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View Full Version : Engine Burn Ups, Siezes, Etc.



Hades_Dragon
07-23-2004, 12:05 AM
I'm curious to know if you will be able to overheat or burn up your engine in PF by running it too lean, at a high throttle setting too long, having a coolant leak in a plane with an liquid cooled engine, etc.

Now of course in real life aircraft weren't able to throw the throttle to 100% and go. The pilot had allot to keep track of to keep the engine at the most optimal performance for his altitude and situation and to keep the engine running cool to avoid damaging it or burning it up all together and having it sieze in combat.

Being able to slam the throttle forward and leave it wide open with your cowl flaps closed and engine fully leaned out and not have your engine even take the slightest damage simply won't e realistic.

I'm not familiar with FB and how IL2 modeled this, if at all as I can't run it on this rig, but I sure hope this will be implemented into PF. This IMHO would make PF just that much more realistic and enjoyable.

Hades_Dragon
07-23-2004, 12:05 AM
I'm curious to know if you will be able to overheat or burn up your engine in PF by running it too lean, at a high throttle setting too long, having a coolant leak in a plane with an liquid cooled engine, etc.

Now of course in real life aircraft weren't able to throw the throttle to 100% and go. The pilot had allot to keep track of to keep the engine at the most optimal performance for his altitude and situation and to keep the engine running cool to avoid damaging it or burning it up all together and having it sieze in combat.

Being able to slam the throttle forward and leave it wide open with your cowl flaps closed and engine fully leaned out and not have your engine even take the slightest damage simply won't e realistic.

I'm not familiar with FB and how IL2 modeled this, if at all as I can't run it on this rig, but I sure hope this will be implemented into PF. This IMHO would make PF just that much more realistic and enjoyable.

McCallaway
07-23-2004, 02:24 AM
It is already in AEP, so no worry for PF http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

VVS-Manuc
07-23-2004, 03:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hades_Dragon:
I'm curious to know if you will be able to overheat or burn up your engine in PF by running it too lean, at a high throttle setting too long, having a coolant leak in a plane with an liquid cooled engine, etc.

Now of course in real life aircraft weren't able to throw the throttle to 100% and go. The pilot had allot to keep track of to keep the engine at the most optimal performance for his altitude and situation and to keep the engine running cool to avoid damaging it or burning it up all together and having it sieze in combat.

Being able to slam the throttle forward and leave it wide open with your cowl flaps closed and engine fully leaned out and not have your engine even take the slightest damage simply won't e realistic.

I'm not familiar with FB and how IL2 modeled this, if at all as I can't run it on this rig, but I sure hope this will be implemented into PF. This IMHO would make PF just that much more realistic and enjoyable.<HR></BLOCKQUOTE>

the engine management in AEP is very "basic" (not to say unrealistic). So don't expect too much from PF, because it's the same game engine as AEP.

stansdds
07-23-2004, 03:53 AM
That is another area where CFS2 was better, at least with the AVHistory 1% modified planes. You could adjust prop pitch, mixture, RPM's, and cooling flaps. With the Reality X modificatons activated, if you did not pay real close attention you would melt the engine about the time your wheels left the ground! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Hades_Dragon
07-23-2004, 02:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>the engine management in AEP is very "basic" (not to say unrealistic). So don't expect too much from PF, because it's the same game engine as AEP. <HR></BLOCKQUOTE>

Well something is always better than nothing, glad to see it will be modeled.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> That is another area where CFS2 was better, at least with the AVHistory 1% modified planes. You could adjust prop pitch, mixture, RPM's, and cooling flaps. With the Reality X modificatons activated, if you did not pay real close attention you would melt the engine about the time your wheels left the ground! <HR></BLOCKQUOTE>

I found it fairly difficult to overheat the engine with 1%s. The only time it happened to me was at slow speeds such as when landing with the cowl flaps fully closed. Once you got moving though you could run the engine wide open as lean as you wanted to until you ran out of fuel. But it was still a large step from stock. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Baco-ECV56
07-23-2004, 04:35 PM
Well I find it really easy to overheat engines in FB AEP http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

It migth be basic, but it does an adecuate job.
I radder have basic CEM and better Flight model and Damage model, than a good CEM a la CFS1/2/3 and a poord FM and DM.

And DM included engine damage that was just not thre. You had the right tools to do an unnecesary job in CFS series...

FS and CFS series are grate to learn navigation and procedures.. for your combat needs stick to IL-2 series...

Fliger747
07-24-2004, 11:02 AM
My humble opinion is that the "reality x" for the CFS2 1% planes (which are by the way being slowly removed from the site, get'm now) adds a lot of unnecessary fireballs to the game. The Radial engines used by the USN, especially the P&W R2800 were the most dependable in the world. My friends who still fly them in the DC-6 have problems from time to time, but overheat isn't one of them. Most engine failures in combat were from damage, I don't know that I have ever read about anyone packing the engine in (R2800) from running it hard, even when persued by a pack of hungry zero's.

You do have to take care of them, but the R2800 was one tough engine.