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VF-11 Vadger
08-12-2004, 07:16 PM
Ok I am really getting pumped about this game, I have been out of the combat flight sim genre to long, but I have a question about multiplay in this, and this is the reason I had gotten out of it. Is this game going to be nothing but a bunch of servers playing missions or will there be objectives etc ala 24/7 online battles kind of like BF1942 only in the air or warbirds?

VF-11 Vadger
08-12-2004, 07:16 PM
Ok I am really getting pumped about this game, I have been out of the combat flight sim genre to long, but I have a question about multiplay in this, and this is the reason I had gotten out of it. Is this game going to be nothing but a bunch of servers playing missions or will there be objectives etc ala 24/7 online battles kind of like BF1942 only in the air or warbirds?

9th_Spitin
08-12-2004, 07:48 PM
The key for multiplayer is to find a good server that has some objectives incorperated into the map. I hope that if you sink all of the carriers, that side loses the match once all planes are gone, kind of like BF1942.

If you have just got back into flight sims and are looking for an easy going squad, check out the 9th Flying Knights.

S~

http://flyingknights.lordsofwar.com
http://www.lordsofwar.com/public_uploads/Bloodfist/spitinfinalsig.jpg

VF-11 Vadger
08-12-2004, 08:19 PM
Ok gotcha

VF-11 Vadger
08-12-2004, 08:23 PM
test sig

http://www.highalpharc.com/COD/cod2.jpg

Baco-ECV56
08-13-2004, 12:59 PM
Vadger, IL-2 series have the most veried Multiplayer kind of games you can imagine.
- Coops (cooperative missions): all humans fight the computer to achive the Mission. (Full mission objectives like an off line campaign mission).
There is no respawn (when dead you have to wait till the mission is over. and strat anotherone)

- Dynamic Campaign Generator (not sure if it will make it to PF) A campaign flown on line with persistent pilot stats. Same as Coop Mission onlly you keep scores http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

- Force on Force (coop but with Humans on both sides.

- (traditional) Dogfight, Map where every time you die you respawn in an airbase.

- Scripted Dogfight. A dogfight map with scripted map winning. You start out with a limited number of planes and pilots. A number of units must be killed, or all pilots or aircrafts muts be destroyes.

- Online Wars: ( VEF, VWF, Bellum, etc.) This are on line campaign where you have to fly missions to conquer territory-

- On line competitions (Dogfighting ladders, Teeam competittions, etc.) Self explanatori.

There really is a big range of options regardin Multiplayer "modes" with the IL-2 series http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

Baco-ECV56
08-13-2004, 01:03 PM
I forgot, I stronglly recomend you join a squad, 50% of the inmersion factor comes from flying with a squad.

VF-11 Vadger
08-13-2004, 01:09 PM
Thanks for the info, I know what you mean about squads, I have been in many back in the day.

I run several game servers with friends for a variety og games and I wanted to know exaxtly what this series brings to the table. I want a non stop 24/7 battle with objectives like you said capture territory and all that jaz. With my servers will probably come a new squad once I start putting things together.

http://www.highalpharc.com/COD/cod2.jpg

VF-11 Vadger
08-13-2004, 01:13 PM
I am a full time web and graphics designer for full scale aviation companies and I can deffinetly say that I am pumped about coming up with a new site and setup for our servers and squad. I have been obsessed with my sig playing around with different things.

http://www.highalpharc.com/COD/cod2.jpg

Tooz_69GIAP
08-13-2004, 03:07 PM
Well, if what you're looking for is a constant war format, you might want to try looking into Paul Lowengrin's Dynamic Campaign Generator and use the FB Daemon software to create a scripted dogfight server.

Basically, the DCG is a superb tool for generating a war campaign which is dynamic and is normally used in a coop format. Everything that happens in a mission affects the next mission. If you kill this set of tanks, then that set of tanks will stay dead, and the supply zone will spawn more tanks to replace the dead ones, and they will steadily move along the supply routes to the front and battle with whatever enemy ground forces it encounters. Territory is gained by ground units, not by anything else, and there are ways of stopping them like hitting oil supplies and bridges and so on.

And with the FB Daemon stuff (Greater Green server uses it) you can create a scripted dogfight map which will have a certain time limit, or certain objectives to be met, and once these objectives are met, the next map generates. When coupled with DCG, you can use the generator to generate the maps and scenarios, and the FB Daemon allows you to run the map for a certain time (for example 90 minutes, then the FBD loads the next map, and the tanks will have moved and captured territory, or not depending on what happened in the previous map).

Come over to the Forgotten Skies forums and see what we have running at the moment. We are looking into using the DCG in this way. We already are running an eastern front war using the DCG in coop format, and have tested the FBD utility and tests were promising.

And I have a feeling when PF comes out, they will start to run a Pacific war as well.

Forgotten Skies online war (http://www.forgottenskies.com/ForgottenWars/default.aspx)

Forgotten Skies forums (http://luftwaffe.net/fogwar/forums/)

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg (http://giap.webhop.info)
Executive Officer, 69th GIAP
Za Rodinu!
Petition to stop the M3 motorway through the Tara-Skryne Valley in Co. Meath, Ireland (http://www.petitiononline.com/hilltara/petition.html)

VF-11 Vadger
08-13-2004, 03:27 PM
Seems like its a lot more trouble than its worth, I don't play these games to go up against an enemy ai controlled.

It seems gone are the good day of old airwarrier, warbirds, with one giant map, 2 sides, takeing and retaking airfields today all you get is dog fight and more dog fight which gets so old so quickly.

http://www.highalpharc.com/COD/cod2.jpg

Baco-ECV56
08-13-2004, 03:40 PM
No, Vadger I think you got it wrong, what you get is tactical missions to achive a strategic goal, Not a dogfight for the hell of it.

You need to take care of your attack aircraft so they can take care of the enemies tanks so that your own tanks can take territory.

It makes more sense than aircrafts taking airstrips....

When your tanks take an airfield, then it becomes available for your side.

VF-11 Vadger
08-13-2004, 03:49 PM
But at the same time taking an airfield to go on and attack more AI controlled enemy. Or can these missions be scriped to have human players on both sides?

http://www.highalpharc.com/COD/cod2.jpg

Tooz_69GIAP
08-13-2004, 05:09 PM
yes, coops and dogfights have humans on both sides. Dogfights have no AI, and coops may have AI depending on your mission and whether all of the available slots are taken or not.

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg (http://giap.webhop.info)
Executive Officer, 69th GIAP
Za Rodinu!
Petition to stop the M3 motorway through the Tara-Skryne Valley in Co. Meath, Ireland (http://www.petitiononline.com/hilltara/petition.html)

VF-11 Vadger
08-13-2004, 05:37 PM
Ah ok now that works for me http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.highalpharc.com/COD/cod2.jpg

9th_Spitin
08-13-2004, 06:24 PM
The game you are describing is WWII online. It was a moving battle 24/7. Your side would take a airfield/controll point and then you move on to the next and have some roops stay behind to defend. It was great idea but it had way to many bugs and they never worked them out. It was awsome to sign in and see 2000+ players online playing in the same giant map. http://www.gamezone.com/gzreviews/r20740.htm

It was alot like BF1942 where you could use any vehicle but it was a huge moving game. If they would have worked out all the bugs I would still be playing it now.

S~

nice sig

http://flyingknights.lordsofwar.com
http://www.lordsofwar.com/public_uploads/Bloodfist/spitinfinalsig.jpg

VF-11 Vadger
08-13-2004, 06:58 PM
I know all that Ive played them all.

http://www.highalpharc.com/COD/cod2.jpg