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View Full Version : Assassin's Creed: Unity is awful, does Syndicate really improve?



Kherza22
05-08-2016, 03:44 PM
So as a longtime Assassin's Creed fan I recently picked up a PS4 and Unity was on sale so I figured I'd pick it up. I read some reviews and the game got "less than desirable" scores but I figured as a fan even a mediocre AC is probably relatively fun. To sum it up: boy was I wrong...

The story is pretty boring revenge story with little depth, Arno is like a much less interesting Ezio, and half the game is just collecting random junk or running tedious errands (when will Ubisoft stop this design?) But the worst...the worst are the controls. I haven't had a more frustrating game experience in years. I don't remember past AC games having this bad of controls. Half the time Arno just doesn't do what I tell him. I press the "Free-run Up" button and he jumps down; I press the "free-run down" button and he climbs up. I aim for a ledge and he jumps to the one next to it...and don't even get me started about trying to enter a window. Most of the other elements I can kind of overlook and write this game off as mediocre in the series, but the controls are so just so poorly design I'm ready to just quit the game.

In short, can anyone comment on whether or not Syndicate improves on any of these? Specifically are the characters much easier to move around with and is the free-running more intuitive? If not, I think I may have to skip Assassin's Creed until they come out with a truly spectacular one because Unity is just an exercise in boredom and frustration.

SixKeys
05-08-2016, 11:59 PM
If you have trouble with Unity's controls, I don't think you will find Syndicate's much better. There are minor improvements, and the rope launcher helps a lot in making the city more easy to traverse, but the system is still mostly the same. Entering windows has been made easier, though. You could always rent the game and see if you feel there's enough of a difference.

BananaBlighter
05-10-2016, 06:14 PM
In terms of the parkour up and down taking you the wrong way...well actually I have to say that I thought it was very well done in Unity, and once you get the hang of it I felt like I had significant control over my vertical movements, much more than I would have had with with the previous games. Syndicate completely messes this up: you no longer can freely jump of ledges; it makes no difference pressing parkour up when jumping across ledges, you simply have to run which often leads in accidentally jumping when it was not intended; when trying this you often jump down rather than going straight (especially when hopping between chimneys); vaulting is now also automatic so you often accidentally vault things you want to climb on to. Essentially, it is far more unpredictable.

However with everything else I'd say Syndicate has improved. The latency has certainly been improved and it is more responsive. I'd also say that precision is a bit better, but nothing like the first few games. Remember, that unlike AC1 - ACR, these parkour systems are built to be intuitive and try and predict where you are going rather than let you do it yourself. Once they work out where to take you, they can then select and manipulate the most appropriate animation accordingly. Problem is, that they don't always perfectly predict your intentions. The newer games have been often criticised for this, but you've got to remember that it's the only way to make a fluid parkour system now that the environments and architecture are far more complex and varied, unlike the the first few games where the cities were very blocky, and because everything was the same shape, this extra correction was unnecessary.

When the game manipulates and corrects animations to suit the circumstances, it may not get it perfect either, and that's where you get animations that looked rushed or almost like they randomly cut. This happens more in Syndicate, but again, let me remind you that it is only because of the variety in shapes and sizes of architecture. It's the reason why London is so spectacular, there's just so much variety. I can't imagine it in the weird blocky style of the first few games.

Oh yeah, and windows. I actually found it so much easier in Unity, you just hold L2 in the right direction as you come up to the window, and Arno would 99% of the time seamlessly enter it. In Syndicate you have to stop and then press L1, so it is far more disconnected. Often I forget to stop, because I'm used to Unity and I'll just hold L1 as I pass by the window. And since it won't respond when I'm still climbing, I'll end up going straight past it.

I feel like I'm the only person on these forums who prefers the newer system. I feel that AC1 - ACR felt very heavy and disconnected, though required accuracy which I liked. AC3 - ACRo had the best and most consistent animations but you had little control over where to go. The newest system may not have as good animations as AC3 - ACRo, but the parkour up and down can feel really fluid when done right, and (at least with Unity) made me feel really in control of my vertical and forward movements.

Ureh
05-11-2016, 12:20 AM
The story is pretty boring revenge story with little depth, Arno is like a much less interesting Ezio, and half the game is just collecting random junk or running tedious errands (when will Ubisoft stop this design?) But the worst...the worst are the controls. I haven't had a more frustrating game experience in years. I don't remember past AC games having this bad of controls. Half the time Arno just doesn't do what I tell him. I press the "Free-run Up" button and he jumps down; I press the "free-run down" button and he climbs up. I aim for a ledge and he jumps to the one next to it...and don't even get me started about trying to enter a window. Most of the other elements I can kind of overlook and write this game off as mediocre in the series, but the controls are so just so poorly design I'm ready to just quit the game.

Maybe you were already doing this, but if not, have you tried holding down the buttons before using the left stick? Occasionally Arno won't be able to freerun up because the next climbable area is too far away, in those cases he'll jump to the nearest climbable which is unfortunately downwards (With enough practice you'll eventually be able to judge whether or not he'll be able to perform a certain move.). But it shouldn't be happening nearly as often as you described. Aiming the center of the camera at where you want to jump might also help. You can also hold down the buttons for high profile and freerun-up when crossing medium/large gaps so that Arno can travel further.

Mad_Force
05-12-2016, 03:19 PM
So as a longtime Assassin's Creed fan I recently picked up a PS4 and Unity was on sale so I figured I'd pick it up. I read some reviews and the game got "less than desirable" scores but I figured as a fan even a mediocre AC is probably relatively fun. To sum it up: boy was I wrong...

The story is pretty boring revenge story with little depth, Arno is like a much less interesting Ezio, and half the game is just collecting random junk or running tedious errands (when will Ubisoft stop this design?) But the worst...the worst are the controls. I haven't had a more frustrating game experience in years. I don't remember past AC games having this bad of controls. Half the time Arno just doesn't do what I tell him. I press the "Free-run Up" button and he jumps down; I press the "free-run down" button and he climbs up. I aim for a ledge and he jumps to the one next to it...and don't even get me started about trying to enter a window. Most of the other elements I can kind of overlook and write this game off as mediocre in the series, but the controls are so just so poorly design I'm ready to just quit the game.

In short, can anyone comment on whether or not Syndicate improves on any of these? Specifically are the characters much easier to move around with and is the free-running more intuitive? If not, I think I may have to skip Assassin's Creed until they come out with a truly spectacular one because Unity is just an exercise in boredom and frustration.

Sadly no. I actually liked Unity. I thought it was an under rated game. I even liked the story (could have done with more French though).

They said Syndicate was going to be a single player game but it feels like an MMORPG.
They've done a beautiful job of the city. The game play has hiccups (particularly trying to jump horse carriages).

The combat is repetitive.
They said Evie and Jacob were going to be totally different styles. They weren't (the canned combat styles were Identical) and I didn't feel like Evie was more stealthy and calculated and Jacob was more rash.

The biggest disappointment was the story. At least with Unity you felt like you were part of a creed in disarray and you felt like you were bringing it back together.I didn't mind the forbidden love story/conflict.

They said Syndicate was going to less about collectibles and more about characters.
If you felt like an errand boy Unity. Double it in Syndicate.

The whole game is doing a whole bunch of errands for characters you know the name of but don't contribute to the story of Assassins Creed what so ever (Ubi were criticised for doing this with Unity but this is what Assassins Creed is all about, what the actions of historic characters could of been and what relevance they have today).

At least in Unity you were contributing to the revolution which is massive in the context of our lifestyles today it founded democracy. There is none of this in Syndicate (wow lets to quests to free kids from factories and turn them into petty thieves because that's what the Creed is all about).

Unity Arno and Elise have a story an upbringing a history. Syndicate Jacob and Evie... You don't even know why they had a falling out really (some mention of their fathers teachings). Green who the hell was he and Starrick cuts from one sanctimonious speech to another.

The brief WW1 with Churchill was more like AC with Juno and Churchill and aiding the war effort against the Germans.

Jack the Ripper was worth a play, enjoyed that probably because I powered through it and wasn't distracted by the junk that needed to be collected and there wasn't as many inane tasks to be completed. Jack also had a story a history a past and it was about liberating sex workers (whom were also assassins ? quirk).

My Strategy to get the story back on track
- Re-release Syndicate
- The initiate was hacked by Juno and Aita
- They were influenced to side with gangs and cause unrest
- Make Bell and Marx (Engels) the main characters working with Jacob and Evie
- Bell the inventor of tools like Divinci in AC2
- Marx as founder of socialism plating the seeds of the uprising in 1910's and 1930's (John MacClean), which ties in with WW1 side quest.
- Jacob rallying workers (the beginnings of a unions) sabotaging factories of the worst abusers (whom were using thug security to keep workers in line)
- Make Green an actual Mentor and you level up by learning rather than buying skill tokens.
- Piss of the Collectibles (all of them) unless they're meaningful like the music boxes but rather than unlocking a costume (granted it had a nice buff) but adding to the story and the character that planted them (like the Tombs did with Adam and Eve in AC2)
- Random events are the most annoying things ever (even in Watchdogs)
- Having to do repetitive tasks for some character you interact with twice in order to level up is a GRIIND repeat 5 at the most)
- More Conspiracy Theories (tying in with industrialist of today - Templars and their manipulation of governments)
- more emphasis on Juno making humans into slave race and maybe some off world Precursors whom could return
- Aita forming gangs, criminals, hacker groups, pirates and terrorism to break society down.
- Assassins trying to weed out corruption, promote Education, Healthcare etc for everyone (Socialism, Human Rights)


PS. Seen the trailer for the movie (WTF) compared to the teaser from a couple of years ago it looks **** and the brutalization of the Animus just made me angry (an Armature ! FFS).

cawatrooper9
05-12-2016, 03:50 PM
I mean, it's all pretty subjective, but the general consensus is that Syndicate was a significant improvement over Unity. Your complaints seem to focus on three things- control, story, and characters.

Control- Personally, I think Syndicate has improvement over the controls of Unity. Things just seem to click more to me- especially stuff that requires a bit more finesse, like going through windows. Personally, though, I wasn't all that disappointed with Unity's controls either, so take what I say with a grain of salt.

Story- Syndicate's story is weak. It's just, not a lot happens. In fact, I'd say Unity's was ever so slightly better. The only thing that I'd say Syndicate's story has going for it is that its MD is much more substantial than Unity's- but again, that's not really saying much, and Syndicate's MD is still relegated to a handful of cutscenes.

Characters- Jacob and Evie are much more enjoyable than whiny Arno. Plus, the ability to choose who to play as during a large portion of the game is a nice bonus.

Hope that helps! The main other difference between Unity and Syndicate, in my opinion, is that customization has been a little dumbed down- however, stuff isn't locked behind social clubs anymore, so even though there are less items to get, you'll actually probably have more variety with higher tiered items later in the game.

phoenix-force411
05-12-2016, 07:55 PM
Controls: Unity's parkour/free-running is 100x better than Syndicate's. Syndicate keeps the safeties on almost all of the time which annoyed the crap out of me and I still can't get over how boring parkour is in Syndicate. The fact that climb leap is associated with just holding down the high profile button makes fluid navigation along buildings difficult to attempt. In Unity, you had to tap the parkour up X/A button to actually get your character to do climb leaps, but there are times will it will auto-climb leap for you. Unity doesn't really hold your hand, however, and you can perform manual jumps unlike Syndicate, because if you double tap the X/A button near a high enough ledge, Arno will manually do an unsafe jump, but this is impossible in Syndicate. The only time this will ever happen is when your on a ledge over a body of water(River Thames), and Jacob or Evie will perform a gliding jump(which looks hilarious). Roll-recovery is useful in Unity, because it actually works when you want it to, but in Syndicate, even falling from a stupid situation, the character will, most likely, not perform when even when O/B is spammed. Lastly, camera control is important towards prioritizing where the character wants to go, because keeping your camera at a low enough angle will make the character prioritize lower beams.

Story: This is mainly personal preference, but I do prefer Synidcate's story more as it wasn't as pointless as Unity's story. I like the twins more, in general, but I still don't understand all of the love for Evie as I find Jacob more dynamic. In Syndicate, most of your main targets are given unique assassination opportunities and the game doesn't force you to do one over the others. This is a major step up from Unity where only your first target is given a unique assassination opportunity. There are more missions in each Sequence except for Sequence 1 & 2. Sequence 8 can be initiated during Sequence 4, and you will understand this concept once you play it, but in my opinion, you should not play Sequence 8 until you actually get to it.

Customization: Unity's customization was superb whereas Syndicate's customization is watered down from Unity's. It is disappointing, really, but it's not like going back to the bulky armors.

MikeFNY
05-12-2016, 09:12 PM
Controls: Unity's parkour/free-running is 100x better than Syndicate's. Syndicate keeps the safeties on almost all of the time which annoyed the crap out of me and I still can't get over how boring parkour is in Syndicate.
I'll be honest, I believe Syndicate did improve in respect to parkour, in terms of avoiding those "that's not what I wanted you to do!" moments.

But having said:


Unity doesn't really hold your hand, however, and you can perform manual jumps unlike Syndicate, because if you double tap the X/A button near a high enough ledge, Arno will manually do an unsafe jump, but this is impossible in Syndicate.

Yes, this is incredibly frustrating. I've said it in another thread, if I want to jump to death let me do it, it's pathetic that I stop and can't jump just because the distance is too big.


I still don't understand all of the love for Evie as I find Jacob more dynamic.
Because you would be called a sexist if you criticise her, and mind you, this is coming from someone who found both of them pointless. Henry Green is the one I liked the most in the game, maybe because of his outfit :)

cawatrooper9
05-12-2016, 09:32 PM
I'll be honest, I believe Syndicate did improve in respect to parkour, in terms of avoiding those "that's not what I wanted you to do!" moments.




Yeah, it's kind of like the parkour changes from the Ezio trilogy to ACIII. It's a lot smoother and easier to control, but it does remove some of the freedom.



Because you would be called a sexist if you criticise her, and mind you, this is coming from someone who found both of them pointless. Henry Green is the one I liked the most in the game, maybe because of his outfit :)

I mean, that's kind of the least dynamic reason to like a character, but at least you seem aware of that. Different strokes I guess.

MikeFNY
05-12-2016, 09:50 PM
I mean, that's kind of the least dynamic reason to like a character, but at least you seem aware of that. Different strokes I guess.

Yet many praised the game because "we finally get to play a female assassin" as if it had to happen regardless of how it was going to affect the story.

What we ended up with are two half-assassins, clearly demonstrating that the old one-assassin formula would have been the best for Syndicate as well. And unfortunately for some saying so automatically means I don't like the female assassin even if that has nothing to do with that.

Make no mistake, Henry Green was as equally pointless as the other two, I preferred him because I believe he should have been given a bigger role, one who knows the city inside out and guides the twins before each and every mission, the early ones at least.

mystique76x
05-13-2016, 05:05 PM
So as a longtime Assassin's Creed fan I recently picked up a PS4 and Unity was on sale so I figured I'd pick it up. I read some reviews and the game got "less than desirable" scores but I figured as a fan even a mediocre AC is probably relatively fun. To sum it up: boy was I wrong...

The story is pretty boring revenge story with little depth, Arno is like a much less interesting Ezio, and half the game is just collecting random junk or running tedious errands (when will Ubisoft stop this design?) But the worst...the worst are the controls. I haven't had a more frustrating game experience in years. I don't remember past AC games having this bad of controls. Half the time Arno just doesn't do what I tell him. I press the "Free-run Up" button and he jumps down; I press the "free-run down" button and he climbs up. I aim for a ledge and he jumps to the one next to it...and don't even get me started about trying to enter a window. Most of the other elements I can kind of overlook and write this game off as mediocre in the series, but the controls are so just so poorly design I'm ready to just quit the game.

In short, can anyone comment on whether or not Syndicate improves on any of these? Specifically are the characters much easier to move around with and is the free-running more intuitive? If not, I think I may have to skip Assassin's Creed until they come out with a truly spectacular one because Unity is just an exercise in boredom and frustration.

Well, I haven't played unity yet but from your description, it sounds awful alot like syndicate. Syndicate sucks. Feels more like watch dogs with a ropelauncher than an AC-game. I was mostly confused when I played it 'cause the story is THIN, the charachters - boring, The missions - short and BORING, the controls - same as you describe. I really miss the old AC, like Ac II and AC Brotherhood, even Black flag is more fun. I actually downloaded it after this traumatic experience of playing Syndicate, and i had FUN.

cawatrooper9
05-13-2016, 05:10 PM
Yet many praised the game because "we finally get to play a female assassin" as if it had to happen regardless of how it was going to affect the story.

What we ended up with are two half-assassins, clearly demonstrating that the old one-assassin formula would have been the best for Syndicate as well. And unfortunately for some saying so automatically means I don't like the female assassin even if that has nothing to do with that.


I don't think that's fair to imply that people are sexist for not liking the dual Assassin method in Syndicate. Heck, that could still mean that we drop Jacob and keep Evie as the sole Assassin.

Personally, I didn't mind it, though- again, different strokes, I guess. I do wish they'd actually used the fact that there were two Assassins more, though. The last mission was pretty cool, in that Evie and Jacob sort of worked in different areas, and the player got to control them both whenever they were doing their part. I would've liked to have seen that in many more missions, and have it be even more versatile. I guess I was expecting a GTAV-style of multiple characters, and what we got essentially amounted to two (in my opinion, decently fleshed out, at least) playable skins.

MikeFNY
05-14-2016, 08:13 AM
I don't think that's fair to imply that people are sexist for not liking the dual Assassin method in Syndicate. Heck, that could still mean that we drop Jacob and keep Evie as the sole Assassin.

Personally, I didn't mind it, though- again, different strokes, I guess. I do wish they'd actually used the fact that there were two Assassins more, though. The last mission was pretty cool, in that Evie and Jacob sort of worked in different areas, and the player got to control them both whenever they were doing their part. I would've liked to have seen that in many more missions, and have it be even more versatile. I guess I was expecting a GTAV-style of multiple characters, and what we got essentially amounted to two (in my opinion, decently fleshed out, at least) playable skins.

People are not sexist because they say one assassin would have better but when I raised the concern explained below a few months ago - not necessarily here - in reply I received comments that my problem was not the number but the gender.

We're incidentally on the same wavelength, I also expected missions GTA5-style where you switch from one assassin to the other. I explained it in detail in another thread, I cannot find it, else I would have quoted it. As I hate repeating myself just take my word for it that I did mention GTA 5 in one of my other posts as one of the many reasons why the two-assassin format just didn't work out.

Rather than the last mission of the main story I mentioned the last mission of the Dreadful Crimes DLC, that was a fantastic way to work with both of them at the same time.

But it didn't happen in the main story, reason why one assassin would have been enough, actually, it would have helped our "relating with him/her" job. One of the things that I find incredibly hilarious are all the threads on this forum, reddit, gamefaqs, etc. where people are actually asking "Who do you prefer?" As if the two are in competition with each other. Yet in a way I understand why since the way the story progressed it does indeed seem that the two are competing. But this makes me wonder: How can I, as the player, relate to one of the two, become "friends" with one of the two, caring about one of the two or both?

Maybe the two-assassin idea was something fresh to the series but the execution was poor, incredibly poor. Either due to lack of time, or incompetence, the developers made it so clear that they didn't want to implement what we're referring to as the GTA-switch that they sent the assassins into two complete different directions.

Jessigirl2013
05-14-2016, 01:23 PM
If you bought Unity you HAVE to buy Syndicate!:rolleyes:

After playing Syndicate I found it staggering how much I realised how awful Unity was...

Seriously BUY IT! Its the best AC game IMO since AC3 and Rogue.:cool: