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View Full Version : This would be cool...visible humans on ships, manning AA..Life Rafts...Fire Fighters...etc



Excelsior-MU
04-02-2004, 10:32 PM
If graphics are being upadtaed, here is an idea I think would be really cool so I am throwing it out: vilsible humans running around on the ships and ground (if it's already out there sorry, didn't see it from what I read and I don't have time to read the entire forum). It would pobably up the system req. a lot, so it should be an option such as "draw humans".

It would be really cool to be able to fly close to ships and see people running around manning the AA guns on and working on the bridge and refueling and arming the planes on the deck and trying to put out fires after bombs go off.

When ships would start to sink, you could watch as lots of them made their way to life rafts or just jumped into the ocean. If you were feeling very evil, you could even strafe the life boats and sink them and strafe the swimmers.

All the humans on the ship could take daamge so say you make a low lvel strafing run on a ship and killed the humans at an AA gun. That, that gun would go out of operation until some other people ran over to it unless the gun itself was taken out, which should also be put in.

Also, with lots of ships going into the game (I assume), it would be cool (some would say necessary) to have very detailed damage modeling of the ships. I want to see fires where my bombs hit (if a fire would have started in real life, if not then at least damage and scortch marks on the ship), perhaps some secondary explosions if an ammo cache is bombed.

Huge amounts of billowing smoke (talked about in someone else's post) would be cool to, although smoke levels should be scalable as to not over tax low end systems. Oil trails from ships could be put into effect to if there was a fuel leak (perhaps a mission where you get to the target area of a damaged ship, but cant find it, but you do see an oil trail so you follow that to the limping ship).

This post was mainly to put out the idea of visible humans running around ont he ships. this idea could be extended to ground armies and bases as well.

In BoB, I think there should definitely be humans running around. I don't know how much of a graphics hit this would create, but an older helicopter game named "Hind" had them and that game ran very well on mid level systems of the time.

Comments and discussion are welcome...

-Excelsior-MU

Excelsior-MU
04-02-2004, 10:32 PM
If graphics are being upadtaed, here is an idea I think would be really cool so I am throwing it out: vilsible humans running around on the ships and ground (if it's already out there sorry, didn't see it from what I read and I don't have time to read the entire forum). It would pobably up the system req. a lot, so it should be an option such as "draw humans".

It would be really cool to be able to fly close to ships and see people running around manning the AA guns on and working on the bridge and refueling and arming the planes on the deck and trying to put out fires after bombs go off.

When ships would start to sink, you could watch as lots of them made their way to life rafts or just jumped into the ocean. If you were feeling very evil, you could even strafe the life boats and sink them and strafe the swimmers.

All the humans on the ship could take daamge so say you make a low lvel strafing run on a ship and killed the humans at an AA gun. That, that gun would go out of operation until some other people ran over to it unless the gun itself was taken out, which should also be put in.

Also, with lots of ships going into the game (I assume), it would be cool (some would say necessary) to have very detailed damage modeling of the ships. I want to see fires where my bombs hit (if a fire would have started in real life, if not then at least damage and scortch marks on the ship), perhaps some secondary explosions if an ammo cache is bombed.

Huge amounts of billowing smoke (talked about in someone else's post) would be cool to, although smoke levels should be scalable as to not over tax low end systems. Oil trails from ships could be put into effect to if there was a fuel leak (perhaps a mission where you get to the target area of a damaged ship, but cant find it, but you do see an oil trail so you follow that to the limping ship).

This post was mainly to put out the idea of visible humans running around ont he ships. this idea could be extended to ground armies and bases as well.

In BoB, I think there should definitely be humans running around. I don't know how much of a graphics hit this would create, but an older helicopter game named "Hind" had them and that game ran very well on mid level systems of the time.

Comments and discussion are welcome...

-Excelsior-MU

necrobaron
04-02-2004, 10:36 PM
I think it would greatly enhance the immersiveness of this sim as well as make it seem more alive. This seems like it'd be a difficult proposition to fulfill,but I think it'd be worth it. I'm just tired of the "ghost town" airfields of FB.

"Not all who wander are lost."

RidgeR5
04-02-2004, 10:43 PM
Two words: Aces High (http://www.hitechcreations.com)

S!

Ridge

luthier1
04-02-2004, 10:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ridge_Runner_5:
Two words: Aces High<HR></BLOCKQUOTE>

http://www.il2center.com/trump.jpg
YOU'RE FIRED

http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

And to the original poster, sorry - we won't have men running on our ships.

Regarding smoke and more complex damage model, there's a major question of FPS. Smoke and fire eat more of it than anything else in the game. So we either have to build considerably lower-poly ships, or we just can't improve those aspects that much just yet unfortunately.

Realistic pretty smoke is right up there on top of my wishlist, but unfortunately with today's hardware and the amount of all the other stuff going on in the game code, we just can't do it yet.

http://www.il2center.com/PF.jpg

Excelsior-MU
04-02-2004, 11:00 PM
Funny post with the Trump. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

That is too bad http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif. What about just the life rafts? Have them lower when a ship starts to go down.

What ever the case, I'm sure the game will be great. The pacific has always been my favorite and carriers are what I have always wanted from the beginning. Can't wait for sink the carrier Multi-Player sessions.

Concerning smoke, I realize that it does cause frame rate hits b/c I get em when I start my engine from the f8 view and start moving and I am zoomed into the dust cloud.

A way to combat that could be allowing various levels of smoke detail...low, medium, high... you get the picture. Same with fire.

-Excelsior-MU

luthier1
04-02-2004, 11:07 PM
The thing with creating little life rafts, we might potentially do it but then they'll look really silly just sitting in the water I think. We absolutely can't make them move anywhere, as we absolutely cannot spawn moving objects and dynamically create waypoints for them during the course of one mission.

Which reminds me by the way of a story a P-38 pilot told me. They came accross some troop transports just a few hundred yards off shore and quicly destroyed them. Then his whole squadron took turns strafing the men in the water as they were trying to swim to safety until they all ran out of ammunition. He says he could see the red spot in the water for miles as they were flying away.

Regarding smoke and fire, unfortunately we're already familiar with a concept of LODs - so all my comments on this already assume that we'll be using them for these effects.

http://www.il2center.com/PF.jpg

necrobaron
04-02-2004, 11:15 PM
Wouldn't the guys in the rafts just wait for a hypothetical rescue? That wouldn't require them to move. Which brings me back to the PBY issue....ah...nevermind. http://ubbxforums.ubi.com/images/smiley/53.gif

"Not all who wander are lost."

eleanori
04-02-2004, 11:17 PM
Whilst we talk peaple, I,d like to see an improvement of the bail out animation, how about the guy going over the side and tumble past you in a ball like you see in the camera gun footage, I really don,t like the current high dive move.Even some random changes to the pose now and then.

Sort of yet that "hey check that out" thing happening.

Just a thought. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

luthier1
04-02-2004, 11:20 PM
Sorry, the bail out ain't changing. It's just a standard thing used for all positions in all planes. To make them climb over the side, we'd have to program each individual bail-out for each individual crewman in each individual plane, and that's where I'd go shoot myself.

In plain English, this is another one of those things that's not worth the time it takes to implement it in my opinion.

http://www.il2center.com/PF.jpg

necrobaron
04-02-2004, 11:24 PM
I feel guilty by bombarding Luthier with ideas that likely won't work,but I think it'd be nice to be able to optionally bail in the 1st person view. I also think it'd be nice for your pilot to float in the water with his Mae West and act hurt(like limping,etc) based on how badly he was injured(if at all) during combat,when he lands on terra firma.

"Not all who wander are lost."

luthier1
04-02-2004, 11:28 PM
Bail out in 1st person view won't work because the canopy in cockpit models is not designed to be jettisonned, and you'd clip right through the plane in many cases.

Limping pilot is a good idea, but we probably won't be able to do it.

Life rafts for pilots - you will most likely see your guy go into the water and then a life raft magically appear, in the best case. But then there's the issue of Japanese pilots potentially having the option of NOT having a life jacket, etc etc etc - we'll try but I can't promise anything.

http://www.il2center.com/PF.jpg

necrobaron
04-02-2004, 11:35 PM
Could we get a first person view "X" number of seconds after the pilot has bailed? I'd just like to be able to look up at the chute,hear the wind rushing by,just get a feel of how lonely it must've felt hanging there all by yourself.

"Not all who wander are lost."

Excelsior-MU
04-02-2004, 11:59 PM
I like the idea of life rafts for downed pilots. I have always thought it was weird that, after you ditched your plane, the pilot simply dove into the water. I want to see him jump into some type of life raft or at least inflate a life preserver.

About the life rafts from sinking ships, I would have no problem with them just sitting there. Perhaps have them move away from the ship just like pilots run away from planes and then just sit. Perhaps it would be as easy as placing pilot bail out points around the ship and changing the pilot graphic to a life boat graphic and allowing the life boats to "run" (float) away a little bit and then just sit for a little while untill they disappear just like pilots. Its not necessary, although it would make the game that much cooler. Also, some oil could be put in the water around the place the ship sank.

-Excelsior-MU

TPCMike
04-03-2004, 12:32 AM
I think you guys are getting a little ahead of the times here.

Most of things you talk about would be fantastic from an immersion point of view but the viability of a programmer putting it into a game just isn't there.

Unless you're happy to wait another 4 years for it and pay $150 when it releases. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

It's just too much.

Tech PC (http://www.tech-pc.co.uk)
PC hardware discussion and tech support (http://www.tech-pc.co.uk/forum)
http://www.tech-pc.co.uk/mike/b17sig.jpg

Captain_Avatar
04-03-2004, 06:10 AM
Hey, I'm all for the oil slick idea. Not only should one trail a damaged ship, but also over the spot a ship sank.

porcupine1
04-03-2004, 07:50 AM
i know that by placeing oil barrels inside of a stationary ship, you can create an oilslick after it is sunk. so we can do that now for stationary ships!
moving ships i am sure is a hole new ball o wax

GT182
04-03-2004, 06:42 PM
If I'm not mistaken there were some very nice oilslicks and ship damage addons for CFS2. maybe that would be the way to go... addons for those that want them.

"GT182" / "vonSpinmeister"
www.bombs-away.net (http://www.bombs-away.net)
"Fly to Survive, Survive to Fly"

[This message was edited by GT182 on Sat April 03 2004 at 06:02 PM.]

BSS_Cerberus
04-03-2004, 09:15 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifBetter watch out Luthier old Donald is trying to trademark You're Fired. You might be infringing on his Trademark lol.

How in the heck do you trademark a age old saying anyway? Imagine a Jetson's episode without Spacely saying Jetson "Your're Fired".

RidgeR5
04-06-2004, 10:00 PM
Can you at least move the viewpoint on the bailed pilot? Im sick of staring at some guy's crotch while he floats to the ground...

S!

Ridge

luthier1
04-06-2004, 10:18 PM
No! We're very crotch centric here in the PF team, so we'll make you stare at it for as long as we can. Even if we have to resort to Clockwork Orange tactics.

http://www.il2center.com/PF.jpg

actionhank1786
04-06-2004, 11:03 PM
Ahh yes, a clockwork orange *shudder* wow, i read that book a year ago, and it's still with me...very vividly...hmmm...wonder if we can give the pilots giant...things to beat...enemy pilots...er...nevermind
I love the ideas for people on the ships and i think that's great. But i know that would be increadibly taxing. But yesterday in school, i read an article on B-25's and A-20s with the .50cals packed into the nose firing on AAA positions to keep the gunners heads down, and i wondered if while skip bombing this would work, in Il-2 now, now matter how much lead you put into a turret, they still send some back
~Aaron

aerocanadian
04-06-2004, 11:19 PM
quote:

Sorry, the bail out ain't changing. It's just a standard thing used for all positions in all planes. To make them climb over the side, we'd have to program each individual bail-out for each individual crewman in each individual plane, and that's where I'd go shoot myself.


http://ubbxforums.ubi.com/images/smiley/88.gif

I spit gingerale all over my keyboard. BTW, looking forward to your work. All the best to you in the development.