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Zanzahar
08-01-2016, 08:28 AM
Greetings,

I'm trying to make an orbital station with 6 electronics and 6 energy workshops. However, I can't figure out any layout that can make it work. My biggest problem is that both energy and electronics workshops require modules that generate very high amount of heat, and the 48 modules limit makes it impossible to place all the radiators required to cool down the workshops.

Is it possible to make an orbital station with 6 electronics and 6 energy workshops?

Frydoom
08-01-2016, 08:37 AM
I cannot answer your actual question (but I am sure it is doable), but why would you use more than 5 of any workshop (is that really possible?)? There is no benefit at all, quite the contrary, as you miss out on potential technologies provided by different workshops in the nexus.

Just to clarify: the technology nexus has 5 "strains" (Energy, Electronics, Heavy Industry, Agriculture, Biotech) with 5 levels each. To make it possible to use level 5 technologies of agriculture, you need 5 of the respective workshops. If you'd only want to use Electronics technologies up to level 3, you'd need 3 of the respective workshops and so on.
Therefore building more than 5 is a waste.

Laxuar
08-01-2016, 11:15 AM
This is the station that you asked for:
http://i.imgur.com/i1i3pzS.png

But as Frydoom sayed 6 Laboratories of the same industry is a waste, you should do a 5-5-1-1 layout or 5-5-2. If i were you i would do a 5-5-2 agricolture for the swap or maybe a 5-5-1agriculture-1biotech for the 10% production. But those layout are more complex than this one.

In my layout you can see that i use the same configuration for one lab and then i stack it in a linear way to reuse the same modules. In this layout you can save 2 more modules if you mirror the energy layout and turn by 90 the electronics to reuse 2 solar cells

If you need others configurations don't w8 to ask, i love creating stations ^_^

Zanzahar
08-02-2016, 03:49 AM
I cannot answer your actual question (but I am sure it is doable), but why would you use more than 5 of any workshop (is that really possible?)? There is no benefit at all, quite the contrary, as you miss out on potential technologies provided by different workshops in the nexus.

Just to clarify: the technology nexus has 5 "strains" (Energy, Electronics, Heavy Industry, Agriculture, Biotech) with 5 levels each. To make it possible to use level 5 technologies of agriculture, you need 5 of the respective workshops. If you'd only want to use Electronics technologies up to level 3, you'd need 3 of the respective workshops and so on.
Therefore building more than 5 is a waste.

It's actually possible to make up to 12 workshops of the same type and get 1200 expertise points. Anyway, you're right. There's no point in making more than 5 workshops of the same type because the maximum number of workshops required to unlock the highest technology tier in each strain is 5.

But you see, I'm doing this solely for role-playing. To completely obtain all the technologies in the energy strain requires 560 expertise points. 5 workshops only yield 500 points. I would like the remaining 60 expertise points to come from the energy strain instead of other unrelated strains. Therefore, 6 energy workshops = 600 expertise points. Since there's another 640 expertise points and 6 workshops remain unused, might as well put them into the electronics strain. After all, both energy and electronics strains are related and offset each other's drawbacks.

Control System Overclocking (Electronic) increases all productivity by 5%, at the price of increased energy maintenance by 25%.
Accumulator Overload + Power Saving Mode + Kinetic Micro Generator (Energy) increases energy production by more than 20%.
Having both technologies results in a boost of 5% in all productivity at the price of less than 5% increased energy maintenance.

Paid Overtime (Energy) increases workforce by 10%, at the price of decreased revenue in arctic,tundra & lunar sectors by 10%,
Consumer Electronics (Electronic) increases revenue by 10%, at the price of decreased workforce of 10% in temperate sectors.
Having both technologies results in 10% increase in workforce in Arctic, Tundra, & Lunar sectors, with 10% increased revenue in temperate sectors.

Hydrogen Enrichment (Energy) and Anti-G Accessory (Electonic) means not having to send deuterium and IntelliWear into Lunar sectors, reducing space transfer routes by 2 per lunar sector.


This is the station that you asked for

If you need others configurations don't w8 to ask, i love creating stations ^_^

I'm amazed! Thank you! My utmost gratitude to you for your assistance. Having unlocked the Veteran Statue and completed most of the achievements, this is the only layout I need for the whole game.

TheLastC64User
08-08-2016, 12:30 PM
If you need others configurations don't w8 to ask, i love creating stations ^_^

is this offer open to everyone?^^

If so, i would like to order a 1200-Station with 5 Agriculture, 5 Electronics, 1 Energy and 1 Biotech.

Laxuar
08-09-2016, 12:06 AM
is this offer open to everyone?^^

If so, i would like to order a 1200-Station with 5 Agriculture, 5 Electronics, 1 Energy and 1 Biotech.

Ofc it is ^_^

Here is the station you asked for:

http://i.imgur.com/Vm1Fu3Q.png

I did the most module-connector efficent i could do, you still have some connectors and module to make it more beautiful. Care using them to not mess with heat, my suggestion is to connect only modules with extra connector to avoid heat problems

TheLastC64User
08-09-2016, 11:24 AM
Thanks very much. You really have a talent for this stuff :)

And its far more beautiful than everything i put together so far.

Spyros_I
08-17-2016, 05:11 PM
What should I do with my space station?
I expected a sector, not a laboratory.
My other sectors were already developed and I have everything in abundance.
I cannot decide what technologies to choose. Any advice to someone that has everything?

Laxuar
08-18-2016, 09:46 AM
What should I do with my space station?
I expected a sector, not a laboratory.
My other sectors were already developed and I have everything in abundance.
I cannot decide what technologies to choose. Any advice to someone that has everything?


The choice is up to you. You have to think about what does your company should looks like and how much population do you want. The tecnologies you chose will force you to change your sectors layout.

If you want a big company i suggest you to go for biotech and agricolture or biotech and electronics. If you want to have no fusion power plant you have to take energy. Maybe you want a constant rare material production so you can do a 3-3-3-3 layout or make an unchained company with a 2-2-2-3-3 layout.

If you tell me what you are aiming for i can give you a better advice

ubijuba
08-19-2016, 09:56 PM
If you need others configurations don't w8 to ask, i love creating stations ^_^

Hey Laxuar

Could you make 5 Argi + 5 Electro + 2 Energy layout please ?

Thanks

Laxuar
08-20-2016, 12:22 AM
Hey Laxuar

Could you make 5 Argi + 5 Electro + 2 Energy layout please ?

Thanks

http://i.imgur.com/Rm0joqC.png

This is your request ^_^, I tried to make it the most beatiful i could.

SirDavidFirst
08-20-2016, 12:39 PM
I want to have a 3+3+3+3+3, I know I am pushing my luck on this, but no harm in asking please, I also wish there were more things that you have to do, like repairs or tasks space?

Laxuar
08-20-2016, 03:34 PM
I want to have a 3+3+3+3+3, I know I am pushing my luck on this, but no harm in asking please, I also wish there were more things that you have to do, like repairs or tasks space?

You can't have 3+3+3+3+3 because it require 15 labs and the max number is 12. Once you finished the station you have only to mantain it, so no repairs or task (that is quite sad but the station isn't a true sector).

SirDavidFirst
08-20-2016, 06:46 PM
I was asking too much, I hope you don't mine me asking, what about agriculture 2, biotech 3, electronics 3, heavy industry 3 and biotech 3, do you think that would work? Thank you.

Laxuar
08-21-2016, 12:11 PM
Still too much man, 14 labs. You have to aim to something like 2-2-2-3-3 or 0-3-3-3-3 or 2-2-2-2-4, the last one is good if you aim for 4 labs in heavy industries for the -10% consume bonus, but if your company is quite finished and you need only iridium the best option is 2-2-2-3-3 with 3 in energy and the other one in agricolture if you like crisis sector or in electronics or biotech

SirDavidFirst
08-22-2016, 07:10 PM
Heleo Laxuar, With the set up in screen shot, I was trying to get more Iridium, Graphene and more Petochemicals, as you see I have two Agriclture Chambers for Rice to replace using Beef. I would like more Magnetite, but can't because of lay out?

http://i1174.photobucket.com/albums/r607/davidwcummins/Anno%202205%205_zpsklqfwc3o.jpg (http://s1174.photobucket.com/user/davidwcummins/media/Anno%202205%205_zpsklqfwc3o.jpg.html)

http://i1174.photobucket.com/albums/r607/davidwcummins/Anno%202205%206_zpsubek6bsu.jpg (http://s1174.photobucket.com/user/davidwcummins/media/Anno%202205%206_zpsubek6bsu.jpg.html)

Last screen shot is about wanting make my cities beautiful.

http://i1174.photobucket.com/albums/r607/davidwcummins/Anno%202205%2043_zpsxdhw9rmg.jpg (http://s1174.photobucket.com/user/davidwcummins/media/Anno%202205%2043_zpsxdhw9rmg.jpg.html)

Thank you for any comments.

Laxuar
08-22-2016, 11:20 PM
I saw the screenshot of your company and it is very beatiful. I love how you mix roads with parks.

The layout of your OS is very nice to see but it isn't optimized, you can place one more lab. I suggest you to use one more agricolture because it will give you +10% productions, but if you want a constant magnetite production you have to delete agricolture labs and do a layout of 3-3-3-3-0. In my opinion is better 3 labs of agriculture than a magnetite production because i usually by a-grav from the market so i don't need that much magnetite.

Iskariott87
08-29-2016, 01:31 PM
could you build me a station with 5 electronic, 4 heavy industry and 3 energy? would be thankful.
another question came to my mind about this: how do you approach this kind of problems?
i feel frustrated that i cant come up with a solution in an appropriate amount of time. cant even think about how to begin this.
i dont want to keep trying, i want to be planful.

Laxuar
08-30-2016, 04:28 PM
could you build me a station with 5 electronic, 4 heavy industry and 3 energy? would be thankful.
another question came to my mind about this: how do you approach this kind of problems?
i feel frustrated that i cant come up with a solution in an appropriate amount of time. cant even think about how to begin this.
i dont want to keep trying, i want to be planful.


First of all here is your request
http://i.imgur.com/yx5LeU0.png

I think this is a clever choice of research because it gets +5% production of all goods and it mix with the -10% consumption of the heavy industries that has quite bad bonusses.

I learnt to build these OS so easy because i spent a lot of time on them.

First i studied how the module labs and heat works doing some test and i fully comprended how their maths works. After that with paper and pencil i created some basic layout that i call "molecules" that fullfill the necessity of a single lab.
So when i create a station i start assembling this molecules of the same tipe to reuse the same modules and be more efficent, and after that i assemble this macro molecules to reuse other few modules.
With my method my stations have differnt type of labs separated.
If you check others OS i posted you can see that i reuse the same molecules in all of them, Expecially the energy one that evryone wants ^_^.

Anyway now i memorized all the math behind the OS so to make a new one takes me only few minutes and i try different things to make them prittier (like the middle electronics molecule i used in your request)

I hope that you can understand all i wrote here because my english is horrbile ^_^

Iskariott87
08-31-2016, 02:02 PM
First of all here is your request


I think this is a clever choice of research because it gets +5% production of all goods and it mix with the -10% consumption of the heavy industries that has quite bad bonusses.

I learnt to build these OS so easy because i spent a lot of time on them.

First i studied how the module labs and heat works doing some test and i fully comprended how their maths works. After that with paper and pencil i created some basic layout that i call "molecules" that fullfill the necessity of a single lab.
So when i create a station i start assembling this molecules of the same tipe to reuse the same modules and be more efficent, and after that i assemble this macro molecules to reuse other few modules.
With my method my stations have differnt type of labs separated.
If you check others OS i posted you can see that i reuse the same molecules in all of them, Expecially the energy one that evryone wants ^_^.

Anyway now i memorized all the math behind the OS so to make a new one takes me only few minutes and i try different things to make them prittier (like the middle electronics molecule i used in your request)

I hope that you can understand all i wrote here because my english is horrbile ^_^

thanks for your explantation. now i have an idea. and i think i wouldnt ever have come up with such a pretty solution. tried everything, but didnt now how to start

DavusAntonius
09-05-2016, 08:34 PM
How about a station with 5 Agriculture, 3 Electronics, 2 Biotech, and 2 Energy. I seem to go through Graphene like crazy, the reason for the 3 Electronics. I'm torn between having that 5th agriculture for the reduction, having 4 agriculture and either 1 heavy industry, or 3 energy. I'm leaning more towards the 5,3,2,2 vs the 4,3,2,2,1 or 4,3,3,2.

Laxuar
09-06-2016, 12:49 PM
The 5/3/2/2 is a good layout and you can easy swich the 3rd module on biotech or energy if you need petrolchemicals or iridium. IMO having 4 labs in Agricolture is a waste because the 4th bonuses are of it are quite usless, it is better an other layout with only 3 points in agricolture.

DavusAntonius
09-06-2016, 02:26 PM
Ok, good to know about the Agriculture labs. I think I'm going to forgo the 5/3/2/2 layout and have 3 agriculture, 3 electronics, 3 energy, 2 biotech, and 1 heavy industry. While it would be nice to have that extra 10% production and petrochemical generation, I'm going to opt for the 10% industry increase.

Laxuar
09-06-2016, 05:12 PM
Maybe the +10% production on biotech is better because half of the t4 chains are biotech and for the extraction you have a lot. I think that heavy industries is good only if you go for 4 points or 5 if you are lazy and you have a company in great expansion.

Do you need a layout or just an advice?

DavusAntonius
09-06-2016, 05:28 PM
I didn't know that about the t4 chains. I could use a layout for 3 agriculture, biotech, electricity and energy. I was looking for advice and a layout that I could use as a general go to. I've seen some of the others here if I want to try and use those as experiments on my play.

SirDavidFirst
09-10-2016, 08:54 PM
I have a new space station lay out, giving you petrochemicals, using rice instead of beef, more magnetite and lridium. Please let me know if there a better way?

http://i1174.photobucket.com/albums/r607/davidwcummins/Anno%202205%205_zpsgxhsgolt.jpg (http://s1174.photobucket.com/user/davidwcummins/media/Anno%202205%205_zpsgxhsgolt.jpg.html)

http://i1174.photobucket.com/albums/r607/davidwcummins/Anno%202205%206_zps1z6jr4yo.jpg (http://s1174.photobucket.com/user/davidwcummins/media/Anno%202205%206_zps1z6jr4yo.jpg.html)

Laxuar
09-11-2016, 12:21 AM
Please let me know if there a better way?

Yes you can add the last lab, I suggest you to place an other Heavy industry lab because the -10% goods consume is one of the stronger bons, way better than +10% in agricolture. But with that lab you have to reconfigure all your station.

I give you this layout as exemple ^_^

http://i.imgur.com/nDiaqZ4.png

SirDavidFirst
09-12-2016, 09:30 AM
Hello Laxuar, If you have a look at screen shot I have a problem, have I made a mistake in layout, thank you for having a look.http://i1174.photobucket.com/albums/r607/davidwcummins/screenshot_2016-09-12-09-15-18_zpsz4gynylb.jpg (http://s1174.photobucket.com/user/davidwcummins/media/screenshot_2016-09-12-09-15-18_zpsz4gynylb.jpg.html)

Laxuar
09-12-2016, 12:55 PM
there are no mistakes in your layout. You can test it deselecting all the research if you get 1200 points than it is perfetc. After that i suggest you to choose all the research you can and delete some trading routes to the orbital station to save some money

kozedub1
09-30-2016, 07:09 PM
Laxuar-thank You for the work you have done! Without you it would have taken me too much time to figure it out... too bad after one builds up all the stations and research there is only playing with different set-ups and not much else to do!((( Counting on the news about ANNO update they posted!))) Have fun!)

Laxuar
09-30-2016, 09:59 PM
Laxuar-thank You for the work you have done! Without you it would have taken me too much time to figure it out... too bad after one builds up all the stations and research there is only playing with different set-ups and not much else to do!((( Counting on the news about ANNO update they posted!))) Have fun!)

Thx a lot ^_^. I'm glad that this post is helping a lot of players and i think that now there are enoght layout that someone can chek the post to find what he needs. Lately i'm not playing because i'm still pissed-off by the bug on the trading center. I hope that they will do the "next patch" that UBI-Cerisino claimed in all the bug report post before returning in the game.

LuckySnipa
10-03-2016, 12:42 PM
http://i1250.photobucket.com/albums/hh538/luckysnipa/screenshot_2016-10-03-13-20-03_zpswr9chtbh.png
http://i1250.photobucket.com/albums/hh538/luckysnipa/screenshot_2016-10-03-17-07-37_zps46a5w48t.png

Laxuar
10-03-2016, 03:06 PM
Great layout Snipa, i love the configuration of electronics+heavy industry modules, i never thought to merge them . It is very efficent.

LuckySnipa
10-03-2016, 03:49 PM
Thank you, it was a lot of attempts :D

Shontia5
10-15-2016, 04:52 AM
Is it possible to ask for a 1200 Expertise with 3 Biotech, 3 Agriculture, 3 Electronics and 3 Energy?

Or is that not a good setup?

Shontia5
10-17-2016, 03:04 PM
Guess no one is helping with this any longer? :(

Laxuar
10-18-2016, 10:34 PM
yes man i still help here, i've been a little busy in these days now i'll make the station you asked for

Laxuar
10-18-2016, 11:22 PM
http://i.imgur.com/BiqD20N.png

Here you are.

Sry again for the late answer but i still have to fix my companies after this patch. ^_^

Shontia5
10-19-2016, 05:48 PM
yes man i still help here, i've been a little busy in these days now i'll make the station you asked for

Thank You very much, you have made this woman very happy :)


Sorry about my prior response, I assumed everyone had jumped ship on this game. Being as how the forums seem kinda dead. It also took me a little over a week to get a response on my issue that I now have with the game.

After this last patch my OS won't work on any of my Companies. It was working on my highest level company (51) but then after they decided to give us Season Patch holders the Frontiers DLC, even that Company's OS won't work anymore :(


Once again Sorry if I seemed pushy, I didn't mean to be.

Laxuar
10-20-2016, 02:44 PM
Don't warry, this patch is giving an hard time to evryone and is normal to be a little bit angry ^_^ Keep growing your company and don't w8 to ask again for help

cadnaan
10-26-2016, 03:35 AM
http://i.imgur.com/BiqD20N.png

Here you are.

Sry again for the late answer but i still have to fix my companies after this patch. ^_^


I copied this layout that you gave to someone and I love it but what is the best lay out because I don't mind having one heavy industry because they cost a lot in the arctic.?
please give a good balance layout for everything.

Thanks!

Shontia5
10-26-2016, 09:23 PM
I copied this layout that you gave to someone and I love it but what is the best lay out because I don't mind having one heavy industry because they cost a lot in the arctic.?
please give a good balance layout for everything.

Thanks!

You do realize you can change any bad sector traits you may get, right?

You click that icon down by your map it says Geo(something or other). and as long as you have the Graphene (you can get this from doing Crisis Sector battles) you can click until you find something that works well for you :)

cadnaan
10-26-2016, 09:45 PM
You do realize you can change any bad sector traits you may get, right?

You click that icon down by your map it says Geo(something or other). and as long as you have the Graphene (you can get this from doing Crisis Sector battles) you can click until you find something that works well for you :)

Yes I know that one but Moon and Arctic sectors are always negative and I think it's due to heavy industry so I want to keep them plus instead of negative. :D

Btw thanks for the tip!

Laxuar
10-27-2016, 12:39 PM
The layout you copied is the one that i made for Shontia5 and is one of the most balanced layout because it takes +20% production in the most expensive facilities, it take the 4 chain production change that are usefull, and have a nice rare material generation.

If you are aiming for a positive balance in the artic and lunar sector you can't achieve it. The main reason is because the lunar and artic population have the poupose to give you worforce only and not income.

In my companies i use layouts that have at least 4 labs on heavy industries, but not for the bonus on the heavy industries facilityes because mines are cheap and if i need more goods i use tundra modules on them. I use 4 labs on heavy because the population bonus is huge: -10% goods consumption for a -10% temperate workforce is the best bonus you can get because it touch evry single industries and it is a moltiplicative bonus (this mean that his effect is greater than what you can think).

Anyway all my credit balance is focussed around the artic region, i produce tons of Quantum computers and i sell them to the global market. But i full the artic regions with production and no population because i use drone modules. And i don't use fusion energy.

Here there are two layout that i use in my 2 companies, and one island of my artic region:

http://i.imgur.com/ZXlaMTi.png
http://i.imgur.com/F76bRGH.png
http://i.imgur.com/gGzHZpM.png

cadnaan
10-28-2016, 02:08 AM
The layout you copied is the one that i made for Shontia5 and is one of the most balanced layout because it takes +20% production in the most expensive facilities, it take the 4 chain production change that are usefull, and have a nice rare material generation.

If you are aiming for a positive balance in the artic and lunar sector you can't achieve it. The main reason is because the lunar and artic population have the poupose to give you worforce only and not income.

In my companies i use layouts that have at least 4 labs on heavy industries, but not for the bonus on the heavy industries facilityes because mines are cheap and if i need more goods i use tundra modules on them. I use 4 labs on heavy because the population bonus is huge: -10% goods consumption for a -10% temperate workforce is the best bonus you can get because it touch evry single industries and it is a moltiplicative bonus (this mean that his effect is greater than what you can think).

Anyway all my credit balance is focussed around the artic region, i produce tons of Quantum computers and i sell them to the global market. But i full the artic regions with production and no population because i use drone modules. And i don't use fusion energy.

Here there are two layout that i use in my 2 companies, and one island of my artic region:

http://i.imgur.com/ZXlaMTi.png
http://i.imgur.com/F76bRGH.png
http://i.imgur.com/gGzHZpM.png

I love your Layout, and the one I have that you made for Shontia5. I have a lot of income and generate more goods than I need, most of them I sell in global market too.

I'll try your layout to see if that works better than what I have but I love both.

Thanks you!

cadnaan
10-28-2016, 05:05 AM
The choice is up to you. You have to think about what does your company should looks like and how much population do you want. The tecnologies you chose will force you to change your sectors layout.

If you want a big company i suggest you to go for biotech and agricolture or biotech and electronics. If you want to have no fusion power plant you have to take energy. Maybe you want a constant rare material production so you can do a 3-3-3-3 layout or make an unchained company with a 2-2-2-3-3 layout.

If you tell me what you are aiming for i can give you a better advice

I love the new choice you gave me, because I can get Agriculture and electricity easily more than Heavy industry, biotech or electronic.
I'll keep your new layout now until something else comes out or you find better idea ;);)

Thanks again!!

Laxuar
10-28-2016, 12:48 PM
If you like my 6heavy-6 electro-2biotech you can swich 1heavy for 1biotech. In this way you will gain a fantastic +10% on androids and replicators losing only the orbital storage. I prefer using the orbital storage atm because my company is still growing and i found boring keep changing the construction materials route.

To make this swich you have to destroy the heavy industries lab near the electronics with roads and the stowage and recicling module. After that you have to ad a third biotech lab near the two you have using the same layout. If you have problem doing that i will post a new image, if not you can post it to other users ^_^.

cadnaan
10-29-2016, 04:31 AM
If you like my 6heavy-6 electro-2biotech you can swich 1heavy for 1biotech. In this way you will gain a fantastic +10% on androids and replicators losing only the orbital storage. I prefer using the orbital storage atm because my company is still growing and i found boring keep changing the construction materials route.

To make this swich you have to destroy the heavy industries lab near the electronics with roads and the stowage and recicling module. After that you have to ad a third biotech lab near the two you have using the same layout. If you have problem doing that i will post a new image, if not you can post it to other users ^_^.

I like the Layout you gave me that has the 4 labs on heavy industries, 3 Biotech, 3 Electronic and two Agriculture, because it has good balance . Btw post your 6heavy-6 electro-2biotech , I don't know how to do it if I want to try.

Thanks Laxuar :D

Laxuar
10-31-2016, 08:35 AM
I like the Layout you gave me that has the 4 labs on heavy industries, 3 Biotech, 3 Electronic and two Agriculture, because it has good balance . Btw post your 6heavy-6 electro-2biotech , I don't know how to do it if I want to try.

Thanks Laxuar :D

I already posted it. Is the first image of the three.

cadnaan
11-02-2016, 04:33 AM
I already posted it. Is the first image of the three.

Oh thanks lol;)

Ravager-PL
11-02-2016, 03:34 PM
Is there a chance you could make a setup of 2-4-3-3 that is 2 x agri, 4 x bio, 3 x ele, and 3 x energy ? Please =)
or pointing me if there was 1 like that made already.
Does this setup make sense ? I've already used rice instead of beaf, now aiming for the rest, any suggestions ?

Laxuar
11-03-2016, 01:16 PM
Sorry for the late answer but yesterday the ubiforum decide to not allow me to open it, some sort of error....

Anyway i built your layout and i think is quite nice, you get a lot of rare materials. The energy investment is nice if you go for fusion reactor and 4 bio unlock the +15% income for only +5% goods in artic and lunar that is great if you use drone modules on those sectors.

Here there is your station ^_^
http://i.imgur.com/4iDFsyo.png

Ravager-PL
11-03-2016, 04:16 PM
Woooow, that looks so cool, thank you very much. I was aiming for the addition production on the 4th bio unlock, but it its sooooo small that its pointless, income bonus - true, usefull. im goin to stick with it for now as it looks amazing, and think if there is anything i could replace the 4th bio with. Thanks!

Maybe either Agri for additional + 10 %, or Heavy for + 10 %, not sure. Im not gonna ask for another setup with either this or this, will try to figure it out based on the 1 you made, even tho i want to =))

Ravager-PL
11-06-2016, 08:50 PM
If you'd be so kind, and find the time, i'd like to ask again, but this time for a good looking setup of 5 agri, 3 bio, 4 ele, pretty please !

Laxuar
11-06-2016, 10:18 PM
This is the first station i created with your request. For me is hard to find a nice setup with this kind of configuration.

http://i.imgur.com/2xoI6Ko.png

Ravager-PL
11-07-2016, 08:31 AM
Makes my life easier, thank you ! =)

Toterbote
12-22-2016, 07:49 PM
Hello Laxuar,

hope u are still sometimes here in this Thread. I would like to ask for ur professional help, cause i can't get my wish to work. I have tried to do the trick like u described, but i totaly failed ^^

Hope u can create a Station with 4 x 3 x 2 x 2 x 1, where there are 4x Electronics, 3x Energie, 2x Agriculture, 2x Biotec and 1x Heavy Industrie.

Thank you for ur time in advance!

Laxuar
12-22-2016, 11:55 PM
hope u are still sometimes here in this Thread. I would like to ask for ur professional help, cause i can't get my wish to work. I have tried to do the trick like u described, but i totaly failed ^^


Yeah i'm still alive, and thx for the request i enjoy a lot creating new stations to help ppl.

My trick isn't that easy to understand and apply expecially with stations with a lot of different workshops like yours. But here you can see the direct application: evry type of workshop has a specific layout that is staked. The only exception is the Heavy that is placed in a wahy that i can reuse at least 3 modules (there was a better spot under the electronics layout that allow me to save up 1 more module but i found it ugly in that place).

http://i.imgur.com/qqEPQgj.png

And here an other configuration that save 2 more modules but i prefer the first one is cleaner.

http://i.imgur.com/5ktaFga.png

As always you can use all teh spare connector to make your station more beatiful. Be careful to not overheat the workshops. I usually connect only the modules avoiding to make direct connection to the workshops.

Vimmerion
12-26-2016, 08:56 PM
If you need others configurations don't w8 to ask, i love creating stations ^_^

Can You design 5 Agro + 3 Energy +4 industry, please?

Laxuar
12-29-2016, 12:23 AM
Can You design 5 Agro + 3 Energy +4 industry, please?

Sry for the late answer i felt sick in the last few days _

http://i.imgur.com/CNxNb9o.png

runetrantor
01-21-2017, 07:12 AM
Not sure if thread is still alive, but it's worth a try, given my ABSOLUTE lack of understanding of how to connect the station...

So, banking at the hope that Laxuar is still offering station layouts, could I request an Electronic 4 - everything else 2?

Try as I might I cant parse the way to lay the station. :S

Laxuar
01-21-2017, 03:23 PM
Yeh i'm still alive, for a strange reason i check this post evry day ^_^.

Anyway i wanna thank you because i did 3 achivements doing this station, i always procastinated them because i thought they were easy to do and i didn't wan't to destroy the OS of my companies ^_^

http://i.imgur.com/MQhsr2Z.png

runetrantor
01-22-2017, 03:10 AM
You are the savior of all us poor folk man. <3

Really, 3? What, you didnt have to unchained and the 'have the corp trade deals' ones?

Man, it's hard to distribute the workshops, I want everything. D:

This was the best I could come up with, unchained stuff is OP imo.

Well, the Heavy Industry one sucks. May take that one out for an energy (Iridium is lacking..) or agri (When doing missions for the extra stuff)

But beyond that, it's all lovely free stuff. XD

Now to unlock at the pieces between the strains and get the achievements for 5 of each before building at last the good station.
Does it have the 1200 points, or should I grab one of your other ones to get it for a second?

Laxuar
01-22-2017, 04:00 PM
Yeah i never did the achivement that you have to do with a 2-2-2-2-2 Layout.

I agree with you the heavy industries unchained is totally useless, if i were you i would cut both the heavy industries modules for something better.

All the station i post here have the modules perfectly fitted but if you need 1200 you have to send goods to the orbital station. The porpouse to have all the chambers with 100% modules is to reduce the amount of goods you need to send to the station to have the necessary expertiese to unlock the research

runetrantor
01-22-2017, 11:46 PM
I did tweak the layout you gave me and replaced a Heavy for an electronics, managed to make it work properly after looking at your electronic layout, so that worked. :P

I did keep one Heavy because the 10% seems nice, and there's nothing on tier 3 I wanted that much.

The only thing I plan on changing every so often is to, when I go to a crisis sector, I just demolish one workshop for an agriculture one to get the 100% extra materials, then once I am out, replace with the original module.

But that will be a situational thing, rather than permanent setup.

And this setup also gives me the boosted crisis sector actions.
Having that dude repairing my boats forever makes the sectors just a matter of slowly advancing while repairing, and the orbital laser is OP and cool af.

ShadowCookiez
02-14-2017, 10:03 PM
Is this still alive?
Because if it is.. Is it possible for a 3-Agri, 4-Bio, 4-Elec and 1 Energy?
Thank you if you reply!
Will really appreciate it :)

Laxuar
02-16-2017, 09:02 PM
Yep still alive:

http://i.imgur.com/r09KAgj.png

ShadowCookiez
02-21-2017, 12:20 AM
Yep still alive:

http://i.imgur.com/r09KAgj.png

Oh thank you so much. I've never really been able to optimise well.

PavsterBG
02-22-2017, 12:15 AM
Hey Luxuar, great layouts! Just wanted to hear your opinion on this. I am going for a massive veteran game, going for the 4 million synthetics achievement. I have one massive sector and at the moment all the others are supporting with t1 and t2 houses. I adapted one of your layouts and went for 5 agricultural, 4 bio and 3 electronics,, is there a better option I can try? Thanks

Laxuar
02-22-2017, 07:31 PM
Reading agin the post i saw that my last orbital station was a 4-3-4-1-0 and not the 3-4-4-1-0. I have to do an other station? Or you can fix it ShadowCookiez?


Hey Luxuar, great layouts! Just wanted to hear your opinion on this. I am going for a massive veteran game, going for the 4 million synthetics achievement. I have one massive sector and at the moment all the others are supporting with t1 and t2 houses. I adapted one of your layouts and went for 5 agricultural, 4 bio and 3 electronics,, is there a better option I can try? Thanks

I was working on my max difficulty Veteran company, I mean setting all the options in the worst case. But this configuration isn't good for the 4million synthetics achivement because you can sustain only 1/3 of synthetics and 2/3 of investors. So if you aim for that achivement think about lowing the settings for share bonus, or goods needs otherwise you'll have to full evry single slot of houses.

Anyway now i have like 2m population and the configuration of OS with 5 agriculture is good only for the start of the company because no one of T4 goods are from agricolture, and the main problem is the income not the space, expecially because syntetics don't need any goods before T4. IMO the best configuration is 0 agri -3 bio -5 ele -0 ene-4HI Because you will take +5% production, -10% goods consume, +20% ele, +20%bio.

All of this is based on the idea to have a selfsustain economy, without trading with the global market. I decided to do that because the GM is too volatile and someday a goods cost 2000 and the other it drops to 100, and usually it stay at 100, but if you plan to buy the A-Grav is the best strategy because they are ALWAYS under the production cost.

PavsterBG
02-22-2017, 10:51 PM
thanks for this Laxuar,

It sounds really reasonable this! My thoughts were that I seemed to be building constantly agri facilities so I went for % agri :rolleyes:
The Problem if start changing now is that I need to build all synt shells and beef and Soy farms again :(

Am I being stupid - but I cant seem to be able to edit the difficulty settings?

Thanks for your advice again- One of your earlier builds was also similar to what you are suggesting so I can try to adapt it

Cheers

Laxuar
02-23-2017, 11:46 PM
thanks for this Laxuar,
It sounds really reasonable this! My thoughts were that I seemed to be building constantly agri facilities so I went for % agri :rolleyes:
The Problem if start changing now is that I need to build all synt shells and beef and Soy farms again :(

Yeah i had to build a lot of sunflower farms when i switched to bio, and for soy and beef i cutted it easy buyng the beef from the global market



Am I being stupid - but I cant seem to be able to edit the difficulty settings?

When you create a new company in the section where you can set the difficulty there is a button that expand the options and you can manually adjust your difficulty settings.

PavsterBG
02-25-2017, 09:10 AM
Yeah, thanks mate. I know this one - apparently you can't edit these settings once you have started the game

I am going to start a new treat here for this achievement. Have been doing a bit of research. Not many people have completed it.
Come on and chop in. Your contribution is really welcome




When you create a new company in the section where you can set the difficulty there is a button that expand the options and you can manually adjust your difficulty settings.[/QUOTE]

Catamalana
02-25-2017, 11:12 PM
Can someone help me doing 5 Agro, 5 Electro, 1 Heavy Industry and 1 Biotech? Thank You so much!

Laxuar
02-26-2017, 08:39 PM
Here is your station ^_^

http://i.imgur.com/8qkOt7R.png

Catamalana
02-26-2017, 09:49 PM
Here is your station ^_^

http://i.imgur.com/8qkOt7R.png

Thank you so much!

Catamalana
02-26-2017, 10:43 PM
Here is your station ^_^

http://i.imgur.com/8qkOt7R.png

Is it even possible to archive 4 Agro, 5 Electro, 1 Energy, 1 Industry and 1 Bio? because I already tried it but had no luck XD

Laxuar
02-27-2017, 12:07 AM
Used the same layout so you won't have to change too much

http://i.imgur.com/lckLp8z.png

Catamalana
03-03-2017, 03:00 PM
Used the same layout so you won't have to change too much

http://i.imgur.com/lckLp8z.png

Thx Laxuar

MarijanMac
03-25-2017, 01:29 PM
@ Laxuar

Can you create layout for 3 Biotech, 3 Agriculture, 3 Heavy industry, 2 Energy and 1 Electronic? Please, please, please...!

Laxuar
03-26-2017, 03:40 PM
Ofc i can here you are:

http://i.imgur.com/VqBQozq.png

MarijanMac
03-29-2017, 11:25 PM
@ Laxuar

Thanks man, I appreciate it...

Btw, awesome population number... I suppose this is the last level?!

Laxuar
03-30-2017, 01:45 PM
Naah the company i use for OS is a cloned one that i left behind. The max population depends if you have the synthetics dlc or not. If you have it you can go for about 7m population if you haven't probally you will stop at 4m

MarijanMac
03-30-2017, 04:07 PM
Holy crap...

What is synthetic DLC? Is it Veteran's pack? I think I have all DLC's and started the game in standard difficulty... Can I reach this level at this difficulty or should I start with another company with Veteran's settings?

Laxuar
03-30-2017, 10:43 PM
The DLC is Frontiers. The numbers i gave to you are for veteran difficulty, but with standard difficulty you can get more populations

MarijanMac
03-30-2017, 11:28 PM
O.K... I got it...
Thanks for infos and help...

Burle17
03-31-2017, 03:27 AM
Hy im new here.

I started a Company at standard difficulty, play a Game with target MAX POPULATION.

I have all DLCs and started to think about my Orbit.

The first Thought was WATER could be the Bottleneck because of the limitation of the Costal Building Places.

I will try to go for Fusionreactors to solve the energyproblems

So here is my Question?

Which Layout will do the best Job for my Company?

My first Idea was a 5 Aggri (to make more Water and save Water^^). But after that i have NO IDEA whats BEST^^

Laxuar
03-31-2017, 12:16 PM
I think that the agricolture is your last problem when you try to get the max population if you have frontiers dlc.

In Veteran the biggest problem is the income because when you get at full investor population you wont to change them into synthetics that give you 0 income but have the double of people.

Synthetics don't need agricolture goods and that is an other reason to not get 5 agri.

I think that the best layout could be 4 heavy industry for -10% goods consumption, 5electronics for +5% goods production, 3 Biotech for +20% biotech production. In this way you will get boost on evry product that synthetics needs.

An other thing you'll have to do is buy agricolture goods from the global market. You will save a lot of space to build houses.

Burle17
03-31-2017, 02:11 PM
Ok thx for the Answer.

YES i have Frontiers
But i dont play at veteran only standard (Max Pop on Veteran will be the next Project^^) So is the Income a Problem at standard too?

And one question
Synths only need T4 goods no T1-T3????

Ok i have had 2 Thoughts with Synths

One Try with ONLY Investors/Synths
or
One Try with Investors/Synths AND Manager

what is your opinion to that Thoughts an do you have e layout for that 2 Ways?

(and please the one you have told it would to good at veteran an max pop^^)

Laxuar
03-31-2017, 08:53 PM
Ok thx for the Answer.

YES i have Frontiers
But i dont play at veteran only standard (Max Pop on Veteran will be the next Project^^) So is the Income a Problem at standard too?

Yes, there is a ratio of synthetics/investors that depends mostly by difficulty settings. These settings are "income from population" "goods consumption" "shares bonus". With the max difficulty settings the ratio will be 30% synthetics. This fact depends from the sinthetics that have 0 income, and they need goods that has a production cost, so more synthetics you have than less income you will get.


Synths only need T4 goods no T1-T3????

Yes and they don't need information buildings. I usually create an island with the coorporation HQ and the trading center and after i had upgraded all the synthetics houses i will delete the HQ. The trading center needs only 15 synthetics houses to fully operate and will allow you to evolve 20 houses, this means that you can have only synthetics but you can't do that because of


Ok i have had 2 Thoughts with Synths

One Try with ONLY Investors/Synths
or
One Try with Investors/Synths AND Manager

what is your opinion to that Thoughts an do you have e layout for that 2 Ways?

(and please the one you have told it would to good at veteran an max pop^^)

Better to not have menagers because you don't need them with the trading center and they are inefficent to get the max pops, you want the max number of synthetics.

Here is my actual station 0-2-5-0-5. I use this layout with 5 HI to get orbital deposits, in this way it is a lot easyer grow your corporation because you stak a lot of construction goods and you don't need to create tranfer routes, the downside is that this reasearch is a little buggy.
http://i.imgur.com/ZXlaMTi.png

Burle17
03-31-2017, 09:29 PM
thx very much (hm one question you said your english is horrible, so what language would be better?^^)

and there is another question:

on standard Difficulty im not able to get ALL Investors to Synths? BUT with the Trading Building im able to get ALL Managers to Synth oder Investors?

And Synth dont pay TAXES but double count on People in a building and double Workingpower?

Laxuar
04-01-2017, 12:54 PM
I'm form italy ^_^. Yeah my english is bad but if you understand what i mean it is ok.

Either in standard you can't have only synthetics or you will get bankrupt. You need some income and in anno you will get income from taxes or selling goods in the global market, but the GM is volatile and sometimes you get a lot of income and others you lose money producing and selling goods. So if you want a stable and a big company is better if you don't depend too much from the gm.

Yeah synth are the late game population, Instead of having millions of investors and a bigger and bigger income you sacrifice the income for more population. The workforce for synth is more than double because they have less needs and you save energy and workforce because you will have less buildings.

Burle17
04-01-2017, 08:47 PM
No Problem with your English (im from Germany)

so one last thing

when i dont want 5 in Heavy Industry (because i think ist to buggy some Contrutiongoods doesnt work with this Skill) i think the last Point will be good in Biotech

do you have an Layout for that Build (4 heavy 5 electric 3 biotech)

edit:

No Layout nessecary i could make it alone it was not so difficulty^^

Laxuar
04-02-2017, 01:30 AM
No Layout nessecary i could make it alone it was not so difficulty^^

Nice done man, you can post it here if you want, i mean for others players ^_^

Burle17
04-02-2017, 08:37 AM
Nice done man, you can post it here if you want, i mean for others players ^_^

Ok i only delete the upper HI Module and the Things that belongs to this Module and build one biotechmodule left to the other two.

Simple once you understand how the Modules you build works^^

http://images.devs-on.net/Image/fl3ZC0uVphrQpEwH-Bereich.png

TenshiAori
06-16-2017, 07:06 AM
Is it possible make layout with 5 heavy industry, 2 energy, 3 electronic,2 agriculture ?:rolleyes:

RumbIebee
07-06-2017, 12:59 PM
hey.

i made my station in your style, thx for your great work. My problem is the energy-cluster in the middle, dont understand why there a 2 degrees higher than those two on the sides. Can you help me or design an other one for me, wich is working perfect?

5 agri
1 biotech
3 energy
3 electric

http://i.imgur.com/b58Vfc1.jpg

best regards.

Mortizl
09-23-2017, 03:42 PM
Can you help me?
I can't, no matter what I do, get a 1200 on a 5 agriculture, 5 energy, 2 electronics

d.jakusonoks
10-01-2017, 11:55 PM
Hi.

Could someone help out to build 4Agri + 4Biotec + 3 Energy + 1Electronics
Thank You.

siggimoller96
01-31-2018, 04:27 PM
Laxuar I just hope you are still around helping people trying to build space stations. Could you help me with a 5 agryculture, 4 heavy industry, 3 biotech version? Thank you so much in advance

Parvonia
02-08-2018, 06:40 AM
Hi Laxuar

Have been playing with your molecules to create my space station, all running smooth.
4 HI - 3 electronics 3- bio 2- energy

What are your thoughts of this?
Would like to get the 1 agro but I am using fusion so will not drop that one. Maybe electronics?
Or would the 4 (HI)-2-2-2-2 be a better option?

Thank you

Th05324
04-30-2018, 12:32 PM
Hi everyone,

Reddit user u/Strikaaa created a very useful tool for us to build layouts : workshop requirements in terms of temperature and modules + temperature effects of each module (please note workshop also have some temperature effect)
https://www.reddit.com/r/anno2205/comments/4txysv/orbit_dlc_optimal_space_station_layout_for_1200/

https://i.imgur.com/doMuP98.png


Hopefully this will help you guys.

Th05324
04-30-2018, 12:47 PM
Hi everyone,
If you want to produce all 4 rare materials, here is a 1200 expertise layout with 0-Agri / 3 / 3 / 3 / 3 other workshops. So you can generate iridium, graphene, petrochemicals and magnetite when building your cities.
Tipp : the rare material limit is 9999 but you can "store" more if you spend them on buying expansive stuff (like corporate HQ) and then destroy the HQ when you need the iridium/graphene back.

https://imgur.com/kAVgXBN.jpg

Cantthinkofone1
07-19-2018, 05:00 PM
I have some screenshots of my station which I was going to put on here but it says "Add an Image from Url" what does that mean how do I do that?