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View Full Version : Will the problems of ATI cards with perfect water be fixed?



glottis77
05-21-2004, 10:03 AM
In IL2 perfect water kills fps, so i wonder if ATI and the PF team will do something in order to get good fps when the game will be out. in IL2 i don't care so much about the water, but for PF it will be crucial.

glottis77
05-21-2004, 10:03 AM
In IL2 perfect water kills fps, so i wonder if ATI and the PF team will do something in order to get good fps when the game will be out. in IL2 i don't care so much about the water, but for PF it will be crucial.

Rudee37
05-21-2004, 10:58 AM
perfect water??

Charlie901
05-21-2004, 12:42 PM
Use this link and let's all bombard ATI Driver Feedback to get them to put a rush on the next driver fix for FB in "Perfect" Mode!

Send in your driver fix for IL2 request here:

http://apps.ati.com/driverfeedback/index.asp

Hunter82
05-21-2004, 02:00 PM
Use the 4.2 Driver set for now. The problem has been noted by myself and others within the ATI beta team. You should however as said earlier take advantage of the cat feedback program.

==============================
Mudmovers (http://www.mudmovers.com)
ATI Catalyst Beta Tester
Catalyst Feedback (http://apps.ati.com/driverfeedback/)
Catalyst Driver Download (http://www.ati.com/support/driver.html)
==============================

|CoB|_Spectre
05-21-2004, 02:06 PM
I see this subject posted fairly often, but I'm not sure I understand the underlying reason. I say this because I have an ATI 9700 Pro AIW card running the Catalyst 4.1 drivers with all FB video options maxed-out to include Perfect detail. It works fine and water textures look fabulous. Even though IL-2/FB is CPU-intensive and my old stock clocked Athlon XP1800+ (with 3/4GB of PC2100 DDR memory) is doing all it can do, Perfect mode runs smoothly unless I'm going over particularly dense scenery (cities, large numbers of palm trees, high volume AAA tracer, etc) and zoomed-in for maximum magnification. If I backout to normal or wide angle cockpit, my framerates go back to normal in the vast majority of cases. Be aware that the 9700 Pro, 9800 Pro (incl. the XT versions) have twice the pixel pipelines of the 9600 Pro series, so if you're using anything less than the 9700, I'm sorry to say you can expect the hardware limitation. As you can see, I do not have bleeding-edge hardware, but am still able to get very acceptable animation rates. There is only so much that programming tweaks can do. After that, the hardware ultimately determines what you see onscreen.

BSS_Vidar
05-21-2004, 03:12 PM
So my Asus ATI 9800 Pro 256MB 256 bit card shouldn't have a problem? http://ubbxforums.ubi.com/images/smiley/10.gif

BSS_Vidar

|CoB|_Spectre
05-22-2004, 11:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BSS_Vidar:
So my Asus ATI 9800 Pro 256MB 256 bit card shouldn't have a problem? http://ubbxforums.ubi.com/images/smiley/10.gif

BSS_Vidar<HR></BLOCKQUOTE>

I can't say and you don't say whether or not you are having a problem. That card is certainly superior to mine. I am just saying that my system is far from being up-to-date and I'm able to run FB/AEP in full detail. If you look back over the posts in the Community Help forum, you will see that ATI issues patches on a fairly regular basis and sometimes they make things better, sometimes they make things worse, and sometimes they don't seem to do anything at all for FB. I don't like to spend a lot of time fighting with my computer, so when I get something that's working fine I don't run out and grab the newest driver when it's released...the old "if it ain't broke, don't fix it" philosophy. There are many techno-oriented people in this community that love to test new patches and report their findings. It gives me time to see what the feedback is and if there were any latent problems in the patch that didn't get addressed during ATI beta testing. If the consensus of opinion is that it's a good patch, troublefree and offering performance improvements, I'll grab it up. I'm just saying that the problems with ATI cards and perfect water are complex and very hardware dependent.

VMF-214_HaVoK
05-22-2004, 01:44 PM
Yes it cannot be said enough. If you own an ATI card use the cat feedback and hammer them hard. The issue is not with FB and Oleg its with ATI and there open GL support.

=S=

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www.vmf-214.net (http://www.vmf-214.net)
(The Original BlackSheep Squadron of IL-2/FB/AEP/PF)