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XyZspineZyX
09-18-2003, 02:04 PM
Because the search facility on these forums is rubbish, can someone please repeat what you have to change in conf.ini to get realistic trees.
I know you can have them as proper trees instead of the flat discs which make them invisible from the ground.
I understand this may give a bit of a frame rate hit but its the price I'm willing to pay.

Thanks for help

Scrag /i/smilies/16x16_smiley-wink.gif

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

Message Edited on 09/18/0302:06PM by Scragbat

XyZspineZyX
09-18-2003, 02:04 PM
Because the search facility on these forums is rubbish, can someone please repeat what you have to change in conf.ini to get realistic trees.
I know you can have them as proper trees instead of the flat discs which make them invisible from the ground.
I understand this may give a bit of a frame rate hit but its the price I'm willing to pay.

Thanks for help

Scrag /i/smilies/16x16_smiley-wink.gif

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

Message Edited on 09/18/0302:06PM by Scragbat

XyZspineZyX
09-18-2003, 02:54 PM
No chance to change this

XyZspineZyX
09-18-2003, 03:00 PM
To my knowledge, the forest areas will always stay the same. You can get more "real trees" in the open sections by raising the landscape detail. you get the most and best looking trees in perfect mode, but you still have the forest.

XyZspineZyX
09-18-2003, 03:08 PM
A friend of mine said he'd read a post that said there was a section in conf.ini where you could alter a number setting and it would give you proper trees instead of flat discs...

Is he talking through his hat?

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

XyZspineZyX
09-18-2003, 03:08 PM
Supr wrote:
- you get
- the most and best looking trees in perfect mode, but
- you still have the forest.
-
-


Better yet, use the full mission builder and put your own trees on the map.

XyZspineZyX
09-18-2003, 03:10 PM
I agree they look like a total eyesoar compaired to everything else in the game even on perfect settings.


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Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
09-18-2003, 03:14 PM
For me the eyesore bit is after I have decorated them with my burning wreckage, shouldn't fly so low they are invisible I know.......

XyZspineZyX
09-18-2003, 03:28 PM
I like to fly really low when I am being chased and I'm out of ammo. If you hug the terrain as close as you can it makes it very tricky for your pursuer to get a connecting shot.
I go inverted going over hilltops and down the other side to get as close to the ground as possible (leaving prop wash) then flip it back.
When you are this low the realism is destroyed when you hit an 'invisible' tree.

Anybody heard about this conf.ini thing at all?

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

XyZspineZyX
09-18-2003, 04:16 PM
i remember that post too but think it showed more the solo trees than forrests like by ivers etc the forrests look great from high altitude tho

XyZspineZyX
09-18-2003, 04:23 PM
There is no setting that will do this, your friend was confused.

Just keep an eye out for the trees and you shouldn't have a problem.

It'd be nice if they had some sort of vertical border, but I can honestly say that I've never once flown into the "invisible trees" even when flying at the level of the 2nd tree disc at high speed. They're not as easy to see as regular trees, but they're still definitely visible.

XyZspineZyX
09-18-2003, 04:43 PM
BinaryFalcon wrote:
- There is no setting that will do this, your friend
- was confused.
-
- Just keep an eye out for the trees and you shouldn't
- have a problem.
-
- It'd be nice if they had some sort of vertical
- border, but I can honestly say that I've never once
- flown into the "invisible trees" even when flying at
- the level of the 2nd tree disc at high speed.
- They're not as easy to see as regular trees, but
- they're still definitely visible.
-
Better give my monitor and specs a clean then.

And only fly in daytime /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
09-18-2003, 04:49 PM
Agreed, but when I'm hitting the high speeds they become visible too late sometimes when coming over the brow of a hill at low level.

This has got to be the worst aspect of realism that this great game offers.

I agree about the vertical border. The forests do look very good from above. If they could just have some circling trees this would iliminate the problem.

I do think this needs to be addressed.

I have shown people at work videos of FB and they all think it looks awesome until they see the infamous hovering tree disks /i/smilies/16x16_smiley-mad.gif

BinaryFalcon wrote:
- There is no setting that will do this, your friend
- was confused.
-
- Just keep an eye out for the trees and you shouldn't
- have a problem.
-
- It'd be nice if they had some sort of vertical
- border, but I can honestly say that I've never once
- flown into the "invisible trees" even when flying at
- the level of the 2nd tree disc at high speed.
- They're not as easy to see as regular trees, but
- they're still definitely visible.




<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

XyZspineZyX
09-18-2003, 05:02 PM
I agree the low-flying effect is not the best one could hope for, but if we think how beautiful those trees and their shadows look from few meters AGL, and how many can be rendered like that (whole massive forests), then we consider the huge save of FPS they allow, for me those "sprite" trees deserve a very big THUMBS UP.

Maybe, there will be a better solution one day, hopefully soon, but at the moment it is the best and most ingenious workaround on this matter seen in any flight sim. Period.

I can't stand they way this matter is always treated: it looks like it is an FB weak point, and it is one of the strong ones instead...

Aero out (I love the trees) /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-18-2003, 05:06 PM
Eh, you just need to master the art of flying low.

When you can fly as low as this without damaging your plane, then, and only then, will you be ready, grasshopper. /i/smilies/16x16_smiley-wink.gif

<img src=http://bellsouthpwp.net/m/i/mirackyd/Images/P39%20mower/WingShadow.jpg>

<img src=http://bellsouthpwp.net/m/i/mirackyd/Images/P39%20mower/Gopherhunt.jpg>

<img src=http://bellsouthpwp.net/m/i/mirackyd/Images/P39%20mower/AlmostDragging.jpg>

<img src=http://bellsouthpwp.net/m/i/mirackyd/Images/P39%20mower/ThatsContact.jpg>

<img src=http://bellsouthpwp.net/m/i/mirackyd/Images/P39%20mower/Climbing.jpg>

I actually "felt" and heard the tail scrape on this one, but no damage at all. I think it's got a good chance for being the record for minimum required altitude for pull out. /i/smilies/16x16_smiley-very-happy.gif


EDIT: Note the appearance of the "invisble" trees in the second image. They're clearly visible, even if not as easily seen as the "normal" trees. These shots have been reduced in size by half, and are of significantly lower quality than the originals, so the trees are even easier to see in the sim itself.


Message Edited on 09/18/0304:17PM by BinaryFalcon

XyZspineZyX
09-18-2003, 05:09 PM
Aeronautico wrote:
- I can't stand they way this matter is always
- treated: it looks like it is an FB weak point, and
- it is one of the strong ones instead...


I totally agree. Even the "discs" don't look too good when you're very close to them, it is a pretty cool way to simulate thousands and thousands of objects. I do computer programming for complex objects (like fish schools) and its very difficult to simulate large number of objects. The amount of computing time needed grows exponentially with the number of objects, and using "real" trees instead of the disks would made the game impossible to play.

GATO_LOCO

XyZspineZyX
09-18-2003, 05:13 PM
Disk turn to trees with higher video seetings .
Increaseing Ram from 512 to 1G realy helped me with object defenition .

The genuine Hawg-dawg....USA
Proud former member of Kelly Johnson's "SKUNK WORKS"
Fat Boys and.... Props Forever....Baby

XyZspineZyX
09-18-2003, 05:19 PM
What's wrong with forest?

It's the best compromise I've ever seen in flight sim. /i/smilies/16x16_smiley-happy.gif

=======================================
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XyZspineZyX
09-18-2003, 05:29 PM
When you guys put it like that I suppose you're right in saying that it is the best overall compromise.

I take back what I said.

I'll learn to fly with a better sense of my surroundings.

The problem I have for the most part is when I clip the edge of a forest. It's the forest edges that are the hardest part to see IMO /i/smilies/16x16_smiley-indifferent.gif

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

XyZspineZyX
09-18-2003, 05:42 PM
MMmmmmm...

I'm not sure what you are showing us is actually low level flying.
On pictures 4 and 5 there is clearly a smoke or fuel trail left behind you coming down from altitude to low level.
I would hazard a guess that this wasn't low level flying but more likely a swoop...?
Your images are also captured at 1/4 speed and I guess that for more than one image it was paused with you changing views to get your screenshots.
You are also not flying at full speed as we can see your throttle is low, which would give you more time to react to your surroundings.

Not setting out to flame you but just presenting the evidence to the good members of the jury.

During a high-speed pursuit I am full throttle all the way with constant prop wash behind me... /i/smilies/16x16_smiley-very-happy.gif


BinaryFalcon wrote:
- Eh, you just need to master the art of flying low.
-
- When you can fly as low as this without damaging
- your plane, then, and only then, will you be ready,
- grasshopper

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

Message Edited on 09/18/0305:46PM by Scragbat

XyZspineZyX
09-18-2003, 05:54 PM
look at

http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=yywzq

Line in conf.ini you searched for is "forest=2" in opengl or directx section.

XyZspineZyX
09-18-2003, 06:05 PM
Scragbat wrote:
- MMmmmmm...
-
- I'm not sure what you are showing us is actually low
- level flying.
- On pictures 4 and 5 there is clearly a smoke or fuel
- trail left behind you coming down from altitude to
- low level.
- I would hazard a guess that this wasn't low level
- flying but more likely a swoop...?
- Your images are also captured at 1/4 speed and I
- guess that for more than one image it was paused
- with you changing views to get your screenshots.
- You are also not flying at full speed as we can see
- your throttle is low, which would give you more time
- to react to your surroundings.


It was a joke, although I do fly low all the time (in ground effect) without running into the ground or trees.

The smoke trail isn't from me, but is from the guy I was chasing down, who didn't make his pull out and augered in on the side of the hill about 4 seconds before. While I was close behind him, I wasn't that close, and had enough room (barely) to make it.

The shots were taken from a replay of the track file, hence the 1/4 speed. As you can see by the time index on the pictures, the actual event lasted no more than a few seconds.

The inertia of the aircraft is what actually made this possible, as I was able to get the nose up but the aircraft was still sinking. If I'd been truly level at that altitude, I'd have gotten a prop strike and killed my engine. As it was, the nose was high enough to keep the prop clear while the belly of the aircraft brushed against the rising hill.

As for throttle settings and reacting...

You don't point the nose at the ground, especially at low levels, and maintain a high throttle setting - unless you like digging halfway to China.

As anyone who has tried to handle the P39 at very low altitudes knows, it can get rather touchy at low speeds (250 and below) when you have to make sudden, heavy control inputs.

I had to pull hard and quickly to get the nose up in time, which brings a significant risk of rolling the plane over at those speeds. The risk is even greater with high power settings where the torque will grab you.

So the problem I faced was, "Need to pull fast to get the nose up, but too quick and I'm dead, and I need lots of power to help gain speed and altitude, but adding power before the nose is up WILL kill me."

So I cut the throttle back to the most I felt I could safely carry (as going to idle would have left me with too little energy to make it), pulled back on the stick until the wing started to go over on me, then I immediately relaxed some of the back pressure, kicked the rudder back and forth to stabilize and then added back pressure again to try and keep from plowing into the ground.

As the rate of descent slowed to zero I started putting in power again and just held the controls as they were until I could get a little altitude again. It's an extremely touchy balancing act that I wasn't sure I'd survive until I was on my way up again.

Believe me, that 2 or 3 seconds of flying required a LOT more skill than just buzzing along the ground at 20 feet and 500kph.

XyZspineZyX
09-18-2003, 06:07 PM
Ah well done /i/smilies/16x16_smiley-very-happy.gif

That was the fella I was looking for /i/smilies/16x16_smiley-happy.gif doesn't look like it will get rid of the 'disc' anomally, but it will make the trees look a bit better I guess.

Many thnx
Scrag


huns666 wrote:
- Line in conf.ini you searched for is "forest=2" in
- opengl or directx section.
-
-



<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

XyZspineZyX
09-18-2003, 06:43 PM
Just buzzing along? JUST BUZZING ALONG?!?!

I can assure you I don't simply buzz, I ROAR! /i/smilies/16x16_smiley-very-happy.gif

I stay within 5-15 feet. I keep it full-throttle all the way during the pursuit which I think requires more skill because you have to work harder not to bury that bird in the dirt.
I prefer these manouvers on the mountain maps because I like to go inverted over the mountain tops and down the other side building speed and putting distance between me and my pursuer.
It's then that I can go into a climb and split-s and get back on their tail when they give up the chase or I take them head on.

Good account of your manouver BTW /i/smilies/16x16_smiley-happy.gif

I like accounts like these. It makes people sound like they actually are combat pilots /i/smilies/16x16_smiley-wink.gif Not taking the pi$$ here, just agreeing with you that you can relay something to the community about your exploits and make them sound real /i/smilies/16x16_smiley-happy.gif

<center>http://www.appy55.dsl.pipex.com/FB/squigsig.jpg

Message Edited on 09/18/0306:49PM by Scragbat

XyZspineZyX
09-18-2003, 07:06 PM
Go into your conf.ini and look for 'forest = 2' and change the two to 3...remember go for the 'forest = 2' at the very bottom, not the one above it. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
09-18-2003, 07:14 PM
Thnx Blade_X_

Will try it when I get home later...
n1

Blade_X_ wrote:
- Go into your conf.ini and look for 'forest = 2' and
- change the two to 3...remember go for the 'forest =
- 2' at the very bottom, not the one above it. /i/smilies/16x16_smiley-happy.gif
-
-



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