PDA

View Full Version : Sights on zeros



Riceball88
05-02-2004, 03:07 PM
Whenever i fly the zero, the game loads and i see a sight that always flips out of the way. is there anyway that i can make it come up??? http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif any help would be appreciated http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Riceball88
05-02-2004, 03:07 PM
Whenever i fly the zero, the game loads and i see a sight that always flips out of the way. is there anyway that i can make it come up??? http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif any help would be appreciated http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

RotGolem
05-02-2004, 03:23 PM
Shift+F1 http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

bird_brain
05-02-2004, 03:30 PM
http://ubbxforums.ubi.com/images/smiley/1241.gif

No...it is an eye-candy feature & not functional

http://jyarbrough.homestead.com/Jug1.jpg

"Go in close, and then when you think you are too close, go on in closer."
Major Tommy McGuire, USAAF ~ 38 victories in the PTO

JG7_Rall
05-02-2004, 03:31 PM
That's there just for eye candy. In real life it was there for a backup to the gunsight in case its bulbs burnt out, so the pilot could flip up the ol' iron sights. But in IL2 we don't have to worry about light bulbs in our gunsights burning out so it's really got no use other than it was there on the real zero.

"Son, never ask a man if he is a fighter pilot. If he is, he'll let you know. If he isn't, don't embarrass him."
Badges!? We don't needs no stinkin' badges!

Fennec_P
05-02-2004, 03:35 PM
Since the sight is moving, they obviously coded an animation for it. The only reason that would be done, is if the iron sight will be functional.

So I'd look for it to have a key assignment in PF.

http://members.shaw.ca/fennec/urban.jpg

Chuck_Older
05-02-2004, 04:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fennec_P:
Since the sight is moving, they obviously coded an animation for it. The only reason that would be done, is if the iron sight will be functional.

<HR></BLOCKQUOTE>

That would be nice, but I can't see the logic in your statement. How does the fact that it is animated ensure that it will be selecteable by key function, exactly?

All the animation proves is that it's there, and that it's animated.

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash

-HH-Dubbo
05-02-2004, 05:09 PM
I think Chuck's right. The iron sight in the P47 (although not animated) is there also solely because it is. There is no way to look through it and if you can find a way to use the ringsight in the Zeke, we'd all like to know. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

http://www.angelfire.com/falcon/nightschpanker/crashoz.jpg
Kermit the Frog is actually a south paw.