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XyZspineZyX
10-22-2003, 03:47 PM
This chat session took place on October 21st 2003.

Those representing Ubisoft:

"Michel" : Creator of BGE

"Thunak" : UK community manager



Question 1:
(Rob): Our readers are interested to know what features BGE has that makes it different from other 3rd person action adventure games?

(Michel): I think that the universe and the story are very eh...special to that game. At the same time, we've been working on the direct mix of gameplays. When you play, you've got the feeling that the gameplays come logically because of the situations.

Question 2:
(German-Wunderkind): What aspect of the game are you most proud of? What doesn't work as well as you thought?

(Michel): I think that the players have the feeling of entering a world more than a game. They care about their virtual partners and are involved in their reporter's role.

(Michel): I wanted to add more planets and things to do but it would have been a ten-years-development game /i/smilies/16x16_smiley-happy.gif

Question 3:
(Konsolero): Is it possible to make more vehicles out of the "Hovercraft" than the "Spaceship"? (Sorry, my English isn't very good, I'm from Germany)

(Michel): The hovercraft can be used on the ground and on the sea at the same time. When plugged into the spaceship, you can travel across the sky and drop the hovercraft dynamically. You can even climb on top of your spaceship to reach high places. In fact we wanted to focus on this kind of combinations instead of adding more vehicles.

Question 4:
(Rob): Can you be a little more specific regarding the use of the camera?

(Michel): The camera has several uses. You can use the zoom to snipe or spy some places. You can collect photos and sell them to make some money. Most of all , the camera is you third eye. It shows the people what they can't see.

Question 5:
(Thehoodman): Can there be more than one controlled character?

(Michel): you've got one special button that allows you to give dynamic orders to your companion. It's useful in the fighting sequence and for some puzzles. With this system, you don't have to swap, it's more direct and you keep the control of your main character.

Question 6:
(BircGuest-24085213): Hello - How much of a part will Jade's friend 'Pey'J' play in the game?

(Michel): Pey'J is very important in the story and for the gameplay. You'll spend about one third of the game with him but , for the other part, he will still have a very important role (but I can t say too much.... )

Question 7:
(ID-Vegeta): I got a question about how long it will take to complete the game, as BG&E has no multiplayer I think this is one of the most important points. How long will it take for an average gamer to defeat the game?

(Michel): We wanted the game to be finished by most of the players. There are too many games that increase the play time with artificial things like long travel or big collections. BGE can take fifteen hours for a good gamer but without the total completion. If you want to really finish the game, it will be far longer. We also want to maintain interest on the Hyllian world with the internet code that allows you to participate in some future competitions.

Question 8:
(Rob): How many different combos will players be able to perform during combat?

(Michel): We've got four main combos + the multidirectional hits. To increase the pleasure, the companion's super actions increase the combinations

Question 9:
(Enyak): In the demo I've noticed that the game switched to slow-motion in several key scenes, while remaining interactive/playable. What was the idea behind that?

(Michel): The visual rhythm is very important. It's very important to underline a special moment during the fight. To increase the dramatic effect of the end of the fight, we modified the music and the time. It makes you enter smoothly into the next cinematic sequence. Then, every thing is visually connected, the gameplay and the cut scenes.

Question 10:
(MoriartyL): When and how did the idea for BG&E start/develop?

(Michel): We wanted to make something new, to offer a new experience to the gamers and the non gamers. BGE starts from the desire of using the freedom of the virtual worlds. It' linked to the story, the more you play the more you are free and you understand the world. The connection between the story and the gameplay is a key feature of the game. The cut scene are not there just to explain the next mission, they are there to make you feel a part of the world.

(Michel): We started the project just after the end of Rayman2, in May '99

Question 11:
(Rob): How much stealth is featured in the game and will players be able to choose when to be stealthy?

(Michel): The stealth is very important, as an action reporter, you're not here to kill every body /i/smilies/16x16_smiley-happy.gif but we decided to let the players having their own snipe so if you want to snipe or kill it's possible. It's a question of tactical choice and feeling of the player. If you want you can stealth at home in your kitchen, just press one button and you crouch in stealth mode....in the kitchen....ha ha , so ridiculous /i/smilies/16x16_smiley-happy.gif but possible !

Question 12:
(dreamdancer5): why is Pey'J styled like a pig? and not like a man or anything else?

(Michel): please, instead of snipe, read style in the "having their own...." sentence....I m sooooo tired.....need some holidays /i/smilies/16x16_smiley-happy.gif ....
(Michel): I like the spirit of self derision. Pey'J is very important; he's got a strong personality but looks like a beast. I believe that most of us have more inside that outside our appearance. If you finish the game, you'll see what I mean.

Question 13:
(istari): How would you describe the theme of the game? What is it about?

(Michel): It's just about what is freedom? We feel free but we are not so free. We depend on so many things that we can't be free. The food, the work, electricity, even our minds depend on the information given by other people. Jade wants to break the system, she wants to know what is behind the appearances. I think that this is an actual debate.

Question 14:
(Rob): Will the game reward or punish the player for making certain right or wrong choices?

(Michel): In the city , the police and the alpha section control everything so in these place you can have problems if you shoot civilians for example. But when you enter the missions, you can act like a warrior or like a wise person. The game won't kill you artificially if you start to fight instead of doing stealth. In these cases it's your choice without the judgment of good or evil.

Question 15:
(torchictrainer): Why did you decide to take this more mature look for the game? The early version looked quite a bit different from that.

(Michel): ah ah ah , because I m Eviiiilllllll !!!!!! . Sincerely, the old Jade was too far from the Jade of the story. She was supposed to be a mature action reporter but looks like a schoolgirl. I liked her but she was out of purpose. If you look at Indiana Jones, he is close to his role, that's why I changed Jade.

Question 16:
(ID-Vegeta): did u look a lot at the next generation Zelda games? BG&E plays a bit like Zelda. Did u use much aspects from these genre-defining games?

(Michel): We designed this game four years ago, at this time there were no Majora Mask or Wind Waker. The only connections were about the contextual button and automatic jumps. Anyway, even if some mechanical points are common to some games, the mix of gameplays, this word and the story are key exclusives features of BGE.

Question 17:
(MoriartyL): Do you consider video games to be art?

(Michel): Yes, of course!. It's new so people think that it's just a trend, a toy. Come here, in my studio, it's all about creativity, innovation. People in front of the blank sheet, searching for new concepts about visuals, music and gameplay. For me, video games are the next generation's way to express ourselves, for both players and developers!

Question 18:
(Poroko): Here is one: I sure want to buy the game but I don't know which version, the Xbox or PC version. Which one is better?

(Michel): Poroko, if you prefer the controller kind of control, choose the Xbox version. If you're good with the keyboard, PC should be fine.

Question 19:
(Thehoodman): Will there be multiplayer options?

(Michel): The game is not multiplayer; we wanted to focus on the main player. He is the king of the game. Anyway, there is a small two-player game in the game

Question 20:
(dreamdancer5): is a soundtrack of BGE planned, or can fans download the background music later on the homepage?.....pls....only this last question /i/smilies/16x16_smiley-happy.gif

(Michel): I don't know about the music rights. If it was me, you'd have it for free. Sorry, but I can't tell. Grab it with your pc /i/smilies/16x16_smiley-happy.gif

T

XyZspineZyX
10-22-2003, 03:47 PM
This chat session took place on October 21st 2003.

Those representing Ubisoft:

"Michel" : Creator of BGE

"Thunak" : UK community manager



Question 1:
(Rob): Our readers are interested to know what features BGE has that makes it different from other 3rd person action adventure games?

(Michel): I think that the universe and the story are very eh...special to that game. At the same time, we've been working on the direct mix of gameplays. When you play, you've got the feeling that the gameplays come logically because of the situations.

Question 2:
(German-Wunderkind): What aspect of the game are you most proud of? What doesn't work as well as you thought?

(Michel): I think that the players have the feeling of entering a world more than a game. They care about their virtual partners and are involved in their reporter's role.

(Michel): I wanted to add more planets and things to do but it would have been a ten-years-development game /i/smilies/16x16_smiley-happy.gif

Question 3:
(Konsolero): Is it possible to make more vehicles out of the "Hovercraft" than the "Spaceship"? (Sorry, my English isn't very good, I'm from Germany)

(Michel): The hovercraft can be used on the ground and on the sea at the same time. When plugged into the spaceship, you can travel across the sky and drop the hovercraft dynamically. You can even climb on top of your spaceship to reach high places. In fact we wanted to focus on this kind of combinations instead of adding more vehicles.

Question 4:
(Rob): Can you be a little more specific regarding the use of the camera?

(Michel): The camera has several uses. You can use the zoom to snipe or spy some places. You can collect photos and sell them to make some money. Most of all , the camera is you third eye. It shows the people what they can't see.

Question 5:
(Thehoodman): Can there be more than one controlled character?

(Michel): you've got one special button that allows you to give dynamic orders to your companion. It's useful in the fighting sequence and for some puzzles. With this system, you don't have to swap, it's more direct and you keep the control of your main character.

Question 6:
(BircGuest-24085213): Hello - How much of a part will Jade's friend 'Pey'J' play in the game?

(Michel): Pey'J is very important in the story and for the gameplay. You'll spend about one third of the game with him but , for the other part, he will still have a very important role (but I can t say too much.... )

Question 7:
(ID-Vegeta): I got a question about how long it will take to complete the game, as BG&E has no multiplayer I think this is one of the most important points. How long will it take for an average gamer to defeat the game?

(Michel): We wanted the game to be finished by most of the players. There are too many games that increase the play time with artificial things like long travel or big collections. BGE can take fifteen hours for a good gamer but without the total completion. If you want to really finish the game, it will be far longer. We also want to maintain interest on the Hyllian world with the internet code that allows you to participate in some future competitions.

Question 8:
(Rob): How many different combos will players be able to perform during combat?

(Michel): We've got four main combos + the multidirectional hits. To increase the pleasure, the companion's super actions increase the combinations

Question 9:
(Enyak): In the demo I've noticed that the game switched to slow-motion in several key scenes, while remaining interactive/playable. What was the idea behind that?

(Michel): The visual rhythm is very important. It's very important to underline a special moment during the fight. To increase the dramatic effect of the end of the fight, we modified the music and the time. It makes you enter smoothly into the next cinematic sequence. Then, every thing is visually connected, the gameplay and the cut scenes.

Question 10:
(MoriartyL): When and how did the idea for BG&E start/develop?

(Michel): We wanted to make something new, to offer a new experience to the gamers and the non gamers. BGE starts from the desire of using the freedom of the virtual worlds. It' linked to the story, the more you play the more you are free and you understand the world. The connection between the story and the gameplay is a key feature of the game. The cut scene are not there just to explain the next mission, they are there to make you feel a part of the world.

(Michel): We started the project just after the end of Rayman2, in May '99

Question 11:
(Rob): How much stealth is featured in the game and will players be able to choose when to be stealthy?

(Michel): The stealth is very important, as an action reporter, you're not here to kill every body /i/smilies/16x16_smiley-happy.gif but we decided to let the players having their own snipe so if you want to snipe or kill it's possible. It's a question of tactical choice and feeling of the player. If you want you can stealth at home in your kitchen, just press one button and you crouch in stealth mode....in the kitchen....ha ha , so ridiculous /i/smilies/16x16_smiley-happy.gif but possible !

Question 12:
(dreamdancer5): why is Pey'J styled like a pig? and not like a man or anything else?

(Michel): please, instead of snipe, read style in the "having their own...." sentence....I m sooooo tired.....need some holidays /i/smilies/16x16_smiley-happy.gif ....
(Michel): I like the spirit of self derision. Pey'J is very important; he's got a strong personality but looks like a beast. I believe that most of us have more inside that outside our appearance. If you finish the game, you'll see what I mean.

Question 13:
(istari): How would you describe the theme of the game? What is it about?

(Michel): It's just about what is freedom? We feel free but we are not so free. We depend on so many things that we can't be free. The food, the work, electricity, even our minds depend on the information given by other people. Jade wants to break the system, she wants to know what is behind the appearances. I think that this is an actual debate.

Question 14:
(Rob): Will the game reward or punish the player for making certain right or wrong choices?

(Michel): In the city , the police and the alpha section control everything so in these place you can have problems if you shoot civilians for example. But when you enter the missions, you can act like a warrior or like a wise person. The game won't kill you artificially if you start to fight instead of doing stealth. In these cases it's your choice without the judgment of good or evil.

Question 15:
(torchictrainer): Why did you decide to take this more mature look for the game? The early version looked quite a bit different from that.

(Michel): ah ah ah , because I m Eviiiilllllll !!!!!! . Sincerely, the old Jade was too far from the Jade of the story. She was supposed to be a mature action reporter but looks like a schoolgirl. I liked her but she was out of purpose. If you look at Indiana Jones, he is close to his role, that's why I changed Jade.

Question 16:
(ID-Vegeta): did u look a lot at the next generation Zelda games? BG&E plays a bit like Zelda. Did u use much aspects from these genre-defining games?

(Michel): We designed this game four years ago, at this time there were no Majora Mask or Wind Waker. The only connections were about the contextual button and automatic jumps. Anyway, even if some mechanical points are common to some games, the mix of gameplays, this word and the story are key exclusives features of BGE.

Question 17:
(MoriartyL): Do you consider video games to be art?

(Michel): Yes, of course!. It's new so people think that it's just a trend, a toy. Come here, in my studio, it's all about creativity, innovation. People in front of the blank sheet, searching for new concepts about visuals, music and gameplay. For me, video games are the next generation's way to express ourselves, for both players and developers!

Question 18:
(Poroko): Here is one: I sure want to buy the game but I don't know which version, the Xbox or PC version. Which one is better?

(Michel): Poroko, if you prefer the controller kind of control, choose the Xbox version. If you're good with the keyboard, PC should be fine.

Question 19:
(Thehoodman): Will there be multiplayer options?

(Michel): The game is not multiplayer; we wanted to focus on the main player. He is the king of the game. Anyway, there is a small two-player game in the game

Question 20:
(dreamdancer5): is a soundtrack of BGE planned, or can fans download the background music later on the homepage?.....pls....only this last question /i/smilies/16x16_smiley-happy.gif

(Michel): I don't know about the music rights. If it was me, you'd have it for free. Sorry, but I can't tell. Grab it with your pc /i/smilies/16x16_smiley-happy.gif

T

XyZspineZyX
10-23-2003, 07:02 PM
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