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View Full Version : Bf110 with 2 Mk108 and Bk3.7



Choctaw111
07-05-2004, 08:09 PM
I have been wondering if the variant with the 2 Mk 108 and Bk3.7 all fired together like they do in the game. I have been trying to find some information on this but have found nothing. It seems rather odd to me that two weapons with vastly different trajectories would fire together. It would seem to me that you would use the Bk3.7 from a long distance and the Mk108 once you got closer. The Bk3.7 is excellent at taking out targets from long range but because the Mk108 fires at the same time only the Bk3.7 rounds hit the target while the Mk108 rounds fall well short and below and are wasted. If this is historically accurate then obviously keep it that way but if this is an error then this really needs to be fixed.

Choctaw111
07-05-2004, 08:09 PM
I have been wondering if the variant with the 2 Mk 108 and Bk3.7 all fired together like they do in the game. I have been trying to find some information on this but have found nothing. It seems rather odd to me that two weapons with vastly different trajectories would fire together. It would seem to me that you would use the Bk3.7 from a long distance and the Mk108 once you got closer. The Bk3.7 is excellent at taking out targets from long range but because the Mk108 fires at the same time only the Bk3.7 rounds hit the target while the Mk108 rounds fall well short and below and are wasted. If this is historically accurate then obviously keep it that way but if this is an error then this really needs to be fixed.

_VR_ScorpionWorm
07-05-2004, 08:15 PM
As far as I know if its on the plane, 1c. Maddox games have it historical. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif You can turn off the Bk 3.7 by assigning a "toggle gunpod on/off".

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JG53Frankyboy
07-07-2004, 10:42 AM
the whole "trigger" system of the Bf110G2 is a little bit "porked" http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
you actually seldom knew wich gun is firing when http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

with standart the MGtrigger is firing the MG17 and the cannontrigger is firing the MG151.

with additional MG151 pod the MGtrigger is firing the 4 MG17 AND the 2 MG151 of the pod . the cannontrigger is firing the nose MG151 http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

with BK37 the MGtrigger is firing the 4 MG17 , the cannontrigger the BK37 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

with MK108 (R3) the MGtrigger is firing the MG151 in the fuselage and the canon trigger the MK108 http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

with MK108 + MG151 gondola the MGtrigger is firing all MG151 (pod and fuselage) the canon trigger the MK108

with MK108 and BK37 (R4) the MG tigger is firing nothing http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif the canon trigger is firing all http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

you CANT toggle any gondola weapon, not the BK37 , not the MG151


the MGtrigger should ALWAYS release the upper fuselage weopons , if it are MG17 ore MK108.

the Cannontrigger should ALWAYS firing the below weapons - fuselage ore pod mounted.
so there would be much les confusion!

Willey
07-07-2004, 02:47 PM
I'd rather like to have the cannon trigger generally fire the bigger guns.

Also, the Ta-152 is porked here. MG trigger fires 108... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif I just use triggers "1" and "1+2", so I can't use the 20s without 108 there. In all other planes, this setup is just OK.
PS: Why are there no 2 triggers in the P-51 since AEP?

butch2k
07-07-2004, 03:07 PM
For the Bf 110 the button assignment is historically correct AFAIK, unfortunately FB does not offer the possibility to cut weapons selectively as done in German aircraft by the way of switches.
On the Ta 152, MG button should fire the wing mounted weapons and the canon button the engine mounted canon.

JG53Frankyboy
07-07-2004, 03:23 PM
about Ta152H , yes, the actual trigger setting is anoying.

about Bf110G, i think sometimes historical correctness should be cancelt for better gameplay , espacially in such minor stuff

p1ngu666
07-07-2004, 04:37 PM
ud killswitch the mk108 or the bk3.7 not to fire. simulate this with 1/2 weps

and i guess ta152 is based on 190, probably remapped the mg's to mk108 because easier to wire plane like that irl
it is a right pain tho

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