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Sigma 1313
05-05-2016, 11:31 PM
Here's my list and reasoning.
9. Assassin's Creed 3
- Took half of the game to open up
- Overall boring story and protagonist (though Haytham was cool)
+ Great Combat and modern day
8. Assassin's Creed Unity
- Boring protagonists
- forgettable story (only thing I remember is Bellec being bad)
- no modern day
+ Beautiful Setting
+ Great Amount of Side Content
+ Great Assassinations
7. Assassin's Creed Revelations
- Mediocre Story
+ Interesting Setting
- The Den Defense was terrible, but the new ziplines were cool
- Terrible Modern Day
+ At least gave conclusion to Ezio and Altair
6. Assassin's Creed
- Clunky and Repetitive
+ Really Interesting Story
+ Great Sense of Progression
- Altair is a great character from a literary sense, but can be boring too.
5. Assassin's Creed Syndicate
+ Enjoyable Story
+ Enjoyable Characters
- Side Content was great, but there was very little to do
+ Great Assassinations
4. Assassin's Creed Rogue
- Overly Reminiscent of previous titles
+ returned fun gameplay
+ Enjoyable Story and Characters (for the most part)
+ made revisiting locations (New York) and gameplay continue to be fun.
- Shortest game
3. Assassin's Creed 4
- While great, the story was not an Assassin's Creed game
+ Took Naval to a whole new (and much better) level
- Poor Sense of Progression
+ Fun Locations and characters
2. Assassin's Creed Brotherhood
+ Great location and uniqueness
+ Great innovations while feeling like a sequel (but not in a bad way)
+ The story was enjoyable, but it had flaws
- Lack of side content, I only remember leonardo's machines, tombs, and christina missions
1. Assassin's Creed 2
+ Refined gameplay from previous title to great level
+ Fantastic Story, Level Design, Pacing, and Setting
+ Brought about innovations that have been used in just about every game
+ Great Characters
- there was a good amount of side content, but they were mostly bland.

Assassin_M
05-06-2016, 12:31 AM
9. Assassins Creed 2:
- Not an Assassins Creed game because Ezio is only an Assassin for the last sequence of the game.
- Dull side characters
- Two dimensional villains
- Minimal Modern day
- Sequence 6 till Sequence 11 is basically filler
- Inconsistent progression for Ezio
- Clunky and slow combat
- Repetitive level design
- Poorly implemented new features
+ Soundtrack

8. Assassins Creed Rogue:
- Weak premise
- Dull protagonist
- Poor writing and characterization
- No innovation
+ Gameplay that worked previously

7. Assassins Creed Unity:
- Very short story wasn't enough to tie all conflicts
- 3rd party apps and online components
- Clunky controls
+ Paris
+ Arno's character
+ Revamped parkour
+ Customization
+ Minimal challenge
+ Open level design

6. Assassins Creed Syndicate:
- Short story not enough for two protagonists
- Chopped down customization
- Dumbed down parkour
- Rooks mechanic is non-existent
- Grindey side quest design
+ Well written antagonists
+ Gangster fantasy
+ London
+ Soundtrack
+ More open level design

5. Assassins Creed Brotherhood:
- Rome
- Ezio's characterization
- Two Dimensional Villains
- Convoluted historical story
- Cringey modern story
+- Recruit mechanic
+ Combat
+ Side quest design
+ Soundtrack
+ Robust controls
+ Machiavelli

4. Assassins Creed Revelations:
- Little time with Altair
+ Constantinople
+ Best characterization and progression for Ezio
+ Colorful side character cast
+ Ending
+ Den Defense and Desmond's memories
+ Improvement to recruiting Assassins

3. Assassins Creed I:
- Slow tutorial
+ Setting
+ Altair's progression and story
+ Well written antagonists
+ Intriguing Modern Day story
+ Open level design
+ Combat
+ Social Stealth

2. Assassins Creed III:
- Linear level design in some areas
- Level design rarely reflects as an outlet for tools and recruits
+ Setting
+ Nature parkour
+ Connor
+ Best side characters
+ Best antagonists
+ Naval aspect
+ Side quests
+ Personalized recruits
+ Well written story and premise
+ Revamped regular and social stealth
+ Expanded Modern Day
+ Hunting
+ Soundtrack

1. Assassins Creed IV (AKA The most Assassins Creed of all the Assassins Creeds):
- Being too much of an Assassins Creed game
+ Setting
+ Revamped open naval warfare
+ Side quest design
+ Open level design
+ Edward
+ Great and varied side character cast
+ Well written antagonists
+ Strong and personal story
+ Ending
+ Intriguing Modern Day
+ Pirate fantasy
+ Mini games
+ Soundtrack

LoyalACFan
05-06-2016, 01:54 AM
9. Rogue
+Arctic setting was fresh and interesting
-Shay
-Lame story
-No significant difference between Assassin and Templar gameplay
-Poor supporting cast
-Turned Otso Berg into a villainous caricature
-Little exploration of Assassin v Templar philosophy
-"I make my own luck"
-Black Flag ripoff

8. Syndicate
+London, arguably the best AC city to date
+Soundtrack
+Side missions
+First female protagonist
-Animations
-Jerky, clunky combat
-Prescriptive assassinations
-Both lead characters underdeveloped
-Campy tone
-One-note historical figures
-Steampunk gadget gimmickry
-Rooks were a bad joke
-Horrid final "boss fight"
-Jack the Ripper

7. Brotherhood
+Villa attack sequence
+Repressed memories
+Templar Agents
+Innovative multiplayer
+Smooth, fun, power-fantasy combat
+Return to Monterrigioni as Desmond
+The northwest half of the map
-The southeast half of the map
-Horses
-Static Ezio
-Cheesy dialogue
-Scooby-Doo villains
-Overpowered Brotherhood moves

6. Unity
+Visuals
+Paris
+Open-ended assassinations
+Time Anomalies
+Customization
+Combat
-Arno
-Lack of polish, broken at launch
-Co-op lacking
-Weak story with no memorable characters
-Collectibles everywhere
-Companion app/Initiates BS
-Napoleon a missed opportunity
-Germain fight
-Dead Kings

5. AC1
+Setting
+White Room conversations
+Challenging combat
+Innovative parkour
+Pure social stealth
+Al Mualim's lessons
-Altair being insufferable for the first half of the game
-Empty Kingdom area
-Thin story

4. Revelations
+Constantinople and Cappadocia
+More subdued, personal story
+Old, fallible Ezio
+Ending
+Bombcrafting
+Recruit training missions
+Piri Reis
-Cheesy action setpieces
-Rushed, unconvincing love story
-Desmond missions
-The Lost Archive

3. AC3
+Connor
+Historical story
+Tree-running and rock-climbing
+Animations
+Combat
+Boston and NY
+Naval warfare
+Templar cast
+Rope darts
-Embarrassing modern day
-Linear missions
-Glitchy stealth AI
-Bugs galore
-Battle scenes
-Shoehorned historical events
-Connor's motivations inconsistent
-Oversimplified parkour
-Tyranny of King Washington

2. AC2
+Ezio
+Renaissance era
+Multiple unique cities
+Villa upgrading
+Soundtrack
+Codex
+Assassination
+Leonardo and supporting cast
+New assassination techniques
+Economy system
+Vatican finale
+Bonfire of the Vanities
-Dull, slow-paced combat
-Forgettable targets
-Battle of Forli

1. AC4
+Edward
+Story and characters
+World design
+Sandbox naval warfare
+Jackdaw upgrading
+Ship boarding
+Stealth
+Open-world activities
+Templar Hunts
+Hell, I even kinda liked Modern Day
+Freedom Cry
-Finding building resources could get grindy
-Dumbed-down combat

ERICATHERINE
05-06-2016, 03:53 AM
8. Syndicate
+First female protagonist

I think you forgot ac liberation hd. THIS game have the very first female protagonist. ^-^

RinoTheBouncer
05-06-2016, 11:02 AM
9. Assassin's Creed Unity:

- Non existent modern day
- Lack of progression to the meta story
- No First Civilization sites
- Unrewarding and disappointing ending
- Short game
- Excessive collectibles
- Repetitive and plot-less side missions
- Forgettable villains
- Short and out-of-place DLC
- Disappointed in the lack of connection with Rogue
- Time loops were an interesting concept that was badly used as nothing more than a showcase, with no story
+ Beautiful City
+ Amazing graphics
+ Lovely chemistry between Elise and Arno
+ Multiple assassination methods

8. Assassin's Creed: Rogue

- Lack of progress to the Juno story
- Extremely short
- Borrows too many elements from Black Flag that it feels like a DLC, rather than a whole game
- Graphics were a step backwards from the previous game
- Not very interesting setting
- Gave zero information about the First Civilization artifacts and Temples it showed
+ Nice the connection with Unity
+ Though the game was short, but I was happy that the missions were on point and were free of fillers
+ Good story
+ Beautiful presentation of the protagonist's inner conflicts

7. Assassin's Creed: Syndicate

- No proper First Civilization sites
- No modern day gameplay
- Short main story missions, not enough for two protagonists
- Lack of insight into the Creed, and too much focus on two people who tried to be more gangsters than Assassins
- The Rooks didn't have a unique identity and felt nothing more than gameplay elements, with no story or actual recruiting process
+ Beautiful city and graphics
+ Evie and Jacob are great
+ Nice ending
+ Lovely CGI cutscenes for modern day
+ WWI Time Loop was absolutely amazing. A great improvement from Unity's plotless loops.
+ Interesting antagonists
+ Great gameplay mechanics without too much customizations
+ No Multiplayer

6. Assassin's Creed IV: Black Flag

- Modern day was a huge step backwards, with little to no story and the total lack of identity of its protagonist
- Less focus on the Creed
- Not very memorable antagonists
- Too many pointless collectibles that served no rewarding unlockables
- The game felt like a standalone installment
+ Amazing protagonist
+ Beautiful city
+ Really entertaining gameplay
+ Engaging side missions
+ Lovely side characters
+ Touching story
+ DLC was rich and beautiful
+ Great protagonist
+ Amazing presentation of an outsider's look on the Assassins and Templars

5. Assassin's Creed III

- Disappointing and badly directed, and surprisingly short ending for a 5 games-long arc
- Some events in the main story felt fragmented, unless you play side missions
- Needed to spend more time exploring Connor's life
- Terrible detection system
+ Beautiful setting, especially The Frontier
+ Seamless free-running
+ Beautiful animations and graphics
+ Great exploration of the story of two characters, by splitting the game between them
+ Amazing modern day missions
+ Wonderful DLC, both in terms of length and quality
+ Great protagonist
+ Memorable morally gray antagonists
+ Nice soundtrack
+ Amazing exploration of the First Civilization story
+ Modern day and history felt like they're walking hand-in-hand, and that was perfect

4. Assassin's Creed

- Repetitive missions
- Collectibles served no purpose
- Not much to do in modern day
+ Amazing story with so many unforgettable dialogues, revelations, ideas and surprises
+ Wonderful protagonist and very memorable antagonists
+ Unforgettable White Room speeches
+ Beautiful setting of multiple cities and breathtaking views
+ Great graphics, still doesn't feel outdated
+ Beautiful soundtrack
+ The lack of side missions gave more focus on story missions, which was amazing
+ Intriguing connection between modern day and history
+ Unforgettable characters, both protagonists and antagonists

3. Assassin's Creed: Brotherhood

- Very similar location to its predecessor
- Short, if you play main missions only
+ The best protagonist
+ Memorable villains
+ Amazing side characters
+ Nice gameplay
+ Unforgettable cutscenes and many epic moments
+ Beautiful soundtrack
+ Very entertaining modern day
+ Nice story-driven side missions, probably the best of all because they added story, not just extra playtime
+ Amazingly shocking ending
+ Solving glyphs was really fun

2. Assassin's Creed: Revelations

- Short length of the game
- Den Defenses weren't entertaining
+ The best protagonist in is best version
+ Impressive interaction between Ezio and Altair's story
+ Beautifully directed and very emotional
+ Wonderful ending and closure to both historical protagonists
+ Beautiful combat, gameplay and mission design
+ The best setting, by far
+ Memorable dialogues, many epic moments and great side characters
+ The most beautiful soundtrack in Assassin's Creed games
+ Different, and minimal but amazing modern day
+ Great DLC, The Lost Archive
+ Beautiful companion CGI short film
+ The portrayal of the Brotherhood, both in terms of story and gameplay was really nice
+ Recruiting system was fun and easy
+ Amazing cutscenes, over all
+ Nice side missions, especially the Mediterranean Defense

1. Assassin's Creed II

- Modern day didn't have an real missions or much to do there, except roaming around
- Many filler missions
+ The best protagonist
+ Unforgettable side characters and antagonists
+ Long story campaign made the game feel very engaging and fun
+ Exploring multiple cities
+ Beautiful story, spanning over decades
+ Wonderful soundtrack
+ Memorable dialogues and epic moments
+ Great improvement from the first game in terms of giving variations in mission types
+ Shocking ending
+ Beautiful First Civilization sites
+ New revelations
+ Fun puzzles in The Truth series of puzzles

I must point out that ACII and AC:R are both No.1 to me. So it's a tie between the two.

Fatal-Feit
05-06-2016, 11:05 AM
Is this suppose to be based on personal taste or are we meant to be as objective as we can? Perhaps both?

9. *AC3* (my 2nd fav in the franchise)
+ Connor and Haytham
+ setting
+ combat and tools
+ graphics and animations
+ story
- terribly paced narrative and gameplay progression
- awful world/level designs
- bugs, glitches and performance issues
- MD
- TToKW

8. *Revelations*
+ Constantinople
+ Hookblade and other new gameplay mechanics
+ atmosphere and art design
+ soundtrack
+ UI
- inconsistencies with Ezio and Altair
- forced narrative plotlines
- MD (including its DLC)
- animations
- Michael Bay'ing various missions

7. *Rogue*
+ new mechanics
+ exploration and open-world level design
+ a watered down Black Flag is still good
- Shay and its overall story
- MD
- animations

6. *AC1*
+ graphics (especially for its time)
+ setting and atmosphere
+ gameplay design
+ interesting narrative
+ realistic animations
- boring story
- pretentious dialogue
- repetitive level designs
- collectible flags...

5. *AC2*
+ new mechanics
+ Ezio
+ Renaissance
+ gameplay progression
+ no optional objectives
- dumbed-down gameplay mechanics
- dumbed-down narrative
- UI
- change in direction for the franchise
- worse graphics
- Ezio is treated like a Gary Stu

4. *Syndicate*
+ Frye twins
+ London
+ vehicles
+ WW1
+ skill tree
- dumbed-down narrative
- regression in gameplay mechanics
- poor combat
- rope launcher
- considerable regression in graphics
- collectibles are actually worse than Unity after patch 5
- Evie Frye feels like a Mary Sue

3. *Unity*
+ Arno
+ Paris
+ parkour
+ customization and gameplay innovations
+ level designs
- underdeveloped narrative
- DLC
- bugs, glitches and performance issues
- unpolished clunky gameplay
- unforgivable Companion app and Initiates add-on
- collectibles

2. *Brotherhood*
+ UI
+ gameplay flow and progression
+ side content
+ story
+ MD
+ Brotherhood system
+ Ezio
- introducing optional objectives
- balancing
- the majority of Rome is drab
- dumbed-down narrative
- Ezio is still treated like a Gary Stu

1. *Black Flag*
+ what everyone else said
- UI
- poor combat
- poor animations
- gameplay hiccups

Hi, everyone.

Sushiglutton
05-06-2016, 06:50 PM
Have come to the conclusion that I really can't trust my own judgement in these matters. Tried to replay Brotherhood, couldn't push myself through it. Currently playing AC3 and having a great time. Don't get me wrong AC3 is still an incredbily broken game, but it's just more interesting/ambitious and look/feel more modern than something like Brotherhood. I'm just so confused right now lol.

Markaccus
05-06-2016, 07:18 PM
Ok. This will not be as in depth as others, as some of the finer details outside of gameplay don't bother me too much...

9) Rogue (Templars Creed)
Just feel it was a waste of time. A poorer, more boring, shorter version of AC4. Would have been better as a graphic novel or something to fill in the story arc.
8)AC3 ('Murica's Creed)
Ok, it isn't really the independence flag waver that my intro suggests, as it depicted both sides as having greed issues, but it had the potential to be more. Worst incarnation of "100% sync optional objectives".The brotherhood mechanic in this game was an abortion. City liberations likewise. The game itself was full of bugs that were never fixed. The end boss fight was dreadful. The only things I liked were modern day missions, and the combat was brutal and fun.

7) ACU (Dissapointments Creed)
This used to rank higher with me, but by the time I got to the end I was left a tad cold. Similar problem to ac3 with liberation missions. Bug issues are well documented.

6) AC1 (Repetitive creed)
Not much to say. Everything was fresh and amazing when this came out. It's nothing by todays standards, but without it, we would not be having this discussion. It planted a lot of ideas, most of which have been grown and improved.

5)ACR (Librarians Creed)
Tied up Ezios loose ends nicely. Did not change much from acb though. Fun to play in the main. I think they could have cut down on side quests in both this and ACB and released them as one game! (Although most of acbs side content was good)

4) ACS (Grand Theft Creedo)

The story isn't great, but in my opinion ubi have revived a failing game series with this one. It is a bit gangstery, and I would have liked a return to sending recruits away on missions, but the city liberation missions have been sreamlined, and have been given more meaning and variety. Open ended assassinations, one of the few good things in Unity, have returned just as strongly. Customising your gear is a million times better than in unity, because there is no where near as many items.

3)AC4 (Pirates Creed)

This was so different from anything before. Fun main story and side quests. Massive open world. Beautifully done. The ONLY companion app i have used that worked imo. GtaV i fruit is naff. FC4 arena app is ok, but a bit daft. Unity app.....lets not. Real time fleet missions to replace the brotherhood idea was excellent, and it was great being able to do it from my phone. There was an upgradable house, which i always like in these games, although it was only a minor focus compared to previous games. All in all, REALLY fun to play

=1) AC2 (Playboy's Creed) and ACB (Gladiators Creed(just because of the colloseum))

Great characters. Best incarnation of a brotherhood in acb. Best upgradable house in ac2. Almost matched by rome upgrades. Too many "bests" to list imo. Fantastic games.

Sorrosyss
05-06-2016, 07:54 PM
I can't count backwards so I'll do it tuther way round. And add two more. Because... maths.

1.AC Brotherhood
+ Best combat in the series, building up the Brotherhood mechnics, memorable villain, introduction to Juno, multiplayer.
- Losing Lucy :(

2. AC3
+ Haytham, the best modern day and Isu content, vast side mission content, the homestead, wolfpack for multiplayer.
- Connor was outshone by Haytham, fair few technical issues.

3. AC2
+ The ending, the music, memorable characters, the glyphs and mysteries, introduction of the Isu.
- Ezio is a tad annoying in his youth, modern day quite pared down.

4. AC1
+ Middle East setting was awesome, multiple connected cities, the conspiracy of the modern day, mystery of those who came before.
- Travelling between cities was often tiersome with a lack of fast travel.

5. AC Revelations
+ Old man Ezio, hookblade fun, multiplayer.
- Cut down modern day and Isu content.

6. AC4
+ Edward, beautiful setting, multiplayer.
- Hate naval combat with a passion, floaty silent tablet modern day protagonist.

7. AC Syndicate
+ Evie, London looks phenonmenal.
- Terrible modern day and Isu content, more glitches than Unity, no multiplayer.

8. AC Rogue
+ Loved playing a Templar.
- Alot of rehashing from Black Flag, no multiplayer. Another floaty silent tablet modern day protagonist.

9. AC Liberation
+Loved the dressing room mechanic, with outfits doing different things.
- The Bayou was just awful to navigate, story was pretty boring.

10. AC Chronicles Trilogy
+ Some amazing settings.
- Which were utterly wasted on the 2d format.

11. AC Unity
+ Looks stunning still, co-op.
- Everything else. Terrible ending, terrible 'love' story, glitches, Ezio clone protagonist, weak OST, the gutting of modern day and Isu content.

Sigma 1313
05-06-2016, 08:08 PM
Have come to the conclusion that I really can't trust my own judgement in these matters. Tried to replay Brotherhood, couldn't push myself through it. Currently playing AC3 and having a great time. Don't get me wrong AC3 is still an incredbily broken game, but it's just more interesting/ambitious and look/feel more modern than something like Brotherhood. I'm just so confused right now lol.

Huh, I'm actually the opposite. I can't wait to get to AC2 and B, but loathe AC3. The fact that my hand is held until sequence 6, then after one whole sequence, the moment I get to new york, all my agency is immediately taken away again for a sequence and a half bugs the hell out of me. I should not have more agency as Haytham for 1 sequence than I should as Connor for 7. I do love the modern day in Ac3 though, and the combat is great. I used to hate Connor with a passion, but he's grown on me a lot. Still one of my least favorite protagonists though. Also, can someone explain to me why we can't replay Paris Stories in Unity? I got the urge to play some, and I couldn't because I 100% the game. I guess I'll just play them when I get to Unity, but it sucked.

SixKeys
05-06-2016, 10:26 PM
9. Assassins Creed 2:
- Not an Assassins Creed game because Ezio is only an Assassin for the last sequence of the game.


I know how you feel about the game, but how come AC2 gets minus points for this but AC4 does not?


I don't know why AC: Liberation isn't listed here. I consider it as much of a main game as Rogue, so I'm going to include it.


10. AC3

-glitches up the wazoo, some of them game-breaking
-walk 10 feet to trigger a cut scene. Wait for cut scene to end. Walk 10 feet to trigger another cut scene, etc.
-boring, dull locations
-Connor's voice-acting
-crafting system
-broken detection/stealth system
-the Homestead and everyone in it (except Achilles)
-Vidic's death (how it was handled)
-Daniel Cross
-disappointing ending to the Desmond saga
-Shaun and Rebecca's plastic doll faces
-"stealthy" bow that alerts everyone in the vicinity
-multiple 100% sync objectives per mission
-mostly dull soundtrack
-underground tunnels
-intelligence-insulting "puzzles"
- "America, **** yeah"
+animations
+character models
+treerunning
+naval
+some modern day stuff was cool

9. Rogue

-reskinned Black Flag
+reskinned Black Flag
-Gump factor turned up to 11 (with canonical characters)
-Shay journeyed from a petulant man-child to an emo man-child
-existing characters were OOC
-stalkers way too frequent and easy to kill
-modern day/Otso Berg were ham-fisted
-promised moral greyness where there was none
+ambient music was nice
+some of the locations were pretty

8. Liberation

-extremely confusing story
-detection and traversal problems carried over from AC3
-collectables were annoying (even more so than usual) since they were tied to personas
-characters were meh
-everything was way too expensive
+soundtrack was nice
+persona system
+locations were memorable
+the Bayou was better than the Frontier
+interesting marriage of gameplay and narrative to deliver social commentary

7. Unity

-co-op was a mess
-only one save slot
-love story was unconvincing
-some baffling retcons to familiar concepts like the Father of Understanding
-performance and glitches
-forgettable soundtrack
-nonexistent modern day
-parkour was fiddly
-amount of collectables was absurd
-clusterf*** of a map
-no real day/night cycle
+some fantastic stealth missions
+best graphics to date
+level of detail in NPC animations, routines, interactions etc.
+heists were fun
+Time Rifts were a great concept
+crowd events (not much variety though)
+combat was challenging
+Elise was an interesting character in her own right
+Arno's voice-acting
+having to search through the database for glyph clues was a good concept

6. Revelations

-not enough side content
-short story
-Ezio occasionally OOC
-Altaïr's voice being replaced
-Altaïr not having his own moves, just a reskinned Ezio
-Subject 16, 'nuff said
-tombs were short and boring
-overly long combat animations which disrupted the flow
-hookblade wasn't much of an improvement
-multiplayer was beyond broken
-boring characters
-Sofia's voice actress
-Altaïr segments were really short
-armor sets were ugly af
-Den Defense
-soundtrack was repetitive
+ hook-and-run was fun
+taking over Templar strongholds
+bomb shenanigans
+locations were pretty good
+Desmond's Journey had nice art direction
+improved Eagle Sense was cool

5. Syndicate

-STILL only one save slot
-parkour still fiddly
-some glaring plot holes
-historical characters were irritating caricatures
-story and gameplay didn't always gel well - see Evie & Henry's relationship vs. ridiculous amount of flower-collecting
-story was a bit rushed and illogical
+collectables had more context
+day/night cycle (though night was too short)
+the Thames
+lots of side content
+WW1 was a nice surprise
+Evie was a great female protagonist
+the siblings' banter was fun
+rope launcher was good
+outfit designs were mostly great (especially for Evie)
+great stealth missions
+Maxwell Roth was an interesting villain
+lovely soundtrack
+modern day was an improvement over Unity (still not as interactive as I would like, though)

4. Black Flag

-Shaun and Rebecca still creepy dolls
-boring puzzles
-dumbed-down combat
+story was good
+modern day was a pretty good compromise
+Edward was a good character
+brilliant soundtrack
+beautiful locations
+naval component was amazing
+whale-hunting
+regenerating side missions
+second-best multiplayer in the series

3. Assassin's Creed 2

-quicktime events
-super-easy combat
-ugly graphics
-dumbed-down enemy AI
+great parkour
+great story
+best tutorial integration
+balanced weapon selection
+awesome, varied locations
+renovating Monteriggioni
+tombs
+memorable characters
+fantastic soundtrack
+lots of memorable (stealth) missions
+great additions to social stealth
+glyph puzzles were amazing
+collectibles had proper context
+slowly unwinding the web of conspiracies

2. Assassin's Creed

-Altaïr is two-dimensional
-social stealth still rudimentary
-only two ways max to complete each mission
+dialogue is brilliant
+parkour still best or second-best in the series
+best villains
+best handling of moral greyness
+great boss battles/assassinations
+fantastic soundscape
+combat is challenging
+being able to play through the whole game without HUD or map
+best atmosphere
+still amazing graphics (for its time)
+awesome locations
+best soundtrack in the series

1. Brotherhood

-Armor of Brutus ugly af
-not being able to do Borgia Towers more than once
-enemy AI still dumb
-even "elite" enemies easy to defeat
+tombs/lairs
+gorgeous soundtrack
+Borgia Towers
+plenty of side content
+exaggerated but memorable villains
+repressed memories as a reward for full synch
+logically connects every mission to the overall goal
+returning characters are given more depth
+glyph puzzles awesome once again
+Rome is a great playground
+best combat system
+VR Room
+great stealth missions
+Leonardo's machines
+brotherhood mechanic
+best modern day
+best multiplayer

Assassin_M
05-07-2016, 03:12 AM
I know how you feel about the game, but how come AC2 gets minus points for this but AC4 does not?


Becuz AC IV az troo AC and AC tooz iz not, okeh?

Jk, just wanted to rustle OP's jimmies.

ERICATHERINE
05-07-2016, 03:21 AM
I wonder why, for brotherhood, nobody mention this : 2 : 56


https://www.youtube.com/watch?v=GOY70NVMkRM
:(

Or this, for ac 3 :


https://www.youtube.com/watch?v=dcUwhFYEqro
:cool:

LoyalACFan
05-07-2016, 04:45 AM
I think you forgot ac liberation hd. THIS game have the very first female protagonist. ^-^

OP did specify the main 9 though.

VestigialLlama4
05-07-2016, 05:45 AM
9: ROGUE
- Setting.
- Story/Plot
- Terrible Naval.
- Shay the Irish Leprechaun
- Haytham
- No Connor.
- Carribean colours for the American North-East Coast.
- Lack of Actual Templar Gameplay and Protagonist.
+ Colonel George Monro, decent character.

8. UNITY
- Arno/Frenchzio
- Terrible antagonists and poor choice of Templars.
- Fascist interpretation of history.
- Repetitive gameplay dolled up as "challenging" combat
- Dedicated Stealth Button which breaks up the "flow" and pacing of Parkour.
- Weak mission design that largely revolves around interior stealth rooms going against established aesthetic of blending into crowds.
- Excessive customization that has no in-story justification.
- The in-Animus disguise button.
- Assassin Council who should have been guillotined for being boring.
- Elise dies and Arno lives.
- Lack of weather.
- BBC English accents.
- Database which is not only badly written but actually inaccurate and deliberately misinformative.
- Lack of AC Tombs
- Horrible DLC.
- Terrible side missions.
- Co-op missions are marrow-chilling dreck and not integrated to central campaign.
+ Pierre Bellec
+ Paris
+ Parkour Up and Down.
+ Prologue and Time Anomalies (AKA the game that was going to be UNITY before the developers chickened out)
+ Notre Dame Assassination Mission.
+ Ubisoft have apologized for this game.

7. SYNDICATE
- Jacob and Evie Frye are flat caricatures rather than characters.
- Henry Green is bland.
- Historical figures are boring figures in the game.
- London gangster aesthetic in the game is pathetic clichemongering
- Lack of weather.
- Lack of AC Tombs and no focus on English history and architecture.
- Silly MacGuffin
- Weak side missions.
- Grand Theft Carriage mechanic which allows us to run over civilians.
- Grappling Hook destroys Parkour.
+ Train Hideout
+ Templars are all interesting, have awesome dialogue and cool looking designs.
+ Art direction is generally good.
+ Genuine moments of humour.
+ Double Protagonists.
+ Lydia Frye World War I Simulation.
+ Consequences of Assassinating Templars in Public positions.
+ DLC has a very good plot and is genuinely dark.
+ Black box missions feel more diverse than Unity.

6. BROTHERHOOD
- Terrible villains.
- Linear main missions.
- Lack of historical immersion and details specific to that time (such as Rome's Jewish quarter).
- Cristina Memories is a poor retcon.
+ Roman Architecture and skyline.
+ Side Mission design and connection between Ezio and his supporting cast.
+ Da Vinci Side Missions, Romulus Tombs...side missions better than main missions.
+ Brotherhood mechanic...Recruitment and Arrow Storm.
+ City restoration and building.
+ Isola Teverina hideout.

5. REVELATIONS.
- Too short.
- Not enough Altair and not his original VO
- Linear missions.
- Bombing mechanic not fully developed.
+ Istanbul, best AC city ever.
+ Verticality and diverse topography allows for use of Parachute/Parkour integration.
+ Cool cast of supporting characters.
+ Well written dialogue and subtly gray shaded conflict.
+ Hagia Sophia is most beautiful AC tomb ever.
+ Assassination Recruits are actual characters and not disposable NPC blobs.
+ Aesthetically beautiful and colourful.

4. Assassin's Creed II
- Lack of mission replay.
- Weak villains.
- Linear missions and a lot of filler missions.
- Supporting characters and tone varies from good and well-written (Paola) to total caricature and camp (Sister Teodora and Bartolomeo).
+ Girolamo Savonarola Bonfire of the Vanities sequence has more varied gameplay, a better villain in its small vignette than main plot.
+ The family sentiments of Ezio and his supporting cast.
+ Sprawling epic narrative where character ages during the story.
+ Multiple cities and small towns makes the world feel really big.
+ Fist-fighing the Pope.
+ AC Tombs and Altair's Codex (Most well-written supplementary text).
+ Altair's flashback with Maria.

3. Assassin's Creed III
- Linear mission design.
- Weak story conclusion at the finale, with Connor-Washington burning village being poorly explained and contrived in exposition.
- Haytham prologue, too long, unnecessary, uninspired gameplay and weak character development relative to his interactions with Connor.
- Side-mission/upgrade system not properly integrated and economy is not accessible to use and implement.
+ Connor.
+ One of the best natural terrains in all of gaming history.
+ Treerunning is awesome and powerful.
+ Diversity of side missions and its integration into the open world creates genuine historical immersion.
+ Fort missions at the Frontier.
+ Is criminally beautiful with graphics not nerfed as it is in Black Flag and Rogue.
+ Use of weather and how it alters the whole sandbox as opposed to a single Ice Level.
+ Diversity: blend anywhere/whistle/rope darts...variety of combat enemy archetypes with multiple patterns to tackle them.
+ Captain Kidd missions and a MacGuffin that is not an Armour nor overpowered to render challenge nonexistent.
+ Best DLC Concept ever, and King Washington and Connor is a better and more dramatically intense boss fight than Ezio-Rodrigo Borgia.
+ Story on AvT conflict that revolves on ideology and trust rather than MacGuffin hunt.
+ Templars are cool, especially Thomas Hickey, Pitcairn and Nicholas Biddle.
+ Lorne Balfe's score is good.

2. Assassin's Creed IV: Black Flag.
- Lack of diversity in ship combat, it's always attack and we can't do what pirates did, sail slowly, blend and disguise their flags and sails, or carefully intimidate and frighten people into giving up goods.
- Kenway Fleet minigame that 1) Needs to be Online 2) Quickest way to get money and resources 3) lacks a personal touch without any real interaction and recruitment and back-and-forth.
- Boss Fights with Black Bart and Hornigold is childishly easy, when it needs to be tough on both sea and land to properly match their importance as characters.
- Aside from Adewale, none of Edward's crewmates are properly developed beyong NPCs, we don't feel when they die/when they mutiny you etcetera, nor do we learn what happened to them when Edward quit.
+ Introduced stealthier and more open gameplay than before, including the stealth room design that was poached without credit for Unity and Syndicate.
+ Land and Naval properly integrated.
+ Legendary Ship Battles.
+ Side-Mission/Upgrade integration is truly seamless
+ Sea shanties never get old nor does Bryan Tyler's music.
+ Underwater missions/Assassin Quests/Thom Kavanagh's Letters (Second only to Altair's codex in writing quality).
+ Adewale, Mary Read, Anne Bonny and supporting cast and Templars.
+ Black Bart's awesome speeches, and in general very high quality of dialogue.
+ Freedom Cry DLC.
+ Dramatically satisfying character development and progression of Edward
+ Best pirate story since Robert Louis Stevenson's ''Treasure Island'' and Edward Kenway is cooler than Jack Sparrow and does actual piracy.

1. Assassin's Creed I
- Flags. Worst collectible not only in AC but all of videogames. Makes no sense why Altair should collect it, gives no lore, no reward and takes too much effort.
- No Assassination missions or any other kind of missions in The Kingdom, too large a map to go unused/no reason why anyone should go there when Fast Travel between Masyaf and the 3 Cities becomes available.
+ Assassination Missions are sprawling, diverse, intense and dramatically satisfying.
+ Best use of deathbed monologue ever.
+ Altair is a genuinely compelling and interesting character who commands attention even when being a jerk.
+ The main mission only focus and use of side missions (of which only 3 is necessary) to collect intel and recon to serve your mission is genuinely fun, iterative and intelligent even if side activities are throwaway.
+ The three cities feel diverse, interesting and are all beautiful, all without drawing attention to itself.
+ The game has the best plot of all AC games. Clean, simple but slowly grows more complex and progresses out of character relationships.
+ It is genuinely philosophical without being pretentious.
+ The dedicated blending button needs to be brought back to later games rather than the hidespot-to-hidespot hurdle race of later games. It makes stealth challenging and something that is entirely yours to control.
+ Combat is challenging and exciting without being repititve.
+ Viewpoints synch when you get on top of the platform rather than the ledge. This gives you control on how to stage the circle camera of the synch animation rather than sit in that one position all the time.

Ureh
05-07-2016, 05:49 AM
Nine games considered to be the main chapters, yes? The nine being discussed in this thread.

What of it?

It wasn't nine games in the main series, assassin. Not nine, but ten!

A tenth?! None may be discussed if they aren't specified. Give me its name.

AC Liberation... HD.... on ps3 and 360... *_*

Fatal-Feit
05-07-2016, 08:49 AM
Have come to the conclusion that I really can't trust my own judgement in these matters. Tried to replay Brotherhood, couldn't push myself through it. Currently playing AC3 and having a great time. Don't get me wrong AC3 is still an incredbily broken game, but it's just more interesting/ambitious and look/feel more modern than something like Brotherhood. I'm just so confused right now lol.Nah, you shouldn't sell yourself short. It's all opinions and biases anyway. M saying AC2 sucked isn't going to keep people from thinking it's heaven on earth. AC3 has phenomenal assets, and it's oozing with ambitions and interesting concepts, but the game sucks; it's put together poorly, the mission designs are uninspiring and sometimes downright terrible and often worsened by the fact that the gameplay mechanics don't always go hand in hand with how the levels are designed. It's poorly paced, has its priorities in the wrong area, and the story isn't presented very well. But that's my experience and opinion today. Back then, I didn't care about all that and I found AC3 to be an amazing game because the one thing I can't criticize are its ******* assets. It was as AAA as it got. Animations were top notch (and still far better than most games today - like Syndicate), the setting and its wildlife felt real and authentic to me, the story and characters blew me away with the Templars' convincing motivations and Connor's dark and gritty journey from a naive boy to an emboldened Assassin, and I can go on forever and ever. While I think a game with bad gameplay is a bad game, some people would disagree and can overlook these things because what the game has to offer from other points are more meaningful and interesting to them. I think Brotherhood is a brilliant game, but I can't really push myself through it either because I don't have an emotional attachment to it. I've tried to get a friend to play through the Ezio Trilogy to understand what the series was like when it was at its peak but she stopped halfway and much preferred AC3 because it was more innovative. :nonchalance:

10. *Liberation*
+ better level designs than AC3
- almost everything else is a mess

Sorrosyss
05-07-2016, 11:42 AM
"How dare you rate X before X?! Call yourself a fan?"

:D

Assassin_M
05-07-2016, 03:05 PM
M saying AC2 sucked isn't going to keep people from thinking it's heaven on earth.
Sushi feels precisely that way because they've read enough of my posts. My posts have an overwhelming power to subdue all minds. People play AC II all the time after reading my posts to reassure themselves that I'm wrong....They can't escape the truth, though. They know they can't.

VestigialLlama4
05-07-2016, 03:54 PM
Sushi feels precisely that way because they've read enough of my posts. My posts have an overwhelming power to subdue all minds. People play AC II all the time after reading my posts to reassure themselves that I'm wrong....They can't escape the truth, though. They know they can't.

You have nothing against my blood vendetta against Unity.

But I do agree that after reading M's comments my opinions of AC2 have slightly diminished. The bandwagon-halo effect is a real thing. I still like AC2 though.

SixKeys
05-07-2016, 04:13 PM
For many people there seems to be a great deal of nostalgia attached to AC2 because it was the first one they played. Many were Ezio's age or younger when they started the series so they probably identified with him. My opinion of the game hasn't really changed over the years because I wasn't a teenager when I played it, it doesn't hold any youthful nostalgia in that sense. I don't exactly disagree with some of the criticisms lobbied against it, like the filler sequences, they just don't bother me enough to diminish my fondness for the game.

ERICATHERINE
05-07-2016, 04:19 PM
OP did specify the main 9 though.

Yea, but syndicate still got the second female protag. Not the first. :p

Jessigirl2013
05-07-2016, 06:54 PM
Sushi feels precisely that way because they've read enough of my posts. My posts have an overwhelming power to subdue all minds. People play AC II all the time after reading my posts to reassure themselves that I'm wrong....They can't escape the truth, though. They know they can't.

The reason people love ACII so much is purely because of nostalgia.

Its where everyone fell in love with the franchise.
Its not going to change because everyone has a tendency to get hung up on the past.

Particularly with Assassins Creed. :rolleyes:

Sushiglutton
05-07-2016, 08:03 PM
Nah, you shouldn't sell yourself short. It's all opinions and biases anyway. M saying AC2 sucked isn't going to keep people from thinking it's heaven on earth. AC3 has phenomenal assets, and it's oozing with ambitions and interesting concepts, but the game sucks; it's put together poorly, the mission designs are uninspiring and sometimes downright terrible and often worsened by the fact that the gameplay mechanics don't always go hand in hand with how the levels are designed. It's poorly paced, has its priorities in the wrong area, and the story isn't presented very well. But that's my experience and opinion today. Back then, I didn't care about all that and I found AC3 to be an amazing game because the one thing I can't criticize are its ******* assets. It was as AAA as it got. Animations were top notch (and still far better than most games today - like Syndicate), the setting and its wildlife felt real and authentic to me, the story and characters blew me away with the Templars' convincing motivations and Connor's dark and gritty journey from a naive boy to an emboldened Assassin, and I can go on forever and ever. While I think a game with bad gameplay is a bad game, some people would disagree and can overlook these things because what the game has to offer from other points are more meaningful and interesting to them. I think Brotherhood is a brilliant game, but I can't really push myself through it either because I don't have an emotional attachment to it. I've tried to get a friend to play through the Ezio Trilogy to understand what the series was like when it was at its peak but she stopped halfway and much preferred AC3 because it was more innovative. :nonchalance:


Ok I have finished AC3 now and yeah it's still a mess lol. The thing is though that what games I enjoy has so much to do with what I've played recently, how long it was since I played the game and so on. It's cmplicated to sort through everything. I think AC3's missions work a little bit better when you know exactly what you are supposed to do. I mean they have literally scripted moment for moment for most missions (the optional objectives are your cues to the script). It's pretty dumb, but it flows pretty well now that I know what is expected of me. But oh boy are the stealth mechanics piss poor lol. It all feels so muddy. But I guess why I appreciated it now is just how different AC3 really is and like you say it's pure AAA madness. And the frontier, I don't think anyone has liked a game-space as much as I like the frontier :). So yeah I agree with you that it's really a game with two completely different faces and I suppose it's a bit random which one is most striking at a given playthrough.


Brotherhood has gotten worse because it's structure has been copied to death now. It's really the blue-print for the so called Ubi-formula (which is a bit unfair name I think btw) and it suffers from it. It's also much more obvious to me now how the campaign is just one long freaking tutorial for the various open world systems. And the stealth is not exactly better. Lol that banker mission allmost killed me.



Sushi feels precisely that way because they've read enough of my posts. My posts have an overwhelming power to subdue all minds. People play AC II all the time after reading my posts to reassure themselves that I'm wrong....They can't escape the truth, though. They know they can't.


And this also :D! Fanatism is contagious, M's AC2 criticism eats itself into your brain like an anti-Ezio parasite.



For many people there seems to be a great deal of nostalgia attached to AC2 because it was the first one they played. Many were Ezio's age or younger when they started the series so they probably identified with him. My opinion of the game hasn't really changed over the years because I wasn't a teenager when I played it, it doesn't hold any youthful nostalgia in that sense. I don't exactly disagree with some of the criticisms lobbied against it, like the filler sequences, they just don't bother me enough to diminish my fondness for the game.

Your thoughts are always so clearly articulated which probably makes them more stable. My brain is a lot mushier ;)

Megas_Doux
05-07-2016, 08:33 PM
And here we go:

9 Rogue:

+ North Atlantic was awesome to explore.
+ Best and most sensical fixed outfits to date.
+ Legendary battles being replayable!!!!
+ Being boarded
+ Cool soundtrack, pun intended HA HA HA......
+ The earthquake of Lisbon sequence, sorry Ze.

=======================================

- The story within the lore didn't make any sense. The game should NOT have existed at all!!!!
- NY being RE-SUED, although I liked it better better than it AC III counterpart I might add.
- Clunkiest combat to date.
- Clunkiest parkour to date.
- Sub par graphics.
- The game feels like AA and not AAA.


8 Brotherhood

+ Da Vinci's Missions.
+ Its modern part.
+ Great platforming levels.
+ The destruction of Monteriggioni and Siege of Vianna are AMAZING!!!!!! Best battle soundtrack to date.
+ Great soundtrack.
+ pretty good side content.
+ Borgia Towers
+ Great cliffhanger.

=======================================

- Scooby dooish story and characters.
- Cesare Borgia being ruined despite the chance of creating a GREAT Ezio Antagonist, instead we got Snidely Whiplash from dudley do-right....
- GUARDS!!!!!!!!!! -again-
- Vittoria agli assassini
- Rome as a WHOLE aside from some of its ruins and Il Vaticano. The buildings were just way too short , Ezio felt like a power ranger monster walking amongst the city.
- Easiest combat to date.
- The armour of brutus
- Unless an armour removing glitch, you had to stick with that hulk-buster over the top look on ANY outfit.

7 Revelations.

+ Constantinople.
+ Nice story for Ezio.
+ Great soundtrack
+ Grey -well somewhat -antagonist again.
+ Bombs
+ The idea of Altair's missions.
+ Capadoccia.
+ Ezio finds Altair
=======================================

-Short story
-Bare to none side content.
-Almost no assassinations.
-The execution of Altair's missions.
- Altair's VA.
- Unless ANOTHER glitch, an even bulkier look than on ACB.
- Manual paliollalaososjkaks "fight".
- The chase of Ahmet.
- The freaking DLC
-The death lucy being just ignored.
- Den defense just failed.
- Ezio's face.
- Desmond's face.
- NPC's all looked THE SAME.

6 Unity

+ Paris.
+ The intro sequence my favorite thing in the franchise......
+ 1:1 buildings and interiors
+ Challenging- well kinda- combat.
+ Customization.
+ Pierre Bellec and the battle against him
+ Assassinations.
+Crouching
+ Arno's VA.
+ Saint denis.
+Time anomalies.
+ Arno's tailored coat.
+ Legendary Musketeers armour.

=======================================

- The story went downhill after killing Bellec.
- Glitches.
- Versailles being just a mini Paris......
- And thus, only one location.
- Robespierre being a wuss.
- A game on my favorite plausible setting/country ever not delivering.
- No modern stuff.
- The love story was badly written.
- Father issues, AGAIN.
-No background music.
- No day/night cycle.
- Weak Soundtrack

5 AC III

+ The story
+ Haytham and Connor moments.
+ Haytham Kenway
+ Achilles
+ Connor and Achilles moments.
+ Boston Docks.
+ The sheer beauty of the frontier.
+ Weather and seasons.
+ Fun combat
+ Jaggers.
+ The homestead.
+ Naval
+ The first two modern missions.
+ The atmosphere of the DLC
+ DLC's soundtrack
+ Tree running.
+ Great parkour overall.

=======================================

- Connor's VA on the main game
- VA's of the mohawk in general were pretty weak and ruined some of the big moments of the story.
- The deus ex machina of the modern ending
- The whole destruction of the world Arc, in fact.
- Abstergo infiltration
- Daniel Cross.
-NO Background music.
- The underground mechanic, UGH.
- Poorly linear assassinations and overall missions.
- Paul revere.
- Midnight Ride.
- TO THE LEFT CONNOR!!! See a point there????
- New York as a whole
- The plain areas of Boston
- The side outfits are beyond ugly.
- The frontier did not resemble a place in which a WAR was going on.
- The setting overall bores me.
- Hunting was a joke.
- And finally, ALL AC's have lied, but AC III just crossed the line....Frozen lakes were advertised and so random events the great fire of NY. 4 seasons, 48394823049 animals, naval free roaming and SO on......



4 Syndicate

+ FREAKING LONDON!!!! Most alive city so far!!!! Love the style and every detail of it.
+ The Thames River.
+ The chemistry between Evie and Jacob.
+ The setting was a breath of fresh air. I was getting tired of the XVIII century.
+ Evie as a whole.
+ Side content.
+ Carriages.
+ Good soundtrack
+ Rope Launcher.
+ The assassinations and how open were the missions in general
+ WW1.
+ Maxwell Roth
+ The train hideout
+ I might be alone in this, but I prefer Unity/syndicate parkour style.
+ Maximum Dracula outfit

=======================================

- The story was just meh.
- Only ONE location. I would have loved a mission on a big steam ship, a forest, a big castle etc, etc, etc.
- The DLC as a whole.
- Clunky combat and a major letdown fron Unity's. Thank you VERY much casuals.....
- Worst boss battle ever.
- Not enough templars/assassins lore related to the city or england in general aside from Edward Kenway who is not even english haha.
- Not enough interiors.
- Not enough trains.
- Some of the animations were removed from Unity.
- No Unity's main outfit.
-No TWCB chamber or similar.
- NO STONEHENGE


3 AC II

+ Beautiful setting.
+ Best soundtrack to date.
+ Many locations, each with its own feeling.
+ Platforming levels.
+ The Renovation of monteriggioni
+ Cliche but engaging story.
+ Leonardo Da Vinci.
+ The intro sequence with the AC II title.
+ New mechanics.
+ Glyphs!!!!!!!!!!!!!!!!!!!!!!!!!
+ Day and night.
+ More variety of missions
+ The Bonfire of the Vanities.

==========================

- Clunky combat.
- Francesco De Pazzi
- GUARDS!!!!!!
- Cartoonish antagonists.
- The assassinations were not as open as in AC I
- That blueish filter in Venice.
- The 'italian' accents. Only Volpe's VA pulls it off.
- The graphics paled in comparison to AC I's.
- A highly trained assassin struggling to defeat an elderly obese man on a fight.....

2 AC I.

+ The Setting.
+ Pretty solid combat.
+ Open assassinations.
+ Pretty good graphics.
+ Altair.
+ Robert De Sable and the antagonist crew in general.
+ The mystery around those who came before.
+ the concept of investigations
+ Escaping while Access the animus plays in the background...Which leads me to:
+ Great soundtrack
+ Social stealth


==========================

- The bad joke about the flags and overall NOTHINGNESS of side content.
- Acre was just too grey at time, heck even the wood and trees were greyish haha. A favorite of mine nonetheless.
- No horses inside the cities.
- The execution of investigations.


1 AC IV.

+ Edward Kenway
+ Matt ryan's job
+ The setting.
+ Best open world so far in the franchise.
+ Best side quests.
+ breathtaking environments.
+ No daddy issues.
+ Great fixed outfits.
+ Naval being astonishing.
+ The premise of the story.
+ Interesting modern lore.

==========================

- No platforming levels, what a waste!
- Not enough TWCB lore on one of the most mysterious areas of the planet.
- Not enough Adewale on the main campaign.
- The templar cast felt shot on AC III's and AC I 's.
- Clunky combat and parkour. An step down from AC III.
- The observatory was sub par.
- Nassau was THE disappointment.
- Social stealth gone.
- The "El Tiburon" Fiasco.
-Havana could have and SHOULD have been bigger and better.

LieutenantRex
05-08-2016, 02:12 AM
8): Assassin's Creed IV: Black Flag
- Utter garbage. Am a lesser person having played it.
- Anathema to good video games
- Garbage story
- Garbage soundtrack
- Garbage characters
- Rehashed and downgraded naval gameplay
- Just complete trash

7): Assassin's Creed I
- Never played it

6): Assassin's Creed Unity
- Terrible. Utter trash
- No female characters as a result of sexist patriarchy (can't animate those feminine curves; ooh no, those swaying hips! Sooo much money to implement!)
- Never played it

5): Assassin's Creed Syndicate
- Reactionary sexism by patriarchal gaming industry
- Idiot Jacob
+ Excellent Evie character. Great thing she wasn't born with a snake between her legs, else she would have gotten more than a quarter of the game to herself

4): Assassin's Creed II
- Utter trash
- Never played it

3): Assassin's Creed Revelations
- Walking corpse Etzio
- Hookblade in a city designed for it in mind
- Objectification of women (Sofia's overzealous cleavage)
+ Yusuf
+ Altair
+ Constantinople. Istanbul. Konstantinnye

2): Assassin's Creed III
- Whitewashed game. Forced to play as an Englishman for three sequences
- Not an assassin until sequence six
- Terrible modern day. Absolute garbage
+ Connor and Haytham are amazing characters
+ Good naval gameplay
+ Amazing sidecast, friends and foes, save Washington

1): Assassin's Creed Brotherhood
+ Amazing game. Best game in series
+ Beautiful city
+ Wide variety of side missions and placement and relevance
+ Strong, coherent and direct storyline
+ Recruits
- Not enough Leocaprio di Vinci

Fatal-Feit
05-08-2016, 03:52 AM
The reason people love ACII so much is purely because of nostalgia.

Its where everyone fell in love with the franchise.
Its not going to change because everyone has a tendency to get hung up on the past.

Particularly with Assassins Creed. :rolleyes:

You can't actually be serious about this. lol

VestigialLlama4
05-08-2016, 06:39 AM
...

I am impressed AC3 placed as high on that list as it ended up being.

AdrianJacek
05-08-2016, 03:38 PM
I am impressed AC3 placed as high on that list as it ended up being.

Not all hope is yet lost.


Sushi feels precisely that way because they've read enough of my posts. My posts have an overwhelming power to subdue all minds. People play AC II all the time after reading my posts to reassure themselves that I'm wrong....They can't escape the truth, though. They know they can't.

No one can escape the truth. All hail Assassin_M, our beloved prophet.

Glyph 21: AC2
01001100 01101111 01110111 01100101 01110011 01110100 00100000 01000011 01101111 01101101 01101101 01101111 01101110 00100000 01000100 01100101 01101110 01101111 01101101 01101001 01101110 01100001 01110100 01101111 01110010 00111010 00100000 01010100 01101000 01100101 00100000 01000111 01100001 01101101 01100101

LoyalACFan
05-08-2016, 09:41 PM
Yea, but syndicate still got the second female protag. Not the first. :p

:nonchalance:

OK, Syndicate got the first female protagonist except for that one shyte handheld game that even die-hard fans hated.

Better?

dimbismp
05-08-2016, 10:16 PM
9.AC Rogue
Never played it,but after watching the youtube "movie" i think it's the worst

8.AC 1
A good story that tried to talk about the Creed,the moral dilemmas etc.But it is extremely repetitive,and after all these years,its gameplay is boring

7.AC 2
I played it after playing brotherhood,so it felt a worse version of ACB.The Italian Renaissance remains one of the best settings so far though,and i liked the sense of mystery and intrigue

6.AC 3
I liked the change of scenery,the new mechanics etc.However,the assassinations were some of the most simple of the series and the story,while decent,could have been much much better imo

5.AC Revelations
Other than being a little bit short and having a few assassinations,this game did everything right:a beautiful and unique city,a few new interesting mechanics and a solid story that managed to be both interesting on its own and in the meantime,connect Altair with Ezio

4.AC Unity
Paris is the greatest AC city made imo.I loved the return to the basics and the focus on stealth.Some of the blackbox assassinations were fantastic.However,the story,even though it managed to somewhat immerse you into the French Revolution,was one of the worst,despite having a huge potential.The side missions were a mixed bag

3.AC Syndicate
Improved on ACU on almost every aspect.Industrial London is one of the best settings so far,although i would have preferred it if it was more dark and gritty.Generally,if the story and the characters were less cartoony,this could have been my #1.It feels like a missed opportunity,as Victorian London is associated with more dark stories.I loved Starrick though

.
.
.
(Huge gap)
.
.
.
2)AC4 Black Flag
Best AC story ever,interesting characters,immersive environment,fun naval combat,focus on stealth on land gameplay,excellent side missions and the list goes on.They nailed it.

1)AC Brotherhood
The first AC i played and the one i played the most.Rome is fantastic,the mechanics are really solid and it had the best side missions along with Black Flag.In retrospect the story is a bit ccartoonish,but **** it...NOSTALGIA WINS!

Fatal-Feit
05-09-2016, 01:00 AM
I don't think having a cartoony story should be a criticism, honestly.

ERICATHERINE
05-09-2016, 01:35 AM
:nonchalance:

OK, Syndicate got the first female protagonist except for that one shyte handheld game that even die-hard fans hated.

Better?

Actually, it's also playable on ps3 the same way as other ps3 games. It was the last ac game released on ps3 if I remember correctly. Even after freedom cry. And just so you know I liked it more than ac 1 and ac unity. :rolleyes:

SixKeys
05-09-2016, 02:09 AM
I don't think having a cartoony story should be a criticism, honestly.

+1

Especially considering most video games have cliché stories.

Assassin_M
05-09-2016, 03:11 AM
I don't think having a cartoony story should be a criticism, honestly.
I think it should be when it's a series about politics and assassination. Not to mention the tone set by the first game.

SixKeys
05-09-2016, 03:27 AM
I think it should be when it's a series about politics and assassination. Not to mention the tone set by the first game.

Why should politics and assassination be different from other topics? You can have a cartoony plot no matter what the elements. It's a personal taste thing whether you like it or not, but you could just as easily say Tomb Raider is a game about graverobbing and killing people so it shouldn't have a cartoony plot.

Assassin_M
05-09-2016, 03:34 AM
Why should politics and assassination be different from other topics?
Because they're not cartoons? Because AC didn't satirize either originally? Because AC is not family guy? So many reasons.


You can have a cartoony plot no matter what the elements.
Yeah, and I dislike Syndicate, AC II and ACB for it.


but you could just as easily say Tomb Raider is a game about graverobbing and killing people so it shouldn't have a cartoony plot.
Tomb Raider is a different example. Tomb Raider started with a set tone. It wasn't a dark game by any means but it evolved and took a more somber direction with its story and characters. Why do you think more people played the reboot and it become MUCH more popular? It wasn't about some invincible woman who goes treasure hunting anymore. TR evolved into a story about an ordinary woman's evolution from normal historian to legend. Can it just as easily slip back to a cartoony format? Yeah, because its premise allows for that. Its original tone allows for that. AC? Not so much because its original tone wasn't cartoony and the themes and subjects it tackles make no sense in a cartoony context.

Fatal-Feit
05-09-2016, 03:35 AM
I think it should be when it's a series about politics and assassination. Not to mention the tone set by the first game.

A change in tone can still have as much impact and meaning. It's all about the execution. A lot of people here say that Black Flag isn't cartoony or lighthearted, but I beg to differ. There are many times when the game is exactly those things; the difference is that Black Flag's story has strong depth and layers to its characters. You can often chuckle at the witty dialogue and engross yourself in Edward's pirate schemes, but at the same time, you understand his motives well and the severity of things.

Assassin_M
05-09-2016, 03:44 AM
A change in tone can still have as much impact and meaning. It's all about the execution. A lot of people here say that Black Flag isn't cartoony or lighthearted, but I beg to differ. There are many times when the game is exactly those things; the difference is that Black Flag's story has strong depth and layers to its characters. You can often chuckle at the witty dialogue and engross yourself in Edward's pirate schemes, but at the same time, you understand his motives well and the severity of things.
But witty dialogue and funny moments do not detract from a game's dark tone. AC III had TONS of light-hearted moments in the main story. At the same time, not having light-hearted moments doesn't mean a game is darker or more mature. You're right, it IS about execution. I think the way AC II, ACB and Syndicate executed their light heartedness (By making it the entire tone of the story) detracted from the narrative.

Fatal-Feit
05-09-2016, 04:14 AM
It's rad that we agree on execution, but I just want to chime in on this bit.


But witty dialogue and funny moments do not detract from a game's dark tone.

Black Flag has a lot of dark and gritty elements, and sometimes it can get emotional that I tear up (like ze ending), but I don't come out of the game thinking it's grim and edgy like AC1, U, or 3. It's got a realistic take on the setting, but it's still pretty fantasized and evokes the kind of fun where people want to shout YO-HO and raid ships.

...

Oh, and Syndicate went too far with those idiotic ghost missions... Completely ruined the game for me.

SixKeys
05-09-2016, 04:28 AM
Black Flag has a lot of dark and gritty elements, and sometimes it can get emotional that I tear up (like ze ending), but I don't come out of the game thinking it's grim and edgy like AC1, U, or 3. It's got a realistic take on the setting, but it's still pretty fantasized and evokes the kind of fun where people want to shout YO-HO and raid ships.

^ This. When I think of Black Flag, my first memories are of sinking enemy ships to the tune of upbeat adventure music, of searching for Captain Morgan's treasure via X-marks-the-spot maps, of drinking in taverns until I wake up hungover in a haybale, shooting enemies with poison darts to make them dance, shooting endangered monkeys from trees, searching for loot in sunken ships while punching sharks in the face, etc. When people talk about AC4 being a somber game, I feel like we played different games. Then again, maybe some people spend a lot less time on side activities than I do.

VestigialLlama4
05-09-2016, 04:35 AM
^ This. When I think of Black Flag, my first memories are of sinking enemy ships to the tune of upbeat adventure music, of searching for Captain Morgan's treasure via X-marks-the-spot maps, of drinking in taverns until I wake up hungover in a haybale, shooting enemies with poison darts to make them dance, shooting endangered monkeys from trees, searching for loot in sunken ships while punching sharks in the face, etc. When people talk about AC4 being a somber game, I feel like we played different games. Then again, maybe some people spend a lot less time on side activities than I do.

Well some of the side activities of Black Flag involve collecting Thom Kavanagh's letters which is a rather dark and depressing story with a touch of horror in it.

Then the Assassin Missions where you help out these Assassins who Edward has endangered are dark. One of them is a Taino Assassins whose people were massacred and she's fighting a genocidal Templar woman, another is Anto a Maroon Assassin who is mounting a slave rebellion.

The main game is a pretty serious story about a deadbeat who is a terrible husband and poor friend. Not your garden variety hero.

Even some of the sea shanties and tavern songs that you collect are hardly happy. Like The Sailboat Malarkey, Captain Kidd, William Taylor, Bold Grenadier, Here's a Health to the Company.

Mr.Black24
05-09-2016, 07:46 AM
Ok lets do this:

10. Assassin's Creed Unity
-Non existent Modern day
-The most hype for the most broken game ever
-Poorly optimized
-AI Guards are all knowing, snipers all of them
-Aggressive Micro Transactions
-French Revolution was just background, not truly part of the story itself
-Not enough development time for Arno and Elise
-Not enough development or emphasis on Assassin-Templar unity
-True French Revolution history was really grey and complicated, but it was barely presented as in-game
-Collectables for nothing
-Nostradamus Riddles for just skin, no actual game changing aspects, were a waste of time
-No follow up on the tie in for Rogue: What was the point of Shay doing and saying such things if he didn't have a part in it later on?
-No follow up on Connor and Aveline, seeing how they were huge important figures of that time and the American Revolution influencing the French
-No follow up on why Bellec was searching for precursor symbols in jails
- Ending was just ***, even Dead Kings still suffer from a poor ending
*Conflicted with Dead Kings, I adore Arno's story of regained faith, but the way it was told was a bit "crooked"
+Paris is amazing and lively
+Arno Dorian and Elise
+Boss fights were interesting, I'd suggest that Bellec's was the best
+Stealth Mechanics have improved
+Crouching, for a stealth series, it needed this along time ago
+Combat was fun
+Customization
+Multiplayer was pretty fun, especially if you have group of friends who want to do a thing "properly"
+Time Rifts were awesome, the entire game was supposed to be this actually, too bad it wasn't

9. Assassin's Creed Rogue
-MD Templars were a bunch of mustache twirlers...like come on, forget Shay wanting to do a good thing, lets use it to spook instead
-Walking around in the office again...
-No follow up on Connor or Aveline, even the Aquila gained more story than them
-Shay's transition from Assassin to Templar wasn't fully formed, felt rushed
-No in-depth philosophy of the Templar's point of view
-Haytham was just there, didn't serve much for a purpose other than "Go get them Shay"
-Moral greyness was bare
*Neutral about it being a Black Flag "rip off"
+The River Valley was nice
+The North Atlantic is AMAZING, just pure scenery porn
+Shay Cormac was a great character
+Achilles, Adewale, and Haytham
+The Unity-Rogue Tie In was great

8. Assassin's Creed 2
-No ability to replay levels
+Honestly though, AC2 was great, I can't think negative things for it. Though there are far better games in my opinion.

7. Assassin's Creed Brotherhood
- The Synchronization required for that Tank Mission for Da Vinci....
-Assassin AI was way too simple, can kill only via counter attacking
-"Elites" weren't so elite at all
-Hoped for more difficult enemies
+ Ability to recruit/train Assassins
+Progressive Modern Day
+Rome looks amazing
+Free Flow Combat was becoming a thing here, and it did so well
+The Animus Challenges were great! I wish they returned it
+Rebuilding the Assassin Order was a great feeling to have


6. Assassin's Creed Syndicate
-Story felt it had some trips and missed pacings here and there
-Not enough time with Ned and the rest of the supporting cast
-Didn't like how Ned was treated as a token character and not part of the Crew
-Didn't like how the other supporting characters were not part of the crew itself as well
-That disrespect of Connor's legacy; No mention in Kenway Mansion sequence and yet Shay gets an Easter Egg.....wow this is why many hate ya on this Ubi...
-Side Missions weren't as meaningful as the ones in the past
-The Greyness of the morality of the war wasn't much there
*Jack the Ripper DLC is conflicting, the premise is strong but execution half-baked
+Gameplay was more refined
+Performance was improved and refined more
+I enjoyed both Evie, Henry, and Jacob greatly
+Character dynamics were very strong
+London was absolutely magnificent
+Building the gang was fun
+Gang AI is great and would love to see it improved and used for later games with allies/Assassin recruits
+The Fear System was amazing in JTR DLC and must be expanded and improved on; Many don't recall, but Assassins had used fear to intimidate enemies in both the series' history and in real life.




5. Assassin's Creed Liberation

-Not much Modern Day
-Very little customization
-Items are very expensive
-Hunting could have been implemented here
*Since it was a port, I felt conflicted if animation quality must really count for a negative
+Love Aveline, her personality is solid, very sympathetic, and first female playable Assassin
+Story is well paced
+That Connor/Aveline mission was great! Nice to see how things were going for the reorganization for the Order
+Interactions between characters were interesting, nice moments here and there


4. Assassin's Creed Black Flag
-Finding those upgrade maps were troublesome

- Combat was just the same as AC3, expected more
-While I did adore Desmond's recordings, it should have been part of AC3, even Nolan North was disappointed of Desmond's treatment as an afterthought
-Aveline DLC is just a crumb, why pay for it? Not much of a story to add to either Connor or Aveline, borders on pointless
*For that game alone, I didn't mind the faceless protagonist, was an interesting take
+Seeing how Abstergo works, their secret files, like AC1, but more pumped and lively
+Edward's story is greatly compelling, love the character and his life's journey
+A good example of how the Assassin's Creed plays unto one's life, Edward's story is a living example of it
+Naval Combat is improved
+VIsuals are amazing, the water, the weather, landmarks
+Side Characters are enjoyable to interact with.
+Collectibles are meaningful and rewarding.
+Being of Mayan ancestry, Ah Tabai was such a rare treat to see in media, love Ubi for having a Mayan Mentor. Could have been easily a white dude.
+Freedom Cry was such a magnificent DLC, rightfully gained a place as a stand-alone

3. Assassin's Creed 3


-Stealth is almost nonexistent here
-Outfit selection is the weakest of the series here
-Removing Connor's speech, robbing vital character development from him, imprinting brute impression than the deep thoughtful character that he is.
-Boss fight was simple, makes the speech between Connor and Haytham overlooked by many, more character development
-Ending for Connor is nonexistent, open like a fatal salted wound
-Ending for Desmond was very sudden, not the emotional payoff that it though it pulled off
-Not much use of the Frontier, such as more interactions with settlers, native people, or slaves
-Having Daniel Cross reduced to a simple kill, after being built for so much in the comics
-The fact that you have to read other media to understand what was missed is a HUGE MISTAKE *Connor speech and Daniel's story*
-Modern Day levels were VERY meh
+More lively Modern Day
+Very great story of the Assassin-Templar conflict, touched the fact of attempts of Assassin/Templar unity
+Accurate portrayal of the native people **Accents are weird, WTF are you talking about??!!!*
+American Revolution explored and flaws/hypocrisy pointed out **America Ra-Ra-RRa??? WTF Are we playing the same game lol?!!**
+Connor is a great character, VA's performance is perfect
+Side missions are meaningful and memorable
+Free-Flow combat is greatly improved and enjoyable to play here
+Visuals for the time was jaw-dropping
+Weather/Time dynamic is amazing, makes it all lively
+Naval Combat


2. Assassin's Creed Revelations


-Altair's story is cut to a very small part....why would you do that?
-Those memos ain't readable
-Morality isn't much explored here as it could have been
+Animus Black Room is a neat thing to play
+Bomb crafting is fun to use
*Very conflicted of Altair's VA, but learned to love it
+Yusef and crew were a fun set of side characters
+A nice closure story for both Altair and Ezio
+Altair returns
+Brotherhood missions were improved
+Den Defense was a nice interesting take

1. Assassin's Creed

-The fact that one had to hide in order to break guard's line of sight, than be out of sight
-Side missions weren't strong nor very rewarding
-The fact that guards had to attack one at a time....
*I don't feel that repetitiveness of how others did
+The first AC I played, very fun
+Introduction to everything
+The true balance of the Assassin-Templar War
+Altair, the OG Assassin and his development from arrogant man to humble and wise Master Assassin
+Combat here required timing, such as counters. Use Hidden Blade if you want a real challenge
+Lore here was intriguing and mystifying

SixKeys
05-09-2016, 07:56 PM
Then the Assassin Missions where you help out these Assassins who Edward has endangered are dark. One of them is a Taino Assassins whose people were massacred and she's fighting a genocidal Templar woman, another is Anto a Maroon Assassin who is mounting a slave rebellion.


There is variety in those too, though. The most memorable one to me is where you escort the drunken assassin through the city while he tries to pick a fight with everyone and randomly pees on passersby. Or defending what's-her-face's bureau from attackers by placing powder kegs all over the place and blowing enemies to smithereens.

I'm not saying every single thing in the game is happy, obviously, but there is so much emphasis on fun pirate activities that the overall feeling is a light-hearted one rather than somber and depressing like AC1 and AC3, for example. Even Freedom Cry has a vastly different feel to it thanks to Adewale having less freedom than Edward.

Jessigirl2013
05-14-2016, 01:17 PM
You can't actually be serious about this. lol

Are you serious... Have you seen the forums...:rolleyes:

Half the posts talk about how people want this thing back or they want Syndicate to be more like older AC...



I personally loved the guards in ACIII as I usually run from combat... the way they would all try block your way by making a human wall.

Megas_Doux
05-14-2016, 04:07 PM
I am impressed AC3 placed as high on that list as it ended up being.

In order to honor our old discussions about ACU/AC III I think I owe an explanation on the matter:

I put AC III above ACU because even though I'm much more of a gameplay/setting guy I cannot but applaud the story of Connor and Haytham. Plus there's the weather, seasons and the super original naval gameplay. Besides despite the lies told by some of the AC III devep guys in the likes of 4 seasons, naval freee roam, the great fire of NY, frozen lake and such, AC III did not break my heart. Unity on the other hand, well....


Sure!!! Unity is a serious attempt to a return to roots; A big city, more assassinish style, WAY better assassinations, customizations and such. But in the end, It left me with a bigger sensation of "Oh what could have been" than AC III and pretty much any other game in the franchise.

France was THE country for me AC wise; so much possible lore, a vast history, ful of interesting and mysterious events raging from the middle ages to XVII century and French Revolution. The plots that could have been deviced are endless; Napoleon, Robespierre and before them, the Cardinal richelieu....The country from which the templars historically hailed from. The many chateaux and castles, cities, forests and such. Again, limitless......

To me AC Unity had the potential to be my absolute favorite AC to date, but it failed to deliver to my own huge personal expectations despite some the stuff that is there and that I enjoy greatly. Sure! AC III under-delivered at times, mostly on the modern part, But ACU just beats it on that regard, at least to me.

VestigialLlama4
05-14-2016, 04:31 PM
In order to honor our old discussions about ACU/AC III I think I owe an explanation on the matter:

I put AC III above ACU because even though I'm much more of a gameplay/setting guy I cannot but applaud the story of Connor and Haytham. Plus there's the weather, seasons and the super original naval gameplay. Besides despite the lies told by some of the AC III devep guys in the likes of 4 seasons, naval freee roam, the great fire of NY, frozen lake and such, AC III did not break my heart. Unity on the other hand, well....


Sure!!! Unity is a serious attempt to a return to roots; A big city, more assassinish style, WAY better assassinations, customizations and such. But in the end, It left me with a bigger sensation of "Oh what could have been" than AC III and pretty much any other game in the franchise.

France was THE country for me AC wise; so much possible lore, a vast history, ful of interesting and mysterious events raging from the middle ages to XVII century and French Revolution. The plots that could have been deviced are endless; Napoleon, Robespierre and before them, the Cardinal richelieu....The country from which the templars historically hailed from. The many chateaux and castles, cities, forests and such. Again, limitless......

To me AC Unity had the potential to be my absolute favorite AC to date, but it failed to deliver to my own huge personal expectations despite some the stuff that is there and that I enjoy greatly. Sure! AC III under-delivered at times, mostly on the modern part, But ACU just beats it on that regard, at least to me.

On all this we agree.

Sickboy7979
05-14-2016, 07:47 PM
I'll chime in. That said, I've only played AC 1 though BF. I still have Rogue, Unity, and Syndicate to go. I'm 29% synch right now in AC 3 (just completed seq 6).

Ranked High to low:

1. Black Flag - just amazing. My first experience with an AC game, and still my favorite. Great story, characters, game play, and graphics (Xbox One). This is one of the best games I've ever played.
2. AC 3 - close second to BF. This game is amazing. I LOVE the characters, story, and setting. It's just SO cool to be part of the revolutionary period and participate in some of the most historic events ever.
3. Tie here between AC Brotherhood and Revelations. I loved both games. Both settings were great and they expanded on an already awesome AC 2.
4. AC 2 - another winner. Love Ezio as a character, amazing settings, and refined gameplay from the first game. A true classic.
5. AC 1 - still a great game. Enjoyed every minute of it. But, it was a little more repetitive than the others I've played.

I'm looking forward to Rogue next after I finish AC 3, and then getting into the Unity and Syndicate.

ERICATHERINE
05-15-2016, 01:57 AM
I'll chime in. That said, I've only played AC 1 though BF. I still have Rogue, Unity, and Syndicate to go. I'm 29% synch right now in AC 3 (just completed seq 6).

Ranked High to low:

1. Black Flag - just amazing. My first experience with an AC game, and still my favorite. Great story, characters, game play, and graphics (Xbox One). This is one of the best games I've ever played.
2. AC 3 - close second to BF. This game is amazing. I LOVE the characters, story, and setting. It's just SO cool to be part of the revolutionary period and participate in some of the most historic events ever.
3. Tie here between AC Brotherhood and Revelations. I loved both games. Both settings were great and they expanded on an already awesome AC 2.
4. AC 2 - another winner. Love Ezio as a character, amazing settings, and refined gameplay from the first game. A true classic.
5. AC 1 - still a great game. Enjoyed every minute of it. But, it was a little more repetitive than the others I've played.

I'm looking forward to Rogue next after I finish AC 3, and then getting into the Unity and Syndicate.

Did you play the dlcs of those games or ac liberation hd? ^-^

AdrianJacek
05-15-2016, 08:42 AM
1. Assassin's Creed III - 5 Orders Born of a Realization out of 5

2. Assassin's Creed IV Black Flag - 4.5 Suiting Convictions out of 5

3. Assassin's Creed - 4.5 Wisdoms Filled With Sorrow out of 5

4. Assassin's Creed Revelations - 4.5 Lives That Have Seen Enough out of 5

5. Assassin's Creed Unity - 4 Pisspots out of 5

6. Assassin's Creed Syndicate - 3.5 Darlings out of 5

7. Assassin's Creed Rogue - 3 Slaughtered Innocents out of 5

8. Assassin's Creed Brotherhood - 3 GUAAARDS! out of 5

9. The Saboteur - 2.5 Altair Model Cars out of 5

10. Assassin's Creed II - 2 Whining Popes out of 5

Farlander1991
05-15-2016, 09:28 AM
I have a wip personal excel sheet where I add games that I've played and assign personal ranking to them (just a hobby out of curiosity), and this is the part with the AC games.



Assassin's Creed
2008 (2007)
PC (PS3/X360)
9


Assassin's Creed II
2010 (2009)
PC (PS3/X360)
7


Assassin's Creed: Brotherhood
2011 (2010)
PC (PS3/X360)
9


Assassin's Creed: Revelations
2011
PC
7


Assassin's Creed III
2012
PC
6


Assassin's Creed: Liberation HD
2014 (2012)
PC (PSVita)
4


Assassin's Creed IV: Black Flag
2013
PC
10


Assassin's Creed: Unity
2014
PC
8


Assassin's Creed: Rogue
2015 (2014)
PC (PS3/X360)
7


Assassin's Creed: Syndicate
2015
PC
9



If there are any questions why something is a particular rank feel free to ask :)

Markaccus
05-15-2016, 09:54 AM
I have a wip personal excel sheet where I add games that I've played and assign personal ranking to them (just a hobby out of curiosity), and this is the part with the AC games.



Assassin's Creed
2008 (2007)
PC (PS3/X360)
9


Assassin's Creed II
2010 (2009)
PC (PS3/X360)
7


Assassin's Creed: Brotherhood
2011 (2010)
PC (PS3/X360)
9


Assassin's Creed: Revelations
2011
PC
7


Assassin's Creed III
2012
PC
6


Assassin's Creed: Liberation HD
2014 (2012)
PC (PSVita)
4


Assassin's Creed IV: Black Flag
2013
PC
10


Assassin's Creed: Unity
2014
PC
8


Assassin's Creed: Rogue
2015 (2014)
PC (PS3/X360)
7


Assassin's Creed: Syndicate
2015
PC
9



If there are any questions why something is a particular rank feel free to ask :)

Just curious as to why ac2 and acb are ranked 2 marks appart. What was it that made them different in your eyes? I found them to be very similar, and i rank them equal first because I cant seperate them.

Edit: Also, why is rogue not ranked -200 (jk, i just happen to hate it)

AdrianJacek
05-15-2016, 10:35 AM
I have a wip personal excel sheet where I add games that I've played and assign personal ranking to them (just a hobby out of curiosity), and this is the part with the AC games.



Assassin's Creed
2008 (2007)
PC (PS3/X360)
9


Assassin's Creed II
2010 (2009)
PC (PS3/X360)
7


Assassin's Creed: Brotherhood
2011 (2010)
PC (PS3/X360)
9


Assassin's Creed: Revelations
2011
PC
7


Assassin's Creed III
2012
PC
6


Assassin's Creed: Liberation HD
2014 (2012)
PC (PSVita)
4


Assassin's Creed IV: Black Flag
2013
PC
10


Assassin's Creed: Unity
2014
PC
8


Assassin's Creed: Rogue
2015 (2014)
PC (PS3/X360)
7


Assassin's Creed: Syndicate
2015
PC
9



If there are any questions why something is a particular rank feel free to ask :)

How the best main game gets the worst score is beyond me. (Liberation doesn't count as a main game, btw)

BananaBlighter
05-15-2016, 10:36 AM
I have a wip personal excel sheet where I add games that I've played and assign personal ranking to them (just a hobby out of curiosity), and this is the part with the AC games.



Assassin's Creed
2008 (2007)
PC (PS3/X360)
9


Assassin's Creed II
2010 (2009)
PC (PS3/X360)
7


Assassin's Creed: Brotherhood
2011 (2010)
PC (PS3/X360)
9


Assassin's Creed: Revelations
2011
PC
7


Assassin's Creed III
2012
PC
6


Assassin's Creed: Liberation HD
2014 (2012)
PC (PSVita)
4


Assassin's Creed IV: Black Flag
2013
PC
10


Assassin's Creed: Unity
2014
PC
8


Assassin's Creed: Rogue
2015 (2014)
PC (PS3/X360)
7


Assassin's Creed: Syndicate
2015
PC
9



If there are any questions why something is a particular rank feel free to ask :)

Out of all the lists I probably agree with this one the most. I haven't actually posted my list on here yet because I wasn't sure of a particular ranking and felt it would be a bit unfair to pick out one game as worst when I pretty much loved them all.

But yeah, I'd say that like you I'd put BF first, and then would come either Syndicate or Brotherhood, then the original AC followed by Unity. Only thing I would change from your list is that I would switch AC3 and Rogue around.

I did actually enjoy AC3's characters, which aided the story greatly. I'm also a fan of it's combat, that and the parkour having the best animations yet. However the stealth felt broken, as did the notoriety system, and the poor side content meant that I was exploring the open world between story for the sake of 100%, not because it was awesome like BF, Syndicate or Brotherhood.

I guess when I had come to Rogue I was burnt out on the sailing thing. I never upgraded my ship until the end, and even when I did it was only using the money from the renovations. I never felt the need to upgrade anything really, I only did so for the sake of it. The story was kinda short, and I didn't really understand Shay's motivation (guess I'll need another playthrough for that). The side content was good, though TBH I preferred the Legendary ships in BF, where each one used a specific tactic, and hence you had to build a different strategy to defeat each of them. In Rogue, the first 3 were far too easy, they felt just like Man o' Wars with a bit more health. Then the last one was incredibly hard, but I ended up defeating it through trial and error, which isn't as satisfying as developing your own strategy. My main criticism though is that I never really felt like a Templar whatsoever.

When I first got Rogue, I think that I saw through all it's faults because I'd been hyping for it more than I should have, due to it being the final game on last-gen (I didn't have current-gen at the time).

But then since I'm a gameplay kinda guy, it seems strange that I put BF and Rogue on complete opposite ends of the spectrum. I'm suspecting nostalgia here, because BF was my first AC. In fact it was my first console game (I only got an Xbox 360 when I found out about AC, before then it had been Minecraft for me). I was bad at the game when I first got in to it (duh), so in a sense that added to the enjoyment, because I was slowly understanding the game and developing a mastery of it. Though I must say that I definitely preferred BF's world, it's story, and probably the side content too (I mean I hardly noticed that those Templar hunts were side missions).

When I played Syndicate, I realised how much worse than Unity it was in terms of gameplay. The combat was more repetitive, the stealth was less diverse and balanced (Evie can carry 30 one-hit-kill throwing knives), and the parkour animations and controls were annoyingly inconsistent. Top that all with the most disgusting skill tree and progression system I have ever seen.

Unity on the other hand had really great customization, through which we had to carefully balance our stats in accordance to our playstyle. And there was a skill tree, but the vast majority of the skills added new tools or useful abilities to the gameplay (except for the health category).

But while I saw how the ideas behind Unity's gameplay and progression were far superior, the general experience was worse. Mainly because Unity felt so slow; the latency for everything, movement and fighting, was incredibly annoying. And the open world was nothing compared to Syndicate's London, and so what's the point in great gameplay if I'm only going to appreciate it during a few specific missions. When I go back to Unity, all I do is replay some heists, because the only place Unity really shines above the rest for me is it's stealth.

There was something about AC1 which drew me in instantly. Unlike AC3, AC2 or ACB where I almost had to push myself through the story, despite AC1's repetitive structure, there was something oh so very exciting about it all. One by one picking off these Templars, only to find that there was more to them that it seemed. I also really liked how after each sequence you were rewarded with a piece of equipment that gave Altair new abilities that were genuinely game changing. The combat was also great, probably tied with AC3 at first place, and in the open world, the parkour really worked well. I must say that generally the first few games had very simplistic and blocky cities (I imagine that's how they would've looked back then), but the rigid parkour system suited that sort of landscape well. It certainly would not work in the environments we have now though. I had tonnes of fun just running about the three very atmospheric cities, starting fights with guards and getting chased about the place.

Brotherhood had simply very refined gameplay and side content, even though Rome wasn't my favourite city. AC2's gameplay felt far inferior (though it's music was incredible), and ACR had too much of a lack of side content for me, after the story I was done with that game. I actually played ACR before AC1, but if it had been the other way round I think I would have appreciated the story a lot more.

I know this post is all over the place but here are basically my thoughts on each of the games. That said, part of the reason why I never made my own list was because I felt I couldn't trust myself. I can point out the negatives and positives, but it's weighing them up against eachother in to a ranking which I find hard.

Farlander1991
05-15-2016, 10:41 AM
Just curious as to why ac2 and acb are ranked 2 marks appart. What was it that made them different in your eyes? I found them to be very similar, and i rank them equal first because I cant seperate them.

Well, to me ACB is essentially 'AC2 done right'. A more detailed explanation can be seen in this post here (http://forums.ubi.com/showthread.php/1160978-So-I-was-replaying-ACB), but in short, the general gist of it is that ACB builds a well-rounded and consistent overall experience, while AC2 is all over the place - easy but sluggish combat (ACB's combat is still easy, but at least it's visually appealing and fast), the second half of the game is woefully paced with repetitive missions (ACB is much more well rounded in that regards), side missions for the most part are 'meh' and don't connect to the open world or Ezio that well (ACB connects everything together very well and side-missions overall are of better quality I feel).

So, yeah. If you compare elements of AC2 and ACB on their own then the games would indeed be very similar, but overall ACB builds a much more connected and cohesive experience than AC2.

Farlander1991
05-15-2016, 11:04 AM
How the best main game gets the worst score is beyond me. (Liberation doesn't count as a main game, btw)

If you mean AC3, the short gist of it is:

Gameplay:
- Combat is engaging, ship battles are amazing
- Navigation is fine but at times annoying
- Stealth system sucks balls with unclear rules, annoying mechanics (inability to hide if you've been noticed even for a second), and psychic enemies.

Narrative:
- The overall plot is good, and I really like the character arcs of Connor and Haytham and Achilles
- That said, the way the story is told is all over the place, with historical characters appearing for 'historical value' or something for one time and the pacing is inconsistent, and overall it's told in a pretty incoherent way.

Visuals and Music:
- Nothing to say here, everything's great in this regards.

Main mission design:
- I've had a whole blog series about AC3 main mission design, but in short it's incredibly linear and restrictive and handholding and is kinda bad (I mean, just as a simple example, in the Bunker Hill mission you're forced to stay on the horse to get to Putnam and stay close enough to a soldier or you'll desynchronize, instead of just showing a marker and saying 'go there', that's a small representative of a LOT of problems with main mission design)

Side-mission design:
- Naval missions and naval locations are pretty great
- Davenport manor missions are okay-ish, most of them are 'meh' but the overall feeling of atmosphere makes them better.
- The rest of side-missions is kinda crappy.
- Forts would've been great if not for broken stealth.

Overall open-world experience:
- Too big worlds with barely anything to do in them.
- Hunting system is ok on its own but its connection to economy is barely non-existent which is why it's useless.
- Speaking of the economy system, it's there just for the sake of it, very unbalanced and uninteresting.
- Assassin Recruits are useless and there's not enough utility for them neither in the main missions (where in a lot of them they're deactivated) nor in side missions.

That's the gist of it, I could go on but I'll stop here :p Overall AC3 is a game with great ambitions, but falls flats because it decided to bite too much and in the end choked on itself. If done right, it could've been an amazing title. But it wasn't. It's not bad either, I don't dislike AC3 (heck, I've 100%-ed it). It's just alright.

-----------------------------------------------------

@BananaBlighter, thanks for your big post :) When speaking of Rogue, it's mostly a 'side-content' game for me. The main story is okay-ish, could've been a lot better, and in being based on Black Flag, it doesn't provide a full Templar experience and is kinda inconsistent in that regards (i.e., the return of the renovation mechanic makes sense, but why, for example, there's hunting still in? In AC4 you're a pirate essentially living off the wild, but in ACRo there's no need for hunting and hunting challenges when Templars would be the ones to use their immense resources to get what they need). All that said, it's got some of the best open-world and side activities I've played in the series. I especially applaud the Mayan statues where to get to each you essentially have to go through a mini-tomb level in the open world, I thought that was very neat. So I've enjoyed it fairly well overall which is why in my list it's got the ranking that it has.

BananaBlighter
05-15-2016, 11:23 AM
@BananaBlighter, thanks for your big post :) When speaking of Rogue, it's mostly a 'side-content' game for me. The main story is okay-ish, could've been a lot better, and in being based on Black Flag, it doesn't provide a full Templar experience and is kinda inconsistent in that regards (i.e., the return of the renovation mechanic makes sense, but why, for example, there's hunting still in? In AC4 you're a pirate essentially living off the wild, but in ACRo there's no need for hunting and hunting challenges when Templars would be the ones to use their immense resources to get what they need). All that said, it's got some of the best open-world and side activities I've played in the series. I especially applaud the Mayan statues where to get to each you essentially have to go through a mini-tomb level in the open world, I thought that was very neat. So I've enjoyed it fairly well overall which is why in my list it's got the ranking that it has.

I forgot about those mini tomb levels, those were actually great (though I was very disappointed with the reward :p). TBH I think I've been a bit harsh on Rogue. It's side content was far superior to AC3, the stealth actually worked and the open world had stuff to do. The only place where It falls behind is the story. I guess I was just a bit upset that it was a copy and paste of BF. As I said in my post, I enjoyed it at the time, but looking back at it afterwards there's something that makes me distasteful towards it. But anyway, totally agree with your post and everything you've said in response to others.

Fatal-Feit
05-15-2016, 12:02 PM
Are you serious... Have you seen the forums...:rolleyes:

Half the posts talk about how people want this thing back or they want Syndicate to be more like older AC...



I personally loved the guards in ACIII as I usually run from combat... the way they would all try block your way by making a human wall.

That doesn't mean AC2 is loved only because of nostalgia and it certainly doesn't mean those people are wrong. :p I know you didn't say they're wrong, but it doesn't mean they can't keep asking. Ubisoft listens to feedback.

I have a history of criticizing AC2 and believing it's overrated, but I can understand why it's still loved today for reasons beyond nostalgia.

Markaccus
05-15-2016, 12:41 PM
Well, to me ACB is essentially 'AC2 done right'. A more detailed explanation can be seen in this post here (http://forums.ubi.com/showthread.php/1160978-So-I-was-replaying-ACB), but in short, the general gist of it is that ACB builds a well-rounded and consistent overall experience, while AC2 is all over the place - easy but sluggish combat (ACB's combat is still easy, but at least it's visually appealing and fast), the second half of the game is woefully paced with repetitive missions (ACB is much more well rounded in that regards), side missions for the most part are 'meh' and don't connect to the open world or Ezio that well (ACB connects everything together very well and side-missions overall are of better quality I feel).

So, yeah. If you compare elements of AC2 and ACB on their own then the games would indeed be very similar, but overall ACB builds a much more connected and cohesive experience than AC2.

Thanks for that. A very clear explanation. I certainly agree that ACBs side content In particular was miles better than ac2. On the other hand, i prefered ac2s tombs to acb, and also felt that the rewards for collectables were a bit better in ac2. So even though they were similar, i like them equally for different reasons. But i totally understand your point of view too.

AdrianJacek
05-15-2016, 02:18 PM
@Farlander
Well, with those kind of flaws I would assume you would like AC4 even less.

- Stealth basically the same except dumbed down. I think a 5-year-old could beat those segments if it wasn't for the times when the AI is, as you said, "psychic".

- I'd say AC4's plot is more all over the place. In AC3 both Haytham and Connor always have very clear goals - the first one wants to find the Grand Temple (and later on expand the Templar operations in the New Wolrd) and the latter wants to protect his village by elliminating the threat Juno revealed to him - the Templars. Each main mission is somehow related to those goals.
But in AC4? Uuuhh... Edward wants money! But then he wants the Observatory which will somehow get him more money! So then he tries to capture the Sage as he apparently knows how to find it (ok, fair enough). But then you have this Blackbeard sub-plot which has nothing to do with the Observatory and in the middle of THAT there's a separate subplot about the naval blockade in Nassau.
So after Blackbeard dies you'd think we're gonna get back on the right track of finding the Observatory, right? Kinda. After literally one mission we get betrayed by Rackham and that situation exists only so we could have a Robinson Cruzoe segment in our pirate game. And then finally, FINALLY, we get back on the right track. We find the Sage, then the Observatory, Edward gets his character development, yadda yadda yadda.

- Ok, missions are more linear. But I'd rather have more linear mission than the constant reliance on repetitive tailing segments. There were sooo many of them in AC4. When there are even tailing missions during sailing... yeah, that's a TAD bit too much.

- Side content didn't feel all that memorable to me. I think only the Templar Hunt missions have actual storytelling. Besides that it was a pretty standard fare - assassinate this NPC, sink that ship, explore that cave, dive and loot some chests, conquer that fort. They all kind of blend together after a while. On the other hand, I think I can still recall every story-centric side mission from AC3. And there was quite a lot of them.

- I'd say the fleet minigame thing-y was as boring as the economy system in AC3.


Overall AC3 is a game with great ambitions, but falls flats because it decided to bite too much and in the end choked on itself.
TBH that's exactly how I would define AC4. :P
There was quite a lot more of copy-pasting in AC4 than there was in AC3.

Farlander1991
05-15-2016, 02:43 PM
Well, with those kind of flaws I would assume you would like AC4 even less.

Why would I when AC4 doesn't have those kind of flaws? :p

VestigialLlama4
05-15-2016, 03:40 PM
@Farlander
Well, with those kind of flaws I would assume you would like AC4 even less.

This forum is about individual rankings, let's not get all in a huff because someone ranks one game you like far lower than you would. Farlander has made his say he doesn't need to explain further.


- Stealth basically the same except dumbed down. I think a 5-year-old could beat those segments if it wasn't for the times when the AI is, as you said, "psychic".

Stealth in Black Flag is far more systemic, with clear rules and spaces marked out. Like you have a division of Snipers on Roof, Bells on the Ground, Foliage and other barriers. It's much more cleanly arranged. AC3 didn't have any kind of system at all, so the rules were unclear. In Black Flag there are rewards for clearing a place without raising alarm bells, while in AC3 you don't have any penalties for say being spotted when you enter the Forts and so on.

And you know I really don't get this petty attitude of supporting a game you like by putting another game down, especially when there's no real comparison. I mean you can say that Black Flag's natural environments are a downgrade from AC3, that the Parkour is more simpler than that game, that the combat since it removes Jager archetypes and nerfs the enemies as well as increase the reload times of the flintlocks, and in addition to a simplified crafting system, makes for an easier combat game. You can make grounded points of differences but don't make baseless ones.


- I'd say AC4's plot is more all over the place. In AC3 both Haytham and Connor always have very clear goals

Huh!? Projection. It is Assassin's Creed III that has an overly complicated plot, which indeed becomes incoherent in the final section. Connor has an overmotivated background and backstory. He has to be an Assassin, so 1) They burn down his village, kill his mom and he thinks Templars did it, 2) Juno tells him to join the Assassins, 3) He has a natural desire for justice and wants to protect his people. Any one of these motivations is enough to make Connor an Assassin, in the game they go for all three and they can never fully reconcile all the aspects. The revelation that George Washington is responsible for burning his village ruins the entire game, because it makes his obsession with Charles Lee lose all resonance, and it states this without revealing what Charles Lee was doing that morning in the village. That is pathetic horrible screenwriting, the kind of stuff that would be ripped to shreds on any movie or play. Likewise once Connor is told this, he continues to support the American Revolution and oppose Charles Lee? The weak resolution of AC3's story at the finale is the main reason why many people felt confused about the game.

The game was going for tragedy, for a sense of defeat and the like, but it doesn't flow logically from the characters and situations we see. In Black Flag it does flow logically from the characters. We know why Benjamin Hornigold became a Templar, it fits his character, we know why James Kidd and Adewale joined the Assassins before Edward Kenway did.

In AC3, the idea was to make the Assassins and Templars a gray conflict but by bringing in a flat caricature like Charles Lee the game shoots itself in the foot. The obvious buildup, of Charles Lee working behind the scenes and usurping the Templar Order and manipulating Haytham, doesn't play out, because the game has it in their heads that Templars are suddenly gray when they were, are and will always be scumbags without any redeeming point in their ideology. You can't wish the MD of AC1, Warren Vidic, and the AC2 Templars away in one fell swoop and expect us to accept it.


But in AC4? Uuuhh... Edward wants money! But then he wants the Observatory which will somehow get him more money! So then he tries to capture the Sage as he apparently knows how to find it (ok, fair enough). But then you have this Blackbeard sub-plot which has nothing to do with the Observatory and in the middle of THAT there's a separate subplot about the naval blockade in Nassau.

You are not really criticizing the plot, you are criticizing a game for having subplots. Edward is constantly searching for the Observatory but he doesn't have leads, until he gets leads he has to busy himself doing other things. Remember the guy he's searching for, the Sage, is very hard to find with even the Templars not having luck searching for him in the interim.

BananaBlighter
05-15-2016, 04:45 PM
TBH that's exactly how I would define AC4. :P
There was quite a lot more of copy-pasting in AC4 than there was in AC3.

BTW, game that copy and pastes is practically the opposite of an ambitious game :p.

Farlander's right to describe AC3 in that way. It brought so much innovation, like naval, tree/rock climbing through natural environments, bushes, fluid parkour and combat, and hunting.

AC4 built from AC3 and basically removed all of it's flaws:
-The naval stuff was infinitely better
-The stealth was more systemic and actually worked (stealth as far as I remember in AC3 was simply run around shooting everyone with the bow and the occasional poison dart)
-The cities were varied and very parkour friendly
-There was no notoriety system that ruined exploring cities (well there was a naval wanted rating, but it wasn't game-breaking)
-Every location had something to do and a reason to explore them (whereas in AC3 everything felt empty, and there was no incentive for exploration)
-Even the hunting was refined and actually felt useful.
-Side content was actually pretty good, all I remember from AC3 is giving letters to people.
-The story may have had sub-plots but at least it was structured in a way that could be followed, I had no clue what was going on with AC3 (though the characters were good at least)

AC3 was a real struggle to get through for me. There was nothing to do in the open world, the missions were so linear, and the stealth so broken that there was nothing satisfying about the experience for me. Except the combat, which is all I remember doing in AC3, and is not my main focus when playing an AC game.

VestigialLlama4
05-15-2016, 05:42 PM
It is true that Black Flag built on assets from AC3 and greatly streamlined it. You can even say that Black Flag would never have existed without AC3, while AC3 was largely an entirely new production built from the ground up. So you can say that and be correct in your views.

But copy/paste is taking things too far in my view. Copy/Paste is Rogue, not AC3.

Black Flag repurposed the following elements from AC3:
-- Natural Terrain greatly simplified with trees made into rather obvious jungle gyms with simple access and entry, whereas the trees in AC3 were designed to be realistic, had multiple ways to grapple and traverse.

-- Sea Shanties borrowed the mechanic from the Almanac pages but rather than weird HQ decoration that has no gameplay value, they are collectible sea shanties that you can listen to in the both. It's streamlined and integrated and made more meaningful.

-- The combat and stealth comes from AC3's blend anywhere, blend as bystander, the eavesdrop-tailing missions (which ARE there in AC3) with you needing to follow and blend inside a moving circle comes from there. The combat is largely from AC3 albeit made more simpler.

-- The bread-and-butter of naval i.e. the camera view, the use of buttons for sail-speed control, toggling various ordinance to fire all from AC3, likewise the types of Naval missions, for instance attack the fort comes from the Naval Mission The Fort of that game. The list of naval upgrades also originates here, with improved ram/ordinance/armour etcetera, and since they are the most expensive items in the game, you can also see the seeds of the economy feeds the ship, which becomes the hallmark of Black Flag.

Black Flag introduced the following new elements:
-- First thing is open-world sailing with "seamless" land/sea traversal and movement, real-time boarding, an even more dynamic sea-combat control.

-- The AC Stealth Room was introduced in AC and robbed without credit for Unity and Syndicate (with Unity in the promo videos essentially fooling many people into thinking that this originated from them rather than Black Flag). The AC stealth room is 1) Not Social, 2) Open Structured, 3) Grades playthrough on detection, 4) Has multiple tiers and clear rules.

-- Legendary Ship Battles, greatest boss fights in the entire games, bar none. AC3's ship battles were scripted events mainly, wonderfully designed scripted events but that's what they are.


Now if we want to compare AC3 and Black Flag on other levels,

1) The economy in Black Flag is on one hand less realistic than AC3 (which was really into the whole landlord/townbuilder/frontiersman ethos) but on the other hand it's way more simpler and easy to use. I think ideally they should be both, but if you have to compromise and cut corners this is one are where you should go for accessibility, especially since the game is not Skyrim or any Strategy/RPG game.

2) The environments and graphics in AC3 are much better than Black Flag. Dynamic weather/detailed character models and the greatest number of NPCs of any AC game. Now of course there's the fact that Black Flag had open world sailing and most of the map is water, and real-time seamless open world meant that natural land terrain was compromised. So it was a different game.

3) In terms of side missions, here I am going to say that AC3 had better side missions than Black Flag, or rather the side missions of AC3 had more story content compared to Black Flag. The Homestead was an emotionally compelling narrative, the Captain Kidd missions told the story of another pirate via tomb missions, and the level design of The Mad Doctor's Castle is comparable to Uncharted in using environment to tell a certain story (and it probably did inspire Uncharted 4). In Black Flag, the side missions had these stories with the Assassins targeted by Templars and they vary in quality and emotional depth, there are underwater levels but no story like Captain Kidd's. On the other hand Thom Kavanagh's letters are better written and tie better to the main story.

So I will say Black Flag is a game of modest ambition while AC3 is the most ambitious AC game (and perhaps the most ambitious AAA game in the last six years at least in terms of content). But in terms of execution, use of resources, accessbility, replayability, Black Flag is the better game.

BananaBlighter
05-15-2016, 05:59 PM
^^Are you addressing me or AdrianJacek? Don't worry, I'm well aware that BF is not a copy and paste job of AC3. I was merely pointing out the irony in calling it both innovative and a copy and paste of another game. It introduced plenty of great stuff, but I was pointing out how it at the same time solved many of the issues AC3 had.

Farlander1991
05-15-2016, 06:07 PM
-The story may have had sub-plots but at least it was structured in a way that could be followed, I had no clue what was going on with AC3 (though the characters were good at least)

AC4 story is the best crafted story in the whole series as of yet, in my opinion.
- The base structure is the classic Hero's Journey which gives a strong foundation to the whole tale (though some steps are kind of in different places than usual, but Hero's Journey is a tool, not a rule).
- The main theme of the game is finding your place in this world, and each pirate character has an arc based on this theme, while all Assassin and Templar characters are static with already established viewpoints. But this is really cool.
- Speaking of characters, the whole character cast, regardless of how little prominence some character might have, has a set-up, progression, and resolution to them. Even very minor ones like Burgess and Cockram. There's no one-time appearances. For reference, a long time ago I've made a chart comparing character participation between AC4, AC3 and AC2. (https://docs.google.com/spreadsheets/d/11n-VhIwjkfq-1SoNl6ClHEfoKFbboE96sUk1xlhQQsA/edit?usp=sharing) Look how tidy AC4 is.
- There are actually not many subplots in the game, just two, really - the observatory chase, and the rise and fall of the Pirate Republic, both of which are wrapped up in Edward's personal journey main plot. The game is not about the observatory, it's about Edward, but pretty much every Sequence relates to either the pirate republic or the observatory both of which help progress Edward as a character. At the same time in parallel the arcs of other pirate characters are resolved, which is why Black Flag manages to have such a colorful cast of characters most of which have some kind of progression, while at the same time staying very clear and understandable.
- Here's sort of a chart that shows just some of my points, to show more need more time so I don't think I'll do that:


Sequence
Hero's Journey
Subplots


Seq 1
Ordinary World, Call to Adventure
None (but both are hinted)


Seq 2
Meeting the Mentor (Adewale)
Observatory (but Pirate Republic in bkg)


Seq 3
Crossing the Threshold, Meeting the Mentor (Kidd)
Pirate Republic (but Observatory in bkg)


Seq 4
In a way 'Refusal of the Call'
Observatory (but Pirate Republic in bkg)


Seq 5
Tests, Allies & Enemies
Observatory (but Pirate Republic in bkg)


Seq 6
Tests, Allies & Enemies
Pirate Republic (but Observatory in bkg)


Seq 7
Tests, Allies & Enemies
Pirate Republic Climax


Seq 8
Tests, Allies & Enemies
Observatory (Pirate Republic fully resolves)


Seq 9
Tests, Allies & Enemies
Observatory


Seq 10
Approaching the Inner Cave, The Ordeal
Observatory Climax


Seq 11
Ressurection
Observatory


Seq 12
The Reward, The Road Back
Observatory fully resolves


Seq 13
Return with the Elixir




As you can see, there's only one sequence where Observatory isn't even mentioned, and that's the sequence of the Pirate Republic subplot where it reaches its Climax and everything falls to **** and the Republic falls apart. Given the importance of that, and the fact that it affects Edward as a character as well, I think that's acceptable.

The only real issue with the AC4 main narrative is that it gets a bit diluted when open-world gets into play. When it's in linear progression, it's top-notch, but the open-world is pretty much about Edward's never-ending obsession with treasure and fortune, and other characters aren't mentioned or participate, so percentage wise they kinda get less screen time so to speak. But to me, given the quality of AC4 main narrative and writing and subtleties, it's a minor gripe.

VestigialLlama4
05-15-2016, 06:15 PM
^^Are you addressing me or AdrianJacek? Don't worry, I'm well aware that BF is not a copy and paste job of AC3. I was merely pointing out the irony in calling it both innovative and a copy and paste of another game. It introduced plenty of great stuff, but I was pointing out how it at the same time solved many of the issues AC3 had.

I was just riffing in general and adding thoughts, not really addressing you specificially, which is why I didn't put a reply box.

I love AC3 a lot, but I think it's main strength is story/setting/character/concept, the overall visual style and epic scale, the music and the cutscenes. I know that these aren't really about "the gameplay" but for me the former is as important as gameplay, especially since the subjects tackled in AC3 isn't even tackled in movies very often. And in general the game doesn't get a lot of interesting criticism. Like people in general complain about linear sequences and praise Haytham, when the most linear parts of AC3 (The Prologue and the Connor-Haytham sequences starting from the Hickey assassination) are the ones dealing with him. The least linear parts (relatively) is the middle section between sequences 4-6. The main reason why I love that game and want people to be, well, lenient towards it (which is fair since people are lenient all the time to undeserving games), is that there was never any game like that before, and thanks to the zealous feedback since and fanboy nitpicking online and elsewhere, there never will be any game like it again, certainly not from Ubisoft.

AC3 or AAA games like it have to be "Work Twice as Hard to be considered Half as Fun" essentially. Ubisoft did all they could to make that game fun, they gave a white male lead for the opening section, battle sequences, naval and it still didn't work. I wouldn't say that Black Flag "solved many of the issues AC3 had", I think that since it had a less complicated story and character relatively speaking, the developers were able to focus more on the gameplay whereas with AC3 it was obvious that Ubisoft were rather hesitant and kept making changes to the story and kept adding newer and newer features.

SixKeys
05-15-2016, 06:26 PM
My list looks somewhat different, but your list seems quite agreeable, Farlander. Personally I would have put AC3 as last because all the flaws that have been mentioned just suck all the joy out of the game. Even Rogue, while being a shameless copy-paste product with a flat, fan ficcy story still managed to entertain me a bit more than AC3, since it had the same fun types of side missions as Black Flag. Objectively speaking - if such a thing is even possible - AC4 probably does have the strongest plot structure, it just failed to create a personal connection with me.

ERICATHERINE
05-15-2016, 06:47 PM
Here is the main things I remember about Assassin's creed iii.


https://www.youtube.com/watch?v=aJmDP8IsPjk

Yea but in fact ac 3 is my favorite ac game, so it's my top 1

Ac syndicate - 2

Ac rogue -3

Ac revelations - 4

Ac iv black flag - 5

Ac brotherhood - 6

Ac ii - 7

Ac liberation hd - 8 (I'm talking about the ps3 version, not the ps vita one)

Ac unity - 9

Ac 1 - 10.

^-^

Farlander1991
05-15-2016, 06:53 PM
Personally I would have put AC3 as last because all the flaws that have been mentioned just suck all the joy out of the game.

Well, I guess my experience with Liberation is akin to yours with AC3. First and foremost, the bugs, the game was riddled with them, once I was shot by a guard while synchronizing a viewpoint, fell to my death, and the game didn't reload and I couldn't access the menu and had to close and reopen the game to continue. And that's just the tip of the iceberg when it comes to bugs. Some other memorable moments include swimming while being on land (therefore unable to do any parkour), the impostor Baptiste character (I think it was Baptiste? I don't remember the names) who I have to kill in a direct fight getting out of the arena with invisible wall limits and unable to get back (and I obviously couldn't get to him because invisible walls), and many more things.

And it might've been something I would be able to look past, but the narrative is told in such an abrupt manner that you literally can't understand what's going on, the mission design is very bad, and the game is more linear than AC3. The interesting ideas that the game has aren't utilized to their potential, and really for me the game doesn't have anything other than nice visuals, ok music, and a standard but enjoyable for me core AC gameplay (with stealth as broken as AC3's, though).

AC3, on the other hand, had a bunch of redeeming qualities for me that made it a pretty enjoyable experience overall, albeit one I'm not really sure if I want to get back to (if you remember my series of posts 'so I was replaying AC#', it kinda stopped once I reached AC3 cause I need inspiration to play it once more :p ), and there are plenty of things that I (at least from the perspective of a game developer, not sure how players view it) can't help but applaud.

SixKeys
05-16-2016, 12:04 AM
That's perfectly reasonable. I'm not in love with Liberation or anything, I only place it marginally higher because IMO it had better (more assassiny) music, some nice locations and I liked the persona system, even if it wasn't perfect. I'm sure it helped that I kept my expectations extremely low, since it started off as a handheld title. AC3 left a lasting negative impression on me because it was such a major disappointment to me. I was already not enthused with Revelations, but I held out hope for AC3 since it was supposed to be a proper new chapter instead of just an in-between game. And I just couldn't get over how they managed to get so many basic things wrong, stuff that the series had always carried with ease before. I was prepared for big changes, but AC3 "fixed" a lot of things that weren't broken. When Unity came out and it was broken, had a forgettable story and characters and controlled poorly, it wasn't such a shock to me because I had already seen all that happen with AC3 when it first launched. AC3 lowered my expectations for future entries in the series permanently and that's why it remains so bad in my mind.

SpiritOfNevaeh
05-16-2016, 12:39 AM
I have a wip personal excel sheet where I add games that I've played and assign personal ranking to them (just a hobby out of curiosity), and this is the part with the AC games.



Assassin's Creed
2008 (2007)
PC (PS3/X360)
9


Assassin's Creed II
2010 (2009)
PC (PS3/X360)
7


Assassin's Creed: Brotherhood
2011 (2010)
PC (PS3/X360)
9


Assassin's Creed: Revelations
2011
PC
7


Assassin's Creed III
2012
PC
6


Assassin's Creed: Liberation HD
2014 (2012)
PC (PSVita)
4


Assassin's Creed IV: Black Flag
2013
PC
10


Assassin's Creed: Unity
2014
PC
8


Assassin's Creed: Rogue
2015 (2014)
PC (PS3/X360)
7


Assassin's Creed: Syndicate
2015
PC
9



If there are any questions why something is a particular rank feel free to ask :)

How dare you rank AC3 a 6 :rolleyes:

Seriously, why such a low score? I thought AC3 was a favorite of yours.

Farlander1991
05-16-2016, 06:38 AM
How dare you rank AC3 a 6 :rolleyes:

Seriously, why such a low score? I thought AC3 was a favorite of yours.

You must be confusing me with somebody else, as for the past 2 years whenever possible I mentioned AC4 is my favourite :p (and before that AC3 was never my favourite, AC1 was)
Speaking of why, there's a post here (http://forums.ubi.com/showthread.php/1444773-How-Would-You-Rank-the-9-Main-Games?p=11701592&viewfull=1#post11701592).

Sickboy7979
05-16-2016, 02:54 PM
Did you play the dlcs of those games or ac liberation hd? ^-^

I have not. I would definitely like to check some of them out. Any recommendations?

ERICATHERINE
05-16-2016, 04:24 PM
I have not. I would definitely like to check some of them out. Any recommendations?

About the dlc, any one that brings missions or new places, instead of only weapons. That means :

Ac 2 (ac 1 do not have dlc), battle of Forly and bonfire of vanitys, which comes with the 3 Templars hideouts and the possibility to use Leonardo's flying machine at Forly. Also, don't forget to buy the Auditore Crypt on uplay. It's a mission that shows how Ezio, ancestor arrive to monterrigionni and it's a dlc.

Ac brotherhood, Copernico and the da Vinci disapearence which, if I remember correctly comes with other Templars hideouts.

Ac revelations, the lost archive, which comes with the side mission where you get the sword of Vlad the empalor.

Ac iii (excuse me if forget some, but there is way more dlc in this one. Also, I it's possible that some of the ones I name comes togheter), the 3 part of the thyranny of king Washington, Benedict Arnold, the one about a mayan ruin, the ones about 3 naval missions, and I that's all I can remember for now.

For Ac liberation hd I suggest you to buy it on ps3, but the game don't have any dlc, except one to get weapons. Plus that weapon is weak, I don't recommend buying it.

Ac iv bf, freedom cry, the Aveline dlc, the 3 islands dlc and I think that's it.

Ac rogue, the fort de sable.

Ac unity, dead kings (I think it's still free to download), the chemical revolution dlc and I think that's it.

Ac syndicate, dreadful crime (of course, at least for now, it's only for pc (I think) and ps4), the Jack the ripper dlc, the Darwin and D!ckens missions, the 2 train missions, the last maharaja dlc and I think that's all. ^-^

SixKeys
05-16-2016, 09:47 PM
Worth mentioning that the Copernicus DLC in Brotherhood is only available on PS3. Not even PC got it.

All Syndicate DLCs should be avoided, except if you like flashy outfits and weapons. They stuffed the worst missions in the entire game into the DLCs.

Farlander1991
05-16-2016, 09:58 PM
Worth mentioning that the Copernicus DLC in Brotherhood is only available on PS3. Not even PC got it.

Except it does. ;) :p Just unofficially. But players have made Copernicus fully playable on PC.

Fatal-Feit
05-16-2016, 10:06 PM
Worth mentioning that the Copernicus DLC in Brotherhood is only available on PS3. Not even PC got it.

Dunno if we're allowed to talk about this, but there's a mod that lets players play the first few Copernicus missions on PC. It was a long time ago, so they might have made it all usable now.

[EDIT] WHOA, Farlander beat me to it. lol


All Syndicate DLCs should be avoided, except if you like flashy outfits and weapons. They stuffed the worst missions in the entire game into the DLCs.

I haven't bothered to play JTR DLC yet (and I have absolutely no plans to) but the investigation missions were really boring and I found the story to be silly, especially towards the end. It wasn't like what they teased in the trailer. I also got SUPER annoyed at the tripping animation every time you investigated a clue. It made me try to speed through the whole missions because I couldn't get immersed since Evie would trip by just glancing at a light bulb.

Also, nothing is worse than those godforsaken Charles ****ens missions...

SixKeys
05-17-2016, 01:50 AM
Dunno if we're allowed to talk about this, but there's a mod that lets players play the first few Copernicus missions on PC. It was a long time ago, so they might have made it all usable now.

[EDIT] WHOA, Farlander beat me to it. lol


I've been wondering how that project was coming along. Someone linked it once, but back then they only had a few unstable cut scenes and missions that would crash halfway. Should probably check it out again.

pacmanate
05-18-2016, 04:18 PM
Copernicus Conspiracy? Im pretty sure that DLC was FULL of timed activities and trailing missions, it was horrible.

SixKeys
05-18-2016, 10:26 PM
Copernicus Conspiracy? Im pretty sure that DLC was FULL of timed activities and trailing missions, it was horrible.

I've seen it on YiouTube and yeah, that's pretty much the gist of it. I would still like to have it for completion's sake, though.

VestigialLlama4
05-20-2016, 04:52 PM
I've seen it on YiouTube and yeah, that's pretty much the gist of it. I would still like to have it for completion's sake, though.

I rather like the final cutscene between Ezio and Copernicus.

Crucify Lucifer
05-23-2016, 01:31 AM
While my ranking will be based on the overall experience, I do want to make special mentions for the best philosophy, story, character building, and game play.

9. Syndicate - I haven't played it yet, no comment.

8. Unity - I just can't get into it. Nearly 1.5 years since I started it and I'm only 8% through. Maybe when I work up to it after my AC-a-thon. I think it's beautiful so it's at least been a good tourism simulator.

7. Brotherhood - After recently replaying it, I can't say it really stands out to me in comparison to the others. It feels like a solid (and much appreciated) DLC to ACII, but I can't think of anything that distinguishes it. Perhaps the aggressive combat system. It does built on the roots of the second game well.

6. Black Flag - I like the pirate premise and Caribbean setting. The free roam sailing was a very peculiar but addicting innovation. I especially love Edward's growth by the end of the game (and that last scene WOW!). But the pirate story never really immersed me. The present day story was a huge let down as well, which is an integral factor of Assassin's Creed for me.

5. Assassin's Creed I - will always hold a special place in my heart, but bigger and better have come out. I rank it so highly because I felt it was the best game in terms of philosophy and because Altair is simply the best.

4. Assassin's Creed III - this one took me some time to grow on. I wasn't too keen on the American Revolution setting, but that has become one of my favorite time periods in US history and thus has piqued my interest. I'm currently replaying it and I have a new found respect for what it does in terms of game play improvements, Connor's character, and most importantly for me - Desmond's story.

3. Revelations - honorable mention for story and character growth. This game masterfully brings together my 3 favorite characters and gives two of them incredibly satisfying closure. The legacy of Altair, the wisdom of Ezio, and the journey of Desmond. Speaking of, I was also particularly drawn to the Desmond's Journey sequences. I loved the animus style imagery combined with his narrative. It just felt so personal and I could touch base with him to some degree. Revelations demonstrates the dedication of Altair, the full circle growth of Ezio, and Desmond coming to terms with who he is. I was also a fan of Lost Archive, a much needed insight into Subject 16. I'm just disappointed that they included a very important plot point into an obscure DLC. A special mention to Embers as well, literally teared up on Ezio's letter.

2. Rogue - this has become my love child. It takes everything I enjoyed about Black Flag and put it into an arctic setting. I have a soft spot for snow and this aspect of it won me over. Especially playing it on nights when I was snowed in. But petty pandering aside, Shay's story really drew me in. Getting a perspective from the other side was very refreshing and the way it tied together all of the 18th century stories brought a tear to my eye. This is the first game I've done 100% sync in since Revelations, LOVED IT.

1. ACII - this substantially revolutionized Assassin's Creed. Arguably the biggest step in the right direction I've seen in the franchise. The first AC was repetitive but didn't bother me. However, ACII brought forth something so fresh and innovating and truly started one of my favorite journeys in video game history. It took the first steps into customization and showing what the series could truly accomplish as an open world game. What's more, the Italian setting is easily the most beautiful. That may be my Italian born bias speaking, but I loved rowing a gondola through Venice or scaling towers to get eagle eye views of the Tuscany countryside. I even spent an entire hour just walking around when I first ran into Carnivale.

Jessigirl2013
05-25-2016, 05:49 PM
1. Assassin's Creed III - 5 Orders Born of a Realization out of 5

2. Assassin's Creed IV Black Flag - 4.5 Suiting Convictions out of 5

3. Assassin's Creed - 4.5 Wisdoms Filled With Sorrow out of 5

4. Assassin's Creed Revelations - 4.5 Lives That Have Seen Enough out of 5

5. Assassin's Creed Unity - 4 Pisspots out of 5

6. Assassin's Creed Syndicate - 3.5 Darlings out of 5

7. Assassin's Creed Rogue - 3 Slaughtered Innocents out of 5

8. Assassin's Creed Brotherhood - 3 GUAAARDS! out of 5

9. The Saboteur - 2.5 Altair Model Cars out of 5

10. Assassin's Creed II - 2 Whining Popes out of 5


Haha..:rolleyes:

I totally agree with you on ACIII.:cool:
But I have to ask... Why no love for ACII?

Crucify Lucifer
05-30-2016, 02:12 PM
I may have spoken too soon. Now that I'm replaying Black Flag, I get the feeling it'll be ranking fairly high by the end. Only 6% in and I'm completely in love. Perhaps I just had an AC burnout when it came out, but it's like a brand new experience. As of now I'd probably rank it 4th. Hoping Unity and Syndicate leave those impressions when I get to them in turn.