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View Full Version : Navigating in the IL2-FB is realistically LAME



XyZspineZyX
08-15-2003, 05:59 PM
Navigation in the IL2-FB is adequate, but very unrealistic.

As an offline player, there really isn't much in the way of voice commands that are helpful from the software. You constantly get a barrage of irrelevant comms, after awhile it is mostly just noise. I do hear the commands I give being acknowledged, but the constant heading and altitude comms are confusing as heck.

Navigation in IL2-FB is poor as heck, without the inflight maps and being able to select autopilot. I would prefer to actually be able to have a type of flight plan to follow, which would certainly be more realistic. I think it would be better if you just pressed a key stroke command and the program told you heading and altitude for your next waypoint. If you had a simple flight plan you'd have a pretty good idea of where you were, and you could think of the little keystroke as information from ground control or another flight member. Then you could quit using the tweaky little inflight map.

The autopilot should only be used to keep you airborne when you 8X. /i/smilies/16x16_smiley-very-happy.gif

I hate the autopilot, but I use it because the timing of events in IL2-FB is so linear **.

Don't get me wrong the inflight map is an excellent tool. You sure won't get lost. It is like a radar, but more simplied...It would be a better radar if the little planes changed color shades for altitude variances from those of the player. /i/smilies/16x16_smiley-wink.gif


** The way missions are constructed the autopilot is critical, because the whole premise behind the IL2-FB Full Mission builder is predecated upon times only. If you don't get to where you're supposed to be at a specific time the action event may be over before you get there. If you take off of your own devices and turn too late or don't follow the inflight map carefully you will probably be too late or early for the action events.

If the Full Mission Builder (FMB) allowed logic Triggers, Flags and event choice programming the IL2-FB would drastically change into a very dynamic combat flight simulation experience.

These comments relate more specifically to Offline players. Voice comms and the nature of Online play is faciliated by human player inter-action.

XyZspineZyX
08-15-2003, 05:59 PM
Navigation in the IL2-FB is adequate, but very unrealistic.

As an offline player, there really isn't much in the way of voice commands that are helpful from the software. You constantly get a barrage of irrelevant comms, after awhile it is mostly just noise. I do hear the commands I give being acknowledged, but the constant heading and altitude comms are confusing as heck.

Navigation in IL2-FB is poor as heck, without the inflight maps and being able to select autopilot. I would prefer to actually be able to have a type of flight plan to follow, which would certainly be more realistic. I think it would be better if you just pressed a key stroke command and the program told you heading and altitude for your next waypoint. If you had a simple flight plan you'd have a pretty good idea of where you were, and you could think of the little keystroke as information from ground control or another flight member. Then you could quit using the tweaky little inflight map.

The autopilot should only be used to keep you airborne when you 8X. /i/smilies/16x16_smiley-very-happy.gif

I hate the autopilot, but I use it because the timing of events in IL2-FB is so linear **.

Don't get me wrong the inflight map is an excellent tool. You sure won't get lost. It is like a radar, but more simplied...It would be a better radar if the little planes changed color shades for altitude variances from those of the player. /i/smilies/16x16_smiley-wink.gif


** The way missions are constructed the autopilot is critical, because the whole premise behind the IL2-FB Full Mission builder is predecated upon times only. If you don't get to where you're supposed to be at a specific time the action event may be over before you get there. If you take off of your own devices and turn too late or don't follow the inflight map carefully you will probably be too late or early for the action events.

If the Full Mission Builder (FMB) allowed logic Triggers, Flags and event choice programming the IL2-FB would drastically change into a very dynamic combat flight simulation experience.

These comments relate more specifically to Offline players. Voice comms and the nature of Online play is faciliated by human player inter-action.

XyZspineZyX
08-15-2003, 06:03 PM
turn subtitles on the voices are in russian/german /i/smilies/16x16_smiley-wink.gif

<center>I know my name is spelled wrong

XyZspineZyX
08-15-2003, 06:13 PM
I long ago changed my voices into english. You still get worthless information in the language of your choice. /i/smilies/16x16_smiley-wink.gif

The subtitles basically just annoy me. If you could select the information for the subtitles you wanted they could be of more use.

I basically look at the subtitles and comms as gibberish, with miniscule information of value. I do like hearing my flight responses from the wingmen command menus.

------------------------- /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
08-15-2003, 06:42 PM
The problem with the comms imo is that they are poorly formatted. i.e., none of the AI use the proper: To, From, Message, structure. I'd prefer to see/hear calls in proper military format like, "Red-2, Red-1, bearing 015, height 020". All we're gettting now is the message, and on the rare occasions that a plane number is added it is not linked to a particular flight; "2, check your 12" could be meant for any no. 2 in any friendly flight.

Doubt it will make it into FB though, but maybe for the next sim?

<hr width="400">Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them, you're a mile away and have their
shoes!
http://members.rogers.com/teemaz/sig.jpg (http://www.jagdgeschwader1.com)

XyZspineZyX
08-15-2003, 07:32 PM
Almost every single thing you have mentioned is adjustable in the game. You can turn off icons on the map. You can turn off radio chatter. You can use the level-stabilizer instead of auto-pilot. I believe you can even get a bearing and distance to your home base.

As far as radioing the control tower for your next waypoint goes, well, there's no AWACS circling over the Eastern Front. You're just going to have to use your map and eyeballs to figure that out.

Dare I ask how long you played the game before you came here to complain?

michapma
08-15-2003, 09:21 PM
Davis, nearmiss has been around a long time.

nearmiss, I agree with the eyeballing assessment. It is very satisfying to navigate by visual flying rules. Here's an extract from the guide I'm writing:


<hr>Here are some tips for VFR navigation. Always study the map in detail before a mission. (This is generally a good idea anyway. Know where your base is relative to the front lines, and relative to the mission area. This way you at least know in which general direction to head to get back to base (north, east, southeast, etc). Your map will show you where your target area (you may need to mark it beforehand) and base are located. After that, you can use rivers, patches of forest, lakes, cities, mountains, coastline and whatever else you find useful to determine your location. Rivers are usually plentiful, and specially shaped rivers are very helpful for confirming location. Don't be afraid to go off your guessed course to make sure you are in the location you think you are.<hr>

Now that may not be just at your level, but I have had a lot of fun doing this. Pilots have to know their territory by sight. I got decent at navigating certain parts of the L'vov and Smolensk maps by constantly flying them in Forgotten Wars. I know the area around Leningrad pretty decently from my offline campaign. One thing that really helps is to not use the in-flight map at all. Instead print your own map. There are some PDF maps at my site that are suitable for priting on A4 and I am pretty sure Letter, although I can't guarantee they match the new map markings.

Cheers,
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>