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View Full Version : Name of lighting effect in AC II?



WendysBrioche
07-19-2016, 09:14 AM
Hi all, I'm just wondering if anyone might know the name of the lighting effect used for AC II in cinematography.

It's the effect that causes the shadows at around the corners of the objects to darken a bit while the front of objects directly facing you and the camera are brightened a bit to give a more "vivid" feel to the game.

I'm wondering if there is a similar effect in reshade I can use to apply the effect to other Assassin's Creed games in the series, particulaylr AC 4 on PC, thanks! I really want to make thisfor people to enjoy! Especially for those older playerslike myself who miss thelighting effectsfrom AC II but wish tosee them in other games of the series! Thank you!

Fatal-Feit
07-19-2016, 09:22 AM
Dynamic shadows.

Sesheenku
07-19-2016, 09:53 AM
Dynamic shadows.

Noooooooo. That's definitely not it.

Dynamic shadows are simply shadows that aren't static shadow maps.

AC4 already has Vignette effects to emphasize jungle lighting.

Vignette looks like this (although it's more subtle in AC4)

https://about.canva.com/wp-content/uploads/sites/3/cache/2015/04/310/310-370x278.png

I don't recall any similar effect in AC2, you may be referring to bloom which they overdid so much in AC2 that it may be giving you the impression that it brightens a certain area. (Its not the case it allows light to bleed onto other objects)

WendysBrioche
07-19-2016, 10:54 AM
Appreciate the responses! I've looked up[ the effects you've all described, but I'm not sure those are the one I'm looking for.

I probably wasn't specific enough.

I'm reffering to this effect in AC II, like if you just look at Ezio standing in his original robes, and pan the camera around him horizontally 360 degrees, you'll notice there's a shadowy gradient like outline around the edges of his hood and robes, while the middle of the hood and robes appears brighter than the drakened edges.

As well as this effect, there is anothe I'm thinking about, when you look at the side of Ezio or any npc the is being directly hit by the sunlight, you'll notice that light is being reflected off of the robe and directly atyou in a way that makes areas with conentrateds sunlight appear brighter. I'll try to make a video if I can that shows what I'mtalking about. But thankS! If anyone can point me in the right direction I will greatly appreciate it! I want to inject AC II charactermodel lighting into AC 4, andverypossible other games in the series like AC III and Brotherhood. Thank you!

Fatal-Feit
07-19-2016, 11:12 AM
Sorry for being vague; I was referring to the dynamic settings on TVs and monitors for the second part. It makes dark areas darker and bright areas brighter. He should check to see if that's on.

WendysBrioche
07-19-2016, 11:16 AM
Sorry for being vague; I was referring to the dynamic settings on TVs and monitors for the second part. It makes dark areas darker and bright areas brighter. He should check to see if that's on.

No, I'm sure it's not that. I only see the effect in AC II and none of my other games. My previous post before this one describes it, I'll post a video if I get the chance. Right now I'm searching and editing my preset.

Fatal-Feit
07-19-2016, 11:22 AM
Is Post Effects enabled?

WendysBrioche
07-19-2016, 11:30 AM
Is Post Effects enabled?

Not sure, but I think everything is enabled. I'll check right now and get that video up, thanks!

Man, I'vespent 5 hopurs trying to get my recording software to work but it won't work for AC II today for whatever reason. I'm not going to make a video now. You're gonna have to find a video or launch the game to see what I\'m talking about until I can get bandicam working.

Farlander1991
07-19-2016, 02:02 PM
Maybe I haven't understood your description correctly, but from what I gather, you're searching for ambient occlusion.

http://i.stack.imgur.com/uyLMx.png

Though AC4 has ambient occlusion already (unless you have a PC version and have it turned off in settings), so not sure what you'd add there if that's what you mean.

Fatal-Feit
07-19-2016, 10:51 PM
ACIV's AO is kind of negligible (http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-iv-black-flag/assassins-creed-iv-black-flag-ambient-occlusion-comparison-1.html), but it can be strengthened with SweetFX. AC1-AC3 can have HBAO+ injected through the Nvidia control panel.

WendysBrioche
07-20-2016, 04:17 AM
ACIV's AO is kind of negligible (http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-iv-black-flag/assassins-creed-iv-black-flag-ambient-occlusion-comparison-1.html), but it can be strengthened with SweetFX. AC1-AC3 can have HBAO+ injected through the Nvidia control panel.

Alright, here's videos showing the change in shadowing on character models when panning the camera around at differrent angles:

I recommend watching in fullscreen on Youtube.

Notice the change in shadowing around Ezio's character model, particularly on the hood, when you pan the camera back and forth horizontally:


https://www.youtube.com/watch?v=s_PzRpOOkbU&feature=youtu.be


https://www.youtube.com/watch?v=JB_fnFGM_s4&feature=youtu.be

Just to clarify again, the effect I'm talking about is when the strength of the shadowing on a character model changes depending on the angle at which you view it. If the shadowed area is directly facing you, perpendicular to your line of sight, the shadow will be weaker, but if the shadow is on the side of a character model that isn't directly facing you, so like if you look at Ezio from the side that is cast in shadows, the sides of his robes will have a darkerand stronger shadow effect than from the center of the character model.

That's the main effect I'm talking about.

It's the same effect that caused AC II to seem more graphically appealing to people who thought AC II's lighting was better than AC I and Brotherhood, but also the same effect that caused AC II to appear cartoonish to some people who couldn't understand the visual effect.

Sesheenku
07-20-2016, 05:55 AM
I'm not sure if that's a specific effect rather than just how they coded it to calculate lighting actually.

That said maybe you can find it in a game with extensive ENB presets like Skyrim.

WendysBrioche
07-20-2016, 06:18 AM
I'm not sure if that's a specific effect rather than just how they coded it to calculate lighting actually.

That said maybe you can find it in a game with extensive ENB presets like Skyrim.

I was afraid of something like that.

Idk I want try to find an effect for ReShade, maybe an extension that can create an effect like that,I do really enjoy it! I'll keep looking.

But if anyone might know a name for this type of effect please let me know!!!!!!!! AHHHHHHHHHHHHHHHH

Farlander1991
07-20-2016, 06:29 AM
ACIV's AO is kind of negligible (http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-iv-black-flag/assassins-creed-iv-black-flag-ambient-occlusion-comparison-1.html), but it can be strengthened with SweetFX. AC1-AC3 can have HBAO+ injected through the Nvidia control panel.

Uhm, you've linked to a comparison between two different kinds of AO. Here's a comparison (http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-iv-black-flag/assassins-creed-iv-black-flag-ambient-occlusion-comparison-2.html) between AO on and AO off and it's not negligible. :p

pacmanate
07-20-2016, 11:40 AM
Confirmed - AO makes NPC's do things