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View Full Version : Don't say I'm the only person who thinks AC has one of the best plots ever created!?



joshoolhorst
10-10-2016, 08:17 PM
The amount of research...
The Assassin's and Templars, Isu, Modern Day just my God this plot is amazing!

cawatrooper9
10-11-2016, 02:47 PM
Assassins Creed is like a delicious seven course dinner, but you only have 45 seconds to enjoy each course before it's whisked away from you. Sure, each entree on its own is generally excellent, but it seems almost as if the hosts are determined to go out of their way to try to make the overall experience as disjointed and hard to enjoy as possible. So sure, you like what is being offered to you, but there are just those little nagging things that threaten to ruin the entire experience. In the end you end up feeling unsatisfied and hungry for more-yet your appetite has been so whet by what you've just dined on that no matter how frustrated you might be, you know you'll return to the restaurant again in a year or so.

joshoolhorst
10-11-2016, 04:34 PM
Assassins Creed is like a delicious seven course dinner, but you only have 45 seconds to enjoy each course before it's whisked away from you. Sure, each entree on its own is generally excellent, but it seems almost as if the hosts are determined to go out of their way to try to make the overall experience as disjointed and hard to enjoy as possible. So sure, you like what is being offered to you, but there are just those little nagging things that threaten to ruin the entire experience. In the end you end up feeling unsatisfied and hungry for more-yet your appetite has been so whet by what you've just dined on that no matter how frustrated you might be, you know you'll return to the restaurant again in a year or so.

https://media.giphy.com/media/12XmVKTL2CkKLC/giphy.gif

pacmanate
10-11-2016, 08:04 PM
Assassins Creed is like a delicious seven course dinner, but you only have 45 seconds to enjoy each course before it's whisked away from you. Sure, each entree on its own is generally excellent, but it seems almost as if the hosts are determined to go out of their way to try to make the overall experience as disjointed and hard to enjoy as possible. So sure, you like what is being offered to you, but there are just those little nagging things that threaten to ruin the entire experience. In the end you end up feeling unsatisfied and hungry for more-yet your appetite has been so whet by what you've just dined on that no matter how frustrated you might be, you know you'll return to the restaurant again in a year or so.

*COUGH*Initiates*COUGH*AnyTransmedia*COUGH*

Problem with AC is that so much of the good stuff is put into transmedia! AC is so rice in lore and so damn interesting but will most people know that? Nope.

RVSage
10-11-2016, 08:16 PM
For more lore, follow the titan comics thread, sorrosyss, has a great summary of the plots in each chapter in the first post of that thread.

cawatrooper9
10-11-2016, 08:24 PM
*COUGH*Initiates*COUGH*AnyTransmedia*COUGH*

Problem with AC is that so much of the good stuff is put into transmedia! AC is so rice in lore and so damn interesting but will most people know that? Nope.

So what you're saying is that after each course is whisked away, we could have finished it if only we followed the dish back to the kitchen?

How convenient.

Farlander1991
10-11-2016, 09:03 PM
Lore being put to transmedia is not inherently bad. As long as the main series (in this case being the games) has all the lore required for proper understanding. You know, it's like The Lord of the Rings with the Appendices and Silmarillion. You don't need to read either the appendices or Silmarillion to understand the story of LotR and have enough lore information to know what the world is. I guess LotR being a very lore-heavy book by itself is not a perfect example, but there are many others, from Star Wars (such a huge expanded universe, but outside of the main movie saga you really don't need anything) to Uncharted to whatnot.

So there are essentially 3 levels of lore, especially when it comes to games:
1. The 'main path' which has all the crucial information that the player needs to know.
2. The in-game lore, for those who want to delve deeper into what they know, that is also relevant to the main path in one shape or form.
3. The out-of-game lore, or expanded universe so to speak, something extra for those who are really invested into the world.

At the time of AC1 and AC2, the series has followed this pretty good. For example, AC2 has level 2 lore in terms of what has happened to Altair after events of the first game - what he did, how he felt about Maria, where he hid the Apple (though that got retconned hard later, that's not the point). All that is not required to follow the main storyline of the game (that being 'level 1 lore'), but it gives a deeper understanding of what and why happened. And then there's AC:Bloodlines, which being a spin-off title would be level 3 lore, - it delves into Altair and Maria developing their relationship, and Altair capturing Cyprus to hide (until the retcon) the Apple there, with even more lore related to that particular period. It's something extra for those who want to delve deep into what happened (but really, if you're not interested to go deep - what's in AC2 codex is enough, and even that is not information one can't live without). Another good example of level 3 lore would be the Fall comic, which is an all-out side story unrelated to games, expanding the universe beyond Desmond, Altair and Ezio.

But then things got weird. Games started putting characters from Level 3 Lore into their main storylines without any proper introduction for those who haven't followed anything other than the main series, those being Cross and Galina (and Cross' storyline being resolved in a very unceremonious way). Character progression for somebody like Haytham is explained in the side novel (and while you do get a sense in AC3 that something has happened that made Haytham change... it's a very subtle sense, as this is not referenced at all in any way). Revelation about Lucy changing from Level 1 to Level 2 which requires a DLC for the game. Or an important retcon about world-building (that being the explanation that AC1 emails were fake) not being Level 2 lore (same level as those AC1 emails themselves were), but Level 3 lore - some info on an external site, there's no way to learn about that retcon in the games proper.

And there are some good lore insertions into the main path that are pretty good, like Otso's increasing role (who started out as our nameless avatar in ACB/ACR multiplayer) is handled pretty well in that he doesn't feel just shoved in. But that's just one thing among many weird lore things that have been happening with AC over the past years. And I hoped that this turbulent period would be over with AC4, as before that the AC universe expanded very quickly not just into transmedia but into new kind of unplanned main games as well (ACB being an overgrown DLC and ACR being an absolutely new project), naturally there would be some kinks, but it kinda goes on for a little bit too long.

MAYBE now that there's an active comic series, and a movie, and no new big games released this year, there will be some proper regrouping lore-wise.

joshoolhorst
10-11-2016, 09:37 PM
*COUGH*Initiates*COUGH*AnyTransmedia*COUGH*

Problem with AC is that so much of the good stuff is put into transmedia! AC is so rice in lore and so damn interesting but will most people know that? Nope.

I 100% agree with this!
BTW I hate the hole Initiates worst plot device ever shame on the writers. Glad they probably wont do it anytime soon:)