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laloona
07-23-2004, 07:47 AM
Hi y'all,

On last week's Thursday I was on that press event of "MYST IV: Revelation" in Paris and wanted to tell you about that day. I think it's best if I start chronologically.. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I met the spokesman of Ubisoft at the airport, and the adventure began. Our flight had been a little late and we had to meet a few more press people. After being stuck in a traffic jam in Paris we finally arrived at our destination. The day there started with a presentation, in which different aspects of the game were covered and a few people from the developing team spoke. Attending the presentation were Genevieve Lord (Producer), Patrick Fortier (Lead Game Designer), Rand Miller (Inventor of the MYST series), Mary De Marle (storywriter), Jack Wall (composer) und Dider Lord (working with Peter Gabriel).

http://www.looriva.de/pics/users/laloona/myst4/paris_01.jpg

As you can see on the picture the spokesmen sat in the front, and spoke in turn about different topics, in between short clips and extracts of the game were shown. Afterwards we talked about themes like, what is the special thing on writing a story for Myst, and Jack Wall and Dider Lord talked about the relevance of music in the game.

In the beginning the story of the MYST series, known to us all, was mentioned briefly, and the teaser-clip was shown to us, the one we all know, too, from the official Revelation website. The story of Revelation is about Yeesha and her brothers, the small girl in the clip is Yeesha. It is going to be clarified, why Yeesha became what she is in URU, how she developed, and perhaps some questions arising from the previous games shall be answered. As in the previous MYST games the focus of the game will be around Atrus' family. The game is supposed to start, like Exile, in Tomahna, where Atrus and his family live. This age looks very good on the first screenshots on the website, and in the demo I thought it looked more than impressive. We got introduced to the features of the game a little, the main focus was on a realistic atmosphere of the game, IMO they achieved that very well. You can literally turn pages in books, open drawers and all that stuff. You can touch the water which ripples the surface of it, and animals can be touched, but will sometimes run away. Like the former MYST games, this game is played in first person perspective and uses a hand-like-cursor to lead you through the ages. A small help system to give you some hints was integrated as well. Revelation is rendered in a similar way as Exile, so the system requirements should not be too high, which is, in my opinion, a further advantage of the game. Like in URU you will have a small camera with you to take screenshots.

http://www.looriva.de/pics/users/laloona/myst4/paris_02.jpg

Afterwards Mary De Marle, who wrote the story for Exile, told us about the writing of a story for a computer game. Especially in Revelation the non-linear storyline we know from Myst is to be retained. So the storyteller is not in control of the story, but can only offer possibilities to act. In MYST games especially, this is a very important feature, because the story in general is very complicated. This is what makes MYST games interesting to me and distinct them clearly from other games. One sentence, describing the whole thing very well, she said to be "you are dealing with the sequel...", and I think, this is getting the point of it. Rand Miller also talked about Atrus as a character and another clip about Juliette Gosselin was shown, who plays the role of Yeesha in Revelation. She told that all of the shots were taken in the so-called "Greenbox", where items could be found at certain places, to help her move authentically, but of course all of these were fake and not what you can see later on in the game. Rand Miller said about his character, Atrus, which he did like and enjoyed playing him.

Then Jack Wall talked about the music of computer games and started with telling how his career as a composer has been changed by that. What is interesting, there is more music in each game than in the previous one. He said if, for example, Exile had an orchestra of 50 people, Revelation had 70, and he made the statement "music and story are becoming a lot more of importance if we go forward...". The Revelation music was recorded in Slovakia with a complete Orchestra and he said that video games were to continue producing more and more music in the future. He also talked about going on a tournee with this kind of music and let an orchestra play live and putting up video screens at the same time - personally I think this is quite interesting. Peter Gabriel also recorded music for Revelation, which was played to us and sounded very good. Dider Lord talked about the work on the song a little and a clip was shown, on which you can see him working.

Afterwards the presentation was over and we could walk the rooms freely and the press people then could do their Interviews. After chatting with some press people on the terrace I went to the next room, where some PCs with the game demo of Revelation had been put up, played a little and looked at the presented features of the game. There I made a picture to prove that Revelation is going to be produced for the Mac, two of them were standing in that room. There were two demos; one of them was a little longer than the other one.

http://www.looriva.de/pics/users/laloona/myst4/paris_03.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_04.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_05.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_06.jpg
Mary De Marle talking

http://www.looriva.de/pics/users/laloona/myst4/paris_07.jpg
Rand Miller in an interview in the garden

http://www.looriva.de/pics/users/laloona/myst4/paris_08.jpg
Patrick Fortier in an interview in the garden

The Graphics were amazing and I was caught in the game at once and tried the first puzzle and tried the controls. Opening drawers and turning book pages. There an Ubisoft worker asked me, if I got along with the game and we got into talking a little. She introduced herself as Kathie, and I knew who she was, the moderator of the US forum, and first I introduced myself with my real name, then with my nickname, which she knew, too, and then there was a big hallooing, and we talked a little about the game and the first puzzle and about how the previous games are integrated.

http://www.looriva.de/pics/users/laloona/myst4/paris_09.jpg
Kathie

Afterwards we got hungry, and together with a press man from Berlin we had met at the airport I went downstairs to eat something. We stood at the entrance, looking for a place to sit, and Kathie waved us to her, we should sit next to Rand Miller, there were still places open. She introduced us briefly and I introduced myself as from the German community and mentioned Looriva, and he even knew it. I was impressed about that. While we were eating, Rand got asked a lot of questions, and told us some things, and we could see, how much fun the story of MYST is for him. I asked him about a further book, which he thought possible, there could be something, and we talked a little about the D'ni and their history and so on. Then I told him about our own weird Story about Yeesha and Veovis, what he thought very interesting. All in all he is a very nice person, I've got to say that.

He had to go to his next interview then, and I talked on to Kathie about a lot of different things and mainly about the D'ni history. Kathie was very nice, too, and introduced me to some other people. That's how I said Hello to Genevieve Lord at the buffet. The food, by the way, tasted very good, but Revelation called again, and we went upstairs. I talked to some people there, about what I like about MYST, told about Looriva, because some people wanted to know why I was there, not being a member of the press.

Then I got my camera out and wandered around a little bit and made some photos you can see here. The rooms in which the event took place were chosen very well for MYST, they had a lot of style. There was a fireplace like in MYST, in front of which I made a photo of Rand. I said that Atrus would look best in front of his fireplace, and he smirked about that and stood in front of it. Inside of the room, fitting for MYST, there were several bookshelves and a colored window, which reminded me of the Cathedral in the city in URU.

http://www.looriva.de/pics/users/laloona/myst4/paris_10.jpg
Patrick Fortier

http://www.looriva.de/pics/users/laloona/myst4/paris_11.jpg
laloona and Kathie

http://www.looriva.de/pics/users/laloona/myst4/paris_12.jpg
And once again...

http://www.looriva.de/pics/users/laloona/myst4/paris_13.jpg
Jack Wall in an interview

http://www.looriva.de/pics/users/laloona/myst4/paris_14.jpg
Rand Miller

http://www.looriva.de/pics/users/laloona/myst4/paris_15.jpg
And once again...

http://www.looriva.de/pics/users/laloona/myst4/paris_16.jpg
And another time...

http://www.looriva.de/pics/users/laloona/myst4/paris_17.jpg
laloona and Rand

http://www.looriva.de/pics/users/laloona/myst4/paris_18.jpg
And once again......

http://www.looriva.de/pics/users/laloona/myst4/paris_19.jpg
Norman, Ubisoft press speaker (Germany)

http://www.looriva.de/pics/users/laloona/myst4/paris_21.jpg
Rand Miller in front of the fire place

http://www.looriva.de/pics/users/laloona/myst4/paris_22.jpg
And once again...

http://www.looriva.de/pics/users/laloona/myst4/paris_24.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_25.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_26.jpg
Jack Wall and Dider Lord

http://www.looriva.de/pics/users/laloona/myst4/paris_27.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_28.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_29.jpg

There was one non-D'ni typical thing in the room http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.looriva.de/pics/users/laloona/myst4/paris_23.jpg
Kathie and mee agreed that it would not have given something like that in D'ni http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Later we watched Jack Wall, how he tried to solve the first puzzle. Kathie and Mary De Marle stood behind him and have tried to help. He finally succeed.

http://www.looriva.de/pics/users/laloona/myst4/paris_20.jpg
Jack Wall is playing the game and Mary De Marle and Kathie are giving hints

I also talked to Patrick Fortier and he said, this was his first big project and they had emphasized the interaction in the game, which, in my opinion, is done very well. He was very nice and I asked him, how the co-working with CYAN and especially with Rand Miller was going, because the story should fit in somehow. It seems to work out like this; a story is developed there, but presented and given blessing at CYAN that the concept stays according on the whole. Of course I asked about Releeshahn and if we finally got to go there, after we had hunted the book for such a long time, but he wasn't allowed to say anything about that. Mary de Marle told us smirking, that Revelation's story was very interesting, but she also didn't get into details. I asked her if we would see Saavedro again, what she answered to with "no". I asked, how difficult the puzzles were, if they were more like in Riven or like in Exile, and she answered they were going to be more like in Riven. Jack Wall would do the music for further parts of MYST, he said, but the developing of that would have to be outside CYAN, otherwise Tim Larkin would to that, as he works for CYAN. About the German music bug in Exile and how much we called for a patch, he had to smirk a lot. I also asked for a Soundtrack CD, and hopefully one will exist.

As a small trinket I took a real Revelation bag and a Revelation writing pad, which can be seen on the picture. Kathie also took a few photos which she wanted to send to me, and as soon as I get the pictures, I will add them http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.looriva.de/pics/users/laloona/myst4/paris_30.jpg

All in all the day was extremely exciting, and it was interesting to listen to Rand Miller and the developing team talking about their product, and you always get the impression, that everyone there works on Revelation with great enthusiasm, which is reflected by the game. Revelation is going to be a very good game which I will definitely buy, because it promises a lot in all aspects like graphics, music and storyline, and from the short demo alone I was very impressed.

I hope we will puzzle over Revelation from September on together, but they were very confident about getting the game out in time, because it is already tested diligently.

Here you can download all the images in original size:
http://www.looriva.de/download/paris.zip

At least I have a small puzzle for you. To who belong the shoes shown on the following images? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.looriva.de/pics/users/laloona/myst4/schuhe_01.jpg

http://www.looriva.de/pics/users/laloona/myst4/schuhe_02.jpg

http://www.looriva.de/pics/users/laloona/myst4/schuhe_03.jpg

Greetings from Germany,

laloona

Translation by Availle http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif, revised by Goldah

Thank you to Availle and Goldah http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Looriva: Entdecken (http://www.looriva.de) - Chatten (http://www.njal.de) - Diskutieren (http://www.myrinahn.de)
Looriva: Explore (http://www.looriva.com) - Chat (http://www.looriva.com/njal) - Discuss (http://www.looriva.com/myrinahn)

[This message was edited by laloona on Tue September 07 2004 at 04:10 AM.]

laloona
07-23-2004, 07:47 AM
Hi y'all,

On last week's Thursday I was on that press event of "MYST IV: Revelation" in Paris and wanted to tell you about that day. I think it's best if I start chronologically.. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I met the spokesman of Ubisoft at the airport, and the adventure began. Our flight had been a little late and we had to meet a few more press people. After being stuck in a traffic jam in Paris we finally arrived at our destination. The day there started with a presentation, in which different aspects of the game were covered and a few people from the developing team spoke. Attending the presentation were Genevieve Lord (Producer), Patrick Fortier (Lead Game Designer), Rand Miller (Inventor of the MYST series), Mary De Marle (storywriter), Jack Wall (composer) und Dider Lord (working with Peter Gabriel).

http://www.looriva.de/pics/users/laloona/myst4/paris_01.jpg

As you can see on the picture the spokesmen sat in the front, and spoke in turn about different topics, in between short clips and extracts of the game were shown. Afterwards we talked about themes like, what is the special thing on writing a story for Myst, and Jack Wall and Dider Lord talked about the relevance of music in the game.

In the beginning the story of the MYST series, known to us all, was mentioned briefly, and the teaser-clip was shown to us, the one we all know, too, from the official Revelation website. The story of Revelation is about Yeesha and her brothers, the small girl in the clip is Yeesha. It is going to be clarified, why Yeesha became what she is in URU, how she developed, and perhaps some questions arising from the previous games shall be answered. As in the previous MYST games the focus of the game will be around Atrus' family. The game is supposed to start, like Exile, in Tomahna, where Atrus and his family live. This age looks very good on the first screenshots on the website, and in the demo I thought it looked more than impressive. We got introduced to the features of the game a little, the main focus was on a realistic atmosphere of the game, IMO they achieved that very well. You can literally turn pages in books, open drawers and all that stuff. You can touch the water which ripples the surface of it, and animals can be touched, but will sometimes run away. Like the former MYST games, this game is played in first person perspective and uses a hand-like-cursor to lead you through the ages. A small help system to give you some hints was integrated as well. Revelation is rendered in a similar way as Exile, so the system requirements should not be too high, which is, in my opinion, a further advantage of the game. Like in URU you will have a small camera with you to take screenshots.

http://www.looriva.de/pics/users/laloona/myst4/paris_02.jpg

Afterwards Mary De Marle, who wrote the story for Exile, told us about the writing of a story for a computer game. Especially in Revelation the non-linear storyline we know from Myst is to be retained. So the storyteller is not in control of the story, but can only offer possibilities to act. In MYST games especially, this is a very important feature, because the story in general is very complicated. This is what makes MYST games interesting to me and distinct them clearly from other games. One sentence, describing the whole thing very well, she said to be "you are dealing with the sequel...", and I think, this is getting the point of it. Rand Miller also talked about Atrus as a character and another clip about Juliette Gosselin was shown, who plays the role of Yeesha in Revelation. She told that all of the shots were taken in the so-called "Greenbox", where items could be found at certain places, to help her move authentically, but of course all of these were fake and not what you can see later on in the game. Rand Miller said about his character, Atrus, which he did like and enjoyed playing him.

Then Jack Wall talked about the music of computer games and started with telling how his career as a composer has been changed by that. What is interesting, there is more music in each game than in the previous one. He said if, for example, Exile had an orchestra of 50 people, Revelation had 70, and he made the statement "music and story are becoming a lot more of importance if we go forward...". The Revelation music was recorded in Slovakia with a complete Orchestra and he said that video games were to continue producing more and more music in the future. He also talked about going on a tournee with this kind of music and let an orchestra play live and putting up video screens at the same time - personally I think this is quite interesting. Peter Gabriel also recorded music for Revelation, which was played to us and sounded very good. Dider Lord talked about the work on the song a little and a clip was shown, on which you can see him working.

Afterwards the presentation was over and we could walk the rooms freely and the press people then could do their Interviews. After chatting with some press people on the terrace I went to the next room, where some PCs with the game demo of Revelation had been put up, played a little and looked at the presented features of the game. There I made a picture to prove that Revelation is going to be produced for the Mac, two of them were standing in that room. There were two demos; one of them was a little longer than the other one.

http://www.looriva.de/pics/users/laloona/myst4/paris_03.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_04.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_05.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_06.jpg
Mary De Marle talking

http://www.looriva.de/pics/users/laloona/myst4/paris_07.jpg
Rand Miller in an interview in the garden

http://www.looriva.de/pics/users/laloona/myst4/paris_08.jpg
Patrick Fortier in an interview in the garden

The Graphics were amazing and I was caught in the game at once and tried the first puzzle and tried the controls. Opening drawers and turning book pages. There an Ubisoft worker asked me, if I got along with the game and we got into talking a little. She introduced herself as Kathie, and I knew who she was, the moderator of the US forum, and first I introduced myself with my real name, then with my nickname, which she knew, too, and then there was a big hallooing, and we talked a little about the game and the first puzzle and about how the previous games are integrated.

http://www.looriva.de/pics/users/laloona/myst4/paris_09.jpg
Kathie

Afterwards we got hungry, and together with a press man from Berlin we had met at the airport I went downstairs to eat something. We stood at the entrance, looking for a place to sit, and Kathie waved us to her, we should sit next to Rand Miller, there were still places open. She introduced us briefly and I introduced myself as from the German community and mentioned Looriva, and he even knew it. I was impressed about that. While we were eating, Rand got asked a lot of questions, and told us some things, and we could see, how much fun the story of MYST is for him. I asked him about a further book, which he thought possible, there could be something, and we talked a little about the D'ni and their history and so on. Then I told him about our own weird Story about Yeesha and Veovis, what he thought very interesting. All in all he is a very nice person, I've got to say that.

He had to go to his next interview then, and I talked on to Kathie about a lot of different things and mainly about the D'ni history. Kathie was very nice, too, and introduced me to some other people. That's how I said Hello to Genevieve Lord at the buffet. The food, by the way, tasted very good, but Revelation called again, and we went upstairs. I talked to some people there, about what I like about MYST, told about Looriva, because some people wanted to know why I was there, not being a member of the press.

Then I got my camera out and wandered around a little bit and made some photos you can see here. The rooms in which the event took place were chosen very well for MYST, they had a lot of style. There was a fireplace like in MYST, in front of which I made a photo of Rand. I said that Atrus would look best in front of his fireplace, and he smirked about that and stood in front of it. Inside of the room, fitting for MYST, there were several bookshelves and a colored window, which reminded me of the Cathedral in the city in URU.

http://www.looriva.de/pics/users/laloona/myst4/paris_10.jpg
Patrick Fortier

http://www.looriva.de/pics/users/laloona/myst4/paris_11.jpg
laloona and Kathie

http://www.looriva.de/pics/users/laloona/myst4/paris_12.jpg
And once again...

http://www.looriva.de/pics/users/laloona/myst4/paris_13.jpg
Jack Wall in an interview

http://www.looriva.de/pics/users/laloona/myst4/paris_14.jpg
Rand Miller

http://www.looriva.de/pics/users/laloona/myst4/paris_15.jpg
And once again...

http://www.looriva.de/pics/users/laloona/myst4/paris_16.jpg
And another time...

http://www.looriva.de/pics/users/laloona/myst4/paris_17.jpg
laloona and Rand

http://www.looriva.de/pics/users/laloona/myst4/paris_18.jpg
And once again......

http://www.looriva.de/pics/users/laloona/myst4/paris_19.jpg
Norman, Ubisoft press speaker (Germany)

http://www.looriva.de/pics/users/laloona/myst4/paris_21.jpg
Rand Miller in front of the fire place

http://www.looriva.de/pics/users/laloona/myst4/paris_22.jpg
And once again...

http://www.looriva.de/pics/users/laloona/myst4/paris_24.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_25.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_26.jpg
Jack Wall and Dider Lord

http://www.looriva.de/pics/users/laloona/myst4/paris_27.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_28.jpg

http://www.looriva.de/pics/users/laloona/myst4/paris_29.jpg

There was one non-D'ni typical thing in the room http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.looriva.de/pics/users/laloona/myst4/paris_23.jpg
Kathie and mee agreed that it would not have given something like that in D'ni http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Later we watched Jack Wall, how he tried to solve the first puzzle. Kathie and Mary De Marle stood behind him and have tried to help. He finally succeed.

http://www.looriva.de/pics/users/laloona/myst4/paris_20.jpg
Jack Wall is playing the game and Mary De Marle and Kathie are giving hints

I also talked to Patrick Fortier and he said, this was his first big project and they had emphasized the interaction in the game, which, in my opinion, is done very well. He was very nice and I asked him, how the co-working with CYAN and especially with Rand Miller was going, because the story should fit in somehow. It seems to work out like this; a story is developed there, but presented and given blessing at CYAN that the concept stays according on the whole. Of course I asked about Releeshahn and if we finally got to go there, after we had hunted the book for such a long time, but he wasn't allowed to say anything about that. Mary de Marle told us smirking, that Revelation's story was very interesting, but she also didn't get into details. I asked her if we would see Saavedro again, what she answered to with "no". I asked, how difficult the puzzles were, if they were more like in Riven or like in Exile, and she answered they were going to be more like in Riven. Jack Wall would do the music for further parts of MYST, he said, but the developing of that would have to be outside CYAN, otherwise Tim Larkin would to that, as he works for CYAN. About the German music bug in Exile and how much we called for a patch, he had to smirk a lot. I also asked for a Soundtrack CD, and hopefully one will exist.

As a small trinket I took a real Revelation bag and a Revelation writing pad, which can be seen on the picture. Kathie also took a few photos which she wanted to send to me, and as soon as I get the pictures, I will add them http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.looriva.de/pics/users/laloona/myst4/paris_30.jpg

All in all the day was extremely exciting, and it was interesting to listen to Rand Miller and the developing team talking about their product, and you always get the impression, that everyone there works on Revelation with great enthusiasm, which is reflected by the game. Revelation is going to be a very good game which I will definitely buy, because it promises a lot in all aspects like graphics, music and storyline, and from the short demo alone I was very impressed.

I hope we will puzzle over Revelation from September on together, but they were very confident about getting the game out in time, because it is already tested diligently.

Here you can download all the images in original size:
http://www.looriva.de/download/paris.zip

At least I have a small puzzle for you. To who belong the shoes shown on the following images? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.looriva.de/pics/users/laloona/myst4/schuhe_01.jpg

http://www.looriva.de/pics/users/laloona/myst4/schuhe_02.jpg

http://www.looriva.de/pics/users/laloona/myst4/schuhe_03.jpg

Greetings from Germany,

laloona

Translation by Availle http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif, revised by Goldah

Thank you to Availle and Goldah http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Looriva: Entdecken (http://www.looriva.de) - Chatten (http://www.njal.de) - Diskutieren (http://www.myrinahn.de)
Looriva: Explore (http://www.looriva.com) - Chat (http://www.looriva.com/njal) - Discuss (http://www.looriva.com/myrinahn)

[This message was edited by laloona on Tue September 07 2004 at 04:10 AM.]

Eat_My_Shortz
07-23-2004, 08:00 AM
Well that was the longest post I've ever seen!
Thankyou I will slowly read through it!

EDIT: Done.

WOW something I've never EVER heard of before: Rand Miller speaks in his capacity as an actor.

Never! Whenever you see him, he's either PLAYING Atrus, or he is talking in his capacity as a designer. Good stuff!
_______________________________________________
To own POTS. That is the difference between knowing the path... and walking the path.

matt myat
07-23-2004, 10:44 PM
cool, thank you laloona! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

it felt like i was actually there!

hmmm... the shoes? - rand with the guy that's in another pic with rand further up, kathie with the sandals and the black and white sneakers - uh.. pat??

laloona
07-24-2004, 03:05 AM
Hello matt myatt,

no No. 3 wasn't Pat, it was aother person on the event - look at the pics http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Greetings,

laloona

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Coronagold
07-24-2004, 03:12 AM
What a great post! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif I love the pics! And there's Kates! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://www.dnijazzclub.com/mwsc/bnr006.gif (http://store.ubi.com/item.jsp?item=008888682028&category=PC)

matt myat
07-24-2004, 09:26 PM
hmm... this is hard!!

in pic 7 i now realise pat's wearing shorts and very red shoes! i thought no. 3 might have been the interviewer with jack wall in pic 12, but his sneakers are white on the top! i doubt it's norman because his trousers look a lot darker and his clothes a lot more formal. the guy with the black t-shirt with lots of words on the back in pics 3 and 4 looks a match but the soles of his shoes are white not brown!! is it the guy facing away in pic 22 (12th from the bottom) with the white t-shirt? - argh! no he's got white soles too!

http://ubbxforums.ubi.com/images/smiley/35.gif http://ubbxforums.ubi.com/images/smiley/35.gif http://ubbxforums.ubi.com/images/smiley/35.gif

i have to guess now http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif - is no. 3 the guy with the black t-shirt with lots of words on the back in pics 3 and 4?

i think i've used up my metal capacity for the next couple of days http://ubbxforums.ubi.com/images/smiley/53.gif

laloona
07-25-2004, 02:41 AM
Hello matt myat,

no this is not correct but you named the correct person in your thoughts http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Greetings,

laloona

Looriva: Entdecken (http://www.looriva.de) - Chatten (http://www.njal.de) - Diskutieren (http://www.myrinahn.de)
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Farlesis
07-25-2004, 03:29 AM
Hi Laloona

Great write up of the event and fantastic pictures of everyone there http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif What a beautiful place as well to hold the press conference. Thanks again.

Farlesis

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"The Gathered Will Tell of the Path of the Shell."

matt myat
07-25-2004, 06:19 AM
hey laloona

no again!! i only named one person so can i (please, please, please) be right in guessing Norman? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

laloona
07-25-2004, 07:08 AM
Hello matt myat,

now it's right, on the third pic you can see Normans shoes http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Greetings,

laloona

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matt myat
07-25-2004, 07:17 AM
yeah! now that was hard! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Eat_My_Shortz
07-26-2004, 06:51 AM
Can we have more screenshots, not shoes? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

_______________________________________________
To own POTS. That is the difference between knowing the path... and walking the path.

laloona
07-26-2004, 07:31 AM
Hello Eat_My_Shortz,

don't you like shoes? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
I'm sorry but these are all pics I took http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Greetings,

laloona

Looriva: Entdecken (http://www.looriva.de) - Chatten (http://www.njal.de) - Diskutieren (http://www.myrinahn.de)
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Eat_My_Shortz
07-26-2004, 05:39 PM
Oh sorry laloona - I was joking about the shoes! Keep 'em coming!

_______________________________________________
To own POTS. That is the difference between knowing the path... and walking the path.

JennyH
07-26-2004, 07:23 PM
Welcome to the Forums here Laloona. I heard great things about you from Kha'tie. Great to have you with us. Keep up the posting. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

www.hennegar.us (http://www.hennegar.us)

laloona
07-27-2004, 03:15 AM
Hello JennyH,

thanks for the nice welcome here http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Greetings,

laloona

Looriva: Entdecken (http://www.looriva.de) - Chatten (http://www.njal.de) - Diskutieren (http://www.myrinahn.de)
Looriva: Explore (http://www.looriva.com) - Chat (http://www.looriva.com/njal) - Discuss (http://www.looriva.com/myrinahn)