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Breeze147
02-25-2004, 05:02 PM
Total Noob to Il-2. Flew Janes FA-18 a lot. Is there a navigation tutorial available. There seems to be a lack of on board computers and pre-programmed waypoints http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif Thanks for any help.

Breeze147
02-25-2004, 05:02 PM
Total Noob to Il-2. Flew Janes FA-18 a lot. Is there a navigation tutorial available. There seems to be a lack of on board computers and pre-programmed waypoints http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif Thanks for any help.

Breeze147
02-26-2004, 05:48 AM
Okay, I guess that was a stupid question or perhaps my way of phrasing it was stupid. There has to be a way to navigate besides following ground reference points otherwise no one could find their way around at night or in bad weather. I'm seriously looking for help or advice. I'm very interested in WWII history and I just want to know how they did it and how it is modeled in this sim. If there is no way, could someone be kind to enough to say so?

Recon_609IAP
02-26-2004, 05:58 AM
compass and looking at the ground.

(If you fly a German aircraft, they have a gauge that shows you waypoints)

S!
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salthill
02-26-2004, 06:49 AM
hey recon
can you explain how that gauge works. is it the additional pointy things on the compass??
cheers

adlabs6
02-26-2004, 07:54 AM
I started building a "navigation" mini-campaign, but I don't think I ever finished it, certainly didn't release it. Mainly, it's all about looking at the ground, finding landmarks, and keeping clear on which way you are heading.

BTW, in situations where you can't look at the ground (Visual Flight Rules - VFR), you have to use instruments (Instrument Flight Rules - IFR). Not many WW2 fighters were greatly equiped for this like planes today, and I've read a few stories where flights would be called off due to fog, or other problems that prevented VFR missions.

Given the basic instruments in most of the planes in FB, you can't navigate anyother way than VFR.

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Breeze147
02-26-2004, 08:16 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gifThat makes sense. I guess your map and compass are invaluable tools, then. Thanks a lot for the information.

(FIN)-Cowboy
02-26-2004, 08:34 AM
Then again, during the night you can always look up instead of down when navigating... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

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Xnomad
02-26-2004, 10:42 AM
Does anybody know what the hell the direction pointer is pointing at in the German planes when flying online? I wish it would point to my base but I don't find that it does.

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adlabs6
02-26-2004, 11:48 AM
The direction pointer in offline missions points to the next waypoint of course, but online, I have no idea where it goes.

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Bearcat99
02-26-2004, 09:43 PM
I know another way of navigating was done mathematically... as in RatexTime=Distance. If you have a map ad a compass and you know your heading and airspeed theoreticclly you can calculate where you are with a reasonable degree of accuracy.... of course if you get a headwind or a tailwind it can really screw you up. Most pilots used a combo of all three..and when visability was poor...they were grounded.

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lefrog
02-28-2004, 09:52 AM
And here comes the _really_ stupid question...
I can't get to a map once I'm flying. The only map I see is the briefing map.
I tried 'M' while flying, or reassigning the 'show map' cmmand to something, but I don't get any map...
I suppose I'm doing something wrong ? (Version 1.22)

oFZo
02-28-2004, 10:16 AM
Check the difficulty settings, the map might be off!

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Curly_109
02-28-2004, 01:09 PM
map i shown in FB even on 'realistic' settingz... icon however are not...

I'm really gettin' nervous with this game because of navigation cause the real life navigation MUST be easier... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

Flying finn hurry campaign on 'realistic' sett. if there's no available autopilot I've give it up long time ago.
So much for navigation which is really the worst aspect in this game.
As someone before me mentioned in game you heard things like: 'fighters! 9 o clock low!'--- from where?! And not to mention other things...

But don't get me wrong, this is the best flying sim available http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

lefrog
03-01-2004, 08:54 AM
All right, that was the stupdi question. It's a matter of keyboard serttings, somehow, it gave me the wrong letter for having map, now I can get the map, and frankly, navigation has become really really better, imagine without the map when the leader was missing...

Now I have a question, when you hear on the radio "vector 120, alt 01", is this message always meant to the player ? Sometime if I follow the direction, I don't go the same way as the other planes in my flight group. (Or maybe it gives me the vector to the leader of my group ? ) - I always get yelled at for not following my leader - booh... http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

Stallwort
03-01-2004, 09:34 AM
To get home, I've found requesting a vector to base to be helpful. I think its in the communications menu near "request clearance for landing." line

adlabs6
03-01-2004, 10:55 AM
The vectors called out on the radio are not always for the player. Often, they are to be followed by a flight of planes, and the leader is calling out the heading. If you're not with that flight, you won't wind up where they do.

Look, often with visual navigation, you don't fly straight to your target. You make you way past some landmarks that you know you can find. Sadly, the campaigns just put the waypoints pretty straight there and back, which is useless over miles of terrain with no major marks. When I am online and navigating, I always sit and look at the map on the ground, and find two or three very clear landmarks to fly between, and I never have a problem, even in heavy fog.

Though like I said, the AI doesn't do this, which spoils the campaigns a bit.

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lefrog
03-01-2004, 12:32 PM
Thanks for the answers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I have yet to fly online, I suppose I'll try to get acquainted with the planes a little bit more, then try to find a decent place to play http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

F19_Ob
03-01-2004, 01:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bearcat99:
I know another way of navigating was done mathematically... as in RatexTime=Distance. If you have a map ad a compass and you know your heading and airspeed theoreticclly you can calculate where you are with a reasonable degree of accuracy.... of course if you get a headwind or a tailwind it can really screw you up. Most pilots used a combo of all three..and when visability was poor...they were grounded.

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I agree .
It was standard to read maps carefully and the flight leader was the expert or led the group to target.


I found that a good way in fb is to meassure the time it takes to fly over a grid in ,lets say 400km/h = u get how many minutes it takes to fly a grid and then its easy to calculate the number of grids to target grids. = If it takes 1 min to fly a grid then it takes 8 mins to fly 8 grids.
I think this makes it more easy to meassure distances in grids on the map than kilometers.

just a tip

Covino
03-01-2004, 01:05 PM
Some very good advice:
Think of the waypoints as a suggested route or guideline for your mission. Your target is your goal, not the waypoints.

When you're flight leader, you don't have to follow the waypoints. When I look at the briefing, I never look at the waypoints. I just look at my target and figure out how to get there myself easily via roads/rivers/cities and I ask for the vector to home base to get back. Of couse, if my plane is equipped with a repeater compass, I just use that.

IAFS_Painter
03-01-2004, 02:29 PM
Some guys interested in air-racing have developed a navigation competition.

Take off from home base, fly and land at FOUR other bases (come to a full stop), and return to home.IL2 Poker Run (http://www.geocities.com/fbpokerrrun/mainpr.html).

You get about four hours notice of the map, and bases.

Good fun, thought yesterday's weather was tough.

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Unless I've corrected it here

LHB_Damaged
03-02-2004, 02:14 PM
To shed a bit more light on the IL-2 Poker Run I'll try to briefly give a few details.
It is a timed event (race)
circuit is generally 400 to 550 km
weather and terrain vary week to week (this week thunderstorm with up to 30km+ wind)
Navigation is most often done by compass heading. there are no map icons, padlock off, in or out of pit (depending on course factors an host's mood lol)
for more information try this link.


crap, link wont work lol. use the one in the post by Painter

D

[This message was edited by LHB_Damaged on Tue March 02 2004 at 01:22 PM.]