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View Full Version : meatballs on carriers. (the landing lights system)



cow_9th
05-19-2004, 02:55 AM
will the meatball work ? the set of lights on the side of the carriers flight decks. you follow the lights in and if you get yellow your to high, you get green you make a nice landing you get red your dead quite simply.

or at least thats how i recal it, its no use at all in lomac

i think they should have (for lomac and PF) a overlapping meatball
like a extra window in those M$ sims.

so when you make yuor final you get a popup window with the meatball on display.

that would be great as you must realise that seeing the thing in RL is easy seeing it in a sim is near impossible.

in lomac at least when you radiio in an aproach you get a vector into the pattern and then as you make your final the ils kicks in
it helps poor weather navigation and immersion

however when you chase after a carrier you simply cannot view the meatball its dissapinting as its the carrier version of ils

now in il2 theres no such thing as an ils aproach but the meatball should work.
like i said i dont think you will be able to see it though

so the pop up window is the only thingg i can think of as a workaround to overcomming the fact that the monitor wont display what the eyes woudl seee in real life

any ideas what theyre doing with this? is it going to be like lomc, pretty lights no fucntion

or have they realised they actually server a real purpose and are needed if not just for accuracys sake then to increase the realism and immersion in the game

just some thoughts http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif dont actually expect to see the meatball system in a sim anytime soon

cow_9th
05-19-2004, 02:55 AM
will the meatball work ? the set of lights on the side of the carriers flight decks. you follow the lights in and if you get yellow your to high, you get green you make a nice landing you get red your dead quite simply.

or at least thats how i recal it, its no use at all in lomac

i think they should have (for lomac and PF) a overlapping meatball
like a extra window in those M$ sims.

so when you make yuor final you get a popup window with the meatball on display.

that would be great as you must realise that seeing the thing in RL is easy seeing it in a sim is near impossible.

in lomac at least when you radiio in an aproach you get a vector into the pattern and then as you make your final the ils kicks in
it helps poor weather navigation and immersion

however when you chase after a carrier you simply cannot view the meatball its dissapinting as its the carrier version of ils

now in il2 theres no such thing as an ils aproach but the meatball should work.
like i said i dont think you will be able to see it though

so the pop up window is the only thingg i can think of as a workaround to overcomming the fact that the monitor wont display what the eyes woudl seee in real life

any ideas what theyre doing with this? is it going to be like lomc, pretty lights no fucntion

or have they realised they actually server a real purpose and are needed if not just for accuracys sake then to increase the realism and immersion in the game

just some thoughts http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif dont actually expect to see the meatball system in a sim anytime soon

fokkerg.1
05-19-2004, 08:29 AM
IIRC they didn't have those yet back in WW2. in that time they only had LSO's
not 100% sure tho

BSS_Vidar
05-19-2004, 02:08 PM
LSO's "with paddels" were used till the early 60's when the mirror glideslope sytem was emplimented. Then in 1969, the mirror system was replaced with the Freznil Lens system which has now been in service on US carriers for over three decades. British and French: (Foche/Clemensu, and the new Nuc Charles Degual) have them on there carriers now.

Just look for the little dude with the paddels waving in the air. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

~S~

BSS_Vidar

IV_JG51_Razor
05-19-2004, 02:08 PM
That's right for the Allies, but I recall someone in here posting that the IJN used some kind of light system for their pilots. I don't remember what it was, or how it worked, but I don't think they used an LSO.

Razor
IV/JG51 Intelligence Officer
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

BSS_Vidar
05-19-2004, 02:14 PM
I saw that post to. I am not familuar at all with the lighting guidance system IJN pilots used during WWII. I had always assumed they used their rendition of a "Paddels" as well.
This will be interesting to learn about.

BSS_Vidar

MetalG.
05-19-2004, 03:01 PM
http://www.il2sturmovik.com/forgotten_battles/devupdate/140504/carrier_action%20_17.jpg

Check the lights on the left of this Japanese Carrier. I believe this is what cow is talking about. I don't know much about this subject though.

SPLASH_1
05-19-2004, 03:36 PM
http://www.ussessexcv9.org/Japanese%20Carrier%20Operations.pdf

this explains the lights a bit

http://www.skyknights.pwp.blueyonder.co.uk/corsair1.jpg

RAC_Pips
05-19-2004, 10:54 PM
Both the British and the Japanese (who modelled their navy on the RN) used landing lights. Only the USN had LSO's.

IV_JG51_Razor
05-20-2004, 10:17 AM
Great article Splash! Thanks.

Razor
IV/JG51 Intelligence Officer
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

BSS_Vidar
05-20-2004, 11:01 AM
Great article! Thnx 4 posting it.... Hmmm, A multi-colored VASI system - Kewel concept. http://ubbxforums.ubi.com/images/smiley/11.gif Atleast they seem to be on the carrier model. Lets hope they work.

S!

Vidar

stansdds
05-21-2004, 05:46 AM
Wonder why the U.S. didn't use such a system in WW II? Of course, the U.S. relied on wooden plank decks well through the Korean war, whereas the British were using armored decks on some carriers in WW II.

cow_9th
05-21-2004, 08:50 AM
i forgot i posted this. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

so thx for the replies going from a program i saw about carrier ops not long ago i do belive it was 1953 aprox when they introduced/tested the actuall meatball system in the UK.

but as you see above the similar japenese system is at least shown, i would love to see it "work"

i cant actually understand that one from looking at it i must admit. unless they simply showed red lights if the pilot messed up the aproach and bleu for good aproach it may have been that simple.

however from my point of view if it was meant to serve another purpose i dont know how it would work very well. once the deck is under you or at least your close to it you will be unable to see the blue lights.

the LSO would be cool but the only game that ever had an effecitve lso was ...wings of fury http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif really i aint kidding.

the problem will always boil down to the sim being shown on a tiny monitor and the real life things being feet across

for me the best solution would be a hiden glide path behind the carrier.

assuming this was followd a large green landing ligt or nav light (very easy to see in game at up to 2 K i think) would be great, you wouldnt be awars of any glide path as controlls wouldnt show this. but if you fell below it you would get a red light if you were above it yellow and on course green

of course i am just making things up here but theyre only ideas the fact they wont be considered doesnt stop me talking **** http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

nice article by the way and again thanks all.

BSS_Vidar
05-21-2004, 11:06 AM
I don't know if you know what a VASI light system is, but it kinda works like that, but with shaped mirrors behind the light source instead of fresnel lenses in front of them. Each light color emmits a beam at a specific angle from the deck which means you can only see that light if your aircraft is within that beam during approach. The objective is to find the right combination of colors to put yourself on glidepath.
For instance: Just looking at the picture above, I would take an educated guess that 2 reds are low, 2 blues are high, then 1 red and 1 blue are on glidepath.

The illustration in the article above shows a completly differnt set-up for the lights. It shows the green and red lights separated, and also indicated the the lights helped with line-up on approach as well.

Wonder if they can model that in the game. It would be kewel to fly IJN planes just to find out. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

BSS_Vidar

[This message was edited by BSS_Vidar on Fri May 21 2004 at 02:03 PM.]