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Huxley_S
05-09-2004, 08:40 AM
I've installed the latest version of DCG (Dynamic Campaign Generator) from http://www.lowengrin.com

I've set it to replace DGen and have started a Dynamic USSR campaign Kuban 1943 flying the Yak9.

There seems to be more going on than in a normal DGen mission. A real ground war seems to be going on and you never really know what you're going to meet in the air.

The airstrips could be a little more lively but so far so good, I'm finding that knocking out ground targets is actully influincing the course of the war.

Is this the way most people use DCG? What other modes do you use? Any tips would be most helpful.

FB Music and Campaigns @
http://www.onemorewild.org/huxley

Huxley_S
05-09-2004, 08:40 AM
I've installed the latest version of DCG (Dynamic Campaign Generator) from http://www.lowengrin.com

I've set it to replace DGen and have started a Dynamic USSR campaign Kuban 1943 flying the Yak9.

There seems to be more going on than in a normal DGen mission. A real ground war seems to be going on and you never really know what you're going to meet in the air.

The airstrips could be a little more lively but so far so good, I'm finding that knocking out ground targets is actully influincing the course of the war.

Is this the way most people use DCG? What other modes do you use? Any tips would be most helpful.

FB Music and Campaigns @
http://www.onemorewild.org/huxley

Tailspin2
05-09-2004, 09:16 AM
You have to experiment with DCG to figure out what "you". DCG is variety configurable so lots of folks have different ideas to use it different ways.

If you want a better idea of how DCG works for the ground war, check out the DCG FAQ plus check out my readme file for my Grand Mini campaigns.

I take it when you mean the airstrip can be more lively, do you mean more stationary aircraft and objects? For each stationary aircraft destroyed, every squadron using the airfield loses an aircraft in their inventory. It could be very easy with just a few bombs to make an aircraft inoperable right away. Turn things up to full stationary density setting to see all stationary objects at the field at once.

The thing you have to remember about DCG is the map is completed populated along it's routes. Turning up density settings to full can grind a PC to a halt. You need lots to have lots of objects in the map to fight from mission to mission so while it may appear to be sparsely populated. My campaign maps have over 1000 ground objects on them. It wouldn't seem like a lot running at heavy stationary density setting but if I were to turn up the density setting or add more objects, my little 1.2Ghz machine would grind to a halt.

As for modes, I love the DGen replacement option for career play. However I usually play coop mode most of the time with my squadmates as they really like DCG in coop mode. I have my campaigns balance between air and ground activity, for the way my squadmates play http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif, so something is either moving in the ground or air so there is always something to do. Half the ground likes ata and the other half seems to like atg.

Also, in the career modes, I know I will have some effect on the campaign, but it is the ground war that wins the campaign so I don't expect to change the tide of the war, maybe slow or speed it up in the direction it is heading. In coop play, since we have between 3 to 8 guys flying nightly, we have more of an effect as to winning a war as we can apply teamwork to reach specific objects in the campaign.

Tailspin's Tales
http://mywebpages.comcast.net/Tailspin/index.htm

Huxley_S
05-09-2004, 09:46 AM
Can you say more about your Grand Mini campaign? What is it, how does it differ from the normal campaigns in DCG mode?

FB Music and Campaigns @
http://www.onemorewild.org/huxley

Tailspin2
05-09-2004, 12:16 PM
BASIC INFORMATION (From my readme file)
I designed these grand campaigns to be an expansion of what Paul Lowengrin has already done with his stock campaigns. Each of my campaigns within a grand campaign covers at least twice as much map area vs the stock campaigns. Also, I have done some extensive testing with ground armor to try to represent the change in the balance of power. The German should win earlier in the war and the Russians later in the war. How much a player or group of players can influence things for the losing side is unknown. DCG is very dynamic so I can't say what will happen for sure. Looking forward to playing a full grand campaign myself. 8-)

I also try to balance things out so a variety of things can happen for any mission. You could have a train strike, factory strike, airfield strike, ship strike, escort mission, sweep, armor attack, attack bombers, etc. I tried to find a balance setup of all types of units, both on the ground and in the air to try to keep each map interesting to fly all the way to the end of a map for a win or lose.

The campaigns should be good for co-op mode as well as single player career mode. There are eight Axis squadrons and generally eight, sometime nine Allied squadrons on each map. There is roughly a 50/50 mix of fighters and bombers/fighter-bombers for each side. Fighter-bombers in my aircraft class files have been assigned the AtG roles. This would be the early FW-190s, I-153Ps and P-47s. It would wish to change any to a pure fighter role, please check out the advance section further down on how to accomplish that.

Tailspin's Tales
http://mywebpages.comcast.net/Tailspin/index.htm

[This message was edited by Tailspin2 on Sun May 09 2004 at 11:36 AM.]

SeaFireLIV
05-09-2004, 01:24 PM
Yes, I`m doing the Grand Mini Campaign now. I we were stuck in Stalingrad for a while, moving back and forwards, nearly all of Stalingrad was occupied, but then we managed to push them out (I do feel my efforts in leading bombing runs in my P39 AND achieving the mission objective helped). We have just transferred to the Kuban.

My DCG settings at the moment are:
Maximum Flights Squad: Two
Squadron Density: Heavy (sometimes Dense but can slow the PC).
Column Density: Full
Stationary Object Density: Moderate
Action Radius settings: 75/100

Dense Squadron density with a 75 Action Radias I really like because things get really intense, but then I get slowdown coming and going. So I often stay with Heavy Density.

It would be nice to have more improvements (like surprise enemy attacks), but for now I really like this.

SeaFireLIV...



http://img12.photobucket.com/albums/v31/SeaFireLIV/Impatient3.jpg

We`re coming for that Patch ready or not!

Tailspin2
05-09-2004, 08:23 PM
SeafireIV,

If you want surprise enemy attacks, check off airstarts if using the career mode. DCG will definitely give you some surprise attacks. Also use delayed starts. They get you while you are trying to land low on fuel http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I have tried to spread out the airfields on my maps so you can get attacked from the sides. Sometimes that can lead to surprise attacks. However, it is up to you to make sure that the enemy aircraft are place in airfields in the North, Central and Southern locations.

If you run with DCG "No Transfers" off, DCG tends to move squadrons for both sides close to the front lines so you always run head to head. That is why I recommend "No Transfers" be turned on for my maps. But it means you have to transfer squadrons for both sides to get the setup for attacks from the side (with more surprise). DCG will only do transfers if the airfield is within 35 km of the front when the transfer option is turned on.

Tailspin's Tales
http://mywebpages.comcast.net/Tailspin/index.htm