-mates. I think I've lost more of them to botched emergency landings than to anything else.
_
/Bjorn.

lindyman
03-07-2004, 02:14 PM
One thing that is starting to bother me more and more with the AI is its weird attitude to emergency landings.

If the engine of an AI plane is damaged, such that it cannot maintain altitude, or it has simply run out of fuel, the AI glides the plane down for an emergency landing instead of bailing out. This is good, I think, but more often than not, it ends in a fireball in a forrest. The AI seems to always glide in a straight line, regardless of what's in that line. I have often seen the AI crash in a forrest or (less often) a village or city, when there's large open areas very near. Some times there's even a friendly airbase within gliding distance, but instead the AI glides away into oblivion.

This doesn't matter in single missions, but in an offline carreer, it means lots of planes and pilots (both friendly and hostile) are lost unnecessarily, making the squadrons filled with a larger amount of rookies than they should.

It would be great if the AI tried to reach a friendly airbase. Failing that, it should try to find an open space large enough to land/ditch in. Failing that, it should bail.

This would save the lifes of many virtual squad-mates. I think I've lost more of them to botched emergency landings than to anything else.
_
/Bjorn.

Bearcat99
03-07-2004, 04:26 PM
Not only that but if you have an AI bandit on your 6 who is smoking or even in flames he will remain fixated on you, shooting all the way until he either crashes or explodes. I hope this gets fixed..because before the AI would disengage if they caught fire... like a real pilot would... I just ran a QM and you would think the AI was fresh off the airfield. He was smoking...I mean thick black heavy smoke and stayed glued to me as if he were fully functional.. shooting all the way... I only lost him after he exploded..this was after he caught fire.... and he was still chasing me..by then though i guess his plane was starting to disintegrate or something.

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