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View Full Version : RADAR IN FB..



VMF513_Wolf
01-04-2004, 07:05 AM
that could be awsom to have in FB...
so u could ask your position heading home, where is enemy not only offline but also online and DF server, that could be awsome...didnt they used radar in late WW2???

its nice to know where is enemy or if it enemy u see 3 km away and where u are also nice to know when u play without map icons(its hard to follow rivers towns etc.. easyer just to ask radar guyhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif)

SO can we PLZ HAVE IT IN pay addon??

http://server5.uploadit.org/files2/181203-avia_036F.jpg
<The object of war is not to die for your country, but to make the other bastard die for his>
VMF513-Flying Nightmares (http://www.vmf513.com/)

VMF513_Wolf
01-04-2004, 07:05 AM
that could be awsom to have in FB...
so u could ask your position heading home, where is enemy not only offline but also online and DF server, that could be awsome...didnt they used radar in late WW2???

its nice to know where is enemy or if it enemy u see 3 km away and where u are also nice to know when u play without map icons(its hard to follow rivers towns etc.. easyer just to ask radar guyhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif)

SO can we PLZ HAVE IT IN pay addon??

http://server5.uploadit.org/files2/181203-avia_036F.jpg
&lt;The object of war is not to die for your country, but to make the other bastard die for his&gt;
VMF513-Flying Nightmares (http://www.vmf513.com/)

Extreme_One
01-04-2004, 07:10 AM
BoB will have RADAR but I doubt FB will.
It would be great though.

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''

Download the USAAF campaign folder here (http://www.mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg

x__CRASH__x
01-04-2004, 08:25 AM
We already have radar in FB.


It's called external Padlock.

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

VMF513_Wolf
01-04-2004, 08:30 AM
great radar crash...lol

http://server5.uploadit.org/files2/181203-avia_036F.jpg
&lt;The object of war is not to die for your country, but to make the other bastard die for his&gt;
VMF513-Flying Nightmares (http://www.vmf513.com/)

DONB3397
01-04-2004, 09:22 AM
Isn't the map/icons feature a defacto radar?

Winning isn't everything;
It's the only thing!
http://us.f2.yahoofs.com/bc/3fe77b7e_1812a/bc/Images/Sig---1.jpg?BCfT77_AYglnLZQo

x__CRASH__x
01-04-2004, 09:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VMF513_Wolf:
great radar crash...lol<HR></BLOCKQUOTE>


What is radar? A device to detect and range the enemy using high freq radio waves. (RAdio Detection and Ranging) What is External views? A way to see where your enemy is, too look around his aircraft to gain a perspective of where he is on the map and at what altitude, and to turn your nose towards him.

Crude, but effective. Thats why I prefer to lock the externals if I'm going to be in the cockpit.

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

VMF513_Wolf
01-04-2004, 09:37 AM
oh..forget it...

http://server5.uploadit.org/files2/181203-avia_036F.jpg
&lt;The object of war is not to die for your country, but to make the other bastard die for his&gt;
VMF513-Flying Nightmares (http://www.vmf513.com/)

x__CRASH__x
01-04-2004, 10:12 AM
In a serious, less trolling reply... I think having radar on flyable night fighers would be really cool. a multi-poisition P-61 where I could sit at the radar position would be fantastic! Think of the possibilities! I could spend hours in the ORR complaining about how the game radar isn't acting like a real in-flight radar should! LOL

Seriously, I think it would be a great addition.

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

Copperhead310th
01-04-2004, 10:50 AM
Crash you such a damn troll. chill out. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://imageshack.us/files/380th%20siggy.jpg

DONB3397
01-04-2004, 11:00 AM
[QUOTE]Originally posted by x__CRASH__x:
In a serious, less trolling reply... I think having radar on flyable night fighers would be really cool. a multi-poisition P-61 where I could sit at the radar position would be fantastic! Think of the possibilities! I could spend hours in the ORR complaining about how the game radar isn't acting like a real in-flight radar should! LOL
-------------

Good suggestion.

Nightfighters, for both the LW and Allies, are probably the right place for airborne radar in FB. But the early systems in the Beaufighter, 110 and even the Black Widow were crude affairs. They weren't the blip-dot-with-icon systems we see in modern AWACS. It might be more distracting than valuable. What do you think?

Winning isn't everything;
It's the only thing!
http://us.f2.yahoofs.com/bc/3fe77b7e_1812a/bc/Images/Sig---1.jpg?BCfT77_AYglnLZQo

horseback
01-04-2004, 11:13 AM
Sounds to me as though you want a dedicated ground controller to give you vectors. In RL, these were used, but there were (and are) range limitations. During WWII, radar was relatively crude, and altitude and range were nowhere near as accurately measured as today. IFF (Identification Friend or Foe) was even cruder.

Radar doesn't tell you who is who; IFF only tells you who is on your side and has working IFF (and it was often turned off to keep the enemy from tracking your emission of the IFF codes & frequency).

Don't think the game as is can be set up for the host to provide a ground controller function (someone to monitor aircraft movement and give vectors home or to an opponent or friendlies).

Cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

x__CRASH__x
01-04-2004, 11:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DONB3397:
But the early systems in the Beaufighter, 110 and even the Black Widow were crude affairs. They weren't the blip-dot-with-icon systems we see in modern AWACS. It might be more distracting than valuable. What do you think?<HR></BLOCKQUOTE>


I think that, although crude compared to modern standards, it would still add an interesting element to the game. If it didn't come with instructions, you give me an hour with the system and I'll have it figured out. I bet they used a waterfall display or an O-scope. Wouldn't be too hard.

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

Agamemnon22
01-04-2004, 11:09 PM
I don't know about airplane-mounted radar, but ground based radar of the day was, basically, an oscilloscope. You look at a green line on the screen, and you would see peaks at certain places. A peak is a return signal at the given bearing. They didn't tell altitude, only bearing (at the beginning of the war at least). As was pointed out they didn't tell you who is who (Pearl Harbor radar operators thought those were b17's coming in on the morning of Dec 7). Nor do they tell you the size of the force with any accuracy. It's not like 'look a plane there! oo and a bomber wing there.. that's 6 planes!' more like 'yeah there's something over in that direction *waves hand*.. might be geese... might be Ju88's... we're not really sure'. The brits got altitude figured out pretty well by 1941 afaik, but don't forget you're dealing with russian/german tech in the game, and they were a bit behind. I should hope by 43 all sides could estimate altitude.

Mike_Green
01-05-2004, 02:35 PM
I'm currently reading "Night Fighter" by C.F. Rawnsely - John Cunningham's Radar Operator. It inspired me to have a go at similar missions, stalking single Heinkels over coastal areas in very dark conditions (brightness turned down, darkened room, no icons) flicking between instrument flying and cockpit off; using the direction arrow as kind of onboard radar. (The HUD dials weren't usable, as they were so bright, they dazzled. Same with the map.)

It's not as easy as it sounds when you can't see your target until you're right on top of him - certainly takes patience and practice. I was struck by how the visual surroundings came into play exactly as Rawnsly said; against the moon, or sea, targets can be seen (with difficulty) - but against a dark ground it disappears into blackness.

Previously known round these parts as mikeyg007

Mike_Green
01-05-2004, 02:45 PM
Originally posted by Agamemnon22:
&gt; They didn't tell altitude, only bearing (at the beginning of the war at least).

My references say British RDF could give a indication of height (albeit rough and unreliable) in the BoB.
Range was accurate, but bearing less so.

&gt; As was pointed out they didn't tell you who is who (Pearl Harbor radar operators thought those were b17's coming in on the morning of Dec 7).

Though The RAF used IFF - Identification Friend or Foe (A 'blipper' in friendly planes that could be used to sort friendlies from bandits)

&gt; Nor do they tell you the size of the force with any accuracy.

Very true - radar operators in the Battle of Britain were expected to make an estimate of formation size from the look of the echo.

Previously known round these parts as mikeyg007

jazman777
01-05-2004, 03:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by x__CRASH__x:
We already have radar in FB.


It's called external Padlock.
<HR></BLOCKQUOTE>
Another form: AAA.

Agamemnon22
01-05-2004, 03:29 PM
Mike:
You're right, I checked my book and I had got it backwards. The oscilloscope read out peaks when a return was received, and the distance along the x-axis was proportional to distance to reflection. Watson-Watt had figured out altitude to within 1,000 feet by 1936. They got direction by taking the range to contact from 2 different stations along the coast and simply finding a point with corresponding distance to both stations.