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View Full Version : Let's Send the Dev Team a Boxed Copy of AOD!



CDragon
04-22-2004, 10:54 AM
Since AOD gets invoked in this forum more times than God does in the Bible, it seems like AOD is the yardstick upon which SH3 will be measured. I can't tell from reading the biographies of the Dev Team if they have ever played AOD or not. Therefore, it behooves this community to give the Dev Team the opportunity to play AOD, so they can understand and Believe.

If the Dev Team has played AOD, then please disregard. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

CDragon
04-22-2004, 10:54 AM
Since AOD gets invoked in this forum more times than God does in the Bible, it seems like AOD is the yardstick upon which SH3 will be measured. I can't tell from reading the biographies of the Dev Team if they have ever played AOD or not. Therefore, it behooves this community to give the Dev Team the opportunity to play AOD, so they can understand and Believe.

If the Dev Team has played AOD, then please disregard. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Egan2.0
04-22-2004, 11:24 AM
LOL! I'll pay for the postage! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Blackjack174
04-23-2004, 05:43 PM
which version do you want to send? , got the floppy , CD and Command version ^_?
and the expansion disk (lol, its really a disk) and so many manuals to beat someone to death http://ubbxforums.ubi.com/images/smiley/59.gif

Megahurt
04-23-2004, 10:34 PM
Nobody can tell me gameplay isnt more important than graphics. I hope the dev team is listening. AOD has never been beat.

Willey
04-24-2004, 06:43 AM
Damn, I found a scan of that map some years ago in the net. 7,5 megs. C00l one. Just some months ago I got the old DOS AoD (dunno if it's with the Addon http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif, it's a CD, german version), that map rocks! If I'd fold it another time, it would even fir into a DVD box http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif (@Ubi http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif). The manual is just ~100 pages, but great.
I've still got an AoD installaion on my HDD which I DLed some years ago http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif, including the addon. And I can still run it under XP http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif. All you need is the DOSbox ( http://dosbox.sourceforge.net/ ), and a good CPU. I've got a Barton 2500+ running at 2800+ and it's still a bit slow (because the CPU does everything, including sound and graphics) http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif, but it runs. You just have to disable Extended Memory (XMS) completely it the dosbox.conf file, it won't run with XMS. It still has a great feeling that SH II never gives. I just hope that SH III will get me the same feeling as AoD - and it's going towards it with that graphics, the crew you'll see and manage and all the stuff it's going to feature. The only thing that's not 100% clear is the campagin http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif. It needs a dynamic, random campaign like Aces had, with some scripted elements (say historical events). No missions campaign pls http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif.

Blackjack174
04-24-2004, 10:19 AM
hmmm , yes that BdU chart is nice (got 2 of em http://ubbxforums.ubi.com/images/smiley/crazy.gif )

and I think even AOD had scripted elements if you can call them that , if a aircraftcarrier left a port and headed to a certain location , it happened in AOD at the time when it happened in real life if the programmers had correct time data, thats what i remember reading in some reviews years ago when it was released...

one of the best thing was the random aircraft encounter in vicinity of the coast , and the circling F4F wildcat as it reprts your position to the convois DDs http://ubbxforums.ubi.com/images/smiley/10.gif

and many think sh1 was nice , well it has nice gfx , but very unathmospheric svga for my taste , the papercut ships (2d blerg) where the major lowpoint , my favorite screen in sh1 was the damage screen http://ubbxforums.ubi.com/images/smiley/59.gif

as i nearly cant get myself to play trough the sh2 campaign, I have yet to see any aircraft in the game http://ubbxforums.ubi.com/images/smiley/35.gif

Blackjack174
04-24-2004, 10:32 AM
sidenote: expansion disk was included in command version , not in normal CD version, if unsure check for the type XXI version boat with active sonar and surface radar http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Egan2.0
04-24-2004, 11:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Megahurt:
Nobody can tell me gameplay isnt more important than graphics. I hope the dev team is listening. AOD has never been beat.<HR></BLOCKQUOTE>

Amen!

Willey
04-24-2004, 11:54 AM
My manual doesn't describe how to use the deck gun. So it's without addon http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif. The command version had sucky sound BTW http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif.
Try out SH2 with Messerwetzer and those Campaigns at http://www.9teuflottille.de/ . I played the subsim 2.Kampagne myself without Messerwetzer (didn't exist when I was playing it), and it was much better than the original one. One big +: Primary target is always return to base. If your eels all miss or are duds, return and take the next tour. It doesn't matter. The "Aces Kampagne" looks quite good as well while reading their description (German). Never tried it.

SailorSteve
04-24-2004, 01:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Blackjack174:
as i nearly cant get myself to play trough the sh2 campaign, I have yet to see any aircraft in the game http://ubbxforums.ubi.com/images/smiley/35.gif<HR></BLOCKQUOTE>
I play SHII a lot. There have been large numbers of graphics and sound mods that make the experience quite enjoyable, including several campaigns. Being attacked by aircraft is one of the best parts. Very realistic looking Swordfish and Sunderlands try to torpedo, bomb or depth-charge you early on. Later there are Catalinas and Liberators. Also some modders have scripted variable campaign missions which add a lot of randomness to the game.

Don't get me wrong, though; the seemingly endless career options of AOD and SHI are still worlds better.

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