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Taulusieni
08-29-2004, 05:06 AM
Firsty I must confess that I'm new on these forums so I don't know if there has already been conversation on this topic.

The thing is about the E3 demo video which I just saw. There the U-boat fires a single torpedo on King George V Battleship sinking it in less than two minutes. This doesn't give a good impression on SH3's realism.

King George V class had a displacement of 35 000 tonnes and a crew of 1500 men. To see it sunk so fast by a single torpedo feels as realistic as having Mickey Mouse as the Chief Engineer. So, was this sinking scene made just for the demo to look cool or will the game have battleships made out of plastic?

Taulusieni
08-29-2004, 05:06 AM
Firsty I must confess that I'm new on these forums so I don't know if there has already been conversation on this topic.

The thing is about the E3 demo video which I just saw. There the U-boat fires a single torpedo on King George V Battleship sinking it in less than two minutes. This doesn't give a good impression on SH3's realism.

King George V class had a displacement of 35 000 tonnes and a crew of 1500 men. To see it sunk so fast by a single torpedo feels as realistic as having Mickey Mouse as the Chief Engineer. So, was this sinking scene made just for the demo to look cool or will the game have battleships made out of plastic?

TASKFORCE1x1
08-29-2004, 05:10 AM
Taulusieni Hi good to see a new person in SHIII How you doing?

The Hood had a same fate when the Bismark hit the Hood's never fired magazines. Maybe it hit the ammo stores. Secondary explosions our dev team says is factored in the sim/game. They do mention ships will sink various ways. Some will sink fast and some slow.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Keep on Smiling'

RedTerex
08-29-2004, 05:28 AM
Hi Taulusieni, welcome to SH3 forums.

As far as we can deduce, the Battleship in the video sinking in miliseconds was 'staged' for the demo.

Initialy ships will sink faster or slower depending on where they are hit by the torpedo.

RedTerex
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Taulusieni
08-29-2004, 05:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The Hood had a same fate when the Bismark hit the Hood's never fired magazines. Maybe it hit the ammo stores. Secondary explosions our dev team says is factored in the sim/game. They do mention ships will sink various ways. Some will sink fast and some slow.<HR></BLOCKQUOTE>
Yes that's true, critical hits are always possible. But still a battleship simply can't sink that fast. I just hope that it was staged for the demo, as RedTerex said.

WTE_Sikshoota
08-29-2004, 06:43 AM
S` Guys... Welcome to the Good forums Taulusieni. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

I'm certain I read that this fast sinking is apparently not staged in this case but that it is supposedly a reality setting within the game.
So the ships (critical hits aside) will in fact take some time to sink. This would make sense too given the level of actual reality we keep seeing in every other aspect of this simulation.

This quick sink may either be a "critical hit" or more than likely just the simple non realistic setting for some fast action & eye candy in the demo m8.

Thats my understanding.

Cheers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

WTE_Sikshoota
Kapitan U-55

"Oberflache das Boot!"

RedTerex
08-29-2004, 08:01 AM
Also alongside different modelled areas for torpedo hits and the damaged sustained from hitting a ship in a certain area, this will aslo be true when the deck gun comes into action.

If a shell from your deck gun hits the bridge of a ship it will not be able to navigate. or a hit on the cargo will blow it up or a hit on the ships guns will knock them out.

Hence a lot of programming has actualy gone into 'hit areas' of ships. I know this because the devteam has actualy stated it.

If a ship is hit in its ammo magazine area it will blow the ship in half and sink in seconds.

we have a lot of excitement to look forward to.

RedTerex
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U-551 Kapitan
08-29-2004, 08:45 AM
In the E3 demo, they targetted the engine room of the King George ship, I suppose if you hit all that fuel, it's bound to explode. I always loved the abiliy to target subsystems in ST Bridge Commadner (forgive me, but I only just got SHII and its my 1st subsim) and if you destroyed certain parts of the ship, they would not be able to do certain things, eg disable impulse engines and it can't move and if you destroy the warp core, well thats it for the poor ship.

Torpedo incoming off the port bow!
We want a demo!!!

Taulusieni
08-29-2004, 10:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U-551 Kapitan:
In the E3 demo, they targetted the engine room of the King George ship, I suppose if you hit all that fuel, it's bound to explode.<HR></BLOCKQUOTE>
Yes, true, but the waterline of Battleships should be pretty heavily armoured because of torpedoe threat. Also the fuel/ammo storages are often in separate, armoured compartements and this is why critical hits are most likely to occur when a large gunshell or an armor piercing bomb penetrate the outermost armor plates of the ship.

RedTerex: Yes, the simulation of hit areas is a good thing, I just hope they don't overdo it and forget that not every hit is a critical one :/

Gouldjg
08-29-2004, 11:46 AM
I think we all could do with this subject clarrifying once and for all.

Too many theories are starting to pop up.

Xanthippus
08-29-2004, 12:02 PM
Yes, 'critical hits', are a good feature, but as stressed, should not be overdone, if you hit the bridge of a ship then the ship might well lose control but in reality some alternative system would soon be in place (even if it was a human chain) to pass orders and control the ship.

Likewise, engine damage, gun damage etc are all events which could potentially be minimised through time.

If this aspect to inflict damage on the enemy(as it stands at the moment) was coupled with an ability to respond to the damage, then that would be the ideal situation.

IXD2
08-29-2004, 12:03 PM
I presume both King george and the Illustrious class carrier were sunk in videos way faster than in the real game for one essential purpose:the videos were supposed to show various ways the ships sink and showing it in the real time would simply take too much time... ( say, 15 minutes sinking equals to at least 15 min. video and quite many MB ).

Apart from that I like the very idea of critical hits and in general various effects of the hits as I can`t stand point- based system of damage. Neverthless King george V battleships had rather good underwater protection. Not a perfect one but apparently good enough to prevent critical damage dealt with only single hit.

Rick614
08-29-2004, 01:57 PM
The "hit points" have always frustrated me also. I hope that we could even have that merchantman that goes dead in the water still there maybe making 2 or 3 knots the next day way down by the bow. You could sneak up on it and observe it wondering if someone was left behind to protect it. Then do you waste a torpedo on it or surface and finish it off with your deck gun?
I had the chance to talk to an old gentleman just a week ago who made 10 patrols on the Narwhal. I remember the 6" guns
off her being at Groton Conn and asked him if they ever used them much. He told me of the time they were asked to do something about a Japanese oil tank farm. They spent most of the day submerged observing and at dusk surfaced. He said they got off 56 rounds of 6 inch. The Japanese were at first shooting straight in the air. Must of thought they were being bombed. When they finally started shooting their way they pointed to sea and hauled butt. He said after about 2 hours they were almost 40 miles out and of course by then it was night, but he said the horizon behind glowed red.

When I looked up some history on the Narwhal that coincides with her 11th war patrol. He also told me that she was retired just before the war ended because she was completely wore out.

[This message was edited by Rick614 on Sun August 29 2004 at 02:22 PM.]

[This message was edited by Rick614 on Sun August 29 2004 at 02:26 PM.]

hauitsme
08-29-2004, 02:34 PM
Of course it had to be a 'critical hit'. Just look at the secondary explosion! Must have been one of the ammo bunkers. And since the DevTeam hasn't revealed yet the 'reality settings' used(next thing I would like them to post), and they said it was shown in 'casual' settings, perhaps that's why the 1 torp got through the armor belt. And just because you target a specific area doesn't mean you actually hit it. If you hit it every time you have to be 'GOD'. It just means to aim in the general area. And to say the demo was programmed just for the show is total speculation. Just like the sinking of the Carrier. 1 torp and it sinks in less than a minute. Remember? If anything, it's probably a 'backdoor' type of program the developers use to test if things are working or not. Almost all games have them, if not all. Maybe in the next few years we'll find out.http://img.photobucket.com/albums/v325/hauitsme/crazy2.gif

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Taulusieni
08-29-2004, 03:13 PM
What is the carrier video you are referring to? I havent seen it, could someone give url to the file?
Thanks.

hauitsme
08-29-2004, 05:15 PM
GC 2004 (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=857101043&m=946102526)http://img.photobucket.com/albums/v325/hauitsme/flowers.gif

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