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View Full Version : What modes would you want as the primary E-Sports mode and why would you watch them.



handheld brando
09-12-2016, 11:26 AM
Out of all the 5 modes, we have which ones would you watch and why would you watch them?

Duel
A very intimate fight between 2 players and it happens to be my favorite mode.

The best thing about Duels is if you lose in a duel you quickly understand that you lost because of your own mistakes and helps to improve your own skill.

Brawls
2 players on each team and there is a bit of teamwork involved.

Do you go in and double up on one enemy and take him down quickly or do you take out your opponent and then quickly double up on the enemy?

Dominion
4v4 point capture mode where teamwork is a must and so is battlefield adaptability. Does the enemy hold point B but they are also trying to take your point A? Call in your teammates and take point A back while having one or 2 people fight for point B. Do you lone wolf it and attack the enemies point to force them to defend or do you work with your allies to double up on an enemy trying to take your point?

Skirmish
Not much is know about this mode other than it is 4v4 TDM.

Expect gang ups and team strategies to revolve around taking out players either 1by1 or each person taking out their opponent and moving onto the next.


Elimination
I don't know much about this mode so I can't give much info but it appears to be the last man standing type deal.

Personally, I see Duels and Dominion being the big winners here but my personal hope is duels take the center stage.
What do you guys want to see be the primary E-Sports mode for this game if this game should take off as an E-Sport?

AtaraxiaGG
09-12-2016, 01:50 PM
I'd say right now, none of the modes are gonna be solid enough to get a big esports following. Dominion doesn't have enough objective focus to warrant it, and I think spectating it will be really poor due to the amount of roaming ganks and backstabbing that's involved. That's not a complaint, but the team play of that mode isn't very admirable or skillful, and there's no potential to see any crazy tactics like you'll see in other objective based games like Overwatch or Paladins. If the map was a progressing system, with varying objectives with attack and defence side, I think you could definitely see some success, but alas I think it's too late for that.

I think Skirmish and Brawl eliminate themselves. TDM would be the better mechanical players 9/10 times winning, eliminating the room for strategy focused teams to rise and I think you'd see a tyranny of top teams that wouldn't be beatable. Brawl COULD be good, but I imagine that audiences might be tired of the backstabbing potential.

Elimination and Duel seem like good candidates. Elimination might suffer from the same problems that the other team modes face, but if you saddle in an objectives and big maps, you could get a very CS:GO esque type game where the 1v1 and outplays are super important. If the maps are large enough, strategy would be incredibly important as you'll have to run a play and commit to it, rather than just being able to run over to the other side in 20 seconds and help your team mate out. This would be my favourite, if done right. Duel on the other hand, is also my favourite game mode. That said, I think the prevalence of OHKO's through the environment could lead to very anti-climactic fights for the viewers and might need to be toned down to keep the suspense high for the audience.

Don't get me wrong with all this, I didn't want to be a debbie downer. I love esports, it's my biggest passion in life and I am super excited for For Honor. From what I've seen thus far though, I don't feel like any of the modes have strong spectator potential, and I'd love to see them drop one or two game modes in favor of an objective push map (akin to Overwatch payloads) that have a thematic advantage due to the setting of the game, or an Elimination mode on large maps that reward pre-planning, focusing on emulating that CS:GO type game play.

MathiasCB
09-12-2016, 02:54 PM
Went for brawls and duel as my votes. I would enjoy me some Dominion E-sport too... Once players get more experienced, ganging up like we've seen might not be the smartest thing to do against a well coordinated team with strong players. I'm also interested in how Elimination will turn out to be but not really something I'd feel to fit in E-sport. Duels require personal skill which would be fun watching people go at it at eachother, same thing with brawls, except some extra Communication.I have no doubt that in the future we'll be able to punish ''gangers'' in a way to make THEM lose on it. Thus make the ganging part more of a tactical move.

MisterWillow
09-12-2016, 06:58 PM
Dominion doesn't have enough objective focus to warrant it, and I think spectating it will be really poor due to the amount of roaming ganks and backstabbing that's involved. That's not a complaint, but the team play of that mode isn't very admirable or skillful, and there's no potential to see any crazy tactics like you'll see in other objective based games like Overwatch or Paladins.

Went for brawls and duel as my votes. I would enjoy me some Dominion E-sport too... Once players get more experienced, ganging up like we've seen might not be the smartest thing to do against a well coordinated team with strong players.

I feel like if this were an e-sport, the people involved would have strategies more oriented toward objectives---capping points, boosting points, keeping the middle clear of minions---rather than roaming in groups killing other players.


If the map was a progressing system, with varying objectives with attack and defence side, I think you could definitely see some success, but alas I think it's too late for that.

That's that I've been saying!

AtaraxiaGG
09-12-2016, 08:14 PM
I feel like if this were an e-sport, the people involved would have strategies more oriented toward objectives---capping points, boosting points, keeping the middle clear of minions---rather than roaming in groups killing other players.

My only worry it would quickly develop a meta and I don't think there would be many ways to break away from that meta. Not to mention, they're not FUN strategies. The viewers won't see someone boosting a point and credit him with such ingenuity; it's boring. Same thing for watching the 2-man gank squad go around. You won't admire the players if they aren't doing anything admirable, y'know, and I think that's a big part of esports from a spectators view. Would love to see something more dynamic, with more room for the players to be inventive!

StimulisPakij
09-12-2016, 09:02 PM
I think if there was to be a mix of Dominion and Elimination that would be perfect for E-Sports. Having the teams compete in a dominion match or 2 (5 rounds each match) then finishing it with elimination would be a very exciting and thrilling event to watch. Not only would teams be switching up battle tactics keeping all the players on their toes, there would possibly be more variety between heroes, making each match a completely battle for both players and viewers. Also if matches do make it to elimination just imagine how intense that would be finally getting to perma-kill your opponents after a long grueling war for territory.

SteampunkRuin
09-12-2016, 09:24 PM
I feel like that this would actually be a better contender for something like evo, with duel being the game mode represented. You could do best two out of three and have tournament ladders just like a fighting game, I think that would be fun to watch personally

ZenBearV13
09-13-2016, 11:06 AM
I'm a bit worried about For Honor eSports. Ataraxia makes a good point about Dominion not being points based enough. I agree with Willow that it will not be roving gank squads like we've seen thus far. This is a very new game and people do not know how to play it. I expressed in another thread that having nothing but new player footage would be misleading for fans, and this is proof. When veteran players fight competitively, they will act with precise direction, engaging a plan of attack to conquer all objectives as efficiently as possible, and in order to do that they will have to properly space out and control the field, a lot like in Soccer/Football. The fights will come down to individual skill and coordination, not whoever can spam attacks fastest and from the most angles. All that being said, Dominion might be a bit too stagnant. With static points all the fights will happen at the same place, and I worry it will really be decided by dueling skill over strategy. Dueling skill is great, but TBH I haven't really enjoyed watching the fights. I love the hell out of playing them, but at least in the case of these new players, I'm not visually wowed by seeing others fight. It's sorta like porn vs actual sex, though in this case all we've seen is cringy amateur vids. We can't really be sure how much we're going to like it until we see the good stuff. :p

kyoj1n
09-13-2016, 12:25 PM
I feel like that this would actually be a better contender for something like evo, with duel being the game mode represented. You could do best two out of three and have tournament ladders just like a fighting game, I think that would be fun to watch personally

Agreed I think if anything is going to get an esports following its going to be duels. I haven't played so I don't know how actually complex and skill based the system is but if it's at least slightly close to simpler fighting games then there might be a chance.

The next step is to make it interesting for people to watch. Meaning spectators have to be able to visually tell what is going on and get a feeling that they are watching people who are skilled at what they are doing.

VodkaSlam
09-13-2016, 02:27 PM
For an Esport, it has to be Dominion.

Because in that mode, you need not only Skill but mostly strategy to win.

The others need no strategy to win at all. Unless they add the AI Soldiers in the mix but who knows...we will find out soon enough

MisterWillow
09-13-2016, 10:06 PM
All that being said, Dominion might be a bit too stagnant. With static points all the fights will happen at the same place, and I worry it will really be decided by dueling skill over strategy.

I don't think that will be true. Not entirely, anyway.

An advanced strategy might become stopping opponents from reaching points your team has captured, so you fight them outside the points themselves. Theoretically, a good strategy would be to have one player on A, another on C---to boost both---and the other two either clearing the middle or roaming where they're needed, so there would be potential for fights all over.

There's also plenty of space in between A and C on the maps we've seen for fights to take place. I will concede that most fights will probably take place on points, but that's part of their function (even if its incidental) in funneling players to a specific point on the map.