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|CoB|_Spectre
07-10-2004, 07:58 AM
Carrier ops have the handy ability to always give the pilot a takeoff and landing wind direction right down his "runway". Especially the WWII era straight-deck carriers, there were no tricky crosswind takeoffs or landings whereas all recoveries on modern USN carriers are aligned with the "angled deck", requiring constant angular correction along the carrier's direction of travel. A pilot would expect to see visual confirmation from the ship's stack smoke and signal flags, all blowing opposite to the direction of his takeoff or landing. What got me to thinking of this was the excellent screenshot of the Lexington, which I'm assuming it was sitting "dead in the water" and not underway due to the absence of a wake, bow wave and direction of stack smoke and flags. Can any of you who've seen the PF demo comment?

|CoB|_Spectre
07-10-2004, 07:58 AM
Carrier ops have the handy ability to always give the pilot a takeoff and landing wind direction right down his "runway". Especially the WWII era straight-deck carriers, there were no tricky crosswind takeoffs or landings whereas all recoveries on modern USN carriers are aligned with the "angled deck", requiring constant angular correction along the carrier's direction of travel. A pilot would expect to see visual confirmation from the ship's stack smoke and signal flags, all blowing opposite to the direction of his takeoff or landing. What got me to thinking of this was the excellent screenshot of the Lexington, which I'm assuming it was sitting "dead in the water" and not underway due to the absence of a wake, bow wave and direction of stack smoke and flags. Can any of you who've seen the PF demo comment?

Yellonet
07-10-2004, 10:19 AM
In the movies I've seen there are no apparent wind.


- Yellonet

BSS_Vidar
07-10-2004, 11:07 AM
I heard that Multiplayer missions will have stationary carriers. That's too bad. I guess we haven't quite built the software good enough to constantly caluclate 20 players sitting in tight proximity of each other on a moving platform. CFS2 tried but players would end up floating off the deck from your aspect of play, while they seem to think they are on deck and YOU are floating away. No one quite has the exact perspective of the carriers possition, but great strides have taken place for multi-player strikes on mobile ships. In CFS2, no one saw the same tgt in the same geographical position, nor were they able to see others weapons drops and explosions.
IL-2 has made that huge leap. It looks like developers are getting closer to this goal every year.

BSS_Vidar

IV_JG51_Razor
07-11-2004, 12:09 PM
Vidar, this is a misunderstanding on your part, I sincerely hope!! Currently, there are two different kinds of multiplayer modes for IL-2FB, Cooperative play, and Dog Fight servers. Luthier hsa specifically said that in DF servers, the carriers would definitely be static. By his very specificity, I took that to mean that in coops, the carriers would be mobile. I sure hope that is the case, because it would really suck if carriers were static in coops as well!

Here's hoping. http://ubbxforums.ubi.com/images/smiley/52.gif

Razor
IV/JG51 11/12 Staffelkapitan
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

BSS_Vidar
07-12-2004, 01:52 AM
I truely hope your right Razor. I saw the DF info, but haven't seen anything different for Coop, so I just figured. http://ubbxforums.ubi.com/images/smiley/52.gif If they do move in a Coop, we'll have a CQ mission in no time! http://ubbxforums.ubi.com/images/smiley/10.gif
If the carrier is in a big pattern, I'll have to teach the BSS how to adjust for the new "Final Bearing" after the ship turnes. http://ubbxforums.ubi.com/images/smiley/35.gif

BSS_Vidar