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McTriggerhappy
08-27-2004, 05:42 AM
hey dudes

I've got a question.

lets say you're flying a mission and you're the flight leader. EVery time you get to a waypoint, you get a new vector, but how do you know where to go if you get lost between waypoints, such as you end up chasing some bombers you find or something.

Is there no hope of correcting, or can you ask ground control for a vector maybe.

bye
-mc

McTriggerhappy
08-27-2004, 05:42 AM
hey dudes

I've got a question.

lets say you're flying a mission and you're the flight leader. EVery time you get to a waypoint, you get a new vector, but how do you know where to go if you get lost between waypoints, such as you end up chasing some bombers you find or something.

Is there no hope of correcting, or can you ask ground control for a vector maybe.

bye
-mc

McTriggerhappy
08-27-2004, 06:06 AM
come on guys, a little help?

Il2pelaaja
08-27-2004, 06:14 AM
That‚¬īs a good question. I think at least German planes have that small arrow in the compass that shows where you are supposed to fly (the next waypoint). I‚¬īm not sure about allied planes, do they have similar system?

Also, I have been wondering how was that in reality. Was it so that the pilot could manually turn that arrow to show the direction where he should fly to or how was it.
Because in reality in those days, I think they cound not have a kind of system that knows automatically your locations all the time ( when the arrow always shows to the next waypoint), could they?

Just interested to know how it was in reality in those days.

McTriggerhappy
08-27-2004, 06:20 AM
hei pelaaja, oletko suomalainen? Tied√¬§n ett√¬§ olet. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

-HH- Beebop
08-27-2004, 06:21 AM
Before you head off after those bombers or stop by the fly-through McDonalds, remember you origianl heading and the heading back to base.

Seriously, look at the map before taking off and remember where you heading. Currently I'm beta testing a campaign made by one of our squad members and there is no map waypoints or speedbar. I read the map carefully and figure out what heading to take from the airbase, taking note of any side excursions are part of the mission. I have a compass plot on my monitor for this.

What would be nice is an option to print out the briefing map and use that, much like what real pilots might have done.

***thinks a moment and pictures a WWII pilot hitting "printscreen" while in the briefing room.***

http://img10.imageshack.us/img10/9334/Image6.jpg
HellHounds Virtual Air Wing

Tully__
08-27-2004, 06:32 AM
If you have the "No Minimap Path" difficulty option switched off, it's simply a matter of finding the white plane icon on the map (you) and pointing it at the next waypoint.

If you have that difficulty option switched on, you need to make careful notes of the waypoints during the brief and map read as much as possible. With a little pratice it's possible on nearly all the maps to work out where you are by referencing some distinctive river junctions and roads visible from the cockpit and comparing them to what the map shows. If you've flown off the edge of the map area however, you may be in real trouble http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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Zayets
08-27-2004, 06:54 AM
Unfortunately,poor design of the briefing soes not allow you to identify even the coordinates of a certain point,let alone altitude and ETA.All you know is that a waypoint is in square M3 , somewhere in the lower half. I am in favor of introducing a print map while in briefing but I don't think this will happen.What you can do , is to use printscreen in briefing alt-tab the game and print what you have.I find also that a distance label with heading as well should be painted over every leg between waypoints.You can make briefing much more easy if pilots know that they should go 211 at 10k alt for 5 minutes.
Just a thought.
Games older with 5 years already had these options .I think it worth mentioning this fact.

Zayets out

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McTriggerhappy
08-27-2004, 07:12 AM
CFS has a map and a kneeboard that you can look at, but then again, CFS lets you skip lots of distance which makes it so you dont have to use it

giannis72
08-27-2004, 09:27 AM
I think one big help would simply be to have the waypoints without the little white plane on the map. Unfortunately now you can only choose either nothing or everything, and not a perfectly realistic compromise.

Regards.

Multimetal
08-27-2004, 12:39 PM
I find that especially on attack missions, you can navigate pretty well using roads and railroad tracks and noting landmarks like cities, airbases, towns, bridges, and distinctive river features like sharp bends and spots where the river just "ends." This is a bit easier the higher you are, as you can get more of the big picture. That's pretty much the way they did it IRL!

Covino
08-27-2004, 01:14 PM
Since you can already ask ground control the vector to home base, I think there should be a command to ask ground control the vector of the next waypoint (or maybe just the target).

This is gonna be neccessary when traversing the vast blue expanses of the Pacific (and especially when your target may be a ship moving at 30 knots.

dieg777
08-27-2004, 02:50 PM
Maps are found here-I print them out and try to navigate using these and headingshttp://people.ee.ethz.ch/~chapman/il2guide/maps.htm

GUNNER
Gunner get a decent signature
Gunner learn to fly
Gunner learn to shoot
Gunner not run out of bullets just as I get on his six

Il2pelaaja
08-27-2004, 02:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by McTriggerhappy:
hei pelaaja, oletko suomalainen? Tied√¬§n ett√¬§ olet. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>

Heh, olen suomalainen, ent√¬§ itse?

jugent
08-27-2004, 03:22 PM
If you are flying a campaign when you have finished your last mission, the dynamic campaign generator generates a new mission. Go into the full mission builder file/load/campaign and look at the mission with the highest number and loock at your plane and its waypoints and hight. I dont think that is cheating, you should know theese details from the breafing. Dont look at the enemy plan its cheating.

I have made myself a map of the actual area and puts in direction, hight and waypoints and waypoint-time.

You can calculate the speed between the waypoints out of range and time.
Then use the clock and follow the terrain you fly-by to get the exact position.

The map is very correct. You pass the waypoint or anything within +- 30 seconds.

Lion_13
08-27-2004, 04:08 PM
What gets me is that on some AC the whiskey compass is impossible to read.

x6BL_Brando
08-28-2004, 06:05 AM
I use the print-out maps that dieg777 linked us to - and I have a stock of the transparecy used for printing overhead visual displays on. Using a clipboard to hold the transparency firmly(!) over the map, I then use various fine pointed "chinagraph" pens to add in course & waypoints from the briefing window. I use free space on the map (i.e. where I won't be flying) to add any necessary notes - mission altitude, RV points, etc info. With this set-up it's possible to read off compass headings (using a cheap 360o protractor from any stationers) and measure distances. Used with the zoom facilty of the kneepad map it's fairly easy to tell one's position from the usual landmarks.

What it'll be like in the watery wastes of the Pacific I don't know - but the transparency method should work well for dead reckoning - quite a challenge though. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Tully__
08-28-2004, 06:11 AM
Just for kicks I flew a ded-reckoning exercise on the Gulf of Finland map a few weeks ago. After nearly 400km I missed my target by about 8km (about 6km wide and 4km overshoot). This is well within visual aquisition range http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

Get displaced from your proper course by a mid-journey fight can mean having to abort the mission or it can mean only a few seconds disorientation before finding usable landmarks. Flying long range offline campaigns in EAW I usually managed to find the bombers again after a barney. You just have to keep in mind what direction and how far the target is and monitor your drift during the fight.

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