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Cierdwyn
08-14-2004, 08:50 AM
To Team Revelation ... http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif My initial reaction to the demo when I had finished it was a disappointed, "that's it?!" I had walked about, tapped a good number of items and figured out the puzzle in no time flat. And then suddenly, just when things were looking really interesting - it was over. Now, however, having gone back in to simply look around, I realise that the puzzle is the smallest part of the demo.

The first thing I did was play around with the camera and the journal - I've tried these types of features before in a couple of other games and they've always been inconvenient and clumsy. NOT with Revelation. It's an amazingly simple and useful addition to the game. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif I doubt that it will completely replace my need to keep notes and do figuring on paper, but it will most surely be nice to not have to scrounge through piles of scraps of paper to find one small, but necessary, clue - and the pictures alone will be worth not having to try and interpret my abysmal artists renderings. http://ubbxforums.ubi.com/images/smiley/blink.gif

In game, aside from the obviously beautiful graphics of Tomahna and that lovely music - in which I hear strains of the original Myst music - there are many, many other more subtle things going on than are first apparent. And it all adds to this overall immersive experience that completely pulls you into the game experience.

To anyone who's got the demo, go back into the demo and stand - just stand - on the deck where you arrive. As you do a stationary turn, you hear the sound of your feet scuffing around. Look up at the moon - that beautifully rendered moon - and see whispy clouds drifting across it's face and see shooting stars dart across the night sky. As you look across the water, it shimmies and moves, making the rail in the water move, and there's a mist drifting up over what looks like a waterfall area beneath the high building in the cliff. As you listen, the "air" is filled with night sounds ... crickets, an owl and the breeze that makes the leaves rustle and gently move with the wind that you can almost swear that you can feel. It was breathtaking to just stand there and take it all in. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

If this is what 15 minutes spent doing nothing in the game can be like, it staggers the mind as to what the full Myst Revelation experience will be. If anyone has ever felt immersed in a Myst game before - it's nothing to what we have in store with this newest addition.

To Team Revelation ... THANK YOU ... it's an amazing job, truly an amazing job well done! http://ubbxforums.ubi.com/images/smiley/11.gif

Cierdwyn http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Cierdwyn
08-14-2004, 08:50 AM
To Team Revelation ... http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif My initial reaction to the demo when I had finished it was a disappointed, "that's it?!" I had walked about, tapped a good number of items and figured out the puzzle in no time flat. And then suddenly, just when things were looking really interesting - it was over. Now, however, having gone back in to simply look around, I realise that the puzzle is the smallest part of the demo.

The first thing I did was play around with the camera and the journal - I've tried these types of features before in a couple of other games and they've always been inconvenient and clumsy. NOT with Revelation. It's an amazingly simple and useful addition to the game. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif I doubt that it will completely replace my need to keep notes and do figuring on paper, but it will most surely be nice to not have to scrounge through piles of scraps of paper to find one small, but necessary, clue - and the pictures alone will be worth not having to try and interpret my abysmal artists renderings. http://ubbxforums.ubi.com/images/smiley/blink.gif

In game, aside from the obviously beautiful graphics of Tomahna and that lovely music - in which I hear strains of the original Myst music - there are many, many other more subtle things going on than are first apparent. And it all adds to this overall immersive experience that completely pulls you into the game experience.

To anyone who's got the demo, go back into the demo and stand - just stand - on the deck where you arrive. As you do a stationary turn, you hear the sound of your feet scuffing around. Look up at the moon - that beautifully rendered moon - and see whispy clouds drifting across it's face and see shooting stars dart across the night sky. As you look across the water, it shimmies and moves, making the rail in the water move, and there's a mist drifting up over what looks like a waterfall area beneath the high building in the cliff. As you listen, the "air" is filled with night sounds ... crickets, an owl and the breeze that makes the leaves rustle and gently move with the wind that you can almost swear that you can feel. It was breathtaking to just stand there and take it all in. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

If this is what 15 minutes spent doing nothing in the game can be like, it staggers the mind as to what the full Myst Revelation experience will be. If anyone has ever felt immersed in a Myst game before - it's nothing to what we have in store with this newest addition.

To Team Revelation ... THANK YOU ... it's an amazing job, truly an amazing job well done! http://ubbxforums.ubi.com/images/smiley/11.gif

Cierdwyn http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Dakoina
08-15-2004, 07:58 AM
I share your opinion Cierdwyn http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
nonetheless, some people think differently... I just don't know why. These things are so relaxing in the game, you feel free, away from the real life you live in.

Real 3D isn't always THE solution for games. Just look at 2D arcade games like tetris, chess, etc (yes I know they have 3D versions, but they are not necessarely needed). This 360?-3d style idea like from M.Exile - but better worked out with sounds, extra effects - is surprisingly well done.

I can't wait for the game to arrive

Ni Cahlas the Young
08-15-2004, 12:45 PM
If it had been in 3d I'm pretty sure I wouldn't have liked it. 3d takes away so much of the magic. Once you begin moving around in such a large scenery, it usually starts to feel a lot smaller for some reason. And having an AVATAR in this beautiful picture feels like a violation....
Not to mention that a realtime 3d game could never be this detailed and realistic.
The only thing that ever bothered me about prerendered images was that it was like going through a slide-show (as in Riven) Mostly because I couldn't look around. Well, the 360 degrees view took care of that.... And the rising fog, swaying leaves and thwirling dust are just beautiful.
I love this game.

LazerFX
08-16-2004, 04:08 PM
I agree, the level of detail is amazing. I mentally understand the 'simple' (hah) principle the developers have implemented with a layered movie system, but in practice...

I couldn't do something like this in a thousand years.

http://ubbxforums.ubi.com/images/smiley/heart.gif to all those great developers, artists, testers, people-who-write-the-puzzles, people-who-tell-those-who-write-the-puzzles-they're-on-crack-and-should-make-it-humanly-possible, people-who-tell-them-to-shut-it-'cos-it's-myst...

*sigh*

I can't wait. Roll on September http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

--
LazerFX - Mystaholic Computer Geek

ArienMalfoy
08-16-2004, 05:12 PM
I was absolutely captivated by the demo. I love the tapping sounds your fingers make when you touch stuff, and the shuffling of your feet as you turn around! I love the sound of the breeze and the water dripping. I think the graphics are simply stunning. I can't wait for the release of the game!

dawnadunn
08-16-2004, 07:28 PM
http://ubbxforums.ubi.com/images/smiley/heart.gif http://ubbxforums.ubi.com/images/smiley/heart.gif http://ubbxforums.ubi.com/images/smiley/heart.gif

Perhaps I didn't make myself clear...I LOVED everything about it..!! I agree with ALL the comments above.

Due date of release = September 21st. Hey...that's my son's birthday..! I think I'll celebrate by getting MYSELF a gift..!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Actually...I preordered my game ages ago...and..I just can't wait..!!

Cierdwyn
08-17-2004, 08:19 AM
The demo is very audio rich - we even have footsteps when we're moving forward. And speaking of moving forward - it's so smooth ... quite a change from the slide show effect of earlier games. And not that that was bad - I loved the games - it's just taken the technique and improved upon it, so that it feels less like a slide show and more like real forward motion.

That hand they've created for us is amazing, too, isn't it? There's a certain elegance to the way it moves and points - quite a nice little upgrade, I think. I spent a good deal of my time, first trip into the demo, tapping anything I could point at, just to hear if it made a sound. When I went back into the demo, I did try to ripple the water in the lower cave, but it didn't work - I'm sure I had seen it in one of the videos for the game somewhere, that we could do that, but maybe just not in the demo.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif September 21st you say!? I feel like a kid waiting for Christmas with this game ... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn

Eat_My_Shortz
08-17-2004, 06:54 PM
I aven't played the demo. Tell me, how is walking forward smooth? Is it just a fade as in Riven/Exile or is there more to it? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

My brothers birthday is September 25... I think I'll buy myself a present too! Boy o boy there will be some fights over the computer tho!

_______________________________________________
I touch them... and they are real... (http://plasma.cyanworlds.com)
00113229 on Tapestry
00100487 on Guild of Greeters

ArienMalfoy
08-17-2004, 07:34 PM
When you click to move forward, the graphics change just a bit and you sort of glide forward to the next point. If I remember correctly, the movement is pretty similar to Exile.

If you've ever played The Journeyman Project games (at least, 2 & 3; I never played the first one), you'll have an idea of what I'm talking about.

TheThunder55
08-17-2004, 10:00 PM
oh, i think i know what you're talking about, you click, the quality changes, then you move forward, i never liked that but if the full version transitions were smoother, that would be good.

Plsese Register at my forum!
WeHaveFreeTime (http://www.wehavefreetime.uni.cc)

http://members.cox.net/zach88/tio2.jpg

earthinvasion
08-18-2004, 06:51 AM
I thought Pat said a while ago that there would be no transitions. http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

__________________________________________________ _____________________________________

What is this invasion?
For the fourth time, they come.
Two come to war;
Two run from war;
Two die;
Two live although they kill.
All of them;
Above whom are none
They believe.

Marth in Until Uru

ArienMalfoy
08-18-2004, 07:19 AM
She might have meant you won't "jump" from one place to another? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

Cierdwyn
08-18-2004, 08:48 AM
Yes, the forward motion is very smooth - not like the full on glide that you have in games like Beyond Atlantis, where you just take off like you are sliding and land a good distance from where you started (not that I don't like that effect, though, it works in those games - it can save a lot of running 'round). With Revelation, you click in the direction your hand points to and move smoothly forward shorter distances - plus ... you hear your footsteps. Which I thought was very cool. Almost, just like, walking. Sorta' ... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

ArienMalfoy
08-18-2004, 09:43 AM
I agree. I like it, even with the slight change in video quality from motionless to motion and back.

And I LOVE the complete 360 degree panning!

Cierdwyn
08-18-2004, 10:35 AM
I've liked the 360 bubble since Exile. It allows you to look around ingame, just as you would if you were standing somewhere and turning your head or body around to look at things. Adds further to the illusion of size and scope within the game, I think.

I know I've said it before, but ... this game experience is going to be awesome. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

aria505
08-18-2004, 04:45 PM
ok Maybe I'm missing some setting in the game options.

When i played the demo, there was only one place that you slide forward during. Thats when you head toward the bedroom doors. All the other transitions were just crossfades. Does this have something to do with the zip mode setting?

BigReddUplay
08-18-2004, 05:57 PM
I got that too, I didn't notice any sliding except the doors at the spawn. Also, it looks kinda ugly in some places (blurry things and such.) It the full version going to look better? The screenshots did. http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

[This message was edited by Nirvelli on Wed August 18 2004 at 05:20 PM.]

Ze Pedro
08-18-2004, 06:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cierdwyn:
To anyone who's got the demo, go back into the demo and stand - just stand - on the deck where you arrive. As you do a stationary turn, you hear the sound of your feet scuffing around. Look up at the moon - that beautifully rendered moon - and see whispy clouds drifting across it's face and see shooting stars dart across the night sky. As you look across the water, it shimmies and moves, making the rail in the water move, and there's a mist drifting up over what looks like a waterfall area beneath the high building in the cliff. As you listen, the "air" is filled with night sounds ... crickets, an owl and the breeze that makes the leaves rustle and gently move with the wind that you can almost swear that you can feel. It was breathtaking to just stand there and take it all in. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif
<HR></BLOCKQUOTE>


http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif
Oh, my God! I must resist downloading the demo. I must resist.... I swore I wouldn't download the demo, otherwise God could strike me with a lighting bolt.

I must resist... http://ubbxforums.ubi.com/images/smiley/35.gif

http://ubbxforums.ubi.com/images/smiley/53.gif

Dalboz of Gurth
08-18-2004, 06:46 PM
You can do it, Ze Pedro! The demo isn't much of a spoiler, in my opinion (notice that I said much...). I wanted the game to be total surprise when it came out... But I'm weaker than I thought http://ubbxforums.ubi.com/images/smiley/52.gif... The thing is to find something to pass the time... Don't give up!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

- - - - -

"The powerful may kill one, two, even three roses, but they will never be able to stop the Spring." - Che Guevara

earthinvasion
08-18-2004, 07:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ze Pedro:
http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif
Oh, my God! I must resist downloading the demo. I must resist.... I swore I wouldn't download the demo, otherwise God could strike me with a lighting bolt.

I must resist... http://ubbxforums.ubi.com/images/smiley/35.gif

http://ubbxforums.ubi.com/images/smiley/53.gif<HR></BLOCKQUOTE>

Me too.....

__________________________________________________ _____________________________________

What is this invasion?
For the fourth time, they come.
Two come to war;
Two run from war;
Two die;
Two live although they kill.
All of them;
Above whom are none
They believe.

Marth in Until Uru

aria505
08-19-2004, 12:36 AM
So what do you all think about the depth of field effect?

i LOVE everything in this game, except for the depth of field. It is done nicely and gives a cool effect, but i have found after playing the demo over and over and over, that i like it better with the depth of field turned off.

Really, it just messes with my eyes a little, i know there are people who will love it. I probably will turn it on at first when the really game comes out and try to get use to it.

really i'm just not digging it right now. What do You all think.

I give all my complaments to the Dev Team, You all have thought of everything. It really is a nice effect. I hope i will grow into it.

Cierdwyn
08-19-2004, 10:29 AM
http://ubbxforums.ubi.com/images/smiley/59.gif Oh, now Ze Pedro ... you KNOW you want to ... it's not that hard ... just select a download site and presto you're in business. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif It's not SO bad here on the dark side ... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

&lt;Gosh I feel like Eve offering Adam an apple ... http://ubbxforums.ubi.com/images/smiley/blink.gif does that make me bad?&gt;

http://ubbxforums.ubi.com/images/smiley/88.gif

Cier http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

ArienMalfoy
08-19-2004, 11:34 AM
I understand the point of the Depth of View effect, but I really don't think it's necessary. One thing I loved about Exile was that I felt like I was really there. Things that were supposed to be far away looked far away without the DOV effect. It doesn't bother me at all, but I just don't really think it's needed.

I'll probably try the game with and without the effect and see which I like best.

Ze Pedro
08-19-2004, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cierdwyn:
http://ubbxforums.ubi.com/images/smiley/59.gif Oh, now Ze Pedro ... you KNOW you want to ... it's not that hard ... just select a download site and presto you're in business. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif It's not SO bad here on the dark side ... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

Gosh I feel like Eve offering Adam an apple ... http://ubbxforums.ubi.com/images/smiley/blink.gif does that make me bad?
Cier http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>


Shoo, shooo, you devil you... http://ubbxforums.ubi.com/images/smiley/784.gif

shooo....

http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

I WILL RESIST...
I WILL RESIST...
I WILL RESIST...

http://ubbxforums.ubi.com/images/smiley/53.gif

incorrigible
08-19-2004, 04:28 PM
Hi all ... long time lurker (Uru and M4R) / first time poster http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Just wanted to express an observation about the M4R cursor in the demo. It seems to me that the hand cursor does not really change when over something that can be pressed (i.e. button).

Possible demo spoiler below:
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When at Atrus' desk, between the red and blue books there is a "button" of sorts. Actually a square that can be pressed. I didn't notice any change or action when it was pressed though. Anyway, my concern is that the cursor did not seem to give any visual indication that the object could be pressed. In previous titles, the cursor would change to sort of a target to indicate that something could be interacted with. While this seems to be the case for certain things (i.e. magnifying glass for books, letters, etc), it does not appear to be so with buttons (i.e. desk, fireplace button).

If this is indeed the case, I feel this could make the game a real pain having to press on almost everything on the screen to find such objects. Pixel hunting is bad enough but this could take forever and there is a good possibility of missing something. Perhaps there is a visual indication that I just missed. Am I missing something?

Thanks!

Ze Pedro
08-20-2004, 06:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cierdwyn:
http://ubbxforums.ubi.com/images/smiley/59.gif Oh, now Ze Pedro ... you KNOW you want to ... it's not that hard ... just select a download site and presto you're in business. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif
<HR></BLOCKQUOTE>

YOU're the demo! http://ubbxforums.ubi.com/images/smiley/784.gif shoo... shooo....
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif
Abacadabra!
Supercalifragilisticexpialidouxious!
I wish to wish the wish you wish to wish, but if you wish the wish the witch wishes, I won't wish the wish you wish to wish!
Kacha papaya pacca papaya Kacha papaya pacca papaya Kacha papaya pacca papaya!
Purple Paper People, Purple Paper People, Purple Paper People!
I slit a sheet, a sheet I slit. And on a slitted sheet I sit. I slit a sheet, a sheet I slit. The sheet I slit, that sheet was it!

Shoo... shooo...
http://ubbxforums.ubi.com/images/smiley/mockface.gif

Cierdwyn
08-20-2004, 09:13 AM
Ze Pedro ... http://ubbxforums.ubi.com/images/smiley/88.gif http://ubbxforums.ubi.com/images/smiley/88.gif http://ubbxforums.ubi.com/images/smiley/88.gif

Well ... you're taking it in the spirit intended ... {{{{HUGS}}}}

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif Really, I wouldn't dream of interferring with your decision to stay away from the demo. I just cannot imagine, though, that reading what's been written about it - yet, denying yourself the actual experience - can be an easy way to go about things. If you are absolutely certain that you are going to stick with this - I can tell you that it is going to blow you out of your boots when you arrive on that deck. When the time does come, do yourself a favor and take a good few minutes to drink it all in before you start to play. You'll be glad that you did.

Cier http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Khatie_
08-21-2004, 10:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Just wanted to express an observation about the M4R cursor in the demo. It seems to me that the hand cursor does not really change when over something that can be pressed (i.e. button).

Possible demo spoiler below:
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.



When at Atrus' desk, between the red and blue books there is a "button" of sorts. Actually a square that can be pressed. I didn't notice any change or action when it was pressed though. Anyway, my concern is that the cursor did not seem to give any visual indication that the object could be pressed. In previous titles, the cursor would change to sort of a target to indicate that something could be interacted with. While this seems to be the case for certain things (i.e. magnifying glass for books, letters, etc), it does not appear to be so with buttons (i.e. desk, fireplace button).

If this is indeed the case, I feel this could make the game a real pain having to press on almost everything on the screen to find such objects. Pixel hunting is bad enough but this could take forever and there is a good possibility of missing something. Perhaps there is a visual indication that I just missed. Am I missing something?

Thanks!<HR></BLOCKQUOTE>

Yes, you are missing something, but it's not you - it was taken out of the game.

The cursor does what it has to in the final version. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif So, there's no error there... just something that wasn't left in the demo for ya. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

http://uru.ubi.com/us/images/bnr003.gif (http://store.ubi.com/item.jsp?item=008888682028&usitem=008888681090)

mszv
08-25-2004, 04:38 PM
With regards to in game "technology" I liked the amulet and also the camera/journal device, which seems to function like a D'ni PDA (personal device assistant). I have a Palm Tungsten T3 myself, but given that the device incorporates both a camera and a way to type notes - it's probably more like a Palm Zire 72. I think the technology addition is great. It seems so silly to me that we wander around in most adventure game with no way of recording notes or taking pictures, as if we were back in the 19th or (charitably) the early 20th century! The D'ni PDA also has a lot of style.

On a more reflective note - I found that when I played the demo, I cared again. It was personal for me. There's that sense of mystery and wonder, just like the first time I explored Myst Island. I started to care about the characters. The old Myst "mystique" is back!

-----------------------------
Regards,
mszv - play Until Uru as amarez

Put that down, you are not in a game, this is my life!