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IVJG51_Swine
06-11-2004, 10:23 AM
What would you like to see in BOB?
I realize that I'm way down on the IL-2 forum food chain but I thought this would be an interesting topic.

- I would like to see large grass runways
- AI that can give you better info such as his location
- Higher view such as in the ME262(not the only view, just another alternative) for nav purposes. I think we are actually beginning to see it in the Corsair in Pacific Fighters.
- More emphasis on online flying - that will get more an more popular as time goes on
- Ability to have gun cam footage tracks similiar to what you see in real life
- Wider side views for those using the matrox style cards with the ability to use three monitors at once(I don't use that but it sure looks neat). That way you could have almost a virtual cockpit. On that note it would be neat to have a 16:9 angle view for those types of monitors to give you a better frontal view(I realize this stuff is probably way out there but I thought I would throw it in).

Any other ideas would be nice to see. I could get them together and then fire them off to the big guy. I know that may seem a bit much but you never know...Oleg responded to one of my emails before, that was cool.... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

www.jg51.net (http://www.jg51.net)

[This message was edited by IVJG51_Swine on Fri June 11 2004 at 12:32 PM.]

IVJG51_Swine
06-11-2004, 10:23 AM
What would you like to see in BOB?
I realize that I'm way down on the IL-2 forum food chain but I thought this would be an interesting topic.

- I would like to see large grass runways
- AI that can give you better info such as his location
- Higher view such as in the ME262(not the only view, just another alternative) for nav purposes. I think we are actually beginning to see it in the Corsair in Pacific Fighters.
- More emphasis on online flying - that will get more an more popular as time goes on
- Ability to have gun cam footage tracks similiar to what you see in real life
- Wider side views for those using the matrox style cards with the ability to use three monitors at once(I don't use that but it sure looks neat). That way you could have almost a virtual cockpit. On that note it would be neat to have a 16:9 angle view for those types of monitors to give you a better frontal view(I realize this stuff is probably way out there but I thought I would throw it in).

Any other ideas would be nice to see. I could get them together and then fire them off to the big guy. I know that may seem a bit much but you never know...Oleg responded to one of my emails before, that was cool.... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

www.jg51.net (http://www.jg51.net)

[This message was edited by IVJG51_Swine on Fri June 11 2004 at 12:32 PM.]

Tooz_69GIAP
06-11-2004, 10:36 AM
Prpoerly modelled radar and ground vectoring.
Expanded radio commands for the AI.
Lotsa night fighting stuff.
Good sized maps, and plenty of em (possibly including North Sea/Norwegian coast, and western coast of England/Irish Sea, and German coastline from Danzig-Spanish/French border, and the UK up to Scotland)
Atmospheric conditions above 10,000m modelled right.
Sunderland Flying Boat.
He-115.
Aircraft carriers.
The Bismark, and all ships involved in sinking her (then of course we'd need to have Iceland and the Straits of Denmark modelled as well http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif )

And I'm sure there loads of other stuff, but I don't quite remember.

Tooz

whit ye looking at, ya big jessie?!?!

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Za Rodinu!

gflinch
06-11-2004, 10:51 AM
Better Sound Maybe even 'open' sound like in LOMAC where if your not satisfied with the publishers sounds you can make your own, and NO one can complane. i.e. like the music, yea some complainers but its not all that bad when you can add what you want.

Greg

IVJG51_Swine
06-11-2004, 10:54 AM
Good stuff, I also just read a thread with the idea of being able to move your head to the left or right to assist in deflection shots and navigation. I think this method was used in other previous sims. Pretty cool http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

www.jg51.net (http://www.jg51.net)

[This message was edited by IVJG51_Swine on Mon July 12 2004 at 12:35 AM.]

JG50_Sepp
06-11-2004, 11:09 AM
To be able to destroy ships w/ guns only(for those ships that this would apply to only).I'm not saying you could take out a destroyer w/ guns only,not sure if this is possible.But, cargo ships,subs etc it would be nice.

http://www.stop45tavern.com/immages/jg51sig1%20copy.gif

alarmer
06-11-2004, 12:25 PM
My wishlist:

1. State of the art physic modelling this contains improvements over Il2 in areas of diving, climbing and high altitude performance.

2. Few planes in the beginning, just the most important planes which flyed in BoB. Messerchmit , spit , hurricane and key bombers such Heinkel , dora etc.

3. Continuing bit part two as they are related. Few planes in the beginning so Maddox games can work out near perfect plane FM:s for key planes, after they are doned well only then add some not so important planes. This because I have grown bit skeptic to FM:s in il2 at the moment they change too frequently.

4. Improved damage modelling over il2 (many planes have parts at the moment where no damage is made even if hit multiple times)

5. I would like to see real plane personalities as we had in original il2, since then with patch after patch planes have losed their personalities and are too similiar to each other. Good example is P-38 airacobra

6. Much more options in multiplayer settings and some changes. At the moment seeing which planes your going to encounter in online coops etc is really mood killer. When Iam in VEF i dont want to know what Iam facing , it gives too much information to the players and makes room for "gamey" tactics.

7. Improved online code (guess this is on everyguys wishlist). No more 6 hits with 30mm gun to bring down a enemy because half of the bullets fly into internet abyss.

8. If this is going to be truely a game where bombing is enjoyable I hope the game is planned to keep that in mind. Il2 in my mind was rather vague in terms of bombing (i mean carpet bombers like heinkel)

9. Plane sensitivities seem little aracade and if you read Eric Browns review of FB you see that he uses complete Whale settings for hes joystic to get "realistic" feel to the planes. When you fly online you see people jerking the stick and making ridicilous moves with their planes, hopefully something is doned in this area too.

10. Last but not least, Oleg dont bite too big piece of the cake as happened bit with il2. Too many planes too many things to tweak ended up with grave results. In the end you managed to get things into quite good manner but it took many years of tweaking and patching. So consider suggestion 2. again http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

[This message was edited by alarmer on Sat June 12 2004 at 02:10 AM.]

LEXX_Luthor
06-11-2004, 12:43 PM
BoB mission files made of text files...and...eventlog files that record mission events, with these we can make our own Dynamic Campaigns with whatever computer language we desire (I like Fortran http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif).

Their is talk of Polish campaign where you fly for Poland, then France and then RAF just like real life. If there is NO LW campaign where you fly starting in 1939 (or earlier if Spanish Civil WAR addon CD) and follow through to BoB -- and beyond when Oleg releaces The Meds and other stuff after BoB, then we can make our own. And Dynamic Campaign means Germany could win the WAR so the flight simmer can start 1939 without being all Sad and Depress about the future of the campaign.

My campaign idea is if you get killed or captured, you get "reborn" as gunner for the same side and move up to pilot again. You DON'T wanna be gunner so that is motivation to try to survive. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

VOL_Hans
06-11-2004, 01:04 PM
My only request would be to leave no plane unflyable...

http://www.altitude.us/missions/The%20Volunteers/hanssig.jpg

Charlie901
06-11-2004, 01:28 PM
Much better grafix so my P4 3.06, 1 gig ram, system turns into a slide show projector when there are more than two A/C displayed at one time. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

faustnik
06-11-2004, 01:29 PM
An early model Fw190. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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Snuffy_Hadden
06-11-2004, 02:17 PM
Lots and lots of Level Bombers as the campaign expands. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

JG7_Rall
06-11-2004, 08:44 PM
Better sound with REAL engine sounds.

"Son, never ask a man if he is a fighter pilot. If he is, he'll let you know. If he isn't, don't embarrass him."
Badges!? We don't needs no stinkin' badges!

VVS-Manuc
06-12-2004, 07:34 AM
random engine failures and other technical problems like it was in reality. May be you can select the failure rate in the realism options (like in MS FS)

DarthBane_
06-13-2004, 10:13 PM
Realistic wunds from bulets and fire in cockpit, (ripped flesh, eye that fell on instruments, burned clothing and flesh) possibility to lose body parts or one eye in campein and this changes to be aplied on 3d player model which you customise by your aperance at the beggining of game(same is to be used online). When chute dont open, body should be broken and mutilated on impact with ground. Statistic from online in player menu (number of plains downed, type of plains, how many times got killed, ground targets destroyed). Possibility to bombard civilians in missions (non military targets), and have record on estimated number of casulties (also to be noted in player menu). Well many more things, but these seemed interesting http://ubbxforums.ubi.com/images/smiley/784.gif

VVS-Manuc
06-14-2004, 04:14 AM
floating power-up - balls for superguns and megaturbo, which I can collect by flying through with my pink arcade-spitfire http://ubbxforums.ubi.com/images/smiley/53.gif

609IAP_Recon
06-14-2004, 05:40 AM
I'd like some game modes. I'd like to see a dynamic frontline in a dogfight server changing as tanks move forward. Which means also, moving ground units in dogfight servers.

(assuming we have a dogfight map with land http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

Dash_C.
06-14-2004, 01:54 PM
First-person POV bailouts. Lifejackets and rafts.

moksha
06-14-2004, 03:41 PM
I want what Rowansoft gave us in terms of LOTS of planes in the air. I want to chug up with 12 hurricanes into 200-300 axis bandits, through clouds they cannot see through.
I'd love it if the feel of the planes in il2 could be transferred over too. I love the way planes in this sim fly.
I'd like photorealistic scenery too...;-)
I'd like an expansion on idea in QMB where you can pit yourself against aces-some individual characters/missions.
Galland vs Tuck anyone?
And I'd love to bomb individual targets-like Buckingham Palace..or St Paul's.
And perhaps get shot on my return for contradicting some or other Fuehrer edict.
Effective ground control would be cool.
And English actors doing English voices.

moksha
06-14-2004, 03:44 PM
oh and the ultimate? I'd like to be able to join a massive online campaign with rosters, squadrons, scrrrrambles the lot covering the whole battle.
;-)
And give up work.

IVJG51_Swine
06-14-2004, 04:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dash_C.:
First-person POV bailouts. Lifejackets and rafts.<HR></BLOCKQUOTE>

That would be cool. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

www.jg51.net (http://www.jg51.net)

biggs222
06-14-2004, 04:07 PM
i would like to see the Spitfire mkII outturn the Me109e

tazzers01
06-14-2004, 04:23 PM
Online Ground Controlled intercepts (in other words one of your online members or friends acts as ground controller for the the rest of the lads who are flying (via chat or team speak or whatever)and directing them in as the fighter controllers did for the British defences in 1940) , wide landing grounds for big scramble take offs and a few other bits and peices that I can't quite remember at this time.

hop2002
06-14-2004, 05:47 PM
100 octane fuel for the Spitfire and Hurricane, which was the standard fuel from March/April 1940 onwards.

Speed of the Spitfire I went up to around 310 mph at sea level. Never seen a sim model it yet, despite it being by far the most common configuration for a Spitfire I on a combat mission.

ADeadHorse
06-14-2004, 06:15 PM
I want BoB to be exactly like FB, but with much more detailed objects (better graphix). Hope that's not asking too much.

KG26_Alpha
06-14-2004, 06:45 PM
What i would like to see in BoB

A larger aspect ratio where you can see aircraft and targets properly and not just specs in the air and dusty dots on the ground, and a slowing down of the flight dynamics to give it a more "graceful" feel when turning and in general flight, not the wham bang rolling kazam screeching looping high speed mess we have at the moment, you would have burst your blood vessels in most parts of your head and squeezed your lunch out your gut in some of the moves performable at the moment.

Summary

Make stuff bigger to see
Make the planes slide and grab the air slowly.

S! All

http://www.freewebs.com/kg26/

No3 Spit
06-14-2004, 10:13 PM
S!

Pilots in water with Mae West or dingy
Historical airfields wide ones

Aircraft that take off abreast

Aircraft that can be programed to touch n go ( or better have a refuel rearm..I know ..I know....historical turn around times, but I think you weight up playability factor ( Fighter Aces massive multiplayer have it.. isn't our sim better than that one)

Aircraft that can be put into a coop map( flyable) but in a selection of formations eg they can be placed on the ground if you know how, but are fixed in an echleon formation and are too wide apart to placed on makeshift airfield.

Flare from the tower!

[This message was edited by No3 Spit on Mon June 14 2004 at 10:56 PM.]

Fred_77
06-14-2004, 11:40 PM
All of the above plus more weather options. Would be nice to set wind speed separately from cloud coverage, etc. No more lightning from little puffy cumulus clouds please!

S!
Fred

RAAF_Edin
06-15-2004, 12:04 AM
Firstly, improvements to FM, DM, loadouts, AI, graphics, sound, etc ... then expand further:

- new aircraft (especilly Pe-2, Pe-3)
- maps (large diversity of theatres for which I would even pay for)
- new vehicles
- better FMB with runway textures

And I would also REALLY LIKE THE ABILITY TO HAVE COOP MISSIONS WITH CERTAIN NUMBER OF AIRCRAFT THEN WHEN SOMONE "TAKES" THE AIRCAFT TO FLY IT, OTHER "LEFTOVERS" WOULD NOT DISAPEAR... OH AND ABILITY TO HAVE AIRCRAFT STAY ANYWEHERE I LIKE ON THE BASE AND NOT JUST IN LINE ON THE RUNWAY!

Oh, sorry... I didn't notice I was shouting http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

--------------------------------------
http://ubbxforums.ubi.com/images/smiley/blink.gif

Hunde_3.JG51
06-15-2004, 12:48 AM
-First and foremost an improvement (more complexity) to physics model in areas of dive, zoom, e-retention, etc. Like Alpha said, a possible slowing down of the arcade type stuff we seem to see now.

-Realistic head movement while maneuvering, more option to see around canopy bars.

-More immersion that will benefit online and offline. Populated airbases, manned vehicles, voice hotkeys, possible short run to cockpit with climb in animation, more ambiant noise, more radio chatter, etc.

-Better sound

-More complexity in damage model both in the air and on the ground (I have been very impressed with what I have seen so far).

-Better presentation and polish, get rid of the cold, mechanical feel of IL-2 & FB.

-Easier to spot aircraft, but only if its accurate.

-Better graphics, which is obviously already in place.

-More realism stuff. Increased torque for planes, more effect from strong winds, flames from exhaust at night, decreased muzzle flash during day, pilot fatigue, etc.

-Its so important I'll say it again: First and foremost an improvement (more complexity) to physics model in areas of dive, zoom, e-retention, etc. Like Alpha said, a possible slowing down of the arcade type stuff we seem to see now.


http://www.militaryartshop.com/prints/bailey/warwolf.jpg

Formerly Kyrule2
http://www.jg51.com/

[This message was edited by Hunde_3.JG51 on Mon June 14 2004 at 11:57 PM.]

PikeBishop
06-15-2004, 03:33 AM
Apart from going along the lines of Rowan's BoB with those vast armada's of bombers I would like to see attention paid to the 'in cockpit graphics and sound' with regard to hit's with good hammering sound effect's and bits of glass splinters/ oil splashes, fire......to encourage the player to exclaim "What the F### was that!!!" while jumping out of their skin. Rushing air sounds through holes in canopy and when you bale out. Obviously I know little of what it was really like and this may contradict what the real pilots that fought in the battle say but it's just my idea's. Maybe heavy impact effects on the FF joysticks. Also perhaps evidence of eye view running for your plane ground crew strapping you in whilst you are desperately trying to start the engine as the germans are bombing hell out of your airfield.
Reafuelling/rearming in game would take too long so that I think is a no-no.
Perhaps a formation autopilot to help people to reform quicker whilst co-ordinating an attack on bombers as orientation is a big problem for many.
Generally the emphsis should be on improving the atmoshere and tension...............hope no-one can sue for a heart attack in-game.

Regards,

SLP.

JG5_Emil
06-15-2004, 04:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hunde_3.JG51:
-First and foremost an improvement (more complexity) to physics model in areas of dive, zoom, e-retention, etc. Like Alpha said, a possible slowing down of the arcade type stuff we seem to see now.

-Realistic head movement while maneuvering, more option to see around canopy bars.

-More immersion that will benefit online and offline. Populated airbases, manned vehicles, voice hotkeys, possible short run to cockpit with climb in animation, more ambiant noise, more radio chatter, etc.

-Better sound

-More complexity in damage model both in the air and on the ground (I have been very impressed with what I have seen so far).

-Better presentation and polish, get rid of the cold, mechanical feel of IL-2 & FB.

-Easier to spot aircraft, but only if its accurate.

-Better graphics, which is obviously already in place.

-More realism stuff. Increased torque for planes, more effect from strong winds, flames from exhaust at night, decreased muzzle flash during day, pilot fatigue, etc.

-Its so important I'll say it again: First and foremost an improvement (more complexity) to physics model in areas of dive, zoom, e-retention, etc. Like Alpha said, a possible slowing down of the arcade type stuff we seem to see now.


http://www.militaryartshop.com/prints/bailey/warwolf.jpg

Formerly Kyrule2
http://www.jg51.com/

[This message was edited by Hunde_3.JG51 on Mon June 14 2004 at 11:57 PM.]<HR></BLOCKQUOTE>

What He said

Philipscdrw
06-15-2004, 05:06 AM
I prefer realistic formation sizes to fantastic detail on the models.

Realistic GCI and radar.

Replace QMB with virtual battlefield generator, which will place recon flights and convoys and supply columns and fighter sweeps that you didn't directly specify, so when you fly you don't know exactly where and who everything is, which is the case with current QMB.

Have gunners shout evasion commands to pilot.

Have human gunners give evasion commands to AI pilot. (maybe by moving stick and pressing a button).

PhilipsCDRw

"Nietzsche is dead." - God.

View Cpt. Eric Brown's review of FB here (http://www.aerosociety.com/raes/news/SimReview.pdf) and discuss it here. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=309109534&r=875101634#875101634)

karost
06-15-2004, 08:04 AM
I prefer realistic FM with EM Diagram document support from all a/c flyable.

BOB have a lot of beatiful picture update I like it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
but for FM realistic modeling and infomation ..... silent.

S!

WOLFMondo
06-15-2004, 08:20 AM
A new and easy to use dedicated server that can host co-op and DF and has similar features of FBD incorportated into it as well as proper support for AI in DF maps. I'd also like many more serverside options which are easier to use, maybe from a GUI or web interface.

Apart from that most of its already been mentioned but I really would like to see the immersion factor increased and the physics model bettered and the sounds more like big WW2 plane engines. When I get in my Spit I want to hear the famour Merlin and Griffon engine sounds.

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RAF238thKnight
06-15-2004, 10:43 AM
Please Dynamic weather and not static.

Knight

VMF223_Anderson
06-15-2004, 11:43 AM
&lt;S!&gt;

*Functional frindly AI, so I feel part of the squadron offline, not a tag along, and more useful friendly AI in group coops.
*Weather, windsock, cross winds with out the continual buffet for 200m
*AI target priorities, I watched a wingman smack the ground last night chasing down a burning plane, and 3 chasing one heavily damaged with 4 good ones still hitting our airfield.
*AI's that are not supermen, when they lose a rudder and do loops for the next 45 minutes to stay in formation, vs returning to base.
*Actual ground control, not clearing six people and two AI's at the same time
*Accurate fuel loss, not time based, also in damage.
*Less is better, Like the original IL2, make the models the most realistic in FM and DM, and stick to it. 10 Great aircraft are better than 50 so-so. Addons can incorporate new aircraft.
*Ability to individualize aircraft so we can get away from all the individual skins. Same letter or number in a campaign, kills earned in a campaign, etc.
*Ability to use triggers in a FB for events.
*Multiple takeoffs and landings on large grass
fields with planes in a dispersal point, not lined up like ducks in a row.
*Airfield damage, a requirement to replicate the second phase of BoB.
*City and object ,object density setting, not object detail, to alleviate hiccups on slower machines in coops, like that used in the civil sims of FS.

Sorry guys, got a little carried away:-)

F/O G.Anderson, Ops
417 Squadron RCAF (F) (http://www.417sqnrcaf.com)

_VR_ScorpionWorm
06-15-2004, 01:09 PM
Ill keep it simple, how bout blown tires? would make it a bit difficult to land. Actually seeing the fabric(and frame) of a Hurricane ripped from the fuselage by a cannon round that cant explode.

"Soldiers, Sailors, and Airmen of the Allied Expeditionary force:
You are about to embark upon a Great Crusade toward which we have strived these many months. The eyes of the world are upon you. Good Luck! And let us all beseech the blessing of Almighty God upon this great and noble undertaking" - Gen. Dwight D. Eiseinhower-Supreme Allied Commander.

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IKG26Redcoat
06-17-2004, 06:39 AM
Ive read some very interesting posts here, and some downright stupid ones. Why the hell would anyone want a PE2 in BOB? The main thing I would like to see are an accurate, historical selection of aircraft. I dont want any russian stuff, got fb for that. Id also like to see better sound, with English actors doing English voices as someone said earlier. Im sure to a Russians ear we all sound the same, but trust me on this. Also, the last main thing would be a GOOD dynamic campaign generator, capable of a bomber campaign where the target isnt a parked up bicycle, or a single car! I want docklands and airfields, radar stations and factories. On my wish list would be a reasonable accurrate bombsite, a full selection of bombers, and NO UBER AIRCRAFT! Also I dont want to see aircraft here that were in devolopment at the time. (Frank Whittle designed the first jet engine in 1939, but we dont need jets here!) The performance of 39-40 aircraft is going to disapoint a lot of people Im sure, so get it right first time, and ignore the whingers who cant get a spitfire to pull a 6g vertical turn or whatever.
Ive also heard some interesting comments on ground control. I feel this would add the necersary element of realism to the game, but im not sure how this could be acheived. Particuly if it was was player controlled. Nice certainly, but Im not holding my breath. As for the rest, the usual. Nice accurate modelling especially the stuka and 110s( these where the pride of the luftwaffe untill they met the RAF), fuel consumption, ( partic 109s), good online missions. I cant think of anything else, though Im bound to think of more. Nothing that hasnt occured to the game designers Im sure.
Id just like to finish by saying a lot of people are looking forward to this, and if they are like me, have spent a lot of money with the basic goal of flight simming, so make it good please.

[This message was edited by IKG26Redcoat on Thu June 17 2004 at 06:01 AM.]

VVS-Manuc
06-17-2004, 07:50 AM
P-51 + LA-7 http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Montgomery Python
06-17-2004, 10:45 AM
* AI who can't see through clouds
* Dynamic weather
* Decent ground control

And let's not have a bunch of random planes added, let's get planesets added along with their theatres. You could just about squeeze a NF Beaufighter in ( I don't know if anyone would *want* to fly a Blenheim ), so NF radar support would be a nice thing to add too. Lit up airfields become a must at that point too.

hippybasher1
06-18-2004, 07:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by moksha:
I want what Rowansoft gave us in terms of LOTS of planes in the air. I want to chug up with 12 hurricanes into 200-300 axis bandits, through clouds they cannot see through.
I'd love it if the feel of the planes in il2 could be transferred over too. I love the way planes in this sim fly.
I'd like photorealistic scenery too...;-)
I'd like an expansion on idea in QMB where you can pit yourself against aces-some individual characters/missions.
Galland vs Tuck anyone?
And I'd love to bomb individual targets-like Buckingham Palace..or St Paul's.
And perhaps get shot on my return for contradicting some or other Fuehrer edict.
Effective ground control would be cool.
And English actors doing English voices.<HR></BLOCKQUOTE>well m8 st pauls was never bombed during the war at all ,,but buckingham palace was and the bomber was brought down after by a hurricane of 504 sqdn

hippybasher1
06-18-2004, 07:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by biggs222:
i would like to see the Spitfire mkII outturn the Me109e<HR></BLOCKQUOTE>any spitfire could outturn a me 109e m8

hippybasher1
06-18-2004, 07:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IKG26Redcoat:
Ive read some very interesting posts here, and some downright stupid ones. Why the hell would anyone want a PE2 in BOB? The main thing I would like to see are an accurate, historical selection of aircraft. I dont want any russian stuff, got fb for that. Id also like to see better sound, with English actors doing English voices as someone said earlier. Im sure to a Russians ear we all sound the same, but trust me on this. Also, the last main thing would be a GOOD dynamic campaign generator, capable of a bomber campaign where the target isnt a parked up bicycle, or a single car! I want docklands and airfields, radar stations and factories. On my wish list would be a reasonable accurrate bombsite, a full selection of bombers, and NO UBER AIRCRAFT! Also I dont want to see aircraft here that were in devolopment at the time. (Frank Whittle designed the first jet engine in 1939, but we dont need jets here!) The performance of 39-40 aircraft is going to disapoint a lot of people Im sure, so get it right first time, and ignore the whingers who cant get a spitfire to pull a 6g vertical turn or whatever.
Ive also heard some interesting comments on ground control. I feel this would add the necersary element of realism to the game, but im not sure how this could be acheived. Particuly if it was was player controlled. Nice certainly, but Im not holding my breath. As for the rest, the usual. Nice accurate modelling especially the stuka and 110s( these where the pride of the luftwaffe untill they met the RAF), fuel consumption, ( partic 109s), good online missions. I cant think of anything else, though Im bound to think of more. Nothing that hasnt occured to the game designers Im sure.
Id just like to finish by saying a lot of people are looking forward to this, and if they are like me, have spent a lot of money with the basic goal of flight simming, so make it good please.

[This message was edited by IKG26Redcoat on Thu June 17 2004 at 06:01 AM.]<HR></BLOCKQUOTE>yes m8 absolutely plus all the aircraft that participated and no more ie;no yanks ,ruskies, frenchies,,and the time frames for the battle ie;july -attacks on convoys-radar,,august airfields -september,london docklands-october,november -niusance raids by 109e4bs ,110c4bs,and the italian raids in october -november against essex

FLAGRUM_3
06-18-2004, 02:17 PM
First and formost...1.)"Total historical accuracy."

2.)"Smarter A.I" (biggy here,I don't think I need to go into detail, most everything has been mentioned before.)

3.)More communication between player and squadmates.

4.)Make BoB more like the original IL2....FM,DM,sound etc;

Thank you.

.

JG54_Lukas
06-19-2004, 12:46 AM
No radio comms between German fighters and bombers (that's how it really was, after all. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif).

TimTam27
06-19-2004, 02:32 AM
One thing I would like to see implemented is a new way of awarding kills. The R.A.F used a system which would allocate a half or even a third of a victory. A pilot could also make claims for damaged and probables. The kill sharing would also take care of the problem of your wing men putting a couple of shots into a plane you have already doomed and getting full credit for the kill.

I would also like to see a system whereby you would actually have to submit your claims for verification before you were given credit for the victories. I imagine that you would go to the intel officer and fill out a form noting your claims. Then you might check out your camera gun footage to see if your claim was backed up by the evidence. (The game automatically rcording a B/W forward view whenever the gun button is pressed) You might also have to wait a couple of days for the wreckage to be found to confirm your claim. If you could not provide any evidence for your claim, such as the shot down plane going into the drink or that nobody actually witnessed you get the kill, then no victory would be awarded. Just like in real life.

Hoarmurath
06-19-2004, 05:23 AM
London

http://hoarmurath.free.fr/images/sighoar.jpg (http://hoarmurath.free.fr/)

Henkie_
06-19-2004, 05:51 AM
better AI.

This AI is stupid and excellent in the same time. The way the AI fly is impossible and stupid. For example that a AI 190 park in your six and can stay there also if you go into a turnfight. They can slow down so good, they never overshoot. The way they shoot is so accurate and excellent, that is unbelievable. They know when somebody is in their blind spot. etc.etc. IL2's AI was not good but for quality gameplay 10x better then this AI.

With good modelling of BoB there must be streams of aircraft in the sky. That can not all be human players. So that's why the AI must be better, much better then in AEP. Or else BoB will be boring or impossible gameplay.

I don't care so much for the graphics. It's nice but not important for good gameplay. I never play AEP offline because the stupid and impossible AI. Online you sometimes have AI in coops, you can see it flipflopping around the sky. It's really bad and destroy the gameplay for me.http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif http://ubbxforums.ubi.com/images/smiley/51.gif

cu http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

EAF274_Henkie

hippybasher1
06-19-2004, 07:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IVJG51_Swine:
What would you like to see in BOB?
I realize that I'm way down on the IL-2 forum food chain but I thought this would be an interesting topic.

- I would like to see large grass runways
- AI that can give you better info such as his location
- Higher view such as in the ME262(not the only view, just another alternative) for nav purposes. I think we are actually beginning to see it in the Corsair in Pacific Fighters.
- More emphasis on online flying - that will get more an more popular as time goes on
- Ability to have gun cam footage tracks similiar to what you see in real life
- Wider side views for those using the matrox style cards with the ability to use three monitors at once(I don't use that but it sure looks neat). That way you could have almost a virtual cockpit. On that note it would be neat to have a 16:9 angle view for those types of monitors to give you a better frontal view(I realize this stuff is probably way out there but I thought I would throw it in).

Any other ideas would be nice to see. I could get them together and then fire them off to the big guy. I know that may seem a bit much but you never know...Oleg responded to one of my emails before, that was cool.... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.jg51.net it would be nice too ,that if and when u shot at a rear gunner they would be dead instead of firing back all the time!

[This message was edited by IVJG51_Swine on Fri June 11 2004 at 12:32 PM.]<HR></BLOCKQUOTE>

Charos
06-20-2004, 02:40 AM
I want to see a Gun Fireing Range for aircraft setup .

I want a setup area where my Ground crew have raised my Aircrafts tail on a 44 Gallon Drum (or similar) on a test fire range so I can setup my Cannon/machine Guns to my Likeing for a given target range.

Even though conditions change in the air - this still Mimics reality and allows for aircraft with mixed Machine guns/canon to set them up correctly.

starfighter1
06-23-2004, 02:24 AM
hi,
I guess it's a Pc-combatsim-Game..
and in this case the virtual pilots view near to real height of pilots eyes view is very important.
Same to correct revi/gyroscope/gunsight view

1)A natural head movement view is welcome
(example: in combat action)

2)interface to home cockpit builders
(by Epic card)

3) a gun camera a nice feature

4) zoom and snap views down and arround to the
panel and different instruments like natural
pilots head movement

may be the developer can publish a list in this forum of his ideas or a wish list to note by the users too ?

No3 Spit
06-23-2004, 07:06 AM
And one of my most favourites

A Hud and speedbar that is moveable, I'd like the compass heading etc to appear in front of the gunsight pad, I'd also like those power messages and damge messages to appear in about the same place, also those messages I'd like to flash on then disappear immediately not fade away. This would make a hughe difference to the playability of cockpit on games.

Philipscdrw
06-23-2004, 09:36 AM
Getmapping have taken aerial photographs of the whole of England. Norwich Union (insurance company) commissioned an aerial radar survey of England (which shows the exact terrain height!) to assess flood damage liability, and Horizon Simulation (http://www.horizonsimulation.co.uk) have incorporated both into Microsoft Flight Simulator 2002/4.

Please investigate the possibilities of using this unique data to make BoB's England the most realistic and accurate possible!

There were'nt any ice ages between 1940 and today, so the terrain data (http://www.horizonsimulation.co.uk/flightsim/UK_FS_Terrain.asp) will be the same. The Getmapping photo data shows the exact location of most of the railways, airfields, towns, roads, so they could be used as a template perhaps.

Please, Oleg, please...

PhilipsCDRw

"Nietzsche is dead." - God.

View Cpt. Eric Brown's review of FB here (http://www.aerosociety.com/raes/news/SimReview.pdf) and discuss it here. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=309109534&r=875101634#875101634)

Philipscdrw
06-23-2004, 10:00 AM
I want BoB to be like Il-2, not FB:AEP. I really liked Il-2 when it was cutting edge, and completely unique, and full of immersion.

Lets have quality over quality for flyable aircraft, (i.e. a dozen near-perfect flyables) but quantity over quality in missions (i.e. 300+ He-111 and Do-17 over Bex Hill rather than 16 photorealistic He-111.)

Make sure that all the main aircraft make the initial release (no waiting 4 years for the Bf-110 and indefinitely for the Do-17!!!)

Come to England and rent aircraft, see it from our air, visit the airfield sites. Try to get the right atmosphere.

Get the details right. You put up a picture of a locomotive a month ago. It was British, but that was a Great Western Railway locomotive that would spend all its life West of London. Most non-UK people wouldn't know the difference, but many English simmers would wince at the sight of it pulling into Brighton. Either make these details open source, like aircraft skins, or go to the effort of researching these details.

Open source is probably a better option. Many people in the UK know these kinds of things down to the last detail, and it would be much simpler to leave this up to those people than find it out yourself.

PhilipsCDRw

"Nietzsche is dead." - God.

View Cpt. Eric Brown's review of FB here (http://www.aerosociety.com/raes/news/SimReview.pdf) and discuss it here. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=309109534&r=875101634#875101634)

RCAF441SF
06-25-2004, 07:36 PM
What I would love to see is the following:

Accurate,detailed, perhaps seperate campaigns for each of the phases of the BOB i.e.
-Tail end of Battle of France (Dunkirk, Germans overrunning airfields and such)
-Phony War (few german raids, lots of small dogfights over channel as both sides test each other)
-Adlertag (Eagle Day and surrounding events ie attacks on airfields radar stations)
-The Blitz (perhaps here have the mission that was in the BOB movie where many squadrons scramble to defend their airfields, but instead end up having the Germans attack london)

AS for other wonts, basically I reitterate others:

-A core group of detailed, accurate, challenging, planes, each with their specific quirks (as a recent convert from MSCFS3 I am absolutely thrilled with the accurate negative-g engine effects in the Hurricane Mk.I http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif Also, many RAF squadron markings including Canadian, Pole, Eagle Squadron, Free French, South African etc.

-The ability for wide runway scrambles, starting from dispersal points and not in a straight line as in FB

-Perhaps in the late Battle of France/ Dunkirk, being able to see the troops evacuating at the beaches, leaving abandoned hardware all over the country side

-Finally,functional, pleasant sounding Ground control and radio chatter: "Biggin 13 move northwest vector 2-8-5 to intercept bombers 100+" and "Rabbit leader this is Bunny one, over"

Oh Yes I forgot, I read this somewhere else in here, but it would be great to see groundcrew running around at the start of the mission, especially so during a scramble (love to see pilots running towards waiting a/c). And perhaps (this is going over the top), if you return damaged from a mission, having the fire brigade come out to meet your smoking spit.

- I talk like an American and write like I'm British, thus I'm Canadian.

[This message was edited by RCAF441SF on Fri June 25 2004 at 06:48 PM.]

meh_cd
06-25-2004, 10:08 PM
1. Water spatter on the plane's glass. Very important immersion factor, would probably fit under better graphics and weather.

2. Bf110C for those of us who want to play as the Germans in fighters but aren't Emil jockeys. Flyable Ju88, He111, and Do17.

3. Realistic sound like many have stated before.

4. Better graphics overall, especially large groups of trees viewed from ground level, clouds, and the particle effects.

5. All of the cockpits to look like the Spitfire in the update a few weeks ago. Hot hot! Whooo!

6. Better physics. (Perhaps ragdolls? :P It's the latest industry rage. You know, have someone bail out and get stuck to their tail - all flailing and stuff.)

7. Improved/revised damage models for all aircraft.

8. Better tracers/gun trails. The ones we have now are blegh! It's either laser guns or a felt tip pen making a line in the sky. (MG151/20 looks a little better than most in this respect.)

609IAP_Recon
06-25-2004, 10:16 PM
I'd like to see aircraft become easier to see when closer rather than more difficult to see when closer, like in FB.

All else is nice and all, but this is a big issue imo.

senario:
I easily spot this white dot against water at 12km (lol). I ready up my bnz approach, constantly zooming in, zooming out, because this once white dot is now this blended in dot. As I get closer, I have to zoom in to track the bandit, since I no longer see him in wide view. Finally, I get down low, but he disapeared. Later, I watch my track, he was right in front of me, but I could barely see him.

What kind of flying sim makes it harder to see at 4km but easier at 12km ?

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

Storm_Bird
06-26-2004, 04:14 AM
I would like to see He-219, Ta-183, and also Do-335. And I would like to see Bismarck too. http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif

http://http://www.52dby.com/non-cgi/usr/16/16_931_1.jpg

Death-Dealer68
06-26-2004, 03:16 PM
I would like to be able to change way points in the pre flight briefing, because at the moment most of the fligth paths in IL2 anf FB has you flying over at lest one air field or town which is heavly
defeneded by AAA. I know that if I was a pilot I would change the flight path so I wouldn't be fiying
over such a hazard. Also have the pre flight map show defended sites where there are known Anti-aircraft batteries. But keep the target site fixed but be able to choose your figth path, also ahve a graft showing how much fuel would be used, and tie it in with the weight of the payload that you would be take on the mission.

Better ground damage modling, ie if you drop a bomb in front of a speeding train it de-rails itself. The same for runways which have been bombed.

A bigger variety of ground targets like oil depots, army bases, wharfs, whare house, ammo bunkers, radar sites, etc etc etc.

The planes availble at the time of the mission should only be the same as those that were being flown at that time of the war.

When you finish one campaine and advance onto the next campaine be given the option of A. keeping the plane that you have been flying or B. choosing the next plane that you want to fly.

http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/images/smiley/11.gif

EAF602_Sterling
06-27-2004, 03:34 AM
I am suprised no one has mentioned this yet but I would like to see instead of many maps showing different areas of the UK and Europe. I would like to have ONE map/areana so that I could take off in England and fly to Berlin if I so wanted refuelling in France on the way.
As for refuelling, it doesn't have to take as long as in real-life obviously but maybe one or two minutes to rearm and refuel then your ready to go again. This feature would give more immersion in to the sim I think.

Sterling.

dadada1
06-27-2004, 04:06 AM
No P51s P47s P38s, its been done to death.

OldMan____
06-27-2004, 05:47 AM
I would like a campaing mode where You receive one plane and a crew for manteinance and you have to decide on modifications and priority on repairs etc.. so If ou don´t take care of your plane you have to fly a plane each time worse.. ech misson goes. So that during campaing you are not going to receive a NEW spit model if your squadron has a very low performance and or looses too much planes...

If brute force does not solve your problem... you are not using enough!

BigganD
06-27-2004, 08:43 AM
This is what i want to see, Slower roll rate, more clouds in the air (higher up too), if your plane starts to burn, then the cockpit fills with smoke, if the pilot gets wounded, blood on the windows.And abit harder to hit, that bullets fly abit unstraight (if you have seen guncams then you know what i mean)

"Get close .. when he fills the entire windscreen ... then you can't possibly miss." Erich Hartmann

JG14_Josf
06-27-2004, 10:11 PM
Echo Hunde_3.JG51's wish for a refined flight model.

Energy modeling is rather flat in IL2/FB/AEP.

There is a whole lot of documentation pointing out the relative differences between the Spitfire V and the 190A-3 for example. The Spitfire was an angles fighter. The FW was an energy fighter. In IL2/FB/AEP the Sptifire is both. The FW is neither.

Where the FW is recorded in history as being a leathal dog fighter if the pilot employed energy tactics against the Sptifire V; the game's lack of refinment in energy modeling leaves the FW with only hit and run tactics as a viable option when fighting the Spitfire.

History records that the FW could gain relative energy at a significant rate over the Spitfire and employ these energy gains in vertical maneuvering. In the current, best, WWII flight sim the FW remains on equal footing with the Spitfire in energy gains. The game does however penalize, accurately, the FW's historical tendency to lose relative energy during maneuvers with the Spitfire.

Fighting in the vertial in the game is a net loss for the FW on an equal footing because of the games modeling of relative energy loss in maneuvering. The FW gains energy in vertical maneuvering at the same rate as the Spitfire unless the FW exceeds the Spitfire's V max. This single relative energy advantage, in the game, is the FW's only relative energy advantage in combat and this is the reason why the FW is left only with the tactic of hit and run, in the game.

In reality, and hopefully in the next best WWII combat flight sim, the FW will have an advantage in energy gains at typical dog fight combat speeds i.e. corner velocity and vertical maneuvering speeds.

If the new game does model such a refinment in flight modeling then simulated combat will be more accurate. The FW will be able to employ energy tactics as described in history. The FW should be able to employ precise turns on the bottom of vertical maneuvers that maintain vertial maneuvering speed and use gravity assisted turns on the top of vertical maneuvers. In this manner the FW could build the relative energy gains it should have against the Sptifre. The FW, as it does now in the game, should be at a dissadvatage in horizontal or sustained turns.

Hunde_3.JG51
06-27-2004, 10:58 PM
Glad you agree Josf. And thanks for intelligently saying what I have been trying to say for a long time. In FB a fight between say a FW-190A-4 and Spitfire V may be somewhat accurate in a horizontal fight because of the (and rightly so) 190's quick loss of energy in continued horizontal maneuvers and the Spitifre's excellent turn radius. But the energy that should be gained and sustained by the 190 better than the Spitfire in vertical maneuvers (diving and zooming), simply isn't there. Hopefully in next sim.

http://www.militaryartshop.com/prints/bailey/warwolf.jpg

Formerly Kyrule2
http://www.jg51.com/

OldMan____
06-28-2004, 05:30 AM
A simple test to prove that is to put 4 IA FW190 A-4 against 4 IA Spit MK V. In 10 atempts.. spitfires won 8!!! Is historical data that FW on this period were SUPERIOR to Spitfre MK V by a large amount.


Although that is the kind of thing that can be fixed in a major pathc (like could come in PF) just increasing speed gain on FW. Just some slight adjustments may be enough for that.



BoB is target for much gretaer changes.. FM are something that can be fixed in patch or in PF.. BoB requires NEW FEATURES!!


I was thinking about my last post.. would be nice also that your plane performance deteriorate with time and manteinance ...

If brute force does not solve your problem... you are not using enough!

KSS_Shrike_UK
06-28-2004, 05:53 AM
Eastern Front hasnt been finished Yet!
Flyable Tu2, PE8, PE3, Macchi202, bombs on hurris etc...

And if it really has to be a western from game, *sigh* then at least more accurate markings for all countries, an easy way to switch the swastikas on, and FUEL modelling. whats the point of having mix if it dont affect the fuel levels.

bazzaah2
06-28-2004, 06:11 AM
I do hope that the problems with FW are resolved but BoB is not the place for an improved FW, as far as I recall, it was not then in service.

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

OldMan____
06-28-2004, 07:44 AM
The FW apeared during late BoB if I recall correctly. So It would be a nice place to have the
earlier Fw190 well modelled. (If I have to use only EMILS I will NOT FLY!!!! They are not planes.. are rocks with wings!!!)

If brute force does not solve your problem... you are not using enough!

bazzaah2
06-28-2004, 07:52 AM
thought was '42 when 190 first appeared? guess depends when BoB is though to have ended.

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

Hunde_3.JG51
06-28-2004, 08:36 AM
Bazzaah2, just to clarify many of us are not asking for an improved FW-190, we are asking for better representation of energy tactics (dive, zoom, etc.) for all planes. This would also benefit planes like P-51, P-47, Tempest, etc.

As far as when the FW-190 appeared, it was in August of 1941 when it began operations. This is when it actually began flying combat sorties, not when it began taking deliveries, etc. The FW-190A-1 had 4 MG-17 7.62mm mg's and 2 20mm MG-FF canon. The A-2 was used at the end of 1941 and replaced wing-root MG-17's with 151/20 20mm cannon.

The FW-190 was not used on the Eastern front until 1942, with the A-4 being the first variant deployed there IIRC.

I know Oleg himself said early 190 variants would be in BoB, but I believe it will be with first expansion. I would be very suprised (and happy http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif) if it made it into initial BoB release. It should be sweet when we do get it though, man that will be a good day http://ubbxforums.ubi.com/images/smiley/59.gif.

http://www.militaryartshop.com/prints/bailey/warwolf.jpg

Formerly Kyrule2
http://www.jg51.com/

[This message was edited by Hunde_3.JG51 on Mon June 28 2004 at 07:51 AM.]

TgD Thunderbolt56
06-28-2004, 09:14 AM
It's my understanding that BoB will be an ongoing developement of much of the airwar over Europe. Even into the later years of the war. Obviusly the Battle of Britain didn't have FW's at all, but their inclusion should be a foregone conclusion in later patches/expansions.

Personally, I'd like to see the energy fighting abilities of the FW's improved...even if only slightly. They're potent birds now, but as was stated earlier they were considered to be the BEST fighter when they were introduced.

TB



http://home.earthlink.net/~aclzkim1/sitebuildercontent/sitebuilderpictures/il2sig2.jpg

bazzaah2
06-28-2004, 10:34 AM
for sure 190 was a real shock to RAF when it was first introduced - guess it all depends on Oleg's intentions on time frame to be covered with BoB.

If oleg & co are able to come up with a definitive BOB sim then will be very happy. I remain unconvinced that it is such a good idea to see that concept diluted in way that Il2/Fb arguably has been to accommodate everlarger plane sets.

Just my opinion, but my preference would be for more features in one game, depth over breadth if you like.

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

OldMan____
06-28-2004, 02:31 PM
But I would be very sad if I have only ONE german fighter to pilot (while england has more than that).

If brute force does not solve your problem... you are not using enough!

bazzaah2
06-29-2004, 05:48 AM
that's a potential limitation for BoB of course but not, of course, inaccurate; there's always the 110!

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

alarmer
06-29-2004, 06:55 AM
I would like to thank Hunde and Josf for their words about energy model and FW190. This is exactly what we need in BoB.

I do hope that BoB will delivere the promises given. I would like to see major improvements in FM and in the way how the fysics are modelled.

My wet dream is also that in initial release there would be 5 flyable axis planes atmost, Emil, Bf110 , Heinkel, dornier and Stuka. In allied side Spittfire & Hurricane.

AWL_Spinner
06-29-2004, 07:51 AM
Alarmer, that's exactly what my expectations are for BoB, only hopefully a bomber or two for the RAF. At least to take part in attacks on the invasion barges and so forth on the French coast.

Hoping for highly detailed...

Emil, Bf110, Do17, Ju88, He111 and Stuka

Hurricane, Spitfire, Blenheim, Battle/Hampden/Wellington or Defiant.

At least two Italian aircraft too, I think, judging by the development shots. Whilst their inclusion is welcome their involvement was very small and I would hope that the core effort is aimed at the chief participants.

I'm also firmly in the less is more camp. Lets not pander for all the exotic fringe players at the expense of the workhorses. Historical, please.

At Blackpool Oleg indicated that the first expansions to Battle of Britain may be earlier in the war, namely France and Poland. This would be a dream come true for me, early war is where my interest lies.

And yes, it would be great to have restrictive flight models that actually mirrored combat load performance and stresses (and pilot ability) to the point where the game looked more like guncam footage.

FB seems to have turned into a beast based upon test pilot and manufacturer demonstration statistical data thanks to all the graph whiners. The recent thread on Capt. Brown(?)'s suggested joystick settings speaks volumes.

Cheers, Spinner

http://www.alliedwingedlegion.com/members/signatures/spinner_sig.jpg

[This message was edited by AWL_Spinner on Tue June 29 2004 at 07:03 AM.]

OldMan____
06-29-2004, 04:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bazzaah2:
that's a potential limitation for BoB of course but not, of course, inaccurate; there's always the 110!

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman<HR></BLOCKQUOTE>

That is the one I am considering fighter.. the emil is not fighter.. is a brick!!! It looks like a brick, maneuver like a bricck and fall like a brick, so It must be a brick

If brute force does not solve your problem... you are not using enough!

Obi_Kwiet
06-30-2004, 04:56 PM
The way I hear it, it will be something like: BoB, ~possible 3rd party BoFrance exp.~, Med exp., Western front exp., Pacific exp., and last, and by that time the 1337est, Return to the Eastern Front exp. All-in all I'm very happy.

EGPWS
06-30-2004, 10:23 PM
Canopy you can open or close, please, like in LOMAC.

In that mini-series "Piece of Cake," I think the pilots took off with the canopy open. Not sure why... maybe so they could lean their heads out for better visibility?

Speaking of which, please allow head movement to help taxiing! And how about when you tilt or rotate your head against the canopy or seat back, make an "oomph" sound like in Falcon 4?

Cheers

Snow_Wolf_
06-30-2004, 11:52 PM
i would like to see Dogfight servers where players can choose to be gunners

and a DO-17

http://www.cc.jyu.fi/~jtsiekki/mono2.gif
"Master the art of Speed without ever getting a Ticket"

mamal
07-01-2004, 04:33 AM
Control over default skins!!!

I would expect that they will be good as the 3D models are looking great ... but .. there will be many of those who could spend more time over skins and make them very realistic. We have 1c Maddox games with limited time for everything on one side and Hammerds, Sootys and many others on the other side! I suggest to avoid the situation there is a mix of 4 years old skins for I16, bf109s and those comming with new addons, which are brilliat! For offliners playing dynamics campaignes is it chance to choose better looking skins or more relevant for the certain period od war. Not everyone has time enough to make its own missions with custom skins.

Mamal

http://www.volny.cz/stepalanda/Pe2/mamal_av.jpg
My skins at Il2skins (http://www.il2skins.com/?action=list&authoridfilter=mamal&ts=1084350936)

Ironman69
07-02-2004, 06:20 AM
I would like to see actual engine start up sequences. Not just: ok..i'm in the cockpit..press the "I" key and boom..engine is started. NO, i want animated mechanics running up to my machine with crankcase starter handles in hand and watching them crank up my 109. I want total realism. I mean by this, switching on magnetos, fuel pumps, primers, starters EVERYTHING! And during a campaign, a kill will be automatically painted on your rudder fin or on your fuselage, but when you die or are captured it's erased. Also, on the 109s, i would like to see the radiator cut-off valve system that was incorporated in to the Bf109F series. And the windshield wiper system of the 109.

james8325
07-02-2004, 12:29 PM
i think in FB (i could be wrong) when a new plane is added, they take a standard flight model, and modify it. The reason i think this is because all planes fly similar. Stalls are similar, characteristics seem the same. What i would like in BOB is less, more accurate flyable planes. I would like to see every plane built from the ground up, and special attention paid to each flight model, and cockpit.

kubanloewe
07-02-2004, 02:18 PM
i´d like to see only 109,spitI,HurriI,Bf110,Stuka,Blenheim as flyable and big battles like in BoBhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
and much better weathereffects !.http://home.arcor.de/kubanskiloewe/109abschgutbob.JPG http://home.arcor.de/kubanskiloewe/wettergutbob.JPG http://home.arcor.de/kubanskiloewe/spitHE111bob.JPG http://home.arcor.de/kubanskiloewe/spitregenbob.JPG

http://home.arcor.de/kubanskiloewe/g14gutspruchsig.jpg
"Finde den Feind und schiesse ihn ab alles andere ist Unsinn"
Rittmeister Freiherr Manfred von Richthofen

egypt23
07-03-2004, 12:05 PM
lots of great ideas
if we got em all it would be one monster simulation http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

i would love to see huge luft formations

large "big wing" formations

better com with wing
(more tallyho,direction, etc)

acurate time for luft fighters to fly over eng airspace

pickup boats in channel

take off and land compulsoryy (or switchable at least)

ground crew activity (ground crew man sitting on left wing taxiing, etc)

dirtier planes hehe

cheers

JG14_Josf
07-03-2004, 02:57 PM
Kubanloewe,

What generated those pictures?

Flakwalker
07-03-2004, 08:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG14_Josf:
Kubanloewe,

What generated those pictures?<HR></BLOCKQUOTE>

Same question here

Moka.21
07-04-2004, 02:15 AM
AI that would be affected by darkness and other
conditions, and not able to see through clouds.
Secondly, capable of using alternative tactics,
like B´n´Z in an aerial combat.

oroxair
07-04-2004, 05:22 AM
A modular construction of the software to enable low-end computers to run smoothly while high-end machines can use all options:

- a modeled pilot inside the cockpit with a map on his knees. Eventually a clickable copkpit as a module plugged into the main BoB software. Switchable on/off depending on your computer's performances.

- complex head mouvements thru commands on the joystick/keyboard/TiR, or thru an automatic mode: when I turn my head to the right, it also leans to the right.

- a progressive mouvement for the head (not 0?, 45?, 75? ...). Same for the zoom.

- several levels of contrast to enable people with older graphic cards or computers to play without icons. Eventually, the contrast/zoom increases when centering your pov on an object for a long time.
btw, fix the bug of the planes spotable at very long distance but barely visible at closer range ... please.

- the ability to use a remote computer dedicated to compute very complex AI moves, then send the results back to the original computer. i.e, use a cluster of computers for very complex battles without harming the client (even for offline games).

- let the maps open-source, or at least give the status of objects to buildings, towns, rivers, woods. That way, the communauty could come with more precise maps or release fps-friendly maps ... how about something like "approuved by Oleg" with CRC check ?

- How about smaller map units to avoid overwhelming the CPU/memory, and load only the areas you are approching ?
--&gt; that could help linking different maps and make long bomber/escort missions more interresting.

- pluggins or modules to enrich the game: btw, better graphics for brieffings, scrambles, check-list ... but also plane-history, defects, failures, icing, more complex AI (i.e dumbed-down).

- The above pluggins could be very usefull for future add-ons like:
* training add-on
* test pilot add-on (would legitimize the introduction of very rare planes and avoid putting them directly on the battle-field)

- How about a tactical map showing only the planes which have given their position on radio, as well as spotten enemy planes. Some rought and imprecise positions, far away from the excessively accurate radar we have now.

IVJG51_Swine
07-04-2004, 09:28 AM
WOW...I have read some really amazing ideas here. I hope the Oleg team takes a look at some of these.

One thing seems to be the priority topic in this thread - cockpit views, being able to see better from the cockpit.

I think everyone would like to see an improved system to allow more feasible views from the cockpit - leaning, looking around front bars etc. I'm not sure how possible it is to do that? I bet if we polled all the ideas the cockpit views would come out on top. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

www.jg51.net (http://www.jg51.net)

Vortex_uk
07-04-2004, 10:38 AM
1) Legs and hands in the cockpit (Like LOMAC).

2) Maps of Kent.

3) Better explosions,like bombs hitting the ground,planes breaking up because of fires.

4) Better weather effects.

5) More realistic engine sounds.

6) Much more bombers.

7) No more invisble trees.

8) Keep the mouse pan view http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

http://img63.photobucket.com/albums/v193/Vortex_uk/UBISigVortex.jpg


"We are not retreating, we are advancing in another direction. " ~ Gen. MacArthur

Obi_Kwiet
07-04-2004, 01:11 PM
3D craters. Bomb explosions with hardly any fire but lots of dust and smoke.

Groundbait
07-05-2004, 04:26 AM
Manual parachute release would help avoid all those accidental collisions with damaged aircraft and bullets http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

"To be ignorant of what occurred before you were born is to remain always a child" - Cicero

bazzaah2
07-05-2004, 05:44 AM
yep- those pictures look really nice - patched Rowan's BoB?

An updated version of that for Oleg's BoB would be just great.

Less fussed about views than startup procedures, realistic vectoring from British radar and really good, accurate and complete FM and DMs for a LIMITED and essentially static plane set. And realistically sized bombing raids for the German side - would be great eg to form up a Big Wing then get stuck into 200+ He111s etc plus escorts.

Then 1C could replicate and develop engine for a proper European air war sim. I know its more cash from us but I reckon Oleg could get a lot of mileage out of perfecting BoB and then doing the same for B17 and having them as stand alone games. I wouldn't resent 30 every year or so.

And, last of all, one big realistic map. If they read everyone's suggestions we'd have an awesome sim!

In short, more depth; happy to pay for breadth in different games.

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

Capt.England
07-05-2004, 02:07 PM
A Adam-bomb please http://ubbxforums.ubi.com/images/smiley/351.gif

Would love to see a Avro Manchester, Whirlwind, Leicester (my home city in the midlands!) plus maybe a map showing Malta early in the games release (maybe patch 1.01)
http://ubbxforums.ubi.com/images/smiley/10.gif

PBNA-Boosher
07-05-2004, 05:17 PM
If possible, could our .trk files be recorded as .avi files instead?

Boosher
_____________________________
"So do all who live to see such times, but that is not for them to decide. All you have to decide is what to do with the time that is given to you..."
-Gandalf

heywooood
07-05-2004, 05:31 PM
http://img78.photobucket.com/albums/v250/heywooood/gandalf.jpg
Boosher..



Oleg -
Please incorporate the Chain home vectoring over the R/T in British fighters as interactive and realistic as possible. I will love to hear those calm voices "Blue squadron - Hostile aircraft at angels 20, do you see them?..they should be at your 10 o'clock."

etc...etc...



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

[This message was edited by heywooood on Mon July 05 2004 at 05:42 PM.]

IVJG51_Swine
07-09-2004, 07:46 AM
RESPAWNING in COOP missions if you haven't been killed or captured. This would allow you to re-arm and refuel.


I have heard that other sims do this.

I prefer the empty cockpit with no arms and legs though, it feels more immersive to me like it's my plane. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
www.jg51.net (http://www.jg51.net)

IVJG51_Swine
07-11-2004, 05:01 PM
Definitely the ability to use multiple monitors. After looking at the Matrox site I'm sold on that issue.

www.jg51.net (http://www.jg51.net)

IVJG51_Swine
07-11-2004, 05:05 PM
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=542107035

Good stuff there too....

www.jg51.net (http://www.jg51.net)

LeadSpitter_
07-12-2004, 05:26 PM
something to give the world terrain some life, dogs running by airfields flocks of birds, pilots lounge with activity. being able to scramble to aircraft would be interesting as well.

Have pilots spawn in a ready room and have to run to thier aircraft

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

IVJG51_Swine
07-12-2004, 07:16 PM
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=277106635&r=170105835#170105835

More good ideas here....Good idea Leadspitter...It would be neat to have better ground effects. I guess the only argument agaisnt that is if there would be any negative impact on gameplay....It would be neat though to scramble to your bird. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

www.jg51.net (http://www.jg51.net)

starfighter1
07-13-2004, 03:36 AM
hi,
agree,
dynamic wheater above a best programmed scennery/terrain/seaside of the UK island ...
...flying through clouds/fog with best 3D Eax engine sound of your warbird ...

cloudless siberian winter is out ....

SUPERAEREO
07-13-2004, 03:54 AM
Girls bathing in the nude on the beaches.

No seriously: more humans would be nice.
And more Italian planes, of course.

S!



"The first time I ever saw a jet, I shot it down." - Chuck Yaeger

"Ja, Hunde, wollt ihr denn ewig leben?" - Friedrich der Große

"Timeo Danaos, et dona ferentes" - *neid

KSS_Shrike_UK
07-14-2004, 06:08 AM
I full on dynamic campaign like in Falcon4.

IVJG51_Swine
07-14-2004, 06:37 AM
Great support for this kind of stuff:

http://images.snapfish.com/33%3A%3C%3A38723232%7Ffp64%3Dot%3E232%3A%3D6%3B%3A %3D437%3DXROQDF%3E232357%3B%3B44569ot1lsi
http://images.snapfish.com/33%3A%3C%3A38723232%7Ffp64%3Dot%3E232%3A%3D6%3B%3A %3D437%3DXROQDF%3E232357%3B%3B395%3A%3Bot1lsi
http://images.snapfish.com/33%3A%3C%3A38723232%7Ffp63%3Dot%3E232%3A%3D6%3B%3A %3D437%3DXROQDF%3E232357%3B%3B472%3C9ot1lsi
http://images.snapfish.com/33%3A%3C%3A38723232%7Ffp64%3Dot%3E232%3A%3D6%3B%3A %3D437%3DXROQDF%3E232357%3B%3B3%3A794ot1lsi
I copied these from various places, I hope nobody minds me using them...Thanks

www.jg51.net (http://www.jg51.net)

IVJG51_Swine
07-14-2004, 07:50 AM
I think the last convention in the UK where Oleg was present they had a lot of these types of setups. I'm sure he is fully aware of them. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

www.jg51.net (http://www.jg51.net)

Flakwalker
07-15-2004, 01:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
something to give the world terrain some life, dogs running by airfields flocks of birds,
<HR></BLOCKQUOTE>

For example there are some gulls in the beach, you a persuited and head for them, when you pass they got scared and go to the air and your persuiter got all of them. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I want some transport activity on airfield, for example when your planes got damaged you can notice how recently landed transport unload spare parts, engines, etc. This apply to railroads aswell.

Afreaka
07-16-2004, 01:22 AM
Out of that lazyboy Oleg http://ubbxforums.ubi.com/images/smiley/59.gif
I will not repeat my fellow simmers who have already pointed out their hopes and whises. Some of which I share. But if we just streatch the theater of operation just a little bit the following would have to be included.

1.Avro Lancaster
2.Handley Page "Halifax"
3.Vickers Wellington

Rex Kramer(Airplane, 1980): Do you know what it's like to fall in the mud and get kicked... in the head... with an iron boot? Of course you don't, no one does. It never happens. It's a dumb question... skip it.

starfighter1
07-17-2004, 04:08 AM
hi,
hmmm....to see?
http://www.mikesflightdeck.com/simpit_links.htm

http://www.edbert.net/109pit.htm

and of course to hear: even not the sound of combine harvester we hear in the running FB/ACE

http://www.geocities.com/CapeCanaveral/Hangar/9378/download.html

http://www.warbirdheaven.de/dlsystem/index.php?mekat=Sound_Files

starfighter1
07-17-2004, 04:12 AM
re,
http://www.geocities.com/CapeCanaveral/Hangar/9378/index.html

http://www.geocities.com/CapeCanaveral/Hangar/9378/bf109.mp3

http://www.geocities.com/CapeCanaveral/Hangar/9378/spitfire.mp3

IVJG51_Swine
07-18-2004, 06:37 PM
Higher in-cockpit views such as in the ME262 shift F1 view.. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://images.snapfish.com/33%3B33%3C7523232%7Ffp46%3Dot%3E232%3A%3D6%3B%3A%3 D437%3DXROQDF%3E2323539%3A2%3A5%3A8ot1lsi
http://images.snapfish.com/33%3B33%3C7523232%7Ffp46%3Dot%3E232%3A%3D6%3B%3A%3 D437%3DXROQDF%3E2323472%3C555%3C7ot1lsi

www.jg51.net (http://www.jg51.net)

[This message was edited by IVJG51_Swine on Sun July 18 2004 at 05:49 PM.]

RAF23-Chainsaw
03-18-2008, 09:11 AM
OK ive been a lazy bad boy and havent had the time to read the tread thrue, but I post my wishes anyway http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

*advanced pre-flight planning:
make it possible to (even in multiplayer) to get a fairly accurate weather report over target with estimated wind report (for bombing) and calculators where you pull in facts (altitude, speed and bombload (weight) and it will show you time to target/point and that useful stuff. as it is now I do it manually with Bomb table 2 and some own maths and a diagram, but a ingame tool would be most welcome.

*Radar knockout.
I dont know if it loose talk or what but there have been talks of the brits being able to use Radar as aid in the fighting, then I want the abbility to knock out radar stations wich temporarily blinds the radar net so british players cant get rader reports for a while (giving the germans a chance to slip thrue)

*Plane data
add data for each plane what settings they run best on, what RPM and Pitch and MAP the engines runs best on, how much fuel the engines consumes at different settings and stuff like that. All enables bombers to fligh with best performance.

*Nav lights off:
make it controllable (like the tab list where you tell your AI wich formation to use) so you can tell your stupid AI to turn their nav lights off when flying in darkness. and be able to set it in FMB as well, because those navlights shure destroyes allot of immersion when flying in dark missions.
Thats my wishlist, for SOW I will be a german bomber pilot http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

hendrix1998
04-04-2008, 09:20 AM
Apart from the Lanc and wellington, i would like more British Bombers and different Varients of the Mosqutio and also the Westland Whirlwind, and that will do me http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh yea and the B1 special verison of the Lancaster so i can drop Grandslams http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TgD Thunderbolt56
04-07-2008, 11:34 AM
HOLY THREAD RESURRECTION BATMAN!

This thread is over 4 years old...and BoB is still cloaked in speculation and anticipation. Less speculation these days and possibly more anticipation, but we are all being schooled in the virtues of patience.

WTE_Pharoah
04-08-2008, 06:16 AM
does anyone know if they are going to change online scoring?

Wildnoob
04-09-2008, 08:15 AM
I read that SOW will have a trainning aircraft witch unfortnetly I don't renember the model, and a trainning campaing. also, I read that the trainning aircraft will be flyable for both the instructor and the student.

I would like that the trainning campaing shows among all the basic trainning, how to fly in formation and level the airplane up.

I have much difficult to level the airplane up, I can't make a cruize fligth correctly. so, a trainning campaing showing this will be great.

in IL2 most players don't fligth together, but in case of bombers with defensive guns for example, this is more then necessary to have a good defensive weapons converage.

I want a complet trainning section Mr. Oleg. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Philipscdrw
04-10-2008, 08:40 PM
I want to see the Handley Page Herald turbopropliner in BoB. And an in-game internet browser so I can post on forums mid-flight. http://forums.ubi.com/images/smilies/partyhat.gif

flyingloon
04-11-2008, 09:27 AM
an absolute necessity for effective post shoot-down whining.

barrykrocker1
04-11-2008, 09:01 PM
I really don't like the way engine fires and fuel explosions work and visually appear in in 1946.


FUEL TANK EXPLOSIONS:
In 1946, fuel explosions look pretty bad. When a fighter explodes it appears more as though a bomb on the undercarriage has been hit. In all the gun cam movies where fuel tanks are ignited by gunfire, a catastrophic fire almost instantaneously consumes the plane and it is this that causes the aircraft's structural disintegration (rather than the initial force of the fuel tank explosions, as it appears in 1946). Wider and more organic fields of fire and dark smoke are graphically appropriate.


ENGINE FIRES:
Isolated engine fires should be wispier and smaller. They should either be minor and go out sooner (or remain tiny - think small flames coming from cowling) or intensity faster and spread causing catastrophic failure (loss of wing or fuel tanks explosion, but in short - rapid disintegration).

GatorSub1942
04-21-2008, 05:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hunde_3.JG51:
-First and foremost an improvement (more complexity) to physics model in areas of dive, zoom, e-retention, etc. Like Alpha said, a possible slowing down of the arcade type stuff we seem to see now.

-Realistic head movement while maneuvering, more option to see around canopy bars.

-More immersion that will benefit online and offline. Populated airbases, manned vehicles, voice hotkeys, possible short run to cockpit with climb in animation, more ambiant noise, more radio chatter, etc.

-Better sound

-More complexity in damage model both in the air and on the ground (I have been very impressed with what I have seen so far).

-Better presentation and polish, get rid of the cold, mechanical feel of IL-2 & FB.

-Easier to spot aircraft, but only if its accurate.

-Better graphics, which is obviously already in place.

-More realism stuff. Increased torque for planes, more effect from strong winds, flames from exhaust at night, decreased muzzle flash during day, pilot fatigue, etc.

-Its so important I'll say it again: First and foremost an improvement (more complexity) to physics model in areas of dive, zoom, e-retention, etc. Like Alpha said, a possible slowing down of the arcade type stuff we seem to see now.


http://www.militaryartshop.com/prints/bailey/warwolf.jpg

Formerly Kyrule2
http://www.jg51.com/

[This message was edited by Hunde_3.JG51 on Mon June 14 2004 at 11:57 PM.] </div></BLOCKQUOTE>

I couldn't agree more about the presentation, it partially ruined the IL games for me, due to the lack of immersiveness (is that a real word)??

GatorSub1942
04-21-2008, 05:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KSS_Shrike_UK:
I full on dynamic campaign like in Falcon4. </div></BLOCKQUOTE>

That would be just amazing!

GatorSub1942
04-21-2008, 05:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EGPWS:
Canopy you can open or close, please, like in LOMAC.

In that mini-series "Piece of Cake," I think the pilots took off with the canopy open. Not sure why... maybe so they could lean their heads out for better visibility?

Speaking of which, please allow head movement to help taxiing! And how about when you tilt or rotate your head against the canopy or seat back, make an "oomph" sound like in Falcon 4?

Cheers </div></BLOCKQUOTE>

Yep, the nose of the Spitfire/Hurricane more or less obscured the pilots' forward view, so they'd often leave the canopy open so they could get a better field of vision and they'd also kick the rudder from side to side so they could see what was in front of them.

I loved 'Piece of Cake', but can I find it anywhere on DVD??? No, damn it!

RyansPlace
05-01-2008, 03:47 PM
Expansion of the Full Mission Builder options to include:

1) Ability to set flight formations from a selected list

2) AI safe/danger mode option on waypoints which would dictate NAV Light settings, pilot alertness, ect). Pilot alertness options could be Safe, Danger, Combat). For example, AI flying in safe mode would have Nav lights on and would react to enemy aircraft slower then a pilot in combat mode.

3) Ability to select a group of objects and move/copy them at will (rather then one at a time).

4) Option to merge multiple missions on a single map. This would come in handy if you want to play against your friends online and include AI. You each can create you side seperately, then merge the missions and see what happens. It's also good if you want to import someone elses custom airfield or city design into one of your missions.

5) Triggers - Invisible zones emplaced to create a reaction in the AI or alert the player. For example. You could place a trigger box linked to a flight of fighters sitting on an aircraft. If enemy aircraft fly through that box, the fighters will launch and follow their assigned waypoints.

6) Option for friendly only external views to allow you to look at your own AI without looking at the enemy.

7) Thorough mission debriefs to include: AI reporting sightings of enemy aircraft/vehicles locations, friendly AI recorded kills, locations and times, ect. This also helps with the head to head merged mission option.

The ability to merge missions is really top of my list. That would give players alot of options for creating fully emersive missions and playing head to head on a stratigic level (imagine a PF game where you have your flight and your buddy has his and you have to find each other).

Almost everything I listed above is built into Operation: Flashpoint mission builder released in 2001 I believe.

-Air

GatorSub1942
05-02-2008, 08:44 AM
When you get shot down, it'd be good if you could activate a 'movie mode' so you can watch the battle continue around you from different angles, like a movie.

ffb
05-21-2008, 04:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EGPWS:
Canopy you can open or close, please, like in LOMAC.

In that mini-series "Piece of Cake," I think the pilots took off with the canopy open. Not sure why... maybe so they could lean their heads out for better visibility?

Speaking of which, please allow head movement to help taxiing! And how about when you tilt or rotate your head against the canopy or seat back, make an "oomph" sound like in Falcon 4?

Cheers </div></BLOCKQUOTE>

Yep, the nose of the Spitfire/Hurricane more or less obscured the pilots' forward view, so they'd often leave the canopy open so they could get a better field of vision and they'd also kick the rudder from side to side so they could see what was in front of them.

I loved 'Piece of Cake', but can I find it anywhere on DVD??? No, damn it! </div></BLOCKQUOTE>

I got my 3 DVD set from Amazon.com

http://www.amazon.com/Piece-Cake-Tom-Burlinson/dp/B0000...id=1211366663&sr=1-1 (http://www.amazon.com/Piece-Cake-Tom-Burlinson/dp/B00004W5P1/ref=sr_1_1?ie=UTF8&s=dvd&qid=1211366663&sr=1-1)