View Full Version : Anno 2205 Concept Art: From the idea to the final game

09-23-2016, 10:48 AM
Dear Anno Fans,

At this year's gamescom, there were quite a few questions asked about the work of our graphic designers. Concept Art gives interesting insights in how new ideas come to life and you can compare them with the final implementation in the game. Let's start on the moon.

http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart01_t.jpg (http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart01.jpg)

Click on the image to enlarge it

The following pictures provide you insights in the design details of two buildings. The designers wanted to hang the androids headfirst on the assembly line in the Factories and the Mediacenter was supposed to have a huge holographic displays.

http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart02_t.jpg (http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart02.jpg)
http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart03_t.jpg (http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart03.jpg)

Click on the images to enlarge them

Here you can see how the designers came up with the food production including its harvest. In the temperate zone the production takes place in the water. The Pharmalab, however, is surrounded by frozen H2O. ;)

http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart04_t.jpg (http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart04.jpg)
http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart05_t.jpg (http://static.cdn.ubi.com/0075/forum/2016_09_22_conceptart05.jpg)

Click on the images to enlarge them

Your Anno Team