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XyZspineZyX
08-22-2003, 01:41 PM
It now lands very nicely, even on un-improved airfields. You can almost feel the attitude as sits down after flaring.

- a joy to fly

A small whine ... it'd be nice to be able to tell your wingman to get lost for while, similar to the "Return to base" command. He makes me nervous when I go around the landing pattern.

XyZspineZyX
08-22-2003, 01:41 PM
It now lands very nicely, even on un-improved airfields. You can almost feel the attitude as sits down after flaring.

- a joy to fly

A small whine ... it'd be nice to be able to tell your wingman to get lost for while, similar to the "Return to base" command. He makes me nervous when I go around the landing pattern.

XyZspineZyX
08-22-2003, 01:46 PM
Order him to "break".

"degustibus non disputandum"

<center>http://carguy.w.interia.pl/tracki/sig23d.jpg

<center>"Weder Tod noch Teufel!"</font>[/B]</center> (http://www.jzg23.de>[B]<font)

XyZspineZyX
08-22-2003, 01:50 PM
That works once or twice, but he always comes back, and then seems to start ignoring me.

I get carried away in my landing pattern and make too many turns, and its then when he crowds in a bit.

Appreciate the response.

Thanks

michapma
08-22-2003, 02:17 PM
Don't be nervous. I have never had an AI crash into me in the air when in formation, it's always me who crashes.

Check this out:

http://www.raf.mod.uk/bob1940/videos/hurri.rm

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-22-2003, 02:35 PM
If you give the order to expand the formation 2-3 times you will never have any problems again with him flying too close.

XyZspineZyX
08-22-2003, 04:09 PM
I've had problems after the patch with landing the 109.
Seems it's not a good idea any more to have the brakes applied on touchdown or you'll nose over in no time, you have to touch down first and then start braking carefully.
I've switched back to cockpit view in my new campaign so that may have something to do with it.
I've worked around that problem now and landing feels very nice if a bit faster.

Has your wingman actually ever crashed into you or are you just nervous he just might?


<center>http://users.compulink.gr/ilusin@e-free.gr/bf109[2)1.jpg

michapma
08-22-2003, 04:11 PM
Christos, have you been able to 3-point the 109?

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-22-2003, 04:22 PM
No I don't think so ,but then again the replays don't work well now and I don't get to review things.
I don't know why people talk about that so much.
I thought a two point landing is the way to go and that's what I've always been doing.
Is it possible to do a three point landing with a slow descent?
After screwing my propeller a couple of times nosing over on touchdown I now do the last couple of meters very carefully.

michapma wrote:
- Christos, have you been able to 3-point the 109?

<center>http://users.compulink.gr/ilusin@e-free.gr/bf109[2)1.jpg

XyZspineZyX
08-22-2003, 04:47 PM
I've not yet had my wingman collide with me since the latest patch, although last night when banking into a slow left turn he slid right under my nose, and it was close. Prior to the update, I have had my wingman collide several times. Usually we brush wingtips, but that enough to ruin the day.

I fly a regular pattern. This is my general ad hoc procedure, which mostly works for me (although I do screw it up sometimes). These are my rough guidelines when flying a Bf 109E.

1. scream low, down on the deck (for the benefit of your groundcrew -- they like that sort of thing) over the full length of the runway at full throttle (should be doing around 600kph) and then pull into a full climb increasing pitch to about 80% as the rpm bleed away, and when speed drops to 250-300kph, around 10-1100m, roll out 90 degrees perpendicular to the base of runway, and throttle back to 30-40%, steady the aircraft, and level out around 1000m.

2. turn up wind (parrallel to runway), at a little over 250kph and sinking towards 600m by the other end of the runway. I like to keep the runway just visible off my wingtips on the up/down wind legs.

3. turn crosswind, crossing perpendicular to the runway about 500m at around 250kph.

4. turn downwind (parallel to runway), above 400m and usually increasing throttle to 50% +/- to keep airspeed at 250kph.

5. turn to base dropping through 300m, gear down, tailwheel locked, (cigarette out the flare-tube), nose up and 1st flaps increasing pitch and power to maintain 225kph or so.

6. turn to final, around 200m, airspeed around 200kph and throwing in 2nd flaps. Throttle is usually between 35-40%, and pitch around 90% (leave 10% for quick-emergency torque)

7. flare before touchdown: throttle to 0% third flaps, airspeed falling from below 200kph, nose high -- ac should float for a second and then sit nicely.

8. after touchdown: immediately raise all flaps, keep nose up (back pressure on stick), apply brakes as needed.

If things work out well, you'll be pretty slow when you actually hit ground, and if you do need to brake, you can hit them pretty hard.

The greatest risk for me is timing the flare right ... it's pretty easy to slam the plane down, or float long, drop a wing and ground loop.

It's an overly complicated pattern perhaps, but it allows you to bleed initial energy off (as well as do a cool fly-by) and gives plenty of time for adjustments.

XyZspineZyX
08-22-2003, 05:52 PM
perioikos wrote:
- A small whine ... it'd be nice to be able to tell
- your wingman to get lost for while, similar to the
- "Return to base" command. He makes me nervous when I
- go around the landing pattern.
-
-

Shot him down !!!
Mission is finished, don't need him anymore!!!
/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-22-2003, 06:05 PM
It's cross'd my mind ... but I'm usually out of cannon shells by the time it comes to land, and it takes too long to peck him to death with the mg's /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-22-2003, 06:11 PM
perioikos wrote:
- It's cross'd my mind ... but I'm usually out of
- cannon shells by the time it comes to land, and it
- takes too long to peck him to death with the mg's
- /i/smilies/16x16_smiley-happy.gif
-

Another possible solution: give him just 25% fuel!!
He won't make home !!!!
/i/smilies/16x16_smiley-wink.gif (nasty!)